0%

13L G40 wheatbeer (Axis) vs Degrasse (Allies +6)

  • 21 19 18 17 16

    There are two more Brit infantry sitting on a US transport like the two French infantry.

    US - 2 empty transprts, 1 with 2 French infantry, 1 with 2 brit Infantry
    UK - 3 empty transports, 2 sent combat loads to Holland and one sent a non combat load to Normandy

  • 17

    Okay doke

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 1 carrier, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Rostov to Caucasus
                1 infantry moved from Belarus to Bryansk
                1 tactical_bomber moved from Eastern Poland to Bryansk
                1 fighter moved from Southern Italy to Caucasus
                2 mech_infantrys moved from Rostov to Volgograd
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to Volgograd
                2 infantry moved from Western Germany to Holland Belgium
                3 fighters moved from Western Germany to Holland Belgium
                1 fighter moved from Germany to Holland Belgium
                1 fighter moved from Southern Italy to Holland Belgium

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 1 carrier, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Rostov to Caucasus
                1 infantry moved from Belarus to Bryansk
                1 tactical_bomber moved from Eastern Poland to Bryansk
                1 fighter moved from Southern Italy to Caucasus
                2 mech_infantrys moved from Rostov to Volgograd
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to Volgograd
                2 infantry moved from Western Germany to Holland Belgium
                3 fighters moved from Western Germany to Holland Belgium
                1 fighter moved from Germany to Holland Belgium
                1 fighter moved from Southern Italy to Holland Belgium

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 :  0/4 hits
                        Russians roll dice for 2 infantry in Volgograd, round 2 :  0/2 hits
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 :  0/4 hits
                        Russians roll dice for 2 infantry in Volgograd, round 3 :  0/2 hits
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 4 :  0/4 hits
                        Russians roll dice for 2 infantry in Volgograd, round 4 :  1/2 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 5 :  2/3 hits
                        Russians roll dice for 2 infantry in Volgograd, round 5 :  0/2 hits
                        2 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Caucasus
                    Germans attack with 1 fighter and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 2 mech_infantrys in Caucasus, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 5 fighters and 2 infantry
                    British defend with 1 artillery and 1 infantry
                        Germans roll dice for 5 fighters and 2 infantry in Holland Belgium, round 2 :  1/7 hits
                        British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 5 fighters and 1 infantry in Holland Belgium, round 3 :  3/6 hits
                        British roll dice for 1 artillery in Holland Belgium, round 3 :  0/1 hits
                        1 artillery owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 5 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Bryansk
                    Germans attack with 1 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 2 :  0/2 hits
                        Russians roll dice for 1 artillery in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    retreated to Bryansk
                    Russians win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Germans
                2 destroyers moved from 113 Sea Zone to 112 Sea Zone
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 submarine moved from 127 Sea Zone to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
                1 aaGun moved from Western Ukraine to Ukraine
                1 aaGun moved from Eastern Poland to Western Ukraine
                1 fighter moved from Caucasus to Rostov
                2 fighters moved from Holland Belgium to 112 Sea Zone
                3 fighters moved from Holland Belgium to Western Germany
                1 transport moved from 115 Sea Zone to 112 Sea Zone
                2 infantry moved from Eastern Poland to Western Ukraine
                4 artilleries moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                2 mech_infantrys moved from Belarus to Novgorod
                1 mech_infantry moved from Rostov to Western Ukraine
                4 infantry moved from Western Germany to France
                1 artillery and 2 infantry moved from Germany to Western Germany
                1 armour moved from Western Germany to France
                5 mech_infantrys moved from Western Germany to France
                1 aaGun moved from Western Germany to France
                1 aaGun moved from Western Germany to France
                1 tactical_bomber moved from Bryansk to Novgorod
                1 infantry moved from Trans-Jordan to Egypt
                7 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                1 carrier placed in 112 Sea Zone
                3 artilleries placed in France
                3 artilleries placed in Ukraine
                3 infantry placed in Novgorod
                1 infantry and 5 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,2,3
                Germans collect 55 PUs (3 lost to blockades); end with 55 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs

    Production/PUs Summary :

    Germans : 58 / 80
        Russians : 22 / 29
        Japanese : 56 / 64
        Americans : 55 / 76
        Chinese : 9 / 9
        British : 21 / 25
        UK_Pacific : 5 / 6
        Italians : 22 / 36
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Samara to Volgograd
                1 armour and 2 mech_infantrys moved from Kazakhstan to Caucasus

