Test summary from TripleA, engine version: 2.7.14922, time: 10:22:39 PM
Savegame
ROUND 3….FIGHT! Karl7 +9 vs Whackamatt Axis G40L
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 7 fighters, 4 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
2 bombers moved from Iwo Jima to Siberia
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
2 fighters moved from 6 Sea Zone to Siberia
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
2 bombers moved from Midway to 20 Sea Zone
1 bomber moved from Burma to PersiaCombat - Americans
Battle in Korea
Battle in 20 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Korea from Japanese, taking 20 Sea Zone from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Siberia
Americans attack with 2 bombers, 2 fighters and 1 infantry
Germans defend with 1 armour and 1 mech_infantry
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Manchuria
Americans attack with 2 fighters and 2 tactical_bombers
Japanese defend with 1 infantry
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 transports moved from 110 Sea Zone to 107 Sea Zone
2 transports moved from 107 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 89 Sea Zone
2 aaGuns moved from Western United States to Central United States
4 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to United Kingdom
2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
2 bombers moved from Siberia to Soviet Far East
2 fighters moved from Siberia to 6 Sea Zone
2 bombers moved from 20 Sea Zone to Guam
1 destroyer and 3 submarines moved from 17 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 bombers moved from Midway to Eastern United StatesPlace Units - Americans
1 carrier, 1 destroyer and 4 submarines placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
5 fighters placed in Eastern United States
Americans undo move 1.
1 artillery and 2 infantry placed in Japan
1 carrier, 1 destroyer and 4 submarines placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_OpenCombat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1
Chinese collect 3 PUs (1 lost to blockades); end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 3 infantry; Remaining resources: 1 PUs;Combat Move - British
2 artilleries and 6 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 110 Sea Zone to 107 Sea ZoneCombat - British
Battle in Caucasus
British attack with 2 armour, 1 artillery, 1 bomber and 1 infantry
Germans defend with 3 fighters
British win, taking Caucasus from Germans with 2 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 30
Casualties for Germans: 3 fighters
Battle in Kwangtung
British attack with 2 artilleries and 6 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
British win, taking Kwangtung from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 4 infantry
Casualties for British: 4 infantry
Battle in Holland BelgiumNon Combat Move - British
1 aaGun and 2 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from Yunnan to India
2 infantry moved from Szechwan to Yunnan
2 infantry moved from Burma to Shan State
1 battleship moved from 41 Sea Zone to 39 Sea Zone
1 cruiser moved from 41 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to India
1 bomber moved from Caucasus to Persia
2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
4 armour, 3 artilleries and 4 infantry moved from Persia to Northwest Persia
2 infantry moved from Eastern Persia to Persia
2 armour moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
1 fighter moved from Egypt to Persia
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea ZonePlace Units - British
3 infantry placed in Persia
3 armour placed in Egypt
1 fighter placed in Union of South AfricaTurn Complete - British
British collect 40 PUs; end with 40 PUs totalPlace Units - UK_Pacific
1 fighter and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,6,5,6,1,6,6,2,3,6,6,4,3,2,5,4,6,4,3,2,3
UK_Pacific collect 17 PUs (5 lost to blockades); end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 fighter and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralPurchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Greece to Turkey
2 fighters moved from Northern Italy to Turkey
4 fighters and 1 tactical_bomber moved from Southern Italy to Turkey
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
4 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from Normandy Bordeaux to Holland BelgiumCombat - Italians
Battle in Trans-Jordan
Battle in Turkey
Italians attack with 6 fighters, 3 infantry and 1 tactical_bomber
Neutral_True defend with 8 infantry
Italians win, taking Trans-Jordan from British, taking Turkey from Neutral_True with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -22
Casualties for Neutral_True: 8 infantry
Casualties for Italians: 4 fighters and 2 infantry
Battle in Holland Belgium
Italians attack with 1 armour
British defend with 1 infantry
British win with no units remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Turkey to Greece
1 aaGun and 2 infantry moved from Southern France to Normandy Bordeaux
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Southern France
Italians undo move 2.
