13L G40 wheatbeer (Axis) vs Degrasse (Allies +6)

  • '17

    @Degrasse:

    EDIT: Removing units owned by British from 110 Sea Zone: 4 infantry and 3 transports
                EDIT: Adding units owned by British to 110 Sea Zone: 3 transports
                EDIT: Adding units owned by British to Normandy Bordeaux: 2 infantry
                EDIT: Turning off Edit Mode

    Why were 4 inf removed, but only 2 added?

    And can you tell me how the men in SZ110 are meant to be loaded (nationality, whether full or not)?

  • '21 '19 '18 '17 '16

    1 art and 3 inf loaded into transports and went to Holland, 2 infantry loaded into transports and were supposed to go to Normandy.  When I started trying to edit, for some reason TripleA was reporting 4 infantry in sea zone 110 instead of 2.  So I deleted all the infantry  and Brit transports in the zone, figuring it was double counting the infantry on the transports for some reason.  Added the three empty transports back sea zone 110 and two infantry to Normandy.  Later, two French infantry loaded onto one US transport.

  • '21 '19 '18 '17 '16

    There are two more Brit infantry sitting on a US transport like the two French infantry.

    US - 2 empty transprts, 1 with 2 French infantry, 1 with 2 brit Infantry
    UK - 3 empty transports, 2 sent combat loads to Holland and one sent a non combat load to Normandy

  • '17

    Okay doke

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 1 carrier, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Rostov to Caucasus
                1 infantry moved from Belarus to Bryansk
                1 tactical_bomber moved from Eastern Poland to Bryansk
                1 fighter moved from Southern Italy to Caucasus
                2 mech_infantrys moved from Rostov to Volgograd
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to Volgograd
                2 infantry moved from Western Germany to Holland Belgium
                3 fighters moved from Western Germany to Holland Belgium
                1 fighter moved from Germany to Holland Belgium
                1 fighter moved from Southern Italy to Holland Belgium

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 1 carrier, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Rostov to Caucasus
                1 infantry moved from Belarus to Bryansk
                1 tactical_bomber moved from Eastern Poland to Bryansk
                1 fighter moved from Southern Italy to Caucasus
                2 mech_infantrys moved from Rostov to Volgograd
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to Volgograd
                2 infantry moved from Western Germany to Holland Belgium
                3 fighters moved from Western Germany to Holland Belgium
                1 fighter moved from Germany to Holland Belgium
                1 fighter moved from Southern Italy to Holland Belgium

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 :  0/4 hits
                        Russians roll dice for 2 infantry in Volgograd, round 2 :  0/2 hits
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 :  0/4 hits
                        Russians roll dice for 2 infantry in Volgograd, round 3 :  0/2 hits
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 4 :  0/4 hits
                        Russians roll dice for 2 infantry in Volgograd, round 4 :  1/2 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 5 :  2/3 hits
                        Russians roll dice for 2 infantry in Volgograd, round 5 :  0/2 hits
                        2 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Caucasus
                    Germans attack with 1 fighter and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 2 mech_infantrys in Caucasus, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 5 fighters and 2 infantry
                    British defend with 1 artillery and 1 infantry
                        Germans roll dice for 5 fighters and 2 infantry in Holland Belgium, round 2 :  1/7 hits
                        British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 5 fighters and 1 infantry in Holland Belgium, round 3 :  3/6 hits
                        British roll dice for 1 artillery in Holland Belgium, round 3 :  0/1 hits
                        1 artillery owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 5 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Bryansk
                    Germans attack with 1 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 2 :  0/2 hits
                        Russians roll dice for 1 artillery in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    retreated to Bryansk
                    Russians win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Germans
                2 destroyers moved from 113 Sea Zone to 112 Sea Zone
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 submarine moved from 127 Sea Zone to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
                1 aaGun moved from Western Ukraine to Ukraine
                1 aaGun moved from Eastern Poland to Western Ukraine
                1 fighter moved from Caucasus to Rostov
                2 fighters moved from Holland Belgium to 112 Sea Zone
                3 fighters moved from Holland Belgium to Western Germany
                1 transport moved from 115 Sea Zone to 112 Sea Zone
                2 infantry moved from Eastern Poland to Western Ukraine
                4 artilleries moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                2 mech_infantrys moved from Belarus to Novgorod
                1 mech_infantry moved from Rostov to Western Ukraine
                4 infantry moved from Western Germany to France
                1 artillery and 2 infantry moved from Germany to Western Germany
                1 armour moved from Western Germany to France
                5 mech_infantrys moved from Western Germany to France
                1 aaGun moved from Western Germany to France
                1 aaGun moved from Western Germany to France
                1 tactical_bomber moved from Bryansk to Novgorod
                1 infantry moved from Trans-Jordan to Egypt
                7 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                1 carrier placed in 112 Sea Zone
                3 artilleries placed in France
                3 artilleries placed in Ukraine
                3 infantry placed in Novgorod
                1 infantry and 5 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,2,3
                Germans collect 55 PUs (3 lost to blockades); end with 55 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs

    Production/PUs Summary :

    Germans : 58 / 80
        Russians : 22 / 29
        Japanese : 56 / 64
        Americans : 55 / 76
        Chinese : 9 / 9
        British : 21 / 25
        UK_Pacific : 5 / 6
        Italians : 22 / 36
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Samara to Volgograd
                1 armour and 2 mech_infantrys moved from Kazakhstan to Caucasus

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Samara to Volgograd
                1 armour and 2 mech_infantrys moved from Kazakhstan to Caucasus

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                        Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 3 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 4 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 artillery remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Caucasus
                    Russians attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians lost in Caucasus
                        Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                1 armour moved from Kazakhstan to Shensi
                31 infantry moved from Russia to Tambov
                4 artilleries moved from Russia to Tambov
                2 aaGuns, 1 armour, 11 infantry and 1 mech_infantry moved from Samara to Kazakhstan
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Vologda
                1 infantry moved from Smolensk to Russia

    Place Units - Russians
                2 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
                Russians collect 26 PUs; end with 26 PUs total

    Territory Summary for Russians :

    Shensi : 1 armour
        Kazakhstan : 2 aaGuns, 1 armour, 11 infantry and 1 mech_infantry
        Bryansk : 1 artillery
        Archangel : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 36 infantry and 1 tactical_bomber
        Tambov : 4 artilleries and 32 infantry
        Vologda : 1 infantry
        Volgograd : 1 artillery and 1 factory_minor
        Caucasus : 1 armour and 1 mech_infantry
        Samara : 1 infantry
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 54 / 80
        Russians : 26 / 26
        Japanese : 56 / 64
        Americans : 55 / 76
        Chinese : 9 / 9
        British : 21 / 25
        UK_Pacific : 5 / 6
        Italians : 22 / 36
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.684
            Median : 4.000
            Variance : 0.167
            Standard Deviation : 0.408
            Total rolls : 19

    Null / Other
                5 was rolled 2 times
            Average roll : 5.000
            Median : 5.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Germans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.800
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.833
            Median : 4.000
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 5 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                5 artilleries, 1 fighter, 8 infantry, 5 mech_infantrys and 3 tactical_bombers moved from Burma to India
                3 armour and 4 mech_infantrys moved from Yunnan to India
                2 mech_infantrys moved from Shantung to Hopei
                1 mech_infantry moved from Shantung to Kweichow
                2 bombers moved from Java to Kweichow
                3 tactical_bombers moved from Hunan to Hopei
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 5 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                5 artilleries, 1 fighter, 8 infantry, 5 mech_infantrys and 3 tactical_bombers moved from Burma to India
                3 armour and 4 mech_infantrys moved from Yunnan to India
                2 mech_infantrys moved from Shantung to Hopei
                1 mech_infantry moved from Shantung to Kweichow
                2 bombers moved from Java to Kweichow
                3 tactical_bombers moved from Hunan to Hopei
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 2 mech_infantrys and 3 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 mech_infantrys and 3 tactical_bombers in Hopei, round 2 :  2/5 hits
                        Chinese roll dice for 2 infantry in Hopei, round 2 :  1/2 hits
                        2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Battle in Kweichow
                    Japanese attack with 2 bombers and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers and 1 mech_infantry in Kweichow, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in India
                    Japanese attack with 3 armour, 5 artilleries, 1 fighter, 8 infantry, 9 mech_infantrys and 3 tactical_bombers
                    British defend with 4 aaGuns, 1 airfield, 1 harbour, 16 infantry and 1 mech_infantry; UK_Pacific defend with 1 factory_major
                        AA fire in India :  0/4 hits
                        Japanese roll dice for 3 armour, 5 artilleries, 1 fighter, 8 infantry, 9 mech_infantrys and 3 tactical_bombers in India, round 2 :  10/29 hits
                        UK_Pacific roll dice for 4 aaGuns, 16 infantry and 1 mech_infantry in India, round 2 :  4/17 hits
                        6 infantry owned by the British , 4 infantry owned by the Japanese and 4 aaGuns owned by the British lost in India
                        Japanese roll dice for 3 armour, 5 artilleries, 1 fighter, 4 infantry, 9 mech_infantrys and 3 tactical_bombers in India, round 3 :  2/25 hits
                        UK_Pacific roll dice for 10 infantry and 1 mech_infantry in India, round 3 :  4/11 hits
                        2 infantry owned by the British and 4 infantry owned by the Japanese lost in India
                        Japanese roll dice for 3 armour, 5 artilleries, 1 fighter, 9 mech_infantrys and 3 tactical_bombers in India, round 4 :  10/21 hits
                        UK_Pacific roll dice for 8 infantry and 1 mech_infantry in India, round 4 :  4/9 hits
                        8 infantry owned by the British , 1 mech_infantry owned by the British and 4 mech_infantrys owned by the Japanese lost in India
                    Japanese captures 6PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 3 armour, 5 artilleries, 1 fighter, 5 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 32
                    Casualties for Japanese: 8 infantry and 4 mech_infantrys
                    Casualties for British: 4 aaGuns, 16 infantry and 1 mech_infantry

