@GeneralDisarray Please use this file wanted to keep the plane instead of the BS R1!.tsvg
13L G40 wheatbeer (Axis) vs Degrasse (Allies +6)
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My only other thought is a partial unload (picking units from different transports) … then maybe it wouldn’t allow units to offload from the same tt during both phases.
If not that, only Veqryn could figure it out :lol:
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Waiting on China and UK
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Shensi to Kweichow
2 infantry moved from Chahar to Hopei
1 fighter moved from Suiyuyan to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Shensi to Kweichow
2 infantry moved from Chahar to Hopei
1 fighter moved from Suiyuyan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,2,4,2,4,3,6,1,4,2,3,3,3,2,4,4,4,2,4,6,4,2,4,1,4,5,5
Chinese collect 11 PUs (1 lost to blockades); end with 11 PUs totalTerritory Summary for Chinese :
Jehol : 1 infantry
Shensi : 1 fighter and 3 infantry
Yunnan : 1 infantry
Kweichow : 1 infantry
Hopei : 3 infantry
Chahar : 2 infantry
Sikang : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 51 / 80
Russians : 26 / 26
Japanese : 56 / 78
Americans : 58 / 78
Chinese : 12 / 11
British : 21 / 25
UK_Pacific : 2 / 0
Italians : 22 / 36
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 23 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.308
Median : 4.000
Variance : 3.609
Standard Deviation : 1.900
Total rolls : 65Null / Other
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.300
Median : 3.500
Variance : 2.069
Standard Deviation : 1.438
Total rolls : 30Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.300
Median : 3.500
Variance : 2.069
Standard Deviation : 1.438
Total rolls : 30Chinese Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 submarine moved from 78 Sea Zone to 80 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 submarine moved from 78 Sea Zone to 80 Sea ZoneCombat - British
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Scotland to United KingdomPlace Units - British
1 mech_infantry placed in Union of South Africa
7 infantry placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 26 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Eastern United States : 1 armour and 1 infantry
Belgian Congo : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 8 infantry
Tanganyika Territory : 1 infantry
Normandy Bordeaux : 1 artillery, 4 fighters, 6 infantry and 1 mech_infantry
Holland Belgium : 1 flag, 2 infantry
Tobruk : 1 flag
Russia : 1 bomber
80 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag
110 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 3 transportsProduction/PUs Summary :
Germans : 48 / 80
Russians : 26 / 26
Japanese : 56 / 78
Americans : 58 / 78
Chinese : 12 / 11
British : 26 / 26
UK_Pacific : 2 / 0
Italians : 20 / 36
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 12 times
3 was rolled 14 times
4 was rolled 24 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.386
Median : 4.000
Variance : 3.478
Standard Deviation : 1.865
Total rolls : 70Null / Other
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.300
Median : 3.500
Variance : 2.069
Standard Deviation : 1.438
Total rolls : 30Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.300
Median : 3.500
Variance : 2.069
Standard Deviation : 1.438
Total rolls : 30Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.750
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
Sorry about that, I thought I had done China and UK when I did US.
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No worries
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 1 factory_minor, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Iraq to Persia
Italians take Persia from Russians
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from British
1 mech_infantry moved from Ethiopia to Tanganyika Territory
1 bomber moved from Anglo Egyptian Sudan to Tanganyika Territory
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from BritishCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Tanganyika Territory
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Tanganyika Territory, round 2 : 1/2 hits
British roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits
1 infantry owned by the British lost in Tanganyika Territory
Italians win, taking Tanganyika Territory from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 0/2 hits
Americans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 5 : 2/2 hits
Americans roll dice for 1 infantry in Southern France, round 5 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 submarine moved from 97 Sea Zone to 81 Sea Zone
1 mech_infantry moved from French Equatorial Africa to Egypt
3 fighters moved from Egypt to Trans-Jordan
1 mech_infantry moved from Syria to Egypt
1 bomber moved from Tanganyika Territory to Egypt
3 mech_infantrys moved from Romania to Ukraine
1 bomber moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Iraq to Northwest PersiaPlace Units - Italians
1 destroyer placed in 81 Sea Zone
1 submarine placed in 95 Sea Zone
1 factory_minor placed in Iraq
1 mech_infantry placed in Northern Italy
2 infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Italians collect 25 PUs (2 lost to blockades); end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUsProduction/PUs Summary :
Germans : 48 / 80
Russians : 24 / 26
Japanese : 56 / 78
Americans : 55 / 78
Chinese : 12 / 11
British : 24 / 26
UK_Pacific : 2 / 0
Italians : 27 / 41
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Western Australia to South Australia
2 armour moved from Western Australia to South Australia
2 mech_infantrys moved from New South Wales to South AustraliaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
South Australia : 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
25 Sea Zone : 1 cruiser
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 48 / 80
Russians : 24 / 26
Japanese : 56 / 78
Americans : 55 / 78
Chinese : 12 / 11
British : 24 / 26
UK_Pacific : 2 / 0
Italians : 27 / 41
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter
Tobruk : 3 infantry
Libya : 1 flag
110 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 48 / 80
Russians : 24 / 26
Japanese : 56 / 78
Americans : 55 / 78
Chinese : 12 / 11
British : 24 / 26
UK_Pacific : 2 / 0
Italians : 27 / 41
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
French troops stay loaded in SZ110?