3 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Japan to Kwangtung
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from New South Wales to QueenslandPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to UlaanbaatarCombat Move - French
Non Combat Move - French
3 infantry moved from Tunisia to LibyaTurn Complete - French
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I was about to activate the neutrals! :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 destroyers, 6 fighters and 2 transports; Remaining resources: 6 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Rostov to Caucasus
2 armour moved from Volgograd to Caucasus
2 bombers moved from Ukraine to Caucasus
1 tactical_bomber moved from Ukraine to Caucasus
6 tactical_bombers moved from Ukraine to Western Germany
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 armour moved from Holland Belgium to Normandy Bordeaux
2 artilleries and 3 infantry moved from France to Normandy Bordeaux
2 armour moved from Western Germany to Normandy Bordeaux
1 cruiser, 3 destroyers and 2 submarines moved from 113 Sea Zone to 112 Sea Zone
3 transports moved from 113 Sea Zone to 112 Sea Zone
2 artilleries and 3 infantry moved from Western Germany to France
1 artillery and 1 infantry moved from Novgorod to Vyborg
1 infantry moved from Nenetsia to Vologda
1 artillery moved from Archangel to VologdaCombat - Germans
Battle in Caucasus
Germans attack with 2 armour, 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber
British defend with 2 armour, 1 artillery and 1 infantry
Germans win, taking Caucasus from British with 2 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 2 armour, 1 artillery and 1 infantryNon Combat Move - Germans
2 bombers and 1 tactical_bomber moved from Caucasus to Turkey
16 armour moved from Russia to Kazakhstan
2 aaGuns moved from Ukraine to RostovPlace Units - Germans
2 destroyers placed in 112 Sea Zone
3 fighters placed in Ukraine
3 fighters placed in Western Germany
3 armour placed in France
2 transports placed in 100 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 65 PUs (2 lost to blockades); end with 71 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs -
It’s like placing the hands on top of the bat, one over the other. I win! Neutrals are mine! lol
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Non Combat Move - Russians
1 infantry moved from Yenisey to Olgiy
Russians take Olgiy from MongoliansTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
1 cruiser moved from 37 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
2 fighters moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Shensi to Kweichow
2 infantry moved from Hopei to Kweichow
2 armour moved from Anhwe to Kweichow
2 infantry moved from Anhwe to Kweichow
1 bomber moved from Hopei to KweichowCombat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 cruiser, 2 fighters and 2 tactical_bombers
British defend with 1 cruiser
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 cruiser
Casualties for British: 1 cruiser
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
British defend with 1 destroyer
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Japanese
4 battleships, 6 carriers, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from 38 Sea Zone to 41 Sea ZoneTurn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 3 fighters, 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Persia to 98 Sea Zone
1 artillery moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to SiberiaCombat - Americans
Battle in 98 Sea Zone
Americans attack with 1 bomber
Italians defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in SiberiaNon Combat Move - Americans
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 10 destroyers, 4 fighters, 1 infantry, 8 submarines, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Guam to India
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 18 Sea Zone to 35 Sea Zone
1 submarine moved from 17 Sea Zone to 21 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone
1 infantry moved from 65 Sea Zone to Chile
Americans take Chile from Neutral_True
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
Americans take Spain from Neutral_True
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
Americans take Portugal from Neutral_True
2 fighters moved from 110 Sea Zone to United Kingdom
2 transports moved from 107 Sea Zone to 106 Sea Zone
3 infantry moved from Eastern United States to Quebec
1 aaGun moved from Eastern United States to Quebec
2 bombers moved from Eastern United States to United Kingdom
2 transports moved from 110 Sea Zone to 107 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
2 fighters moved from Eastern United States to 109 Sea Zone
3 fighters moved from Eastern United States to French West Africa
1 carrier, 1 destroyer, 2 fighters and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 89 Sea Zone to 91 Sea Zone
1 bomber moved from 98 Sea Zone to Egypt
2 bombers moved from Soviet Far East to Central United StatesPlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 armour placed in Japan
5 infantry and 1 mech_infantry placed in Eastern United States
Americans undo move 5.
1 infantry placed in Japan
Americans undo move 5.
1 mech_infantry placed in Japan
5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 74 PUs; end with 74 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 119 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - British
1 unit repaired.