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Samara to Volgograd
                1 armour and 2 mech_infantrys moved from Kazakhstan to Caucasus

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                        Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 3 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 4 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 artillery remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Caucasus
                    Russians attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians lost in Caucasus
                        Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                1 armour moved from Kazakhstan to Shensi
                31 infantry moved from Russia to Tambov
                4 artilleries moved from Russia to Tambov
                2 aaGuns, 1 armour, 11 infantry and 1 mech_infantry moved from Samara to Kazakhstan
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Vologda
                1 infantry moved from Smolensk to Russia

    Place Units - Russians
                2 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
                Russians collect 26 PUs; end with 26 PUs total

    Territory Summary for Russians :

    Shensi : 1 armour
        Kazakhstan : 2 aaGuns, 1 armour, 11 infantry and 1 mech_infantry
        Bryansk : 1 artillery
        Archangel : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 36 infantry and 1 tactical_bomber
        Tambov : 4 artilleries and 32 infantry
        Vologda : 1 infantry
        Volgograd : 1 artillery and 1 factory_minor
        Caucasus : 1 armour and 1 mech_infantry
        Samara : 1 infantry
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 54 / 80
        Russians : 26 / 26
        Japanese : 56 / 64
        Americans : 55 / 76
        Chinese : 9 / 9
        British : 21 / 25
        UK_Pacific : 5 / 6
        Italians : 22 / 36
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.684
            Median : 4.000
            Variance : 0.167
            Standard Deviation : 0.408
            Total rolls : 19

    Null / Other
                5 was rolled 2 times
            Average roll : 5.000
            Median : 5.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Germans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.800
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.833
            Median : 4.000
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 5 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                5 artilleries, 1 fighter, 8 infantry, 5 mech_infantrys and 3 tactical_bombers moved from Burma to India
                3 armour and 4 mech_infantrys moved from Yunnan to India
                2 mech_infantrys moved from Shantung to Hopei
                1 mech_infantry moved from Shantung to Kweichow
                2 bombers moved from Java to Kweichow
                3 tactical_bombers moved from Hunan to Hopei
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 5 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                5 artilleries, 1 fighter, 8 infantry, 5 mech_infantrys and 3 tactical_bombers moved from Burma to India
                3 armour and 4 mech_infantrys moved from Yunnan to India
                2 mech_infantrys moved from Shantung to Hopei
                1 mech_infantry moved from Shantung to Kweichow
                2 bombers moved from Java to Kweichow
                3 tactical_bombers moved from Hunan to Hopei
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 2 mech_infantrys and 3 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 mech_infantrys and 3 tactical_bombers in Hopei, round 2 :  2/5 hits
                        Chinese roll dice for 2 infantry in Hopei, round 2 :  1/2 hits
                        2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Battle in Kweichow
                    Japanese attack with 2 bombers and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers and 1 mech_infantry in Kweichow, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in India
                    Japanese attack with 3 armour, 5 artilleries, 1 fighter, 8 infantry, 9 mech_infantrys and 3 tactical_bombers
                    British defend with 4 aaGuns, 1 airfield, 1 harbour, 16 infantry and 1 mech_infantry; UK_Pacific defend with 1 factory_major
                        AA fire in India :  0/4 hits
                        Japanese roll dice for 3 armour, 5 artilleries, 1 fighter, 8 infantry, 9 mech_infantrys and 3 tactical_bombers in India, round 2 :  10/29 hits
                        UK_Pacific roll dice for 4 aaGuns, 16 infantry and 1 mech_infantry in India, round 2 :  4/17 hits
                        6 infantry owned by the British , 4 infantry owned by the Japanese and 4 aaGuns owned by the British lost in India
                        Japanese roll dice for 3 armour, 5 artilleries, 1 fighter, 4 infantry, 9 mech_infantrys and 3 tactical_bombers in India, round 3 :  2/25 hits
                        UK_Pacific roll dice for 10 infantry and 1 mech_infantry in India, round 3 :  4/11 hits
                        2 infantry owned by the British and 4 infantry owned by the Japanese lost in India
                        Japanese roll dice for 3 armour, 5 artilleries, 1 fighter, 9 mech_infantrys and 3 tactical_bombers in India, round 4 :  10/21 hits
                        UK_Pacific roll dice for 8 infantry and 1 mech_infantry in India, round 4 :  4/9 hits
                        8 infantry owned by the British , 1 mech_infantry owned by the British and 4 mech_infantrys owned by the Japanese lost in India
                    Japanese captures 6PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 3 armour, 5 artilleries, 1 fighter, 5 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 32
                    Casualties for Japanese: 8 infantry and 4 mech_infantrys
                    Casualties for British: 4 aaGuns, 16 infantry and 1 mech_infantry

    Non Combat Move - Japanese
                5 submarines moved from 6 Sea Zone to 19 Sea Zone
                1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
                3 tactical_bombers moved from Hopei to Shantung
                2 bombers moved from Kweichow to Hunan
                2 cruisers, 1 destroyer and 1 transport moved from 56 Sea Zone to 37 Sea Zone
                2 battleships, 5 carriers, 2 destroyers and 2 submarines moved from 35 Sea Zone to 19 Sea Zone
                10 fighters moved from 35 Sea Zone to Japan
                1 fighter moved from India to Hunan
                3 tactical_bombers moved from India to Hunan
                1 aaGun moved from Burma to India
                1 infantry moved from French Indo China to Shan State
                3 fighters and 2 tactical_bombers moved from French Indo China to 19 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                3 tactical_bombers placed in Japan
                1 artillery and 2 infantry placed in Shantung
                1 mech_infantry placed in French Indo China
                1 infantry placed in Malaya
                2 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 68 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

    Production/PUs Summary :

    Germans : 54 / 80
        Russians : 25 / 26
        Japanese : 62 / 78
        Americans : 55 / 76
        Chinese : 7 / 9
        British : 21 / 25
        UK_Pacific : 2 / 0
        Italians : 22 / 36
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 2 fighters, 7 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Germans
                2 submarines moved from 96 Sea Zone to 97 Sea Zone
                2 submarines moved from 92 Sea Zone to 97 Sea Zone
                2 submarines moved from 93 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                1 bomber moved from Gibraltar to 97 Sea Zone
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                1 bomber moved from Buryatia to Soviet Far East
                1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 16 Sea Zone to 5 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                6 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone

  • 21 19 18 17 16

    Scramble orders for sea zone 6?

  • 17

    no scramble

    (btw, looks like your CM is unfinished? men haven’t offloaded from SZ5 for example)

  • 21 19 18 17 16

    Yes, you’re right.  Sorry about that.

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 2 fighters, 7 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Germans
                2 submarines moved from 96 Sea Zone to 97 Sea Zone
                2 submarines moved from 92 Sea Zone to 97 Sea Zone
                2 submarines moved from 93 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                1 bomber moved from Gibraltar to 97 Sea Zone
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                1 bomber moved from Buryatia to Soviet Far East
                1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 16 Sea Zone to 5 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                6 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from 5 Sea Zone to Siberia
                1 infantry moved from 5 Sea Zone to Siberia

  • 17

    no problem … just wanted to save you the need to EDIT

    still no scramble SZ6

  • 21 19 18 17 16

    Did the combat, then got stuck trying to unload the transports in non combat movement.  I’m not sure what the program was doing, I edited the file to put the two non combat unloads into each Russian territory.

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 2 fighters, 7 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Germans
                2 submarines moved from 96 Sea Zone to 97 Sea Zone
                2 submarines moved from 92 Sea Zone to 97 Sea Zone
                2 submarines moved from 93 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                1 bomber moved from Gibraltar to 97 Sea Zone
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                1 bomber moved from Buryatia to Soviet Far East
                1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 16 Sea Zone to 5 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                6 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from 5 Sea Zone to Siberia
                1 infantry moved from 5 Sea Zone to Siberia

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 6 fighters, 2 submarines and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 6 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 :  0/8 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 3 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 6 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 95 Sea Zone
                    Americans attack with 2 submarines
                    Italians defend with 1 destroyer
                        Americans roll dice for 2 submarines in 95 Sea Zone, round 2 :  2/2 hits
                        Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 95 Sea Zone
                    Americans win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Siberia
                Battle in 97 Sea Zone
                    Americans attack with 1 bomber and 4 submarines
                    Italians defend with 1 battleship, 1 destroyer and 1 submarine
                    1 submarine owned by the Italians Submerged
                        Americans roll dice for 4 submarines in 97 Sea Zone, round 2 :  0/4 hits
                        Americans roll dice for 1 bomber in 97 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Italians
                        Italians roll dice for 1 battleship and 1 destroyer in 97 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Americans lost in 97 Sea Zone
                        Americans roll dice for 3 submarines in 97 Sea Zone, round 3 :  0/3 hits
                        Americans roll dice for 1 bomber in 97 Sea Zone, round 3 :  1/1 hits
                        Italians roll dice for 1 battleship and 1 destroyer in 97 Sea Zone, round 3 :  1/2 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
                        Americans roll dice for 2 submarines in 97 Sea Zone, round 4 :  0/2 hits
                        Americans roll dice for 1 bomber in 97 Sea Zone, round 4 :  1/1 hits
                        Italians roll dice for 1 battleship in 97 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Americans and 1 battleship owned by the Italians lost in 97 Sea Zone
                    Americans win, taking Siberia from Japanese, taking 97 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 battleship and 1 destroyer
                    Casualties for Americans: 3 submarines

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 5 Sea Zone: 1 armour, 1 artillery, 2 infantry and 3 transports
                EDIT: Adding units owned by Americans to Amur: 1 armour and 1 infantry
                EDIT: Adding units owned by Americans to Soviet Far East: 1 artillery and 1 infantry
                EDIT: Adding units owned by Americans to 5 Sea Zone: 3 transports
                EDIT: Turning off Edit Mode
                1 destroyer moved from 7 Sea Zone to 6 Sea Zone
                2 battleships, 4 carriers, 2 cruisers, 2 destroyers and 4 submarines moved from 16 Sea Zone to 5 Sea Zone
                6 fighters and 2 tactical_bombers moved from 6 Sea Zone to 5 Sea Zone
                2 bombers moved from Hawaiian Islands to Soviet Far East
                6 bombers moved from Western United States to Soviet Far East
                1 bomber moved from 97 Sea Zone to Tobruk

    Place Units - Americans
                3 infantry placed in Normandy Bordeaux
                3 transports placed in 10 Sea Zone
                1 armour, 3 infantry and 2 mech_infantrys placed in Western United States
                2 fighters and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        Soviet Far East : 1 artillery, 9 bombers and 1 infantry
        Amur : 1 armour and 1 infantry
        Siberia : 1 infantry and 1 mech_infantry
        26 Sea Zone : 2 destroyers
        10 Sea Zone : 3 transports
        17 Sea Zone : 1 flag
        7 Sea Zone : 1 submarine
        5 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 4 submarines, 2 tactical_bombers and 3 transports
        6 Sea Zone : 1 flag, 1 destroyer and 2 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
        Gibraltar : 1 artillery and 1 infantry
        Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
        French Central Africa : 1 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Tobruk : 1 bomber
        95 Sea Zone : 2 submarines
        93 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 1 submarine
        101 Sea Zone : 1 transport
        Brazil : 1 flag
        91 Sea Zone : 2 transports
        110 Sea Zone : 1 cruiser, 1 destroyer and 2 transports

    Production/PUs Summary :

    Germans : 51 / 80
        Russians : 26 / 26
        Japanese : 61 / 78
        Americans : 58 / 78
        Chinese : 7 / 9
        British : 21 / 25
        UK_Pacific : 2 / 0
        Italians : 22 / 36
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 6 times
                3 was rolled 10 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 7 times
            Average roll : 3.765
            Median : 3.500
            Variance : 1.636
            Standard Deviation : 1.279
            Total rolls : 34

    Japanese Combat
                4 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Italians Combat
                2 was rolled 1 times
                3 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 2.400
            Standard Deviation : 1.549
            Total rolls : 6

    Americans Combat
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.846
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 26

  • 17

    Perhaps if you load a tt during CM, it expects to be unloaded during CM?

  • 21 19 18 17 16

    That would have been better, but usually it lets me move the cargo and transport during CM and then unload during NCM.

  • 17

    My only other thought is a partial unload (picking units from different transports) … then maybe it wouldn’t allow units to offload from the same tt during both phases.

    If not that, only Veqryn could figure it out  :lol:

  • 17

    Waiting on China and UK

T-shirts, Hats, and More

Suggested Topics

  • 2
  • 51
  • 33
  • 35
  • 60
  • 125
  • 245
  • 136
Axis & Allies Boardgaming Custom Painted Miniatures

26

Online

18.0k

Users

40.8k

Topics

1.8m

Posts