@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies) - Now hopefully better dice for TGC!:
Axis: +0.05
I hope I won’t jinx you by saying this, however THAT looks like an average G1! Well done!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 carrier, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Rostov to Caucasus
1 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Eastern Poland to Bryansk
1 fighter moved from Southern Italy to Caucasus
2 mech_infantrys moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Volgograd
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
Combat - Germans
Battle in Volgograd
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 0/4 hits
Russians roll dice for 2 infantry in Volgograd, round 3 : 0/2 hits
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 4 : 0/4 hits
Russians roll dice for 2 infantry in Volgograd, round 4 : 1/2 hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 5 : 2/3 hits
Russians roll dice for 2 infantry in Volgograd, round 5 : 0/2 hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 5 fighters and 2 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 5 fighters and 2 infantry in Holland Belgium, round 2 : 1/7 hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 5 fighters and 1 infantry in Holland Belgium, round 3 : 3/6 hits
British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 5 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Bryansk
retreated to Bryansk
Russians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Non Combat Move - Germans
2 destroyers moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 127 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
1 aaGun moved from Western Ukraine to Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 fighter moved from Caucasus to Rostov
2 fighters moved from Holland Belgium to 112 Sea Zone
3 fighters moved from Holland Belgium to Western Germany
1 transport moved from 115 Sea Zone to 112 Sea Zone
2 infantry moved from Eastern Poland to Western Ukraine
4 artilleries moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Belarus to Novgorod
1 mech_infantry moved from Rostov to Western Ukraine
4 infantry moved from Western Germany to France
1 artillery and 2 infantry moved from Germany to Western Germany
1 armour moved from Western Germany to France
5 mech_infantrys moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 tactical_bomber moved from Bryansk to Novgorod
1 infantry moved from Trans-Jordan to Egypt
7 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 carrier placed in 112 Sea Zone
3 artilleries placed in France
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
1 infantry and 5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,2,3
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Production/PUs Summary :
Germans : 58 / 80
Russians : 22 / 29
Japanese : 56 / 64
Americans : 55 / 76
Chinese : 9 / 9
British : 21 / 25
UK_Pacific : 5 / 6
Italians : 22 / 36
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Samara to Volgograd
1 armour and 2 mech_infantrys moved from Kazakhstan to Caucasus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Samara to Volgograd
1 armour and 2 mech_infantrys moved from Kazakhstan to Caucasus
Combat - Russians
Battle in Volgograd
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 0/2 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 4 : 1/2 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
1 armour moved from Kazakhstan to Shensi
31 infantry moved from Russia to Tambov
4 artilleries moved from Russia to Tambov
2 aaGuns, 1 armour, 11 infantry and 1 mech_infantry moved from Samara to Kazakhstan
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 infantry moved from Smolensk to Russia
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
Russians collect 26 PUs; end with 26 PUs total
Territory Summary for Russians :
Shensi : 1 armour
Kazakhstan : 2 aaGuns, 1 armour, 11 infantry and 1 mech_infantry
Bryansk : 1 artillery
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 36 infantry and 1 tactical_bomber
Tambov : 4 artilleries and 32 infantry
Vologda : 1 infantry
Volgograd : 1 artillery and 1 factory_minor
Caucasus : 1 armour and 1 mech_infantry
Samara : 1 infantry
Persia : 1 flag
Production/PUs Summary :
Germans : 54 / 80
Russians : 26 / 26
Japanese : 56 / 64
Americans : 55 / 76
Chinese : 9 / 9
British : 21 / 25
UK_Pacific : 5 / 6
Italians : 22 / 36
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.684
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 19
Null / Other