    Non Combat Move - Japanese
                5 submarines moved from 6 Sea Zone to 19 Sea Zone
                1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
                3 tactical_bombers moved from Hopei to Shantung
                2 bombers moved from Kweichow to Hunan
                2 cruisers, 1 destroyer and 1 transport moved from 56 Sea Zone to 37 Sea Zone
                2 battleships, 5 carriers, 2 destroyers and 2 submarines moved from 35 Sea Zone to 19 Sea Zone
                10 fighters moved from 35 Sea Zone to Japan
                1 fighter moved from India to Hunan
                3 tactical_bombers moved from India to Hunan
                1 aaGun moved from Burma to India
                1 infantry moved from French Indo China to Shan State
                3 fighters and 2 tactical_bombers moved from French Indo China to 19 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                3 tactical_bombers placed in Japan
                1 artillery and 2 infantry placed in Shantung
                1 mech_infantry placed in French Indo China
                1 infantry placed in Malaya
                2 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 68 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

    Production/PUs Summary :

    Germans : 54 / 80
        Russians : 25 / 26
        Japanese : 62 / 78
        Americans : 55 / 76
        Chinese : 7 / 9
        British : 21 / 25
        UK_Pacific : 2 / 0
        Italians : 22 / 36
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 2 fighters, 7 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Germans
                2 submarines moved from 96 Sea Zone to 97 Sea Zone
                2 submarines moved from 92 Sea Zone to 97 Sea Zone
                2 submarines moved from 93 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                1 bomber moved from Gibraltar to 97 Sea Zone
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                1 bomber moved from Buryatia to Soviet Far East
                1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 16 Sea Zone to 5 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                6 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone

  • '21 '19 '18 '17 '16

    Scramble orders for sea zone 6?

  • '17

    no scramble

    (btw, looks like your CM is unfinished? men haven’t offloaded from SZ5 for example)

  • '21 '19 '18 '17 '16

    Yes, you’re right.  Sorry about that.

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 2 fighters, 7 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Germans
                2 submarines moved from 96 Sea Zone to 97 Sea Zone
                2 submarines moved from 92 Sea Zone to 97 Sea Zone
                2 submarines moved from 93 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                1 bomber moved from Gibraltar to 97 Sea Zone
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                1 bomber moved from Buryatia to Soviet Far East
                1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 16 Sea Zone to 5 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                6 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from 5 Sea Zone to Siberia
                1 infantry moved from 5 Sea Zone to Siberia

  • '17

    no problem … just wanted to save you the need to EDIT

    still no scramble SZ6

  • '21 '19 '18 '17 '16

    Did the combat, then got stuck trying to unload the transports in non combat movement.  I’m not sure what the program was doing, I edited the file to put the two non combat unloads into each Russian territory.

