No intercept
ROUND 3….FIGHT! Karl7 +9 vs Whackamatt Axis G40L
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 destroyers, 6 fighters and 2 transports; Remaining resources: 6 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Rostov to Caucasus
2 armour moved from Volgograd to Caucasus
2 bombers moved from Ukraine to Caucasus
1 tactical_bomber moved from Ukraine to Caucasus
6 tactical_bombers moved from Ukraine to Western Germany
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 armour moved from Holland Belgium to Normandy Bordeaux
2 artilleries and 3 infantry moved from France to Normandy Bordeaux
2 armour moved from Western Germany to Normandy Bordeaux
1 cruiser, 3 destroyers and 2 submarines moved from 113 Sea Zone to 112 Sea Zone
3 transports moved from 113 Sea Zone to 112 Sea Zone
2 artilleries and 3 infantry moved from Western Germany to France
1 artillery and 1 infantry moved from Novgorod to Vyborg
1 infantry moved from Nenetsia to Vologda
1 artillery moved from Archangel to VologdaCombat - Germans
Battle in Caucasus
Germans attack with 2 armour, 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber
British defend with 2 armour, 1 artillery and 1 infantry
Germans win, taking Caucasus from British with 2 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 2 armour, 1 artillery and 1 infantryNon Combat Move - Germans
2 bombers and 1 tactical_bomber moved from Caucasus to Turkey
16 armour moved from Russia to Kazakhstan
2 aaGuns moved from Ukraine to RostovPlace Units - Germans
2 destroyers placed in 112 Sea Zone
3 fighters placed in Ukraine
3 fighters placed in Western Germany
3 armour placed in France
2 transports placed in 100 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 65 PUs (2 lost to blockades); end with 71 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs -
It’s like placing the hands on top of the bat, one over the other. I win! Neutrals are mine! lol
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Non Combat Move - Russians
1 infantry moved from Yenisey to Olgiy
Russians take Olgiy from MongoliansTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
1 cruiser moved from 37 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
2 fighters moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Shensi to Kweichow
2 infantry moved from Hopei to Kweichow
2 armour moved from Anhwe to Kweichow
2 infantry moved from Anhwe to Kweichow
1 bomber moved from Hopei to KweichowCombat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 cruiser, 2 fighters and 2 tactical_bombers
British defend with 1 cruiser
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 cruiser
Casualties for British: 1 cruiser
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
British defend with 1 destroyer
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Japanese
4 battleships, 6 carriers, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from 38 Sea Zone to 41 Sea ZoneTurn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 3 fighters, 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Persia to 98 Sea Zone
1 artillery moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to SiberiaCombat - Americans
Battle in 98 Sea Zone
Americans attack with 1 bomber
Italians defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in SiberiaNon Combat Move - Americans
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 10 destroyers, 4 fighters, 1 infantry, 8 submarines, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Guam to India
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 18 Sea Zone to 35 Sea Zone
1 submarine moved from 17 Sea Zone to 21 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone
1 infantry moved from 65 Sea Zone to Chile
Americans take Chile from Neutral_True
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
Americans take Spain from Neutral_True
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
Americans take Portugal from Neutral_True
2 fighters moved from 110 Sea Zone to United Kingdom
2 transports moved from 107 Sea Zone to 106 Sea Zone
3 infantry moved from Eastern United States to Quebec
1 aaGun moved from Eastern United States to Quebec
2 bombers moved from Eastern United States to United Kingdom
2 transports moved from 110 Sea Zone to 107 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
2 fighters moved from Eastern United States to 109 Sea Zone
3 fighters moved from Eastern United States to French West Africa
1 carrier, 1 destroyer, 2 fighters and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 89 Sea Zone to 91 Sea Zone
1 bomber moved from 98 Sea Zone to Egypt
2 bombers moved from Soviet Far East to Central United StatesPlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 armour placed in Japan
5 infantry and 1 mech_infantry placed in Eastern United States
Americans undo move 5.
1 infantry placed in Japan
Americans undo move 5.
1 mech_infantry placed in Japan
5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 74 PUs; end with 74 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 119 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - British
1 unit repaired.
