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13L G40 wheatbeer (Axis) vs Degrasse (Allies +6)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Western Australia to South Australia
                2 armour moved from Western Australia to South Australia
                2 mech_infantrys moved from New South Wales to South Australia

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
        South Australia : 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
        25 Sea Zone : 1 cruiser
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 48 / 80
        Russians : 24 / 26
        Japanese : 56 / 78
        Americans : 55 / 78
        Chinese : 12 / 11
        British : 24 / 26
        UK_Pacific : 2 / 0
        Italians : 27 / 41
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter
        Tobruk : 3 infantry
        Libya : 1 flag
        110 Sea Zone : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 80
        Russians : 24 / 26
        Japanese : 56 / 78
        Americans : 55 / 78
        Chinese : 12 / 11
        British : 24 / 26
        UK_Pacific : 2 / 0
        Italians : 27 / 41
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    French troops stay loaded in SZ110?

  • 21 19 18 17 16

    Thank you for pointing that out, I’ve got too many games going at once to keep track of what I should be doing.  I know Whackamatt posted about running ten games at once, but I think five games at once is beyond me.  I think three games will be my speed in the future.

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 1 fighter, 5 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 mech_infantrys moved from Rostov to Caucasus
                2 mech_infantrys moved from Rostov to Volgograd
                1 fighter moved from Rostov to Volgograd
                1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
                1 artillery and 1 infantry moved from Belarus to Bryansk
                1 infantry moved from Belarus to Bryansk
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                2 destroyers and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
                2 fighters moved from 112 Sea Zone to 110 Sea Zone
                3 fighters moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Novgorod to 110 Sea Zone
                1 infantry moved from Western Germany to Holland Belgium

  • 17

    need scramble orders SZ110

  • 21 19 18 17 16

    Scramble 1 fighter from London to 110

  • 17

    need OOL

    Germany scored 3 hits

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    Max defense, kill anything at a 1, then 2, then 3, then 4.  Not worried about saving any units.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 1 fighter, 5 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 mech_infantrys moved from Rostov to Caucasus
                2 mech_infantrys moved from Rostov to Volgograd
                1 fighter moved from Rostov to Volgograd
                1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
                1 artillery and 1 infantry moved from Belarus to Bryansk
                1 infantry moved from Belarus to Bryansk
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                2 destroyers and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
                2 fighters moved from 112 Sea Zone to 110 Sea Zone
                3 fighters moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Novgorod to 110 Sea Zone
                1 infantry moved from Western Germany to Holland Belgium

    Combat - Germans
                British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 110 Sea Zone
                    Germans attack with 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
                    French defend with 1 fighter; British defend with 1 carrier, 1 destroyer, 1 fighter and 3 transports; Americans defend with 1 cruiser, 1 destroyer and 2 transports
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 2 destroyers, 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 :  3/8 hits
                        British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 5 transports in 110 Sea Zone, round 2 :  2/6 hits
                        2 destroyers owned by the Germans , 1 carrier owned by the British and 1 destroyer owned by the British lost in 110 Sea Zone
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 3 :  1/2 hits
                        Germans roll dice for 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 :  3/6 hits
                        British roll dice for 1 cruiser, 1 destroyer, 2 fighters and 5 transports in 110 Sea Zone, round 3 :  1/4 hits
                        1 destroyer owned by the Americans , 1 tactical_bomber owned by the Germans , 1 cruiser owned by the Americans , 1 fighter owned by the British and 1 fighter owned by the French lost in 110 Sea Zone
                        3 transports owned by the British and 2 transports owned by the Americans lost in 110 Sea Zone
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 4 :  2/2 hits
                    Germans win with 5 fighters and 2 submarines remaining. Battle score for attacker is 72
                    Casualties for Germans: 2 destroyers and 1 tactical_bomber
                    Casualties for French: 1 fighter
                    Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 3 transports
                    Casualties for Americans: 1 cruiser, 1 destroyer and 2 transports
                Battle in Volgograd
                    Germans attack with 1 fighter and 2 mech_infantrys
                    Russians defend with 1 artillery and 1 factory_minor
                        Germans roll dice for 1 fighter and 2 mech_infantrys in Volgograd, round 2 :  0/3 hits
                        Russians roll dice for 1 artillery in Volgograd, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter and 2 mech_infantrys in Volgograd, round 3 :  1/3 hits
                        Russians roll dice for 1 artillery in Volgograd, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 3 infantry
                    British defend with 2 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 :  2/4 hits
                        British roll dice for 2 infantry in Holland Belgium, round 2 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Bryansk
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 :  2/3 hits
                        Russians roll dice for 1 artillery in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery
                Battle in Caucasus
                    Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 armour and 1 mech_infantry
                        Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 :  3/5 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 :  0/2 hits
                        1 armour owned by the Russians and 1 mech_infantry owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 armour and 1 mech_infantry

    Non Combat Move - Germans
                7 mech_infantrys moved from Eastern Poland to Ukraine
                3 fighters moved from 110 Sea Zone to Western Germany
                2 fighters moved from 110 Sea Zone to 112 Sea Zone
                3 infantry moved from Novgorod to Belarus
                1 artillery and 2 infantry moved from Western Ukraine to Ukraine
                1 aaGun moved from Western Ukraine to Ukraine
                3 mech_infantrys moved from Ukraine to Caucasus
                8 armour and 3 mech_infantrys moved from Rostov to Caucasus
                1 fighter moved from Volgograd to Ukraine
                1 fighter moved from Caucasus to Ukraine
                1 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine
                1 aaGun moved from Ukraine to Bryansk
                1 tactical_bomber moved from Caucasus to Ukraine
                1 aaGun moved from Finland to Karelia
                1 aaGun moved from France to Holland Belgium
                2 mech_infantrys moved from Western Germany to France
                4 mech_infantrys moved from Western Germany to Poland

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 artilleries placed in Novgorod
                5 mech_infantrys placed in Western Germany
                3 infantry placed in France
                1 fighter, 2 infantry and 1 tactical_bomber placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
                Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs

    Production/PUs Summary :

    Germans : 57 / 79
        Russians : 18 / 26
        Japanese : 56 / 78
        Americans : 55 / 78
        Chinese : 12 / 11
        British : 21 / 26
        UK_Pacific : 2 / 0
        Italians : 27 / 41
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Bryansk
                1 artillery moved from Tambov to Bryansk
                1 infantry moved from Tambov to Rostov
                      Russians take Rostov from Germans
                2 artilleries moved from Tambov to Volgograd
                3 infantry moved from Kazakhstan to Volgograd
                1 tactical_bomber moved from Russia to Smolensk
                1 fighter moved from Russia to Volgograd
                3 infantry moved from Kazakhstan to Volgograd
                1 infantry moved from Tambov to Bryansk
                1 infantry moved from Russia to Smolensk