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 2 fighters, 7 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Germans
                2 submarines moved from 96 Sea Zone to 97 Sea Zone
                2 submarines moved from 92 Sea Zone to 97 Sea Zone
                2 submarines moved from 93 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                1 bomber moved from Gibraltar to 97 Sea Zone
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                1 bomber moved from Buryatia to Soviet Far East
                1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 16 Sea Zone to 5 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                6 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from 5 Sea Zone to Siberia
                1 infantry moved from 5 Sea Zone to Siberia

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 6 fighters, 2 submarines and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 6 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 :  0/8 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 3 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 6 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 95 Sea Zone
                    Americans attack with 2 submarines
                    Italians defend with 1 destroyer
                        Americans roll dice for 2 submarines in 95 Sea Zone, round 2 :  2/2 hits
                        Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 95 Sea Zone
                    Americans win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Siberia
                Battle in 97 Sea Zone
                    Americans attack with 1 bomber and 4 submarines
                    Italians defend with 1 battleship, 1 destroyer and 1 submarine
                    1 submarine owned by the Italians Submerged
                        Americans roll dice for 4 submarines in 97 Sea Zone, round 2 :  0/4 hits
                        Americans roll dice for 1 bomber in 97 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Italians
                        Italians roll dice for 1 battleship and 1 destroyer in 97 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Americans lost in 97 Sea Zone
                        Americans roll dice for 3 submarines in 97 Sea Zone, round 3 :  0/3 hits
                        Americans roll dice for 1 bomber in 97 Sea Zone, round 3 :  1/1 hits
                        Italians roll dice for 1 battleship and 1 destroyer in 97 Sea Zone, round 3 :  1/2 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
                        Americans roll dice for 2 submarines in 97 Sea Zone, round 4 :  0/2 hits
                        Americans roll dice for 1 bomber in 97 Sea Zone, round 4 :  1/1 hits
                        Italians roll dice for 1 battleship in 97 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Americans and 1 battleship owned by the Italians lost in 97 Sea Zone
                    Americans win, taking Siberia from Japanese, taking 97 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 battleship and 1 destroyer
                    Casualties for Americans: 3 submarines

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 5 Sea Zone: 1 armour, 1 artillery, 2 infantry and 3 transports
                EDIT: Adding units owned by Americans to Amur: 1 armour and 1 infantry
                EDIT: Adding units owned by Americans to Soviet Far East: 1 artillery and 1 infantry
                EDIT: Adding units owned by Americans to 5 Sea Zone: 3 transports
                EDIT: Turning off Edit Mode
                1 destroyer moved from 7 Sea Zone to 6 Sea Zone
                2 battleships, 4 carriers, 2 cruisers, 2 destroyers and 4 submarines moved from 16 Sea Zone to 5 Sea Zone
                6 fighters and 2 tactical_bombers moved from 6 Sea Zone to 5 Sea Zone
                2 bombers moved from Hawaiian Islands to Soviet Far East
                6 bombers moved from Western United States to Soviet Far East
                1 bomber moved from 97 Sea Zone to Tobruk

    Place Units - Americans
                3 infantry placed in Normandy Bordeaux
                3 transports placed in 10 Sea Zone
                1 armour, 3 infantry and 2 mech_infantrys placed in Western United States
                2 fighters and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        Soviet Far East : 1 artillery, 9 bombers and 1 infantry
        Amur : 1 armour and 1 infantry
        Siberia : 1 infantry and 1 mech_infantry
        26 Sea Zone : 2 destroyers
        10 Sea Zone : 3 transports
        17 Sea Zone : 1 flag
        7 Sea Zone : 1 submarine
        5 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 4 submarines, 2 tactical_bombers and 3 transports
        6 Sea Zone : 1 flag, 1 destroyer and 2 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
        Gibraltar : 1 artillery and 1 infantry
        Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
        French Central Africa : 1 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Tobruk : 1 bomber
        95 Sea Zone : 2 submarines
        93 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 1 submarine
        101 Sea Zone : 1 transport
        Brazil : 1 flag
        91 Sea Zone : 2 transports
        110 Sea Zone : 1 cruiser, 1 destroyer and 2 transports

    Production/PUs Summary :

    Germans : 51 / 80
        Russians : 26 / 26
        Japanese : 61 / 78
        Americans : 58 / 78
        Chinese : 7 / 9
        British : 21 / 25
        UK_Pacific : 2 / 0
        Italians : 22 / 36
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 6 times
                3 was rolled 10 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 7 times
            Average roll : 3.765
            Median : 3.500
            Variance : 1.636
            Standard Deviation : 1.279
            Total rolls : 34

    Japanese Combat
                4 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Italians Combat
                2 was rolled 1 times
                3 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 2.400
            Standard Deviation : 1.549
            Total rolls : 6

    Americans Combat
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.846
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 26

  • '17

    Perhaps if you load a tt during CM, it expects to be unloaded during CM?

  • '21 '19 '18 '17 '16

    That would have been better, but usually it lets me move the cargo and transport during CM and then unload during NCM.

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