1 transport moved from 110 Sea Zone to 88 Sea Zone
1 transport moved from 107 Sea Zone to 106 Sea Zone
1 destroyer moved from 110 Sea Zone to 111 Sea Zone
3 armour moved from Egypt to Trans-Jordan
2 armour moved from Iraq to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
2 artilleries and 1 infantry moved from Northwest Persia to Turkey
1 infantry moved from Northwest Persia to Turkey
1 bomber and 1 fighter moved from Persia to Turkey
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from JapaneseCombat - British
Battle in Trans-Jordan
British attack with 5 armour and 2 infantry
Italians defend with 4 infantry
British win, taking Trans-Jordan from Italians with 4 armour remaining. Battle score for attacker is 0
Casualties for British: 1 armour and 2 infantry
Casualties for Italians: 4 infantry
Battle in Turkey
British attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry
Germans defend with 2 bombers and 1 tactical_bomber; Italians defend with 1 infantry
British win, taking Turkey from Italians with 2 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 35
Casualties for Germans: 2 bombers and 1 tactical_bomber
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Southern France from Italians to British
EDIT: Removing units owned by British from Gibraltar: 1 mech_infantry
EDIT: Adding units owned by British to Southern France: 1 mech_infantry
EDIT: Turning off Edit Mode
1 bomber moved from Turkey to Egypt
1 fighter moved from Turkey to Iraq
1 mech_infantry moved from Northwest Persia to Saudi Arabia
British take Saudi Arabia from Neutral_True
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 fighter moved from Union of South Africa to Egypt
5 infantry moved from Persia to Iraq
6 armour, 1 artillery and 3 infantry moved from Northwest Persia to Iraq
2 aaGuns, 1 artillery and 4 infantry moved from Yunnan to Burma
2 infantry moved from Shan State to Burma
1 fighter moved from India to Iraq
1 battleship moved from 39 Sea Zone to 76 Sea Zone
2 artilleries and 2 infantry moved from Kwangtung to Kwangsi
1 armour and 2 infantry moved from Gibraltar to SpainPlace Units - British
1 artillery and 2 infantry placed in Egypt
2 infantry placed in Union of South Africa
8 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5,6,6,6,1,2,3,6,3,3,3,3,3,3,5,6,1,6,5,4,5
UK_Pacific collect 18 PUs (4 lost to blockades); end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 4 infantry -
One NCM edit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Greece to Northwest Persia
1 fighter moved from Greece to Southern France
2 infantry moved from Normandy Bordeaux to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians win, taking Southern France from British with 1 infantry remaining. Battle score for attacker is -9
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 fighter and 1 infantry
Battle in Northwest Persia
Italians attack with 1 fighter and 1 tactical_bomber
British defend with 1 infantry
British win with no units remaining. Battle score for attacker is -18
Casualties for British: 1 infantry
Casualties for Italians: 1 fighter and 1 tactical_bomberNon Combat Move - Italians
3 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Normandy BordeauxPlace Units - Italians
1 destroyer placed in 95 Sea Zone
3 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Kwangtung to India
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Queensland to Java
2 fighters moved from New South Wales to QueenslandCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
3 infantry moved from Libya to TobrukNon Combat Move - French
Turn Complete - French
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You can just move the 3 USSR inf in mongolia directly south into China
:mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 armour moved from Caucasus to Persia
Germans take Northwest Persia from British
Germans take Persia from British
16 armour moved from Kazakhstan to Turkey
1 armour moved from Caucasus to Northwest Persia
3 armour, 2 artilleries and 3 infantry moved from Normandy Bordeaux to Spain
1 artillery and 1 infantry moved from Vyborg to Finland
3 fighters and 6 tactical_bombers moved from Western Germany to Spain
3 armour moved from France to Spain
1 artillery and 1 infantry moved from Vologda to NovosibirskCombat - Germans
Battle in Turkey
Germans attack with 16 armour
British defend with 2 artilleries and 1 infantry
Germans win, taking Turkey from British with 16 armour remaining. Battle score for attacker is 11
Casualties for British: 2 artilleries and 1 infantry
Battle in Spain
Germans attack with 6 armour, 2 artilleries, 3 fighters, 3 infantry and 6 tactical_bombers
British defend with 1 armour and 2 infantry; Americans defend with 1 aaGun, 1 artillery and 8 infantry
Germans win, taking Spain from Americans with 6 armour, 1 artillery, 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 1 armour and 2 infantry
Casualties for Americans: 1 aaGun, 1 artillery and 8 infantryNon Combat Move - Germans
2 artilleries and 3 infantry moved from France to Normandy Bordeaux
3 fighters and 6 tactical_bombers moved from Spain to Normandy Bordeaux
1 cruiser, 5 destroyers, 2 submarines and 3 transports moved from 112 Sea Zone to 113 Sea Zone
2 aaGuns moved from Rostov to 100 Sea Zone
2 aaGuns moved from 100 Sea Zone to TurkeyPlace Units - Germans
1 destroyer placed in 100 Sea Zone
1 artillery and 2 infantry placed in Romania
Germans undo move 2.
1 artillery and 2 infantry placed in Rostov
1 artillery placed in Ukraine
3 armour placed in Volgograd
3 armour placed in France
1 fighter and 7 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 70 PUs (2 lost to blockades); end with 72 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - Russians
3 infantry moved from Olgiy to Kansu
Chinese take Kansu from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - Japanese
1 armour moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Yunnan
1 armour moved from Kweichow to Hunan
Japanese take Hunan from Chinese
1 armour moved from Hunan to Yunnan
5 infantry moved from Kweichow to Yunnan
4 battleships, 6 carriers, 2 destroyers, 5 fighters, 1 infantry, 3 tactical_bombers and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 bomber moved from Kweichow to West India
1 infantry moved from 79 Sea Zone to West India
5 fighters and 3 tactical_bombers moved from 79 Sea Zone to Persia
1 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from RussiansCombat - Japanese
Battle in Yunnan
Japanese attack with 2 armour and 5 infantry
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in West India
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber moved from West India to PersiaTurn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 2 destroyers, 5 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Siberia to Sakha
Americans take Sakha from Germans
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Amur
2 infantry moved from Quebec to 106 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Egypt to 92 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
3 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Spain
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
4 fighters moved from 91 Sea Zone to Spain
2 bombers moved from United Kingdom to Spain
2 bombers moved from Central United States to Spain
2 fighters moved from 109 Sea Zone to SpainCombat - Americans
Americans creates battle in territory 109 Sea Zone
Battle in 92 Sea Zone
Americans attack with 1 bomber and 1 submarine
Italians defend with 1 destroyer
Americans win, taking 109 Sea Zone from Germans with 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Amur
Battle in Spain
Americans attack with 4 bombers, 6 fighters and 7 infantry
Germans defend with 6 armour and 1 artillery
Americans win, taking Amur from Germans, taking Spain from Germans with 4 bombers, 6 fighters and 3 infantry remaining. Battle score for attacker is 28
Casualties for Germans: 6 armour and 1 artillery
Casualties for Americans: 4 infantryNon Combat Move - Americans
2 carriers, 2 destroyers and 6 submarines moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from Portugal to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk
4 fighters moved from Spain to 96 Sea Zone
3 fighters moved from French West Africa to Egypt
1 carrier, 1 cruiser and 2 destroyers moved from 109 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
4 bombers moved from Spain to Gibraltar
2 fighters moved from Spain to 92 Sea Zone
1 bomber moved from 92 Sea Zone to Gibraltar
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
2 transports moved from 107 Sea Zone to 101 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 aaGun moved from Quebec to Eastern United States
2 aaGuns moved from Central United States to Eastern United States
1 artillery moved from Manchuria to Buyant-Uhaa
Americans take Buyant-Uhaa from Mongolians
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 11 destroyers, 4 fighters, 1 infantry, 9 submarines, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 bombers moved from India to Egypt
1 fighter moved from Eastern United States to French West Africa
1 infantry moved from Chile to Argentina
Americans take Argentina from Neutral_True
2 infantry moved from Chile to 65 Sea Zone
2 infantry and 1 transport moved from 65 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
1 submarine moved from 21 Sea Zone to 36 Sea ZonePlace Units - Americans
1 armour placed in Japan
2 destroyers placed in 101 Sea Zone
3 artilleries, 2 fighters and 5 infantry placed in Eastern United States
Americans undo move 3.
5 fighters placed in Eastern United States
5 infantry placed in Eastern United States
3 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 80 PUs; end with 80 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 artillery moved from Anhwe to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - British
British buy 3 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;Combat Move - British
8 infantry moved from Iraq to Persia
2 fighters moved from Iraq to Persia
1 bomber and 1 fighter moved from Egypt to Persia
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 battleship moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from Saudi Arabia to Persia
1 fighter and 1 tactical_bomber moved from India to Persia
2 artilleries moved from Iraq to Persia
1 armour moved from Iraq to PersiaCombat - British
Battle in Persia
British attack with 1 armour, 2 artilleries, 1 bomber, 4 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 bomber, 5 fighters and 3 tactical_bombers; Germans defend with 1 armour and 1 factory_minor
British win, taking Persia from Germans with 1 armour, 2 artilleries, 1 bomber, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 77
Casualties for Japanese: 1 bomber, 5 fighters and 3 tactical_bombers
Casualties for Germans: 1 armour
Casualties for British: 8 infantryNon Combat Move - British
1 infantry moved from Iraq to Syria
1 infantry moved from Saudi Arabia to Iraq
5 armour moved from Iraq to Trans-Jordan
1 infantry moved from Saudi Arabia to Trans-Jordan
3 fighters moved from Persia to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
1 bomber moved from Persia to Egypt
1 armour moved from India to Afghanistan
British take Afghanistan from Neutral_True
3 infantry moved from India to Burma
1 artillery moved from India to Burma
1 aaGun moved from Burma to India
4 infantry moved from India to West India
1 infantry moved from Kiangsu to Kiangsi
1 destroyer moved from 111 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-JordanPlace Units - British
3 armour placed in Egypt
2 fighters and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 37 PUs totalPlace Units - UK_Pacific
8 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 8 infantry -
edit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern France to Spain
1 mech_infantry moved from Normandy Bordeaux to SpainCombat - Italians
Battle in Spain
Italians attack with 1 infantry and 1 mech_infantry
Americans defend with 3 infantry
1 mech_infantry owned by the Italians retreated to Normandy Bordeaux
Americans win with 3 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 100 Sea Zone: 2 destroyers
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Italians collect 13 PUs (5 lost to blockades); end with 13 PUs total