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Thank you for pointing that out, I’ve got too many games going at once to keep track of what I should be doing. I know Whackamatt posted about running ten games at once, but I think five games at once is beyond me. I think three games will be my speed in the future.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 fighter, 5 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Rostov to Caucasus
2 mech_infantrys moved from Rostov to Volgograd
1 fighter moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 destroyers and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Novgorod to 110 Sea Zone
1 infantry moved from Western Germany to Holland Belgium -
need scramble orders SZ110
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Scramble 1 fighter from London to 110
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need OOL
Germany scored 3 hits
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Max defense, kill anything at a 1, then 2, then 3, then 4. Not worried about saving any units.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 fighter, 5 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Rostov to Caucasus
2 mech_infantrys moved from Rostov to Volgograd
1 fighter moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 destroyers and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Novgorod to 110 Sea Zone
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
French defend with 1 fighter; British defend with 1 carrier, 1 destroyer, 1 fighter and 3 transports; Americans defend with 1 cruiser, 1 destroyer and 2 transports
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 2 destroyers, 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/8 hits
British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 5 transports in 110 Sea Zone, round 2 : 2/6 hits
2 destroyers owned by the Germans , 1 carrier owned by the British and 1 destroyer owned by the British lost in 110 Sea Zone
Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 : 3/6 hits
British roll dice for 1 cruiser, 1 destroyer, 2 fighters and 5 transports in 110 Sea Zone, round 3 : 1/4 hits
1 destroyer owned by the Americans , 1 tactical_bomber owned by the Germans , 1 cruiser owned by the Americans , 1 fighter owned by the British and 1 fighter owned by the French lost in 110 Sea Zone
3 transports owned by the British and 2 transports owned by the Americans lost in 110 Sea Zone
Germans roll dice for 2 submarines in 110 Sea Zone, round 4 : 2/2 hits
Germans win with 5 fighters and 2 submarines remaining. Battle score for attacker is 72
Casualties for Germans: 2 destroyers and 1 tactical_bomber
Casualties for French: 1 fighter
Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 3 transports
Casualties for Americans: 1 cruiser, 1 destroyer and 2 transports
Battle in Volgograd
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 0/3 hits
Russians roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 2 mech_infantrys in Volgograd, round 3 : 1/3 hits
Russians roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits
Russians roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/5 hits
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Germans
7 mech_infantrys moved from Eastern Poland to Ukraine
3 fighters moved from 110 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Western Ukraine to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Ukraine to Caucasus
8 armour and 3 mech_infantrys moved from Rostov to Caucasus
1 fighter moved from Volgograd to Ukraine
1 fighter moved from Caucasus to Ukraine
1 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine
1 aaGun moved from Ukraine to Bryansk
1 tactical_bomber moved from Caucasus to Ukraine
1 aaGun moved from Finland to Karelia
1 aaGun moved from France to Holland Belgium
2 mech_infantrys moved from Western Germany to France
4 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
5 mech_infantrys placed in Western Germany
3 infantry placed in France
1 fighter, 2 infantry and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUsProduction/PUs Summary :
Germans : 57 / 79
Russians : 18 / 26
Japanese : 56 / 78
Americans : 55 / 78
Chinese : 12 / 11
British : 21 / 26
UK_Pacific : 2 / 0
Italians : 27 / 41
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 artillery moved from Tambov to Bryansk
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
2 artilleries moved from Tambov to Volgograd
3 infantry moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Volgograd
3 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Tambov to Bryansk
1 infantry moved from Russia to Smolensk