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Bryansk
                1 artillery moved from Tambov to Bryansk
                1 infantry moved from Tambov to Rostov
                      Russians take Rostov from Germans
                2 artilleries moved from Tambov to Volgograd
                3 infantry moved from Kazakhstan to Volgograd
                1 tactical_bomber moved from Russia to Smolensk
                1 fighter moved from Russia to Volgograd
                3 infantry moved from Kazakhstan to Volgograd
                1 infantry moved from Tambov to Bryansk
                1 infantry moved from Russia to Smolensk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 aaGun, 1 artillery and 1 infantry
                        Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 :  0/4 hits
                        Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Bryansk, round 2 :  1/2 hits
                        1 infantry owned by the Russians lost in Bryansk
                        Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 :  2/3 hits
                        Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Bryansk, round 3 :  0/2 hits
                        1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Bryansk
                        Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 4 :  1/3 hits
                        Germans roll dice for 1 artillery in Bryansk, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Volgograd
                    Russians attack with 2 artilleries, 1 fighter and 6 infantry
                    Germans defend with 1 factory_minor and 2 mech_infantrys
                        Russians roll dice for 2 artilleries, 1 fighter and 6 infantry in Volgograd, round 2 :  5/9 hits
                        Germans roll dice for 2 mech_infantrys in Volgograd, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Volgograd to Russia
                1 tactical_bomber moved from Smolensk to Russia
                1 infantry moved from Kazakhstan to Turkmenistan
                2 aaGuns moved from Kazakhstan to Samara
                1 armour and 1 mech_infantry moved from Kazakhstan to Russia
                1 armour moved from Shensi to Hopei
                3 infantry moved from Kazakhstan to Turkmenistan
                15 infantry moved from Tambov to Volgograd
                12 infantry moved from Russia to Tambov
                3 infantry moved from Russia to Tambov

    Place Units - Russians
                2 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total

    Territory Summary for Russians :

    Hopei : 1 armour
        Kazakhstan : 1 infantry
        Bryansk : 1 artillery and 1 infantry
        Rostov : 1 infantry
        Archangel : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 1 fighter, 23 infantry, 1 mech_infantry and 1 tactical_bomber
        Tambov : 1 artillery and 30 infantry
        Vologda : 1 infantry
        Volgograd : 2 artilleries, 1 factory_minor and 20 infantry
        Turkmenistan : 4 infantry
        Smolensk : 1 infantry
        Samara : 2 aaGuns and 1 infantry

    Production/PUs Summary :

    Germans : 51 / 79
        Russians : 24 / 24
        Japanese : 56 / 78
        Americans : 55 / 78
        Chinese : 12 / 11
        British : 21 / 26
        UK_Pacific : 2 / 0
        Italians : 27 / 41
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 9 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 3.267
            Median : 3.000
            Variance : 0.828
            Standard Deviation : 0.910
            Total rolls : 30

    Germans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.875
            Median : 2.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Russians Combat
                1 was rolled 2 times
                2 was rolled 7 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.409
            Median : 3.500
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 22

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 4 destroyers, 3 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 battleships, 2 destroyers and 7 submarines moved from 19 Sea Zone to 6 Sea Zone
                1 armour moved from India to West India
                      Japanese take West India from UK_Pacific
                1 armour moved from West India to India
                2 infantry moved from French Indo China to Yunnan
                1 infantry moved from Shan State to Yunnan
                1 submarine moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from Shantung to Jehol
                1 infantry moved from Sakha to Amur
                1 infantry moved from Manchuria to Amur
                1 fighter moved from 19 Sea Zone to Jehol
                1 tactical_bomber moved from Shantung to Jehol
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to Ceylon
                1 bomber moved from Hunan to Yunnan
                1 bomber moved from Hunan to Anhwe
                1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
                1 fighter moved from 19 Sea Zone to Jehol
                2 fighters moved from Japan to Amur
                2 tactical_bombers moved from Japan to Amur
                4 fighters moved from Japan to Amur
                1 armour moved from India to Yunnan
                2 mech_infantrys moved from India to Yunnan
                1 tactical_bomber moved from Hunan to Yunnan
                1 tactical_bomber moved from Shantung to Jehol

