Please place my units. Inf, Mech, Egypt. Sub in 81 off of Egypt, Airbase Gib, and Fighter to London. 2 art in India.
Regards
alas no
Got carried away with button clicking, so I saved at the start of Italy.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Italians
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 artilleries moved from Southern Italy to 95 Sea Zone
2 artilleries moved from Northern Italy to 95 Sea Zone
4 infantry moved from Northern Italy to 95 Sea Zone
4 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Southern Italy to Gibraltar
4 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 4 artilleries, 4 infantry and 1 tactical_bomber
British defend with 1 harbour; Americans defend with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys
Italians win, taking Gibraltar from British with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 3 artilleries and 4 infantry
Casualties for Americans: 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 fighter moved from 95 Sea Zone to Southern Italy
3 infantry moved from Northern Italy to France
1 armour moved from Northern Italy to France
2 armour moved from Southern Italy to France
3 infantry moved from Northern Italy to France
1 bomber moved from Western Ukraine to Southern Italy
2 aaGuns and 2 infantry moved from Western Ukraine to Bryansk
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
1 ncm edit
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 96 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Northern Territory to South Australia
1 aaGun moved from Northern Territory to South Australia
Place Units - ANZAC
1 infantry placed in New South Wales
2 fighters placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
South Australia : 1 aaGun, 1 artillery and 4 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
62 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
Egypt : 2 infantry
Production/PUs Summary :
Germans : 50 / 62
Russians : 25 / 29
Japanese : 48 / 51
Americans : 52 / 71
Chinese : 10 / 10
British : 35 / 36
UK_Pacific : 9 / 9
Italians : 15 / 21
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 50 / 62
Russians : 25 / 29
Japanese : 48 / 51
Americans : 52 / 71
Chinese : 10 / 10
British : 35 / 36
UK_Pacific : 9 / 9
Italians : 15 / 21
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 factory_minor and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
1 bomber and 1 fighter moved from Western Germany to Normandy Bordeaux
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Rostov
2 tactical_bombers moved from Bryansk to Rostov
2 tactical_bombers moved from Bryansk to Tambov
1 fighter moved from Bryansk to Tambov
1 fighter moved from Bryansk to Rostov
1 fighter moved from Bryansk to Tambov
1 bomber moved from Bryansk to Rostov
1 infantry moved from Northern Italy to 95 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
Combat - Germans
Battle in Rostov
Germans attack with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Algeria
Germans attack with 1 infantry
British defend with 1 artillery
Germans win, taking Algeria from British with 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Tambov to Bryansk
1 bomber, 1 fighter and 2 tactical_bombers moved from Rostov to Bryansk
3 infantry moved from Bessarabia to Ukraine
3 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
9 infantry moved from Belarus to Bryansk
6 infantry moved from Novgorod to Belarus
2 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
2 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 bomber and 1 fighter moved from Normandy Bordeaux to Western Germany
1 infantry moved from Northern Italy to Western Germany
Place Units - Germans
1 factory_minor placed in Western Ukraine
2 artilleries and 1 infantry placed in Ukraine
3 armour placed in Novgorod
7 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 28 PUs;
Russians buy 7 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Novosibirsk to Vologda
6 infantry moved from Timguska to Novosibirsk
6 infantry moved from Yenisey to Timguska
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Caucasus to Rostov
1 fighter moved from Russia to Rostov
2 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Archangel
1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Archangel
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 28 PUs;
Russians buy 7 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Novosibirsk to Vologda
6 infantry moved from Timguska to Novosibirsk
6 infantry moved from Yenisey to Timguska
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Caucasus to Rostov
1 fighter moved from Russia to Rostov
2 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Archangel
1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Archangel
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Rostov, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 4 : 2/2 hits
Germans roll dice for 1 infantry in Rostov, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 armour and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 tactical_bomber in Archangel, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Rostov to Russia
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Egypt to Kenya
2 aaGuns moved from Yenisey to Timguska
Place Units - Russians
7 artilleries placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Territory Summary for Russians :
Timguska : 2 aaGuns and 6 infantry
Kazakhstan : 1 armour and 1 mech_infantry
Kenya : 1 mech_infantry
Rostov : 1 mech_infantry
Archangel : 1 armour
Russia : 4 aaGuns, 1 airfield, 1 armour, 21 artilleries, 1 factory_major, 2 fighters, 51 infantry and 1 tactical_bomber
Tambov : 2 infantry
Novosibirsk : 6 infantry
Vologda : 6 infantry
Volgograd : 1 factory_minor
Smolensk : 1 infantry
Iraq : 1 flag
114 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 53 / 68
Russians : 25 / 28
Japanese : 48 / 51
Americans : 52 / 71
Chinese : 10 / 10
British : 32 / 36
UK_Pacific : 9 / 9
Italians : 15 / 21
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.762
Median : 4.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21
Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Russians Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.733
Median : 4.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 45 PUs; 6 SuicideAttackTokens;
Japanese buy 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 2 artilleries, 13 infantry and 1 mech_infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
3 armour moved from French Indo China to Burma
2 armour and 1 mech_infantry moved from Hunan to Burma
2 artilleries and 6 infantry moved from Shan State to Burma
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to Java
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Malaya to Shan State
1 infantry moved from Sakha to Siberia
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Java
Japanese attack with 3 fighters and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Java from ANZAC to Japanese
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Java: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Hunan to Yunnan
2 bombers, 1 fighter and 4 tactical_bombers moved from Kwangsi to Yunnan
1 aaGun moved from Yunnan to Burma
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 35 Sea Zone to 36 Sea Zone
Place Units - Japanese
2 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
2 fighters and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Japan edit
FYI, my attack on Java was all screwed up – I attacked with my places but forgot to land my infantry… didn’t matter as I killed your 1 inf… so I just edited it… :-P :-P :-P :-P
No problem, I did a similar thing a few minutes with wheatbeer. If you accidentally land a fighter in Gibraltar it looks like it’s in the sea zone adjacent attacking Italian destroyers.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 3 destroyers, 4 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
4 bombers moved from India to British Somaliland
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 89 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 8 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to United Kingdom
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 3 destroyers, 4 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
4 bombers moved from India to British Somaliland
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 89 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 8 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to United Kingdom
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 2 : 1/4 hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in British Somaliland
Americans attack with 4 bombers
Italians defend with 1 artillery and 3 infantry
Americans roll dice for 4 bombers in British Somaliland, round 2 : 3/4 hits
Italians roll dice for 1 artillery and 3 infantry in British Somaliland, round 2 : 3/4 hits
3 bombers owned by the Americans and 3 infantry owned by the Italians lost in British Somaliland
Americans roll dice for 1 bomber in British Somaliland, round 3 : 1/1 hits
Italians roll dice for 1 artillery in British Somaliland, round 3 : 0/1 hits
1 artillery owned by the Italians lost in British Somaliland
Americans win with 1 bomber remaining. Battle score for attacker is -23
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 3 bombers
Non Combat Move - Americans
1 bomber moved from British Somaliland to Anglo Egyptian Sudan
2 fighters moved from Gibraltar to 91 Sea Zone
Place Units - Americans
4 artilleries, 1 bomber and 4 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Philippines : 1 airfield, 2 artilleries, 1 harbour and 4 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
Amur : 1 bomber
26 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 destroyers and 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
Gibraltar : 1 artillery and 1 infantry
United Kingdom : 2 bombers
Anglo Egyptian Sudan : 1 bomber
89 Sea Zone : 4 transports
101 Sea Zone : 1 destroyer
91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 53 / 68
Russians : 25 / 28
Japanese : 53 / 53
Americans : 52 / 73
Chinese : 10 / 10
British : 32 / 36
UK_Pacific : 8 / 9
Italians : 15 / 21
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.200
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15
Italians Combat
1 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.556
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
6 infantry moved from Anhwe to Kiangsu
1 fighter moved from Shensi to Kiangsu
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
6 infantry moved from Anhwe to Kiangsu
1 fighter moved from Shensi to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 factory_minor and 3 infantry
Chinese roll dice for 1 fighter and 6 infantry in Kiangsu, round 2 : 3/7 hits
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Anhwe
1 infantry moved from Shensi to Kweichow
2 infantry moved from Shensi to Kweichow
Place Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Kiangsi
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs total
Territory Summary for Chinese :
Shantung : 1 infantry
Kiangsu : 5 infantry
Kiangsi : 2 infantry
Jehol : 2 infantry
Kweichow : 3 infantry
Hunan : 2 infantry
Szechwan : 2 infantry
Anhwe : 1 fighter and 3 infantry
Production/PUs Summary :
Germans : 53 / 68
Russians : 25 / 28
Japanese : 45 / 53
Americans : 52 / 73
Chinese : 18 / 19
British : 32 / 36
UK_Pacific : 8 / 9
Italians : 15 / 21
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.960
Median : 3.000
Variance : 0.958
Standard Deviation : 0.979
Total rolls : 25
Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Italians Combat
1 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.286
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.556
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - British
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 submarines moved from 112 Sea Zone to 125 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from 125 Sea Zone to Norway
2 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from Eire to Scotland
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
British take Libya from Italians
1 cruiser and 1 destroyer moved from 98 Sea Zone to 96 Sea Zone
2 submarines moved from 81 Sea Zone to 97 Sea Zone
3 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Belgian Congo to Ethiopia
1 submarine moved from 71 Sea Zone to 76 Sea Zone
1 submarine moved from 76 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 5 mech_infantrys moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from Egypt to Northwest Persia
2 mech_infantrys moved from India to Eastern Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 submarines moved from 112 Sea Zone to 125 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from 125 Sea Zone to Norway
2 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from Eire to Scotland
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
British take Libya from Italians
1 cruiser and 1 destroyer moved from 98 Sea Zone to 96 Sea Zone
2 submarines moved from 81 Sea Zone to 97 Sea Zone
3 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Belgian Congo to Ethiopia
1 submarine moved from 71 Sea Zone to 76 Sea Zone
1 submarine moved from 76 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 5 mech_infantrys moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from Egypt to Northwest Persia
2 mech_infantrys moved from India to Eastern Persia
Combat - British
Battle in 125 Sea Zone
British attack with 1 destroyer, 2 submarines and 1 transport
Germans defend with 1 submarine
British roll dice for 2 submarines in 125 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in 125 Sea Zone
British roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Germans with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for British: 1 submarine
Battle in Norway
Battle in Tunisia
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 mech_infantry
British roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 0/2 hits
Italians roll dice for 1 mech_infantry in Tunisia, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Tunisia
British roll dice for 1 armour in Tunisia, round 3 : 1/1 hits
Italians roll dice for 1 mech_infantry in Tunisia, round 3 : 0/1 hits
1 mech_infantry owned by the Italians lost in Tunisia
British win, taking Norway from Germans, taking Tunisia from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 destroyer
Italians defend with 1 destroyer
British roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Non Combat Move - British
1 carrier, 2 fighters and 1 submarine moved from 110 Sea Zone to 125 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 artillery and 1 infantry placed in United Kingdom
1 destroyer and 1 transport placed in 71 Sea Zone
British undo move 3.
1 transport placed in 71 Sea Zone
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 3 infantry
Territory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 harbour and 16 infantry
Celebes : 1 flag, 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield, 2 infantry and 1 mech_infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Morocco : 1 flag
Tunisia : 1 flag, 1 armour
Norway : 1 flag, 1 armour and 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag, 1 mech_infantry
125 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport
96 Sea Zone : 1 cruiser
76 Sea Zone : 1 destroyer
Eire : 1 flag
97 Sea Zone : 2 submarines
Iraq : 1 armour and 5 mech_infantrys
Eastern Persia : 1 flag, 2 mech_infantrys
71 Sea Zone : 1 transport
81 Sea Zone : 1 submarine
Northwest Persia : 2 fighters, 3 infantry and 1 tactical_bomber
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 50 / 68
Russians : 25 / 28
Japanese : 45 / 53
Americans : 52 / 73
Chinese : 18 / 19
British : 37 / 37
UK_Pacific : 8 / 8
Italians : 13 / 21
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3.220
Median : 3.000
Variance : 1.575
Standard Deviation : 1.255
Total rolls : 41
Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 4 times
Average roll : 4.091
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11
Italians Combat
1 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.500
Variance : 2.444
Standard Deviation : 1.563
Total rolls : 10
Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.286
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.556
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9