1 transport moved from 110 Sea Zone to 88 Sea Zone
1 transport moved from 107 Sea Zone to 106 Sea Zone
1 destroyer moved from 110 Sea Zone to 111 Sea Zone
3 armour moved from Egypt to Trans-Jordan
2 armour moved from Iraq to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
2 artilleries and 1 infantry moved from Northwest Persia to Turkey
1 infantry moved from Northwest Persia to Turkey
1 bomber and 1 fighter moved from Persia to Turkey
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from JapaneseCombat - British
Battle in Trans-Jordan
British attack with 5 armour and 2 infantry
Italians defend with 4 infantry
British win, taking Trans-Jordan from Italians with 4 armour remaining. Battle score for attacker is 0
Casualties for British: 1 armour and 2 infantry
Casualties for Italians: 4 infantry
Battle in Turkey
British attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry
Germans defend with 2 bombers and 1 tactical_bomber; Italians defend with 1 infantry
British win, taking Turkey from Italians with 2 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 35
Casualties for Germans: 2 bombers and 1 tactical_bomber
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Southern France from Italians to British
EDIT: Removing units owned by British from Gibraltar: 1 mech_infantry
EDIT: Adding units owned by British to Southern France: 1 mech_infantry
EDIT: Turning off Edit Mode
1 bomber moved from Turkey to Egypt
1 fighter moved from Turkey to Iraq
1 mech_infantry moved from Northwest Persia to Saudi Arabia
British take Saudi Arabia from Neutral_True
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 fighter moved from Union of South Africa to Egypt
5 infantry moved from Persia to Iraq
6 armour, 1 artillery and 3 infantry moved from Northwest Persia to Iraq
2 aaGuns, 1 artillery and 4 infantry moved from Yunnan to Burma
2 infantry moved from Shan State to Burma
1 fighter moved from India to Iraq
1 battleship moved from 39 Sea Zone to 76 Sea Zone
2 artilleries and 2 infantry moved from Kwangtung to Kwangsi
1 armour and 2 infantry moved from Gibraltar to SpainPlace Units - British
1 artillery and 2 infantry placed in Egypt
2 infantry placed in Union of South Africa
8 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5,6,6,6,1,2,3,6,3,3,3,3,3,3,5,6,1,6,5,4,5
UK_Pacific collect 18 PUs (4 lost to blockades); end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 4 infantry -
One NCM edit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Greece to Northwest Persia
1 fighter moved from Greece to Southern France
2 infantry moved from Normandy Bordeaux to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians win, taking Southern France from British with 1 infantry remaining. Battle score for attacker is -9
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 fighter and 1 infantry
Battle in Northwest Persia
Italians attack with 1 fighter and 1 tactical_bomber
British defend with 1 infantry
British win with no units remaining. Battle score for attacker is -18
Casualties for British: 1 infantry
Casualties for Italians: 1 fighter and 1 tactical_bomberNon Combat Move - Italians
3 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Normandy BordeauxPlace Units - Italians
1 destroyer placed in 95 Sea Zone
3 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Kwangtung to India
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Queensland to Java
2 fighters moved from New South Wales to QueenslandCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
3 infantry moved from Libya to TobrukNon Combat Move - French
Turn Complete - French
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You can just move the 3 USSR inf in mongolia directly south into China
:mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 armour moved from Caucasus to Persia
Germans take Northwest Persia from British
Germans take Persia from British
16 armour moved from Kazakhstan to Turkey
1 armour moved from Caucasus to Northwest Persia
3 armour, 2 artilleries and 3 infantry moved from Normandy Bordeaux to Spain
1 artillery and 1 infantry moved from Vyborg to Finland
3 fighters and 6 tactical_bombers moved from Western Germany to Spain
3 armour moved from France to Spain
1 artillery and 1 infantry moved from Vologda to NovosibirskCombat - Germans
Battle in Turkey
Germans attack with 16 armour
British defend with 2 artilleries and 1 infantry
Germans win, taking Turkey from British with 16 armour remaining. Battle score for attacker is 11
Casualties for British: 2 artilleries and 1 infantry
Battle in Spain
Germans attack with 6 armour, 2 artilleries, 3 fighters, 3 infantry and 6 tactical_bombers
British defend with 1 armour and 2 infantry; Americans defend with 1 aaGun, 1 artillery and 8 infantry
Germans win, taking Spain from Americans with 6 armour, 1 artillery, 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 1 armour and 2 infantry
Casualties for Americans: 1 aaGun, 1 artillery and 8 infantryNon Combat Move - Germans
2 artilleries and 3 infantry moved from France to Normandy Bordeaux
3 fighters and 6 tactical_bombers moved from Spain to Normandy Bordeaux
1 cruiser, 5 destroyers, 2 submarines and 3 transports moved from 112 Sea Zone to 113 Sea Zone
2 aaGuns moved from Rostov to 100 Sea Zone
2 aaGuns moved from 100 Sea Zone to TurkeyPlace Units - Germans
1 destroyer placed in 100 Sea Zone
1 artillery and 2 infantry placed in Romania
Germans undo move 2.
1 artillery and 2 infantry placed in Rostov
1 artillery placed in Ukraine
3 armour placed in Volgograd
3 armour placed in France
1 fighter and 7 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 70 PUs (2 lost to blockades); end with 72 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs