TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 8 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Romania to Eastern Poland
8 infantry moved from Poland to Eastern Poland
2 artilleries moved from Romania to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
5 transports moved from 110 Sea Zone to 112 Sea Zone
5 armour moved from Western Germany to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
3 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 1 mech_infantry moved from Western Germany to 112 Sea Zone
5 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 8 transports moved from 112 Sea Zone to 110 Sea Zone
5 armour, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
2 artilleries moved from 110 Sea Zone to United Kingdom
3 artilleries moved from Poland to Eastern Poland
Combat - Germans
Battle in United Kingdom
Germans attack with 5 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
Germans captures 33PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 5 armour and 1 artillery remaining. Battle score for attacker is 11
Casualties for Germans: 1 artillery, 4 infantry and 1 mech_infantry
Casualties for British: 1 fighter and 7 infantry
Battle in Eastern Poland
Germans attack with 5 artilleries, 1 fighter and 12 infantry
Russians defend with 2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys
Germans win, taking Eastern Poland from Russians with 5 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 8 infantry
Casualties for Russians: 2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
8 infantry moved from Poland to Slovakia Hungary
3 mech_infantrys moved from Poland to Romania
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
2 aaGuns and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns moved from 110 Sea Zone to United Kingdom
3 aaGuns moved from Poland to Slovakia Hungary
1 fighter moved from Eastern Poland to Romania
Place Units - Germans
8 artilleries and 2 infantry placed in Germany
2 armour placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,2,3,4,4
Germans collect 46 PUs (2 lost to blockades); end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs