@msoot scramble 109 and/or 111?
13L G40 wheatbeer (Axis) vs Degrasse (Allies +6)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 5 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
5 artilleries, 1 fighter, 8 infantry, 5 mech_infantrys and 3 tactical_bombers moved from Burma to India
3 armour and 4 mech_infantrys moved from Yunnan to India
2 mech_infantrys moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Kweichow
2 bombers moved from Java to Kweichow
3 tactical_bombers moved from Hunan to Hopei
1 infantry moved from Siberia to Sakha
Japanese take Sakha from RussiansCombat - Japanese
Battle in Hopei
Japanese attack with 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 mech_infantrys and 3 tactical_bombers in Hopei, round 2 : 2/5 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Kweichow
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Kweichow, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 3 armour, 5 artilleries, 1 fighter, 8 infantry, 9 mech_infantrys and 3 tactical_bombers
British defend with 4 aaGuns, 1 airfield, 1 harbour, 16 infantry and 1 mech_infantry; UK_Pacific defend with 1 factory_major
AA fire in India : 0/4 hits
Japanese roll dice for 3 armour, 5 artilleries, 1 fighter, 8 infantry, 9 mech_infantrys and 3 tactical_bombers in India, round 2 : 10/29 hits
UK_Pacific roll dice for 4 aaGuns, 16 infantry and 1 mech_infantry in India, round 2 : 4/17 hits
6 infantry owned by the British , 4 infantry owned by the Japanese and 4 aaGuns owned by the British lost in India
Japanese roll dice for 3 armour, 5 artilleries, 1 fighter, 4 infantry, 9 mech_infantrys and 3 tactical_bombers in India, round 3 : 2/25 hits
UK_Pacific roll dice for 10 infantry and 1 mech_infantry in India, round 3 : 4/11 hits
2 infantry owned by the British and 4 infantry owned by the Japanese lost in India
Japanese roll dice for 3 armour, 5 artilleries, 1 fighter, 9 mech_infantrys and 3 tactical_bombers in India, round 4 : 10/21 hits
UK_Pacific roll dice for 8 infantry and 1 mech_infantry in India, round 4 : 4/9 hits
8 infantry owned by the British , 1 mech_infantry owned by the British and 4 mech_infantrys owned by the Japanese lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 5 artilleries, 1 fighter, 5 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Japanese: 8 infantry and 4 mech_infantrys
Casualties for British: 4 aaGuns, 16 infantry and 1 mech_infantryNon Combat Move - Japanese
5 submarines moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
3 tactical_bombers moved from Hopei to Shantung
2 bombers moved from Kweichow to Hunan
2 cruisers, 1 destroyer and 1 transport moved from 56 Sea Zone to 37 Sea Zone
2 battleships, 5 carriers, 2 destroyers and 2 submarines moved from 35 Sea Zone to 19 Sea Zone
10 fighters moved from 35 Sea Zone to Japan
1 fighter moved from India to Hunan
3 tactical_bombers moved from India to Hunan
1 aaGun moved from Burma to India
1 infantry moved from French Indo China to Shan State
3 fighters and 2 tactical_bombers moved from French Indo China to 19 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 tactical_bombers placed in Japan
1 artillery and 2 infantry placed in Shantung
1 mech_infantry placed in French Indo China
1 infantry placed in Malaya
2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 62 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUsProduction/PUs Summary :
Germans : 54 / 80
Russians : 25 / 26
Japanese : 62 / 78
Americans : 55 / 76
Chinese : 7 / 9
British : 21 / 25
UK_Pacific : 2 / 0
Italians : 22 / 36
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 fighters, 7 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
2 submarines moved from 96 Sea Zone to 97 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea Zone
2 submarines moved from 93 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 bomber moved from Gibraltar to 97 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Buryatia to Soviet Far East
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 16 Sea Zone to 5 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
6 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone -
Scramble orders for sea zone 6?