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 4 destroyers, 3 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 battleships, 2 destroyers and 7 submarines moved from 19 Sea Zone to 6 Sea Zone
                1 armour moved from India to West India
                      Japanese take West India from UK_Pacific
                1 armour moved from West India to India
                2 infantry moved from French Indo China to Yunnan
                1 infantry moved from Shan State to Yunnan
                1 submarine moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from Shantung to Jehol
                1 infantry moved from Sakha to Amur
                1 infantry moved from Manchuria to Amur
                1 fighter moved from 19 Sea Zone to Jehol
                1 tactical_bomber moved from Shantung to Jehol
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to Ceylon
                1 bomber moved from Hunan to Yunnan
                1 bomber moved from Hunan to Anhwe
                1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
                1 fighter moved from 19 Sea Zone to Jehol
                2 fighters moved from Japan to Amur
                2 tactical_bombers moved from Japan to Amur
                4 fighters moved from Japan to Amur
                1 armour moved from India to Yunnan
                2 mech_infantrys moved from India to Yunnan
                1 tactical_bomber moved from Hunan to Yunnan
                1 tactical_bomber moved from Shantung to Jehol

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 2 battleships, 2 destroyers and 7 submarines
                    Americans defend with 1 destroyer and 2 submarines
                        Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 :  2/7 hits
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 2 battleships and 2 destroyers in 6 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 :  0/1 hits
                        2 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 6 Sea Zone
                    Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 2 destroyers and 7 submarines remaining. Battle score for attacker is 20
                    Casualties for Americans: 1 destroyer and 2 submarines
                Battle in Jehol
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Jehol, round 2 :  2/5 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Ceylon
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 bomber, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 bomber, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 :  3/8 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Ceylon from UK_Pacific, taking Yunnan from Chinese with 1 armour, 1 bomber, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Amur
                    Japanese attack with 6 fighters, 2 infantry and 2 tactical_bombers
                    Americans defend with 1 armour and 1 infantry
                        Japanese roll dice for 6 fighters, 2 infantry and 2 tactical_bombers in Amur, round 2 :  4/10 hits
                        Russians roll dice for 1 armour and 1 infantry in Amur, round 2 :  0/2 hits
                        1 armour owned by the Americans and 1 infantry owned by the Americans lost in Amur
                    Japanese win, taking Amur from Russians with 6 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 armour and 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                3 carriers moved from 19 Sea Zone to 6 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 carriers moved from 19 Sea Zone to 6 Sea Zone
                6 fighters moved from Amur to 6 Sea Zone
                2 tactical_bombers moved from Amur to 6 Sea Zone
                1 fighter moved from 19 Sea Zone to 6 Sea Zone
                2 fighters moved from Jehol to 6 Sea Zone
                1 fighter moved from Anhwe to 6 Sea Zone
                2 cruisers and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                1 bomber moved from Yunnan to Malaya
                1 bomber moved from Anhwe to Malaya
                1 tactical_bomber moved from Yunnan to India
                1 tactical_bomber moved from Hunan to India
                1 tactical_bomber moved from Anhwe to Shantung
                2 tactical_bombers moved from Jehol to Shantung
                2 tactical_bombers moved from 19 Sea Zone to Shantung
                1 mech_infantry moved from French Indo China to Kwangtung
                1 mech_infantry moved from India to Yunnan
                4 artilleries moved from India to Burma

    Place Units - Japanese
                1 carrier and 4 destroyers placed in 6 Sea Zone
                3 infantry placed in Shantung
                1 artillery placed in Malaya
                3 mech_infantrys placed in French Indo China
                1 mech_infantry placed in India

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 63 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

    Production/PUs Summary :

    Germans : 51 / 79
        Russians : 23 / 24
        Japanese : 62 / 73
        Americans : 55 / 78
        Chinese : 9 / 11
        British : 21 / 26
        UK_Pacific : 0 / 0
        Italians : 27 / 41
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 6 destroyers and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Soviet Far East to Siberia
                1 infantry and 1 mech_infantry moved from Siberia to Sakha
                      Russians take Sakha from Japanese
                1 submarine moved from 7 Sea Zone to 6 Sea Zone
                2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 4 submarines, 2 tactical_bombers and 3 transports moved from 5 Sea Zone to 6 Sea Zone
                9 bombers moved from Soviet Far East to 6 Sea Zone
                2 destroyers moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Tobruk to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa
                      Americans take French Equatorial Africa from Italians

  • 21 19 18 17 16

    The scramble order for sea zone 6 obvious, but kamikaze and order of loss orders I can’t guess.  What would you like?

