@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
13L G40 wheatbeer (Axis) vs Degrasse (Allies +6)
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You’ll see an edit coming up in the saved file, I got tangled up in sea zone 110 trying to get two infantry off the transports into Normandy.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 artillery moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 artillery moved from Union of South Africa to Rhodesia
3 infantry moved from Union of South Africa to Rhodesia
1 bomber moved from West India to Russia
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 5 fighters and 3 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 5 fighters and 3 infantry in Holland Belgium, round 2 : 4/9 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits
2 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 4 infantry and 3 transports
EDIT: Adding units owned by British to 110 Sea Zone: 3 transports
EDIT: Adding units owned by British to Normandy Bordeaux: 2 infantry
EDIT: Turning off Edit Mode
4 fighters moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to 110 Sea ZonePlace Units - British
1 armour and 1 mech_infantry placed in Union of South Africa
1 artillery and 5 infantry placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 25 PUs totalPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 1 mech_infantryTerritory Summary for British, UK_Pacific :
India : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry
Eastern United States : 1 armour and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 aaGun and 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Rhodesia : 1 artillery and 3 infantry
Normandy Bordeaux : 4 fighters and 2 infantry
Holland Belgium : 1 flag, 1 artillery and 1 infantry
Tobruk : 1 flag
Ethiopia : 1 flag
Russia : 1 bomber
106 Sea Zone : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag
78 Sea Zone : 1 submarine
110 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 3 transportsProduction/PUs Summary :
Germans : 51 / 72
Russians : 28 / 29
Japanese : 57 / 64
Americans : 55 / 76
Chinese : 9 / 9
British : 25 / 25
UK_Pacific : 5 / 6
Italians : 17 / 28
ANZAC : 9 / 8
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.419
Median : 3.000
Variance : 0.452
Standard Deviation : 0.673
Total rolls : 43Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Germans Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.444
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Chinese Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.842
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 19 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Russians
1 infantry moved from Belgian Congo to French Equatorial Africa
1 mech_infantry moved from Egypt to French Equatorial Africa
2 fighters moved from Egypt to French Equatorial Africa
1 fighter moved from Egypt to French Equatorial Africa
1 bomber moved from Southern Italy to French Equatorial Africa
1 mech_infantry moved from Egypt to Syria
Italians take Syria from French
1 mech_infantry moved from Egypt to Ethiopia
Italians take Ethiopia from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Russians
1 infantry moved from Belgian Congo to French Equatorial Africa
1 mech_infantry moved from Egypt to French Equatorial Africa
2 fighters moved from Egypt to French Equatorial Africa
1 fighter moved from Egypt to French Equatorial Africa
1 bomber moved from Southern Italy to French Equatorial Africa
1 mech_infantry moved from Egypt to Syria
Italians take Syria from French
1 mech_infantry moved from Egypt to Ethiopia
Italians take Ethiopia from BritishCombat - Italians
Battle in French Equatorial Africa
Italians attack with 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry
Americans defend with 2 infantry
Italians roll dice for 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry in French Equatorial Africa, round 2 : 4/6 hits
French roll dice for 2 infantry in French Equatorial Africa, round 2 : 0/2 hits
2 infantry owned by the Americans lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from French with 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 bomber moved from French Equatorial Africa to Anglo Egyptian Sudan
3 fighters moved from French Equatorial Africa to Egypt
3 mech_infantrys moved from Northern Italy to Romania
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-JordanPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 destroyer placed in 97 Sea Zone
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 22 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUsProduction/PUs Summary :
Germans : 51 / 72
Russians : 26 / 29
Japanese : 57 / 64
Americans : 55 / 76
Chinese : 9 / 9
British : 24 / 25
UK_Pacific : 5 / 6
Italians : 22 / 36
ANZAC : 9 / 8
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
2 armour and 1 infantry moved from South Australia to Western Australia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
2 armour and 1 infantry moved from South Australia to Western AustraliaCombat - ANZAC
Battle in Western Australia
ANZAC attack with 2 armour and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 2 armour and 1 infantry in Western Australia, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Western Australia, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Western Australia
ANZAC win, taking Western Australia from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
Place Units - ANZAC
2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys
South Australia : 2 artilleries and 3 infantry
Western Australia : 2 armour and 1 infantry
25 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 51 / 72
Russians : 26 / 29
Japanese : 56 / 64
Americans : 55 / 76
Chinese : 9 / 9
British : 24 / 25
UK_Pacific : 5 / 6
Italians : 22 / 36
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
3 infantry moved from Libya to Tobruk
1 fighter moved from Gibraltar to United KingdomNon Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter
Tobruk : 3 infantry
Libya : 1 flag
110 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 51 / 72
Russians : 26 / 29
Japanese : 56 / 64
Americans : 55 / 76
Chinese : 9 / 9
British : 24 / 25
UK_Pacific : 5 / 6
Italians : 22 / 36
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
EDIT: Removing units owned by British from 110 Sea Zone: 4 infantry and 3 transports
EDIT: Adding units owned by British to 110 Sea Zone: 3 transports
EDIT: Adding units owned by British to Normandy Bordeaux: 2 infantry
EDIT: Turning off Edit ModeWhy were 4 inf removed, but only 2 added?
And can you tell me how the men in SZ110 are meant to be loaded (nationality, whether full or not)?
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1 art and 3 inf loaded into transports and went to Holland, 2 infantry loaded into transports and were supposed to go to Normandy. When I started trying to edit, for some reason TripleA was reporting 4 infantry in sea zone 110 instead of 2. So I deleted all the infantry and Brit transports in the zone, figuring it was double counting the infantry on the transports for some reason. Added the three empty transports back sea zone 110 and two infantry to Normandy. Later, two French infantry loaded onto one US transport.
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There are two more Brit infantry sitting on a US transport like the two French infantry.
US - 2 empty transprts, 1 with 2 French infantry, 1 with 2 brit Infantry
UK - 3 empty transports, 2 sent combat loads to Holland and one sent a non combat load to Normandy -
Okay doke
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 carrier, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Rostov to Caucasus
1 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Eastern Poland to Bryansk
1 fighter moved from Southern Italy to Caucasus
2 mech_infantrys moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Volgograd
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 carrier, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Rostov to Caucasus
1 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Eastern Poland to Bryansk
1 fighter moved from Southern Italy to Caucasus
2 mech_infantrys moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Volgograd
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland BelgiumCombat - Germans
Battle in Volgograd
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 0/4 hits
Russians roll dice for 2 infantry in Volgograd, round 3 : 0/2 hits
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 4 : 0/4 hits
Russians roll dice for 2 infantry in Volgograd, round 4 : 1/2 hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 5 : 2/3 hits
Russians roll dice for 2 infantry in Volgograd, round 5 : 0/2 hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 5 fighters and 2 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 5 fighters and 2 infantry in Holland Belgium, round 2 : 1/7 hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 5 fighters and 1 infantry in Holland Belgium, round 3 : 3/6 hits
British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 5 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Bryansk
retreated to Bryansk
Russians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantryNon Combat Move - Germans
2 destroyers moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 127 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
1 aaGun moved from Western Ukraine to Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 fighter moved from Caucasus to Rostov
2 fighters moved from Holland Belgium to 112 Sea Zone
3 fighters moved from Holland Belgium to Western Germany
1 transport moved from 115 Sea Zone to 112 Sea Zone
2 infantry moved from Eastern Poland to Western Ukraine
4 artilleries moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Belarus to Novgorod
1 mech_infantry moved from Rostov to Western Ukraine
4 infantry moved from Western Germany to France
1 artillery and 2 infantry moved from Germany to Western Germany
1 armour moved from Western Germany to France
5 mech_infantrys moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 tactical_bomber moved from Bryansk to Novgorod
1 infantry moved from Trans-Jordan to Egypt
7 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 carrier placed in 112 Sea Zone
3 artilleries placed in France
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
1 infantry and 5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,2,3
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUsProduction/PUs Summary :
Germans : 58 / 80
Russians : 22 / 29
Japanese : 56 / 64
Americans : 55 / 76
Chinese : 9 / 9
British : 21 / 25
UK_Pacific : 5 / 6
Italians : 22 / 36
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Samara to Volgograd
1 armour and 2 mech_infantrys moved from Kazakhstan to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Samara to Volgograd
1 armour and 2 mech_infantrys moved from Kazakhstan to CaucasusCombat - Russians
Battle in Volgograd
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 0/2 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 4 : 1/2 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 armour moved from Kazakhstan to Shensi
31 infantry moved from Russia to Tambov
4 artilleries moved from Russia to Tambov
2 aaGuns, 1 armour, 11 infantry and 1 mech_infantry moved from Samara to Kazakhstan
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 infantry moved from Smolensk to RussiaPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
Russians collect 26 PUs; end with 26 PUs totalTerritory Summary for Russians :
Shensi : 1 armour
Kazakhstan : 2 aaGuns, 1 armour, 11 infantry and 1 mech_infantry
Bryansk : 1 artillery
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 36 infantry and 1 tactical_bomber