-
no scramble
(btw, looks like your CM is unfinished? men haven’t offloaded from SZ5 for example)
-
Yes, you’re right. Sorry about that.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 fighters, 7 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
2 submarines moved from 96 Sea Zone to 97 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea Zone
2 submarines moved from 93 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 bomber moved from Gibraltar to 97 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Buryatia to Soviet Far East
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 16 Sea Zone to 5 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
6 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 5 Sea Zone to Siberia
1 infantry moved from 5 Sea Zone to Siberia -
no problem … just wanted to save you the need to EDIT
still no scramble SZ6
-
Did the combat, then got stuck trying to unload the transports in non combat movement. I’m not sure what the program was doing, I edited the file to put the two non combat unloads into each Russian territory.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 fighters, 7 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
2 submarines moved from 96 Sea Zone to 97 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea Zone
2 submarines moved from 93 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 bomber moved from Gibraltar to 97 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Buryatia to Soviet Far East
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 16 Sea Zone to 5 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
6 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 5 Sea Zone to Siberia
1 infantry moved from 5 Sea Zone to SiberiaCombat - Americans
Battle in 6 Sea Zone
Americans attack with 6 fighters, 2 submarines and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 6 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 0/8 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 6 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Siberia
Battle in 97 Sea Zone
Americans attack with 1 bomber and 4 submarines
Italians defend with 1 battleship, 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 97 Sea Zone
Americans roll dice for 3 submarines in 97 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 1 bomber in 97 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 battleship and 1 destroyer in 97 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Americans roll dice for 2 submarines in 97 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 bomber in 97 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 1 battleship in 97 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans and 1 battleship owned by the Italians lost in 97 Sea Zone
Americans win, taking Siberia from Japanese, taking 97 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 10
Casualties for Italians: 1 battleship and 1 destroyer
Casualties for Americans: 3 submarinesNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 5 Sea Zone: 1 armour, 1 artillery, 2 infantry and 3 transports
EDIT: Adding units owned by Americans to Amur: 1 armour and 1 infantry
EDIT: Adding units owned by Americans to Soviet Far East: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 5 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 2 destroyers and 4 submarines moved from 16 Sea Zone to 5 Sea Zone
6 fighters and 2 tactical_bombers moved from 6 Sea Zone to 5 Sea Zone
2 bombers moved from Hawaiian Islands to Soviet Far East
6 bombers moved from Western United States to Soviet Far East
1 bomber moved from 97 Sea Zone to TobrukPlace Units - Americans
3 infantry placed in Normandy Bordeaux
3 transports placed in 10 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys placed in Western United States
2 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Soviet Far East : 1 artillery, 9 bombers and 1 infantry
Amur : 1 armour and 1 infantry
Siberia : 1 infantry and 1 mech_infantry
26 Sea Zone : 2 destroyers
10 Sea Zone : 3 transports
17 Sea Zone : 1 flag
7 Sea Zone : 1 submarine
5 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 4 submarines, 2 tactical_bombers and 3 transports
6 Sea Zone : 1 flag, 1 destroyer and 2 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Gibraltar : 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
French Central Africa : 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Tobruk : 1 bomber
95 Sea Zone : 2 submarines
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 submarine
101 Sea Zone : 1 transport
Brazil : 1 flag
91 Sea Zone : 2 transports
110 Sea Zone : 1 cruiser, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 51 / 80
Russians : 26 / 26
Japanese : 61 / 78
Americans : 58 / 78
Chinese : 7 / 9
British : 21 / 25
UK_Pacific : 2 / 0
Italians : 22 / 36
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.765
Median : 3.500
Variance : 1.636
Standard Deviation : 1.279
Total rolls : 34Japanese Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Italians Combat
2 was rolled 1 times
3 was rolled 4 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6Americans Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.846
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 26 -
Perhaps if you load a tt during CM, it expects to be unloaded during CM?
-
That would have been better, but usually it lets me move the cargo and transport during CM and then unload during NCM.
-
My only other thought is a partial unload (picking units from different transports) … then maybe it wouldn’t allow units to offload from the same tt during both phases.