  • 17

    scramble 3 fighters

    launch one kamikaze per destroyer and cruiser

    OOL:
    damage battleships
    damage carriers
    sink subs
    sink 5 of 6 destroyers

    after that, I need to see how the dice are shaping up

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 6 destroyers and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Soviet Far East to Siberia
                1 infantry and 1 mech_infantry moved from Siberia to Sakha
                      Russians take Sakha from Japanese
                1 submarine moved from 7 Sea Zone to 6 Sea Zone
                2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 4 submarines, 2 tactical_bombers and 3 transports moved from 5 Sea Zone to 6 Sea Zone
                9 bombers moved from Soviet Far East to 6 Sea Zone
                2 destroyers moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Tobruk to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa
                      Americans take French Equatorial Africa from Italians

    Combat - Americans
                Americans creates battle in territory 95 Sea Zone
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
                Strategic bombing raid in Egypt
                        AA fire in Egypt :  0/1 hits
                    Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Egypt causes 6 damage total.
                Battle in 6 Sea Zone
                    Americans attack with 2 battleships, 9 bombers, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 5 submarines, 2 tactical_bombers and 3 transports
                    Japanese defend with 2 battleships, 6 carriers, 6 destroyers, 13 fighters, 7 submarines, 2 tactical_bombers and 1 transport
                        Americans roll dice for 5 submarines in 6 Sea Zone, round 2 :  1/5 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 :  0/7 hits
                        Americans roll dice for 2 battleships, 9 bombers, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 2 :  14/24 hits
                    Units damaged: 6 carriers owned by the Japanese and 1 battleship owned by the Japanese
                        Japanese roll dice for 2 battleships, 6 carriers, 6 destroyers, 13 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 :  18/29 hits
                    Units damaged: 2 battleships owned by the Americans
                        5 submarines owned by the Americans , 3 destroyers owned by the Americans , 4 carriers owned by the Americans and 7 submarines owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 2 battleships, 9 bombers, 1 cruiser, 1 destroyer, 6 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 3 :  16/21 hits
                        Japanese roll dice for 2 battleships, 6 carriers, 6 destroyers, 13 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 3 :  18/29 hits
                        6 fighters owned by the Americans , 1 destroyer owned by the Americans , 2 tactical_bombers owned by the Japanese , 6 carriers owned by the Japanese , 1 cruiser owned by the Americans , 6 destroyers owned by the Japanese , 2 tactical_bombers owned by the Americans , 8 bombers owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 2 battleships, 1 bomber and 3 transports in 6 Sea Zone, round 4 :  2/3 hits
                        Japanese roll dice for 2 battleships, 11 fighters and 1 transport in 6 Sea Zone, round 4 :  7/13 hits
                        2 battleships owned by the Americans , 3 transports owned by the Americans , 1 bomber owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
                    Japanese win with 2 battleships, 9 fighters and 1 transport remaining. Battle score for attacker is -141
                    Casualties for Japanese: 6 carriers, 6 destroyers, 4 fighters, 7 submarines and 2 tactical_bombers
                    Casualties for Americans: 2 battleships, 9 bombers, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 5 submarines, 2 tactical_bombers and 3 transports
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                    6 fighters owned by the Japanese forced to land in Japan

