@Stucifer I’m in the hospital. Been a bit sick. Just looking on my phone. Did I forget to move my BB?!? Oh boy. Unsure when I will be released. I’ll do my best to keep you updated
G4013LKarl7(Allies+9)v.Whackamatt(Axis) Rematch
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We both learned something today! LOL
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Sounds good. Lets see if you just won the game by my foul! :mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 5 carriers
EDIT: Removing units owned by Americans from 6 Sea Zone: 4 destroyers
EDIT: Removing units owned by Americans from 6 Sea Zone: 7 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to 19 Sea Zone: 5 carriers, 4 destroyers, 7 fighters and 1 tactical_bomber
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 battleship and 1 cruiser
EDIT: Adding units owned by Americans to 19 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Removing units owned by Americans from 19 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 carrier and 2 fighters
EDIT: Turning off Edit Mode
Germans buy 9 artilleries and 13 infantry; Remaining resources: 2 PUs;Combat Move - Germans
2 submarines moved from 110 Sea Zone to 119 Sea Zone
1 carrier, 6 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 104 Sea Zone
1 infantry moved from France to Southern France
3 fighters moved from Iraq to Egypt
1 artillery and 2 infantry moved from Novgorod to Archangel
3 infantry moved from Belarus to Archangel
1 armour and 1 infantry moved from Smolensk to Archangel
1 bomber moved from Ukraine to Archangel
1 infantry moved from Eastern Poland to Western Ukraine
6 armour moved from Ukraine to Eastern Poland
3 armour moved from Romania to Eastern PolandCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 carrier, 6 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Germans win with 1 carrier, 6 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Archangel
Germans attack with 1 armour, 1 artillery, 1 bomber and 6 infantry
Russians defend with 4 infantry
Germans win, taking Archangel from Russians with 1 armour, 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantryNon Combat Move - Germans
1 bomber moved from Archangel to NovgorodPlace Units - Germans
3 artilleries placed in France
Germans undo move 1.
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Romania
4 artilleries and 6 infantry placed in Germany
3 infantry placed in Ukraine
3 artilleries placed in FranceTurn Complete - Germans
Germans collect 53 PUs; end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 armour and 2 mech_infantrys moved from Bryansk to Smolensk
Russians take Smolensk from Germans
3 armour and 2 mech_infantrys moved from Smolensk to Archangel
4 infantry moved from Vologda to Archangel
2 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Belarus
1 artillery and 1 infantry moved from Rostov to Ukraine
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to ArchangelCombat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 factory_minor and 3 infantry
1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Rostov
Germans win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Archangel
Russians attack with 3 armour, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery and 4 infantry
Russians win, taking Archangel from Germans with 3 armour, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 1 armour, 1 artillery and 4 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Russia
1 aaGun moved from Vologda to Archangel
2 fighters and 1 tactical_bomber moved from Archangel to Russia
2 aaGuns, 4 artilleries and 24 infantry moved from Bryansk to Tambov
1 aaGun and 8 infantry moved from Samara to Vologda
1 aaGun moved from Volgograd to Tambov
1 infantry moved from Volgograd to TambovPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
2 things
1. If it is ok, I meant Iwo Jima not Okinawa… a mistake by me. Dont think it could’ve effected your German move.
2. You omitted some units in your original US edit. Not relevant now, I went back an added in the missing units.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 17 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 8 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New Zealand
1 tactical_bomber moved from Queensland to New Zealand
1 carrier and 1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
2 bombers and 2 fighters moved from Shantung to Korea
2 fighters and 2 tactical_bombers moved from Japan to Korea
1 infantry moved from Anhwe to Jehol
Japanese take Jehol from Chinese
1 armour moved from Borneo to 43 Sea Zone
1 armour and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 battleship moved from 43 Sea Zone to 37 Sea Zone
1 battleship moved from 44 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 20 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 20 Sea Zone
1 carrier moved from 44 Sea Zone to 37 Sea Zone
2 carriers moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from Northern Territory to Queensland
1 infantry moved from Victoria to New South WalesCombat - Japanese
Battle in Korea
Japanese attack with 2 bombers, 4 fighters and 2 tactical_bombers
Americans defend with 1 armour, 4 infantry and 1 mech_infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -22
Casualties for Japanese: 2 bombers and 2 fighters
Casualties for Americans: 1 armour, 4 infantry and 1 mech_infantry
Battle in Hawaiian Islands
Battle in Shan State
Japanese attack with 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Hawaiian Islands from Americans, taking Shan State from UK_Pacific with 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Malaya
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking Malaya from UK_Pacific, taking 20 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangsi
1 artillery moved from Suiyuyan to Chahar
2 fighters and 2 tactical_bombers moved from Korea to JapanPlace Units - Japanese
1 transport placed in 62 Sea Zone
1 armour placed in New South Wales
3 infantry placed in Kwangtung
3 infantry placed in Shantung
1 fighter and 2 infantry placed in Manchuria
1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,1,2,6,6
Japanese collect 56 PUs (7 lost to blockades); end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
I have edited out one destroyer. I went back to the US turn and found I gave you an extra during my +/1 editing.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 destroyer, 1 factory_minor, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
3 bombers and 2 fighters moved from Buryatia to Manchuria
1 submarine moved from 19 Sea Zone to 20 Sea Zone
2 fighters moved from 17 Sea Zone to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from 17 Sea Zone to Manchuria
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Midway to ManchuriaCombat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in 20 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 17 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Manchuria
Americans attack with 4 bombers, 5 fighters and 1 tactical_bomber
Japanese defend with 1 factory_minor, 1 fighter and 2 infantry
Americans win with 4 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Americans: 1 fighter
Battle in 26 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 26 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
4 bombers, 4 fighters and 1 tactical_bomber moved from Manchuria to Korea
1 battleship, 5 carriers, 1 cruiser, 6 destroyers and 2 fighters moved from 17 Sea Zone to 21 Sea Zone
2 fighters moved from 20 Sea Zone to 21 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
4 transports moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 25 Sea Zone to 10 Sea Zone
1 carrier, 2 fighters and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to Korea
1 carrier, 1 cruiser, 2 fighters, 1 submarine and 2 transports moved from 91 Sea Zone to 106 Sea Zone
1 infantry moved from Eastern United States to Quebec
1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry and 2 mech_infantrys moved from Morocco to AlgeriaPlace Units - Americans
2 submarines and 1 transport placed in 10 Sea Zone
2 artilleries and 1 infantry placed in Western United States
1 factory_minor placed in Korea
1 destroyer placed in 101 Sea Zone
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery moved from Shensi to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Sikang to ShensiPlace Units - Chinese
1 artillery and 3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 2 infantry moved from Ethiopia to British Somaliland
1 infantry moved from Persia to Iraq
1 infantry moved from Persia to Iraq
3 armour moved from Persia to Northwest Persia
1 fighter moved from Persia to Iraq
1 fighter moved from Persia to Northwest Persia
5 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
1 bomber moved from Malta to 96 Sea ZoneCombat - British
Battle in Iraq
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
British win, taking Iraq from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Northwest Persia
British attack with 3 armour and 1 fighter
Italians defend with 1 infantry
British win, taking Northwest Persia from Italians with 2 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Battle in British Somaliland
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British win, taking British Somaliland from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 96 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 bomber moved from 96 Sea Zone to Persia
2 fighters moved from Persia to India
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
2 infantry moved from Kweichow to Hopei
7 infantry moved from West India to India
1 fighter moved from Iraq to Persia
1 fighter moved from Northwest Persia to Persia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from French Madagascar to Persia
1 carrier, 1 cruiser, 2 fighters and 3 transports moved from 91 Sea Zone to 106 Sea ZonePlace Units - British
1 armour and 2 infantry placed in Persia
1 mech_infantry placed in Union of South Africa
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4,6,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,6,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,3
British collect 24 PUs (7 lost to blockades); end with 24 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
UK_Pacific collect 8 PUs (2 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 armour, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
1 bomber and 1 fighter moved from Alexandria to Iraq
4 fighters moved from 95 Sea Zone to Egypt
2 carriers and 3 destroyers moved from 95 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in Iraq
Italians attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
British defend with 2 infantry
Italians win, taking Iraq from British with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Iraq to Egypt
1 fighter moved from Iraq to SyriaPlace Units - Italians
3 armour placed in Egypt
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - ANZAC
Non Combat Move - ANZAC
Turn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
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Huh!!?!?!?
The game said the Axis won by controlling 8 VC and/or 6 VC’s on the Europe and/or Pacific map…
what the F? you don’t control either, yet
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oh wait, you got Hawaii… ok that is dumb.
sigh… not very good. :-P
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oh wait, you got Hawaii… ok that is dumb.
sigh… not very good. :-P
ha ha…. well that is a total howler… I could’ve have totally prevented that.
well a win is a win I guess… too bad. The allies were poised to crush you.
:-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P
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Well I think the game is incorrect, as I just go the 6/8 in the Pacific, but I will have won by the time it’s Japan’s turn, as Russia can’t do anything about it.
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Well I think the game is incorrect, as I just go the 6/8 in the Pacific, but I will have won by the time it’s Japan’s turn, as Russia can’t do anything about it.
well, regardless it is very very VERY annoying to lose like that… :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x
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The rare ANZAC crush move! lol. I bet you’ll remember it.
You know what, I’m allowed to play 3/5 vs people, so let me know if you would want a third game. I’m up for a re-bid if you are. :evil: Allies +14!
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The rare ANZAC crush move! lol. I bet you’ll remember it.
You know what, I’m allowed to play 3/5 vs people, so let me know if you would want a third game. I’m up for a re-bid if you are. :evil: Allies +14!
I will disagree to the extent that it was a totally preventable move and just an oversight for me. But, thems the breaks.
I really want revenge now.
I’ll bid 9 for allies.





