Russia done.
Japan on the move…
I think our last game was interesting and that this one will be too:)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 1 factory_minor, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Iraq to Persia
Italians take Persia from Russians
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from British
1 mech_infantry moved from Ethiopia to Tanganyika Territory
1 bomber moved from Anglo Egyptian Sudan to Tanganyika Territory
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Tanganyika Territory
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Tanganyika Territory, round 2 : 1/2 hits
British roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits
1 infantry owned by the British lost in Tanganyika Territory
Italians win, taking Tanganyika Territory from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 0/2 hits
Americans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 5 : 2/2 hits
Americans roll dice for 1 infantry in Southern France, round 5 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 submarine moved from 97 Sea Zone to 81 Sea Zone
1 mech_infantry moved from French Equatorial Africa to Egypt
3 fighters moved from Egypt to Trans-Jordan
1 mech_infantry moved from Syria to Egypt
1 bomber moved from Tanganyika Territory to Egypt
3 mech_infantrys moved from Romania to Ukraine
1 bomber moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Iraq to Northwest Persia
Place Units - Italians
1 destroyer placed in 81 Sea Zone
1 submarine placed in 95 Sea Zone
1 factory_minor placed in Iraq
1 mech_infantry placed in Northern Italy
2 infantry placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Italians collect 25 PUs (2 lost to blockades); end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Production/PUs Summary :
Germans : 48 / 80
Russians : 24 / 26
Japanese : 56 / 78
Americans : 55 / 78
Chinese : 12 / 11
British : 24 / 26
UK_Pacific : 2 / 0
Italians : 27 / 41
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Western Australia to South Australia
2 armour moved from Western Australia to South Australia
2 mech_infantrys moved from New South Wales to South Australia
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
South Australia : 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
25 Sea Zone : 1 cruiser
62 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 48 / 80
Russians : 24 / 26
Japanese : 56 / 78
Americans : 55 / 78
Chinese : 12 / 11
British : 24 / 26
UK_Pacific : 2 / 0
Italians : 27 / 41
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter
Tobruk : 3 infantry
Libya : 1 flag
110 Sea Zone : 2 infantry
Production/PUs Summary :
Germans : 48 / 80
Russians : 24 / 26
Japanese : 56 / 78
Americans : 55 / 78
Chinese : 12 / 11
British : 24 / 26
UK_Pacific : 2 / 0
Italians : 27 / 41
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
French troops stay loaded in SZ110?
Thank you for pointing that out, I’ve got too many games going at once to keep track of what I should be doing. I know Whackamatt posted about running ten games at once, but I think five games at once is beyond me. I think three games will be my speed in the future.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 fighter, 5 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Rostov to Caucasus
2 mech_infantrys moved from Rostov to Volgograd
1 fighter moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 destroyers and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Novgorod to 110 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
need scramble orders SZ110
Scramble 1 fighter from London to 110
need OOL
Germany scored 3 hits
Max defense, kill anything at a 1, then 2, then 3, then 4. Not worried about saving any units.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 fighter, 5 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Rostov to Caucasus
2 mech_infantrys moved from Rostov to Volgograd
1 fighter moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 destroyers and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Novgorod to 110 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
Combat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
French defend with 1 fighter; British defend with 1 carrier, 1 destroyer, 1 fighter and 3 transports; Americans defend with 1 cruiser, 1 destroyer and 2 transports
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 2 destroyers, 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/8 hits
British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 5 transports in 110 Sea Zone, round 2 : 2/6 hits
2 destroyers owned by the Germans , 1 carrier owned by the British and 1 destroyer owned by the British lost in 110 Sea Zone
Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 : 3/6 hits
British roll dice for 1 cruiser, 1 destroyer, 2 fighters and 5 transports in 110 Sea Zone, round 3 : 1/4 hits
1 destroyer owned by the Americans , 1 tactical_bomber owned by the Germans , 1 cruiser owned by the Americans , 1 fighter owned by the British and 1 fighter owned by the French lost in 110 Sea Zone
3 transports owned by the British and 2 transports owned by the Americans lost in 110 Sea Zone
Germans roll dice for 2 submarines in 110 Sea Zone, round 4 : 2/2 hits
Germans win with 5 fighters and 2 submarines remaining. Battle score for attacker is 72
Casualties for Germans: 2 destroyers and 1 tactical_bomber
Casualties for French: 1 fighter
Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 3 transports
Casualties for Americans: 1 cruiser, 1 destroyer and 2 transports
Battle in Volgograd
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 0/3 hits
Russians roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 2 mech_infantrys in Volgograd, round 3 : 1/3 hits
Russians roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits
Russians roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/5 hits
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Non Combat Move - Germans
7 mech_infantrys moved from Eastern Poland to Ukraine
3 fighters moved from 110 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Western Ukraine to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Ukraine to Caucasus
8 armour and 3 mech_infantrys moved from Rostov to Caucasus
1 fighter moved from Volgograd to Ukraine
1 fighter moved from Caucasus to Ukraine
1 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine
1 aaGun moved from Ukraine to Bryansk
1 tactical_bomber moved from Caucasus to Ukraine
1 aaGun moved from Finland to Karelia
1 aaGun moved from France to Holland Belgium
2 mech_infantrys moved from Western Germany to France
4 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
5 mech_infantrys placed in Western Germany
3 infantry placed in France
1 fighter, 2 infantry and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Production/PUs Summary :
Germans : 57 / 79
Russians : 18 / 26
Japanese : 56 / 78
Americans : 55 / 78
Chinese : 12 / 11
British : 21 / 26
UK_Pacific : 2 / 0
Italians : 27 / 41
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 artillery moved from Tambov to Bryansk
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
2 artilleries moved from Tambov to Volgograd
3 infantry moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Volgograd
3 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Tambov to Bryansk
1 infantry moved from Russia to Smolensk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 artillery moved from Tambov to Bryansk
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
2 artilleries moved from Tambov to Volgograd
3 infantry moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Volgograd
3 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Tambov to Bryansk
1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 aaGun, 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 0/4 hits
Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 2/3 hits
Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits
1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 4 : 1/3 hits
Germans roll dice for 1 artillery in Bryansk, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Volgograd
Russians attack with 2 artilleries, 1 fighter and 6 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 2 artilleries, 1 fighter and 6 infantry in Volgograd, round 2 : 5/9 hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Kazakhstan to Turkmenistan
2 aaGuns moved from Kazakhstan to Samara
1 armour and 1 mech_infantry moved from Kazakhstan to Russia
1 armour moved from Shensi to Hopei
3 infantry moved from Kazakhstan to Turkmenistan
15 infantry moved from Tambov to Volgograd
12 infantry moved from Russia to Tambov
3 infantry moved from Russia to Tambov
Place Units - Russians
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Territory Summary for Russians :
Hopei : 1 armour
Kazakhstan : 1 infantry
Bryansk : 1 artillery and 1 infantry
Rostov : 1 infantry
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 1 fighter, 23 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 1 artillery and 30 infantry
Vologda : 1 infantry
Volgograd : 2 artilleries, 1 factory_minor and 20 infantry
Turkmenistan : 4 infantry
Smolensk : 1 infantry
Samara : 2 aaGuns and 1 infantry
Production/PUs Summary :
Germans : 51 / 79
Russians : 24 / 24
Japanese : 56 / 78
Americans : 55 / 78
Chinese : 12 / 11
British : 21 / 26
UK_Pacific : 2 / 0
Italians : 27 / 41
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 9 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.267
Median : 3.000
Variance : 0.828
Standard Deviation : 0.910
Total rolls : 30
Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Russians Combat
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.409
Median : 3.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 22
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 4 destroyers, 3 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 battleships, 2 destroyers and 7 submarines moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Shan State to Yunnan
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Jehol
1 infantry moved from Sakha to Amur
1 infantry moved from Manchuria to Amur
1 fighter moved from 19 Sea Zone to Jehol
1 tactical_bomber moved from Shantung to Jehol
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 bomber moved from Hunan to Yunnan
1 bomber moved from Hunan to Anhwe
1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
1 fighter moved from 19 Sea Zone to Jehol
2 fighters moved from Japan to Amur
2 tactical_bombers moved from Japan to Amur
4 fighters moved from Japan to Amur
1 armour moved from India to Yunnan
2 mech_infantrys moved from India to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
1 tactical_bomber moved from Shantung to Jehol
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 4 destroyers, 3 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 battleships, 2 destroyers and 7 submarines moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Shan State to Yunnan
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Jehol
1 infantry moved from Sakha to Amur
1 infantry moved from Manchuria to Amur
1 fighter moved from 19 Sea Zone to Jehol
1 tactical_bomber moved from Shantung to Jehol
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 bomber moved from Hunan to Yunnan
1 bomber moved from Hunan to Anhwe
1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
1 fighter moved from 19 Sea Zone to Jehol
2 fighters moved from Japan to Amur
2 tactical_bombers moved from Japan to Amur
4 fighters moved from Japan to Amur
1 armour moved from India to Yunnan
2 mech_infantrys moved from India to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
1 tactical_bomber moved from Shantung to Jehol
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 2 destroyers and 7 submarines
Americans defend with 1 destroyer and 2 submarines
Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 2/7 hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships and 2 destroyers in 6 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
2 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 2 destroyers and 7 submarines remaining. Battle score for attacker is 20
Casualties for Americans: 1 destroyer and 2 submarines
Battle in Jehol
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Jehol, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Ceylon
Battle in Yunnan
Japanese attack with 1 armour, 1 bomber, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Ceylon from UK_Pacific, taking Yunnan from Chinese with 1 armour, 1 bomber, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 6 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 6 fighters, 2 infantry and 2 tactical_bombers in Amur, round 2 : 4/10 hits
Russians roll dice for 1 armour and 1 infantry in Amur, round 2 : 0/2 hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 6 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
3 carriers moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 carriers moved from 19 Sea Zone to 6 Sea Zone
6 fighters moved from Amur to 6 Sea Zone
2 tactical_bombers moved from Amur to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from Jehol to 6 Sea Zone
1 fighter moved from Anhwe to 6 Sea Zone
2 cruisers and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 bomber moved from Yunnan to Malaya
1 bomber moved from Anhwe to Malaya
1 tactical_bomber moved from Yunnan to India
1 tactical_bomber moved from Hunan to India
1 tactical_bomber moved from Anhwe to Shantung
2 tactical_bombers moved from Jehol to Shantung
2 tactical_bombers moved from 19 Sea Zone to Shantung
1 mech_infantry moved from French Indo China to Kwangtung
1 mech_infantry moved from India to Yunnan
4 artilleries moved from India to Burma
Place Units - Japanese
1 carrier and 4 destroyers placed in 6 Sea Zone
3 infantry placed in Shantung
1 artillery placed in Malaya
3 mech_infantrys placed in French Indo China
1 mech_infantry placed in India
Turn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Production/PUs Summary :
Germans : 51 / 79
Russians : 23 / 24
Japanese : 62 / 73
Americans : 55 / 78
Chinese : 9 / 11
British : 21 / 26
UK_Pacific : 0 / 0
Italians : 27 / 41
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 6 destroyers and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 infantry and 1 mech_infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
1 submarine moved from 7 Sea Zone to 6 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 4 submarines, 2 tactical_bombers and 3 transports moved from 5 Sea Zone to 6 Sea Zone
9 bombers moved from Soviet Far East to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Tobruk to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
Americans take French Equatorial Africa from Italians
The scramble order for sea zone 6 obvious, but kamikaze and order of loss orders I can’t guess. What would you like?
scramble 3 fighters
launch one kamikaze per destroyer and cruiser
OOL:
damage battleships
damage carriers
sink subs
sink 5 of 6 destroyers
after that, I need to see how the dice are shaping up
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 6 destroyers and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 infantry and 1 mech_infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
1 submarine moved from 7 Sea Zone to 6 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 4 submarines, 2 tactical_bombers and 3 transports moved from 5 Sea Zone to 6 Sea Zone
9 bombers moved from Soviet Far East to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Tobruk to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
Americans take French Equatorial Africa from Italians
Combat - Americans
Americans creates battle in territory 95 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in 6 Sea Zone
Americans attack with 2 battleships, 9 bombers, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 5 submarines, 2 tactical_bombers and 3 transports
Japanese defend with 2 battleships, 6 carriers, 6 destroyers, 13 fighters, 7 submarines, 2 tactical_bombers and 1 transport
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 0/7 hits
Americans roll dice for 2 battleships, 9 bombers, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 14/24 hits
Units damaged: 6 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 6 carriers, 6 destroyers, 13 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 18/29 hits
Units damaged: 2 battleships owned by the Americans
5 submarines owned by the Americans , 3 destroyers owned by the Americans , 4 carriers owned by the Americans and 7 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 battleships, 9 bombers, 1 cruiser, 1 destroyer, 6 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 16/21 hits
Japanese roll dice for 2 battleships, 6 carriers, 6 destroyers, 13 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 18/29 hits
6 fighters owned by the Americans , 1 destroyer owned by the Americans , 2 tactical_bombers owned by the Japanese , 6 carriers owned by the Japanese , 1 cruiser owned by the Americans , 6 destroyers owned by the Japanese , 2 tactical_bombers owned by the Americans , 8 bombers owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 battleships, 1 bomber and 3 transports in 6 Sea Zone, round 4 : 2/3 hits
Japanese roll dice for 2 battleships, 11 fighters and 1 transport in 6 Sea Zone, round 4 : 7/13 hits
2 battleships owned by the Americans , 3 transports owned by the Americans , 1 bomber owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
Japanese win with 2 battleships, 9 fighters and 1 transport remaining. Battle score for attacker is -141
Casualties for Japanese: 6 carriers, 6 destroyers, 4 fighters, 7 submarines and 2 tactical_bombers
Casualties for Americans: 2 battleships, 9 bombers, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 5 submarines, 2 tactical_bombers and 3 transports
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
6 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 armour, 3 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 10 Sea Zone to 3 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to Tobruk
2 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
3 destroyers and 2 submarines placed in 101 Sea Zone
3 destroyers and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Sakha : 1 infantry and 1 mech_infantry
Soviet Far East : 1 armour, 3 infantry and 2 mech_infantrys
Siberia : 1 artillery and 1 infantry
10 Sea Zone : 3 destroyers and 3 submarines
17 Sea Zone : 1 flag
3 Sea Zone : 3 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Gibraltar : 1 artillery and 1 infantry
French Equatorial Africa : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
Tobruk : 1 bomber
93 Sea Zone : 1 flag, 1 submarine
97 Sea Zone : 1 flag, 2 submarines
101 Sea Zone : 3 destroyers, 2 submarines and 3 transports
Brazil : 1 flag
Production/PUs Summary :
Germans : 51 / 79
Russians : 24 / 24
Japanese : 61 / 73
Americans : 56 / 76
Chinese : 9 / 11
British : 21 / 26
UK_Pacific : 0 / 0
Italians : 26 / 41
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 33 times
2 was rolled 20 times
3 was rolled 24 times
4 was rolled 18 times
5 was rolled 20 times
6 was rolled 24 times
Average roll : 3.317
Median : 3.000
Variance : 1.051
Standard Deviation : 1.025
Total rolls : 139
Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 19 times
2 was rolled 11 times
3 was rolled 16 times
4 was rolled 13 times
5 was rolled 11 times
6 was rolled 14 times
Average roll : 3.333
Median : 3.000
Variance : 0.578
Standard Deviation : 0.760
Total rolls : 84
Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 14 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.226
Median : 3.000
Variance : 0.981
Standard Deviation : 0.990
Total rolls : 53
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Chahar to Jehol
3 infantry moved from Hopei to Anhwe
1 fighter moved from Shensi to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Anhwe, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Chahar
Place Units - Chinese
3 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs total
Territory Summary for Chinese :
Jehol : 1 infantry
Shensi : 3 infantry
Hunan : 1 infantry
Chahar : 1 fighter and 3 infantry
Sikang : 1 infantry
Anhwe : 3 infantry
Production/PUs Summary :
Germans : 51 / 79
Russians : 24 / 24
Japanese : 58 / 73
Americans : 56 / 76
Chinese : 12 / 14
British : 21 / 26
UK_Pacific : 0 / 0
Italians : 26 / 41
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 34 times
2 was rolled 22 times
3 was rolled 29 times
4 was rolled 22 times
5 was rolled 21 times
6 was rolled 30 times
Average roll : 3.405
Median : 3.000
Variance : 0.930
Standard Deviation : 0.964
Total rolls : 158
Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 19 times
2 was rolled 12 times
3 was rolled 18 times
4 was rolled 15 times
5 was rolled 11 times
6 was rolled 14 times
Average roll : 3.326
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 89
Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 4.357
Median : 4.500
Variance : 1.538
Standard Deviation : 1.240
Total rolls : 14
Americans Combat
1 was rolled 14 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.226
Median : 3.000
Variance : 0.981
Standard Deviation : 0.990
Total rolls : 53