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Germans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 5 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 artilleries, 1 fighter, 8 infantry, 5 mech_infantrys and 3 tactical_bombers moved from Burma to India
3 armour and 4 mech_infantrys moved from Yunnan to India
2 mech_infantrys moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Kweichow
2 bombers moved from Java to Kweichow
3 tactical_bombers moved from Hunan to Hopei
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 5 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 artilleries, 1 fighter, 8 infantry, 5 mech_infantrys and 3 tactical_bombers moved from Burma to India
3 armour and 4 mech_infantrys moved from Yunnan to India
2 mech_infantrys moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Kweichow
2 bombers moved from Java to Kweichow
3 tactical_bombers moved from Hunan to Hopei
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
Combat - Japanese
Battle in Hopei
Japanese attack with 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 mech_infantrys and 3 tactical_bombers in Hopei, round 2 : 2/5 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Kweichow
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Kweichow, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 3 armour, 5 artilleries, 1 fighter, 8 infantry, 9 mech_infantrys and 3 tactical_bombers
British defend with 4 aaGuns, 1 airfield, 1 harbour, 16 infantry and 1 mech_infantry; UK_Pacific defend with 1 factory_major
AA fire in India : 0/4 hits
Japanese roll dice for 3 armour, 5 artilleries, 1 fighter, 8 infantry, 9 mech_infantrys and 3 tactical_bombers in India, round 2 : 10/29 hits
UK_Pacific roll dice for 4 aaGuns, 16 infantry and 1 mech_infantry in India, round 2 : 4/17 hits
6 infantry owned by the British , 4 infantry owned by the Japanese and 4 aaGuns owned by the British lost in India
Japanese roll dice for 3 armour, 5 artilleries, 1 fighter, 4 infantry, 9 mech_infantrys and 3 tactical_bombers in India, round 3 : 2/25 hits
UK_Pacific roll dice for 10 infantry and 1 mech_infantry in India, round 3 : 4/11 hits
2 infantry owned by the British and 4 infantry owned by the Japanese lost in India
Japanese roll dice for 3 armour, 5 artilleries, 1 fighter, 9 mech_infantrys and 3 tactical_bombers in India, round 4 : 10/21 hits
UK_Pacific roll dice for 8 infantry and 1 mech_infantry in India, round 4 : 4/9 hits
8 infantry owned by the British , 1 mech_infantry owned by the British and 4 mech_infantrys owned by the Japanese lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 5 artilleries, 1 fighter, 5 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Japanese: 8 infantry and 4 mech_infantrys
Casualties for British: 4 aaGuns, 16 infantry and 1 mech_infantry
Non Combat Move - Japanese
5 submarines moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
3 tactical_bombers moved from Hopei to Shantung
2 bombers moved from Kweichow to Hunan
2 cruisers, 1 destroyer and 1 transport moved from 56 Sea Zone to 37 Sea Zone
2 battleships, 5 carriers, 2 destroyers and 2 submarines moved from 35 Sea Zone to 19 Sea Zone
10 fighters moved from 35 Sea Zone to Japan
1 fighter moved from India to Hunan
3 tactical_bombers moved from India to Hunan
1 aaGun moved from Burma to India
1 infantry moved from French Indo China to Shan State
3 fighters and 2 tactical_bombers moved from French Indo China to 19 Sea Zone
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
3 tactical_bombers placed in Japan
1 artillery and 2 infantry placed in Shantung
1 mech_infantry placed in French Indo China
1 infantry placed in Malaya
2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 62 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Production/PUs Summary :
Germans : 54 / 80
Russians : 25 / 26
Japanese : 62 / 78
Americans : 55 / 76
Chinese : 7 / 9
British : 21 / 25
UK_Pacific : 2 / 0
Italians : 22 / 36
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 fighters, 7 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
2 submarines moved from 96 Sea Zone to 97 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea Zone
2 submarines moved from 93 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 bomber moved from Gibraltar to 97 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Buryatia to Soviet Far East
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 16 Sea Zone to 5 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
6 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
Scramble orders for sea zone 6?
no scramble
(btw, looks like your CM is unfinished? men haven’t offloaded from SZ5 for example)
Yes, you’re right. Sorry about that.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 fighters, 7 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
2 submarines moved from 96 Sea Zone to 97 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea Zone
2 submarines moved from 93 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 bomber moved from Gibraltar to 97 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Buryatia to Soviet Far East
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 16 Sea Zone to 5 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
6 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 5 Sea Zone to Siberia
1 infantry moved from 5 Sea Zone to Siberia
no problem … just wanted to save you the need to EDIT
still no scramble SZ6
Did the combat, then got stuck trying to unload the transports in non combat movement. I’m not sure what the program was doing, I edited the file to put the two non combat unloads into each Russian territory.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 fighters, 7 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
2 submarines moved from 96 Sea Zone to 97 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea Zone
2 submarines moved from 93 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 bomber moved from Gibraltar to 97 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Buryatia to Soviet Far East
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 16 Sea Zone to 5 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
6 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 5 Sea Zone to Siberia
1 infantry moved from 5 Sea Zone to Siberia
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 6 fighters, 2 submarines and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 6 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 0/8 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 6 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Siberia
Battle in 97 Sea Zone
Americans attack with 1 bomber and 4 submarines
Italians defend with 1 battleship, 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 97 Sea Zone
Americans roll dice for 3 submarines in 97 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 1 bomber in 97 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 battleship and 1 destroyer in 97 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Americans roll dice for 2 submarines in 97 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 bomber in 97 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 1 battleship in 97 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans and 1 battleship owned by the Italians lost in 97 Sea Zone
Americans win, taking Siberia from Japanese, taking 97 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 10
Casualties for Italians: 1 battleship and 1 destroyer
Casualties for Americans: 3 submarines
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 5 Sea Zone: 1 armour, 1 artillery, 2 infantry and 3 transports
EDIT: Adding units owned by Americans to Amur: 1 armour and 1 infantry
EDIT: Adding units owned by Americans to Soviet Far East: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 5 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 2 destroyers and 4 submarines moved from 16 Sea Zone to 5 Sea Zone
6 fighters and 2 tactical_bombers moved from 6 Sea Zone to 5 Sea Zone
2 bombers moved from Hawaiian Islands to Soviet Far East
6 bombers moved from Western United States to Soviet Far East
1 bomber moved from 97 Sea Zone to Tobruk
Place Units - Americans
3 infantry placed in Normandy Bordeaux
3 transports placed in 10 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys placed in Western United States
2 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Soviet Far East : 1 artillery, 9 bombers and 1 infantry
Amur : 1 armour and 1 infantry
Siberia : 1 infantry and 1 mech_infantry
26 Sea Zone : 2 destroyers
10 Sea Zone : 3 transports
17 Sea Zone : 1 flag
7 Sea Zone : 1 submarine
5 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 4 submarines, 2 tactical_bombers and 3 transports
6 Sea Zone : 1 flag, 1 destroyer and 2 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Gibraltar : 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
French Central Africa : 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Tobruk : 1 bomber
95 Sea Zone : 2 submarines
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 submarine
101 Sea Zone : 1 transport
Brazil : 1 flag
91 Sea Zone : 2 transports
110 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 51 / 80
Russians : 26 / 26
Japanese : 61 / 78
Americans : 58 / 78
Chinese : 7 / 9
British : 21 / 25
UK_Pacific : 2 / 0
Italians : 22 / 36
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.765
Median : 3.500
Variance : 1.636
Standard Deviation : 1.279
Total rolls : 34
Japanese Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Italians Combat
2 was rolled 1 times
3 was rolled 4 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6
Americans Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.846
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 26
Perhaps if you load a tt during CM, it expects to be unloaded during CM?
That would have been better, but usually it lets me move the cargo and transport during CM and then unload during NCM.
My only other thought is a partial unload (picking units from different transports) … then maybe it wouldn’t allow units to offload from the same tt during both phases.
If not that, only Veqryn could figure it out :lol:
Waiting on China and UK
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Shensi to Kweichow
2 infantry moved from Chahar to Hopei
1 fighter moved from Suiyuyan to Kweichow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Shensi to Kweichow
2 infantry moved from Chahar to Hopei
1 fighter moved from Suiyuyan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,2,4,2,4,3,6,1,4,2,3,3,3,2,4,4,4,2,4,6,4,2,4,1,4,5,5
Chinese collect 11 PUs (1 lost to blockades); end with 11 PUs total
Territory Summary for Chinese :
Jehol : 1 infantry
Shensi : 1 fighter and 3 infantry
Yunnan : 1 infantry
Kweichow : 1 infantry
Hopei : 3 infantry
Chahar : 2 infantry
Sikang : 1 infantry
Anhwe : 1 infantry
Production/PUs Summary :
Germans : 51 / 80
Russians : 26 / 26
Japanese : 56 / 78
Americans : 58 / 78
Chinese : 12 / 11
British : 21 / 25
UK_Pacific : 2 / 0
Italians : 22 / 36
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 23 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.308
Median : 4.000
Variance : 3.609
Standard Deviation : 1.900
Total rolls : 65
Null / Other
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.300
Median : 3.500
Variance : 2.069
Standard Deviation : 1.438
Total rolls : 30
Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.300
Median : 3.500
Variance : 2.069
Standard Deviation : 1.438
Total rolls : 30
Chinese Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 submarine moved from 78 Sea Zone to 80 Sea Zone