    Non Combat Move - Americans
                1 armour, 3 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
                1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 10 Sea Zone to 3 Sea Zone
                1 armour, 3 infantry and 2 mech_infantrys moved from 3 Sea Zone to Soviet Far East
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 bomber moved from Egypt to Tobruk
                2 transports moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                3 destroyers and 2 submarines placed in 101 Sea Zone
                3 destroyers and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        Sakha : 1 infantry and 1 mech_infantry
        Soviet Far East : 1 armour, 3 infantry and 2 mech_infantrys
        Siberia : 1 artillery and 1 infantry
        10 Sea Zone : 3 destroyers and 3 submarines
        17 Sea Zone : 1 flag
        3 Sea Zone : 3 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
        Gibraltar : 1 artillery and 1 infantry
        French Equatorial Africa : 1 flag, 1 infantry
        Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
        Tobruk : 1 bomber
        93 Sea Zone : 1 flag, 1 submarine
        97 Sea Zone : 1 flag, 2 submarines
        101 Sea Zone : 3 destroyers, 2 submarines and 3 transports
        Brazil : 1 flag

    Production/PUs Summary :

    Germans : 51 / 79
        Russians : 24 / 24
        Japanese : 61 / 73
        Americans : 56 / 76
        Chinese : 9 / 11
        British : 21 / 26
        UK_Pacific : 0 / 0
        Italians : 26 / 41
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 33 times
                2 was rolled 20 times
                3 was rolled 24 times
                4 was rolled 18 times
                5 was rolled 20 times
                6 was rolled 24 times
            Average roll : 3.317
            Median : 3.000
            Variance : 1.051
            Standard Deviation : 1.025
            Total rolls : 139

    Null / Other
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 19 times
                2 was rolled 11 times
                3 was rolled 16 times
                4 was rolled 13 times
                5 was rolled 11 times
                6 was rolled 14 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.578
            Standard Deviation : 0.760
            Total rolls : 84

    Italians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 14 times
                2 was rolled 9 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 10 times
            Average roll : 3.226
            Median : 3.000
            Variance : 0.981
            Standard Deviation : 0.990
            Total rolls : 53

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                2 infantry moved from Chahar to Jehol
                3 infantry moved from Hopei to Anhwe
                1 fighter moved from Shensi to Jehol

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Jehol, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                        Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Jehol, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Jehol
                    Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Anhwe, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Anhwe, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 3 :  0/1 hits
                        Chinese roll dice for 3 infantry in Anhwe, round 4 :  1/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Jehol to Chahar

    Place Units - Chinese
                3 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 14 PUs total

    Territory Summary for Chinese :

    Jehol : 1 infantry
        Shensi : 3 infantry
        Hunan : 1 infantry
        Chahar : 1 fighter and 3 infantry
        Sikang : 1 infantry
        Anhwe : 3 infantry

    Production/PUs Summary :

    Germans : 51 / 79
        Russians : 24 / 24
        Japanese : 58 / 73
        Americans : 56 / 76
        Chinese : 12 / 14
        British : 21 / 26
        UK_Pacific : 0 / 0
        Italians : 26 / 41
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 34 times
                2 was rolled 22 times
                3 was rolled 29 times
                4 was rolled 22 times
                5 was rolled 21 times
                6 was rolled 30 times
            Average roll : 3.405
            Median : 3.000
            Variance : 0.930
            Standard Deviation : 0.964
            Total rolls : 158

    Null / Other
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 19 times
                2 was rolled 12 times
                3 was rolled 18 times
                4 was rolled 15 times
                5 was rolled 11 times
                6 was rolled 14 times
            Average roll : 3.326
            Median : 3.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 89

    Italians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 4.357
            Median : 4.500
            Variance : 1.538
            Standard Deviation : 1.240
            Total rolls : 14

    Americans Combat
                1 was rolled 14 times
                2 was rolled 9 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 10 times
            Average roll : 3.226
            Median : 3.000
            Variance : 0.981
            Standard Deviation : 0.990
            Total rolls : 53

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Belgian Congo to Tanganyika Territory
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 armour and 1 mech_infantry moved from Belgian Congo to Ethiopia
                      British take Kenya from Italians
                      British take Ethiopia from Italians
                1 mech_infantry moved from Union of South Africa to Tanganyika Territory
                1 submarine moved from 80 Sea Zone to 72 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone

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