Tambov : 4 artilleries and 32 infantry
Vologda : 1 infantry
Volgograd : 1 artillery and 1 factory_minor
Caucasus : 1 armour and 1 mech_infantry
Samara : 1 infantry
Persia : 1 flagProduction/PUs Summary :
Germans : 54 / 80
Russians : 26 / 26
Japanese : 56 / 64
Americans : 55 / 76
Chinese : 9 / 9
British : 21 / 25
UK_Pacific : 5 / 6
Italians : 22 / 36
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.684
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 19Null / Other
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Germans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 5 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
5 artilleries, 1 fighter, 8 infantry, 5 mech_infantrys and 3 tactical_bombers moved from Burma to India
3 armour and 4 mech_infantrys moved from Yunnan to India
2 mech_infantrys moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Kweichow
2 bombers moved from Java to Kweichow
3 tactical_bombers moved from Hunan to Hopei
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 5 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
5 artilleries, 1 fighter, 8 infantry, 5 mech_infantrys and 3 tactical_bombers moved from Burma to India
3 armour and 4 mech_infantrys moved from Yunnan to India
2 mech_infantrys moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Kweichow
2 bombers moved from Java to Kweichow
3 tactical_bombers moved from Hunan to Hopei
1 infantry moved from Siberia to Sakha
Japanese take Sakha from RussiansCombat - Japanese
Battle in Hopei
Japanese attack with 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 mech_infantrys and 3 tactical_bombers in Hopei, round 2 : 2/5 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Kweichow
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Kweichow, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 3 armour, 5 artilleries, 1 fighter, 8 infantry, 9 mech_infantrys and 3 tactical_bombers
British defend with 4 aaGuns, 1 airfield, 1 harbour, 16 infantry and 1 mech_infantry; UK_Pacific defend with 1 factory_major
AA fire in India : 0/4 hits
Japanese roll dice for 3 armour, 5 artilleries, 1 fighter, 8 infantry, 9 mech_infantrys and 3 tactical_bombers in India, round 2 : 10/29 hits
UK_Pacific roll dice for 4 aaGuns, 16 infantry and 1 mech_infantry in India, round 2 : 4/17 hits
6 infantry owned by the British , 4 infantry owned by the Japanese and 4 aaGuns owned by the British lost in India
Japanese roll dice for 3 armour, 5 artilleries, 1 fighter, 4 infantry, 9 mech_infantrys and 3 tactical_bombers in India, round 3 : 2/25 hits
UK_Pacific roll dice for 10 infantry and 1 mech_infantry in India, round 3 : 4/11 hits
2 infantry owned by the British and 4 infantry owned by the Japanese lost in India
Japanese roll dice for 3 armour, 5 artilleries, 1 fighter, 9 mech_infantrys and 3 tactical_bombers in India, round 4 : 10/21 hits
UK_Pacific roll dice for 8 infantry and 1 mech_infantry in India, round 4 : 4/9 hits
8 infantry owned by the British , 1 mech_infantry owned by the British and 4 mech_infantrys owned by the Japanese lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 5 artilleries, 1 fighter, 5 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Japanese: 8 infantry and 4 mech_infantrys
Casualties for British: 4 aaGuns, 16 infantry and 1 mech_infantryNon Combat Move - Japanese
5 submarines moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
3 tactical_bombers moved from Hopei to Shantung
2 bombers moved from Kweichow to Hunan
2 cruisers, 1 destroyer and 1 transport moved from 56 Sea Zone to 37 Sea Zone
2 battleships, 5 carriers, 2 destroyers and 2 submarines moved from 35 Sea Zone to 19 Sea Zone
10 fighters moved from 35 Sea Zone to Japan
1 fighter moved from India to Hunan
3 tactical_bombers moved from India to Hunan
1 aaGun moved from Burma to India
1 infantry moved from French Indo China to Shan State
3 fighters and 2 tactical_bombers moved from French Indo China to 19 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 tactical_bombers placed in Japan
1 artillery and 2 infantry placed in Shantung
1 mech_infantry placed in French Indo China
1 infantry placed in Malaya
2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 62 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUsProduction/PUs Summary :
Germans : 54 / 80
Russians : 25 / 26
Japanese : 62 / 78
Americans : 55 / 76
Chinese : 7 / 9
British : 21 / 25
UK_Pacific : 2 / 0
Italians : 22 / 36
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 fighters, 7 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
2 submarines moved from 96 Sea Zone to 97 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea Zone
2 submarines moved from 93 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 bomber moved from Gibraltar to 97 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Buryatia to Soviet Far East
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 16 Sea Zone to 5 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
6 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone -
Scramble orders for sea zone 6?
-
no scramble
(btw, looks like your CM is unfinished? men haven’t offloaded from SZ5 for example)