If not that, only Veqryn could figure it out :lol:
-
Waiting on China and UK
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Shensi to Kweichow
2 infantry moved from Chahar to Hopei
1 fighter moved from Suiyuyan to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Shensi to Kweichow
2 infantry moved from Chahar to Hopei
1 fighter moved from Suiyuyan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,2,4,2,4,3,6,1,4,2,3,3,3,2,4,4,4,2,4,6,4,2,4,1,4,5,5
Chinese collect 11 PUs (1 lost to blockades); end with 11 PUs totalTerritory Summary for Chinese :
Jehol : 1 infantry
Shensi : 1 fighter and 3 infantry
Yunnan : 1 infantry
Kweichow : 1 infantry
Hopei : 3 infantry
Chahar : 2 infantry
Sikang : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 51 / 80
Russians : 26 / 26
Japanese : 56 / 78
Americans : 58 / 78
Chinese : 12 / 11
British : 21 / 25
UK_Pacific : 2 / 0
Italians : 22 / 36
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 23 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.308
Median : 4.000
Variance : 3.609
Standard Deviation : 1.900
Total rolls : 65Null / Other
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.300
Median : 3.500
Variance : 2.069
Standard Deviation : 1.438
Total rolls : 30Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.300
Median : 3.500
Variance : 2.069
Standard Deviation : 1.438
Total rolls : 30Chinese Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 submarine moved from 78 Sea Zone to 80 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 submarine moved from 78 Sea Zone to 80 Sea ZoneCombat - British
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Scotland to United KingdomPlace Units - British
1 mech_infantry placed in Union of South Africa
7 infantry placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 26 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Eastern United States : 1 armour and 1 infantry
Belgian Congo : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 8 infantry
Tanganyika Territory : 1 infantry
Normandy Bordeaux : 1 artillery, 4 fighters, 6 infantry and 1 mech_infantry
Holland Belgium : 1 flag, 2 infantry
Tobruk : 1 flag
Russia : 1 bomber
80 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag
110 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 3 transportsProduction/PUs Summary :
Germans : 48 / 80
Russians : 26 / 26
Japanese : 56 / 78
Americans : 58 / 78
Chinese : 12 / 11
British : 26 / 26
UK_Pacific : 2 / 0
Italians : 20 / 36
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 12 times
3 was rolled 14 times
4 was rolled 24 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.386
Median : 4.000
Variance : 3.478
Standard Deviation : 1.865
Total rolls : 70Null / Other
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.300
Median : 3.500
Variance : 2.069
Standard Deviation : 1.438
Total rolls : 30Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.300
Median : 3.500
Variance : 2.069
Standard Deviation : 1.438
Total rolls : 30Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.750
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
Sorry about that, I thought I had done China and UK when I did US.
-
No worries
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 1 factory_minor, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Iraq to Persia
Italians take Persia from Russians
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from British
1 mech_infantry moved from Ethiopia to Tanganyika Territory
1 bomber moved from Anglo Egyptian Sudan to Tanganyika Territory
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from BritishCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Tanganyika Territory
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Tanganyika Territory, round 2 : 1/2 hits
British roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits
1 infantry owned by the British lost in Tanganyika Territory
Italians win, taking Tanganyika Territory from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 0/2 hits
Americans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 5 : 2/2 hits
Americans roll dice for 1 infantry in Southern France, round 5 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 submarine moved from 97 Sea Zone to 81 Sea Zone
1 mech_infantry moved from French Equatorial Africa to Egypt
3 fighters moved from Egypt to Trans-Jordan
1 mech_infantry moved from Syria to Egypt
1 bomber moved from Tanganyika Territory to Egypt
3 mech_infantrys moved from Romania to Ukraine
1 bomber moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Iraq to Northwest PersiaPlace Units - Italians
1 destroyer placed in 81 Sea Zone
1 submarine placed in 95 Sea Zone
1 factory_minor placed in Iraq
1 mech_infantry placed in Northern Italy
2 infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Italians collect 25 PUs (2 lost to blockades); end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUsProduction/PUs Summary :
Germans : 48 / 80
Russians : 24 / 26
Japanese : 56 / 78
Americans : 55 / 78
Chinese : 12 / 11
British : 24 / 26
UK_Pacific : 2 / 0
Italians : 27 / 41
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





