Russia done.
Japan on the move…
I think our last game was interesting and that this one will be too:)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 fighters, 7 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
2 submarines moved from 96 Sea Zone to 97 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea Zone
2 submarines moved from 93 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 bomber moved from Gibraltar to 97 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Buryatia to Soviet Far East
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 16 Sea Zone to 5 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
6 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 5 Sea Zone to Siberia
1 infantry moved from 5 Sea Zone to Siberia
no problem … just wanted to save you the need to EDIT
still no scramble SZ6
Did the combat, then got stuck trying to unload the transports in non combat movement. I’m not sure what the program was doing, I edited the file to put the two non combat unloads into each Russian territory.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 fighters, 7 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
2 submarines moved from 96 Sea Zone to 97 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea Zone
2 submarines moved from 93 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 bomber moved from Gibraltar to 97 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Buryatia to Soviet Far East
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 16 Sea Zone to 5 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
6 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 5 Sea Zone to Siberia
1 infantry moved from 5 Sea Zone to Siberia
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 6 fighters, 2 submarines and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 6 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 0/8 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 6 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Siberia
Battle in 97 Sea Zone
Americans attack with 1 bomber and 4 submarines
Italians defend with 1 battleship, 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 97 Sea Zone
Americans roll dice for 3 submarines in 97 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 1 bomber in 97 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 battleship and 1 destroyer in 97 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Americans roll dice for 2 submarines in 97 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 bomber in 97 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 1 battleship in 97 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans and 1 battleship owned by the Italians lost in 97 Sea Zone
Americans win, taking Siberia from Japanese, taking 97 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 10
Casualties for Italians: 1 battleship and 1 destroyer
Casualties for Americans: 3 submarines
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 5 Sea Zone: 1 armour, 1 artillery, 2 infantry and 3 transports
EDIT: Adding units owned by Americans to Amur: 1 armour and 1 infantry
EDIT: Adding units owned by Americans to Soviet Far East: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 5 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 2 destroyers and 4 submarines moved from 16 Sea Zone to 5 Sea Zone
6 fighters and 2 tactical_bombers moved from 6 Sea Zone to 5 Sea Zone
2 bombers moved from Hawaiian Islands to Soviet Far East
6 bombers moved from Western United States to Soviet Far East
1 bomber moved from 97 Sea Zone to Tobruk
Place Units - Americans
3 infantry placed in Normandy Bordeaux
3 transports placed in 10 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys placed in Western United States
2 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Soviet Far East : 1 artillery, 9 bombers and 1 infantry
Amur : 1 armour and 1 infantry
Siberia : 1 infantry and 1 mech_infantry
26 Sea Zone : 2 destroyers
10 Sea Zone : 3 transports
17 Sea Zone : 1 flag
7 Sea Zone : 1 submarine
5 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 4 submarines, 2 tactical_bombers and 3 transports
6 Sea Zone : 1 flag, 1 destroyer and 2 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Gibraltar : 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
French Central Africa : 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Tobruk : 1 bomber
95 Sea Zone : 2 submarines
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 submarine
101 Sea Zone : 1 transport
Brazil : 1 flag
91 Sea Zone : 2 transports
110 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 51 / 80
Russians : 26 / 26
Japanese : 61 / 78
Americans : 58 / 78
Chinese : 7 / 9
British : 21 / 25
UK_Pacific : 2 / 0
Italians : 22 / 36
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.765
Median : 3.500
Variance : 1.636
Standard Deviation : 1.279
Total rolls : 34
Japanese Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Italians Combat
2 was rolled 1 times
3 was rolled 4 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6
Americans Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.846
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 26
Perhaps if you load a tt during CM, it expects to be unloaded during CM?
That would have been better, but usually it lets me move the cargo and transport during CM and then unload during NCM.
My only other thought is a partial unload (picking units from different transports) … then maybe it wouldn’t allow units to offload from the same tt during both phases.
If not that, only Veqryn could figure it out :lol:
Waiting on China and UK
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Shensi to Kweichow
2 infantry moved from Chahar to Hopei
1 fighter moved from Suiyuyan to Kweichow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Shensi to Kweichow
2 infantry moved from Chahar to Hopei
1 fighter moved from Suiyuyan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,2,4,2,4,3,6,1,4,2,3,3,3,2,4,4,4,2,4,6,4,2,4,1,4,5,5
Chinese collect 11 PUs (1 lost to blockades); end with 11 PUs total
Territory Summary for Chinese :
Jehol : 1 infantry
Shensi : 1 fighter and 3 infantry
Yunnan : 1 infantry
Kweichow : 1 infantry
Hopei : 3 infantry
Chahar : 2 infantry
Sikang : 1 infantry
Anhwe : 1 infantry
Production/PUs Summary :
Germans : 51 / 80
Russians : 26 / 26
Japanese : 56 / 78
Americans : 58 / 78
Chinese : 12 / 11
British : 21 / 25
UK_Pacific : 2 / 0
Italians : 22 / 36
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 23 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.308
Median : 4.000
Variance : 3.609
Standard Deviation : 1.900
Total rolls : 65
Null / Other
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.300
Median : 3.500
Variance : 2.069
Standard Deviation : 1.438
Total rolls : 30
Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.300
Median : 3.500
Variance : 2.069
Standard Deviation : 1.438
Total rolls : 30
Chinese Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 submarine moved from 78 Sea Zone to 80 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 submarine moved from 78 Sea Zone to 80 Sea Zone
Combat - British
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Scotland to United Kingdom
Place Units - British
1 mech_infantry placed in Union of South Africa
7 infantry placed in United Kingdom
Turn Complete - British
British collect 26 PUs; end with 26 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Eastern United States : 1 armour and 1 infantry
Belgian Congo : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 8 infantry
Tanganyika Territory : 1 infantry
Normandy Bordeaux : 1 artillery, 4 fighters, 6 infantry and 1 mech_infantry
Holland Belgium : 1 flag, 2 infantry
Tobruk : 1 flag
Russia : 1 bomber
80 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag
110 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 3 transports
Production/PUs Summary :
Germans : 48 / 80
Russians : 26 / 26
Japanese : 56 / 78
Americans : 58 / 78
Chinese : 12 / 11
British : 26 / 26
UK_Pacific : 2 / 0
Italians : 20 / 36
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 12 times
3 was rolled 14 times
4 was rolled 24 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.386
Median : 4.000
Variance : 3.478
Standard Deviation : 1.865
Total rolls : 70
Null / Other
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.300
Median : 3.500
Variance : 2.069
Standard Deviation : 1.438
Total rolls : 30
Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.300
Median : 3.500
Variance : 2.069
Standard Deviation : 1.438
Total rolls : 30
Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.750
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Chinese Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Sorry about that, I thought I had done China and UK when I did US.
No worries
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 1 factory_minor, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Iraq to Persia
Italians take Persia from Russians
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from British
1 mech_infantry moved from Ethiopia to Tanganyika Territory
1 bomber moved from Anglo Egyptian Sudan to Tanganyika Territory
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Tanganyika Territory
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Tanganyika Territory, round 2 : 1/2 hits
British roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits
1 infantry owned by the British lost in Tanganyika Territory
Italians win, taking Tanganyika Territory from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 0/2 hits
Americans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 5 : 2/2 hits
Americans roll dice for 1 infantry in Southern France, round 5 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 submarine moved from 97 Sea Zone to 81 Sea Zone
1 mech_infantry moved from French Equatorial Africa to Egypt
3 fighters moved from Egypt to Trans-Jordan
1 mech_infantry moved from Syria to Egypt
1 bomber moved from Tanganyika Territory to Egypt
3 mech_infantrys moved from Romania to Ukraine
1 bomber moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Iraq to Northwest Persia
Place Units - Italians
1 destroyer placed in 81 Sea Zone
1 submarine placed in 95 Sea Zone
1 factory_minor placed in Iraq
1 mech_infantry placed in Northern Italy
2 infantry placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Italians collect 25 PUs (2 lost to blockades); end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Production/PUs Summary :
Germans : 48 / 80
Russians : 24 / 26
Japanese : 56 / 78
Americans : 55 / 78
Chinese : 12 / 11
British : 24 / 26
UK_Pacific : 2 / 0
Italians : 27 / 41
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Western Australia to South Australia
2 armour moved from Western Australia to South Australia
2 mech_infantrys moved from New South Wales to South Australia
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
South Australia : 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
25 Sea Zone : 1 cruiser
62 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 48 / 80
Russians : 24 / 26
Japanese : 56 / 78
Americans : 55 / 78
Chinese : 12 / 11
British : 24 / 26
UK_Pacific : 2 / 0
Italians : 27 / 41
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter
Tobruk : 3 infantry
Libya : 1 flag
110 Sea Zone : 2 infantry
Production/PUs Summary :
Germans : 48 / 80
Russians : 24 / 26
Japanese : 56 / 78
Americans : 55 / 78
Chinese : 12 / 11
British : 24 / 26
UK_Pacific : 2 / 0
Italians : 27 / 41
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
French troops stay loaded in SZ110?
Thank you for pointing that out, I’ve got too many games going at once to keep track of what I should be doing. I know Whackamatt posted about running ten games at once, but I think five games at once is beyond me. I think three games will be my speed in the future.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 fighter, 5 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Rostov to Caucasus
2 mech_infantrys moved from Rostov to Volgograd
1 fighter moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 destroyers and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Novgorod to 110 Sea Zone
1 infantry moved from Western Germany to Holland Belgium