@ArtofWar1947 Pretty sure this is the wrong game save. Its on turn T15…
13L G40 DizzKneeLand33 (Axis) vs Karl7 (Allies+6) no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 armour, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Eastern Poland to Poland
1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Romania
1 artillery and 2 infantry moved from Bessarabia to Romania
1 fighter moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Battle in Romania
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 artillery and 2 infantry
Russians win, taking Romania from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Slovakia Hungary
Russians attack with 1 fighter
Germans defend with 3 aaGuns, 2 armour, 13 artilleries, 1 fighter, 20 infantry, 1 mech_infantry and 1 tactical_bomber; Italians defend with 1 aaGun, 1 armour, 1 artillery and 1 infantry
Germans win with 3 aaGuns, 3 armour, 14 artilleries, 1 fighter, 21 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Germans: 1 aaGun
Casualties for Russians: 1 fighter
Battle in Poland
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Germans to Slovakia Hungary: 1 aaGun
EDIT: Adding units owned by Russians to Baltic States: 1 fighter
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Poland to Baltic States
1 infantry moved from Vyborg to Finland
1 infantry moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Baltic States
5 infantry moved from Belarus to Baltic States
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Korea to Manchuria
2 infantry moved from Russia to Samara
1 armour moved from Russia to Novosibirsk
2 fighters moved from Russia to Baltic States
6 infantry moved from Bryansk to Belarus
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
4 aaGuns, 5 armour, 1 artillery, 12 infantry and 1 mech_infantry moved from Eastern Poland to Baltic States
2 infantry moved from Vyborg to Novgorod
4 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
4 armour, 1 fighter, 2 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,6,3,4,5,5,2,1,2,5,4,1,2,3
Russians collect 45 PUs (3 lost to blockades); end with 45 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 57 PUs -
FYI, I had meant to send a ftr int romania but it went against your main army in Hungary, which is ridiculous… 1 ftr vs 20 men etc…
Anyhow, I didn’t see it until I started rolling that my ftr was in the wrong territory… you killed it. So I just edited the ftr and you aa I shot back.
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Better tell the Russian pilots to keep the Vodka to themselves instead of sharing with the navigators…… ;)
That would be fun, to have the software say "uh, sir, are you sure you wanna die in Hungary??
Maybe in the next improvements lol. I totally understand and the edit is fine.
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Yeah, it was so crowded down there it was hard to tell what was doing what…. :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 carriers, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan
1 mech_infantry moved from Kweichow to Burma
1 bomber, 2 fighters and 2 tactical_bombers moved from Malaya to Burma
1 bomber moved from Malaya to 44 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Anhwe to Jehol
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Jehol
1 infantry moved from Timguska to Yenisey
Japanese take Yenisey from RussiansCombat - Japanese
Battle in Burma
Japanese attack with 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Jehol
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Korea
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Korea from Russians, taking Szechwan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 infantry moved from Shensi to Kansu
1 infantry moved from Kweichow to Shensi
1 artillery and 2 infantry moved from Kweichow to Yunnan
1 artillery and 2 infantry moved from Anhwe to Kweichow
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Jehol to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Szechwan to 37 Sea Zone
1 carrier, 1 cruiser and 1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 bomber moved from 44 Sea Zone to Malaya
1 bomber moved from Burma to Malaya
2 fighters and 2 tactical_bombers moved from Burma to 37 Sea ZonePlace Units - Japanese
3 carriers, 1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in PhilippinesNon Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Northern Territory to 35 Sea Zone
1 fighter moved from 33 Sea Zone to Hawaiian Islands
2 bombers moved from Hawaiian Islands to Queensland
2 destroyers and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
3 bombers moved from Western United States to Hawaiian Islands
2 infantry moved from Western United States to 10 Sea Zone
2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 armour and 1 mech_infantry moved from French West Africa to French Equatorial Africa
2 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 infantry placed in Western United States
1 infantry placed in Central United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Szechwan: 1 artillery and 2 infantry
EDIT: Changing ownership of Szechwan from Japanese to Chinese
EDIT: Removing units owned by Chinese from Sikang: 4 infantry
EDIT: Adding units owned by Chinese to Szechwan: 3 infantry
EDIT: Removing units owned by Chinese from Tsinghai: 2 infantry
EDIT: Adding units owned by Chinese to Sikang: 2 infantry
EDIT: Turning off Edit Mode
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
4 artilleries and 11 infantry moved from India to Burma
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Iraq to Trans-Jordan
2 fighters moved from India to Burma
1 tactical_bomber moved from India to Burma
1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea ZoneCombat - British
Battle in Burma
British attack with 4 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 4 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
2 fighters moved from Burma to India
1 tactical_bomber moved from Burma to India
2 aaGuns moved from India to Burma
2 infantry moved from India to Burma
1 mech_infantry moved from Suriname to BrazilPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantry -
I had to edit china’s move because forgot to post
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Just because you forgot to “post” doesn’t mean that you had to edit the turn in full… I am not fond of things like that, mainly because I don’t have time to constantly be checking the moves…
You removed a net of 1 Chinese infantry from what I can tell, yet my first roll on defense was 4,2,2 there, which shows me that I hit twice, not once. Was your edit from “during” your turn (versus editing your turn from the beginning)? If so, I’ll need to check it out from that perspective…
31384:Japa​nese roll dice for 1 artillery and 2 infantry in Szechwan, round 2
MARTI
7:45 PM (1 hour ago)to kjrunft, me
Your dice are: 4,2,2
Have a nice day.–--------------------------------
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I did China and then UK, but then quit UK mid turn to redo combat moves which “cut” the turn. I forgot to post China meaning that move was not on there. Let me check the dice. I redid it on memory.
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yes, you got it. China should only have 2 infantry in SZECHWAN not 3….
Good catch!
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No problem….
Say, did you know that, upon the moment that you noticed that, all you had to do was go into the “history” of the game, click on where China posts her turn, and click the box that says “repost” and it would have posted the game right there? That’s one of the improvements in 1.7.x.x. (That is under the “game” menu selection, after “file” and “view”)
Hence, there was no reason to change anything about the China turn in order to post. Just hope that helps you in the future.
I think we need some training courses on the software… ;)
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No problem….
Say, did you know that, upon the moment that you noticed that, all you had to do was go into the “history” of the game, click on where China posts her turn, and click the box that says “repost” and it would have posted the game right there? That’s one of the improvements in 1.7.x.x. (That is under the “game” menu selection, after “file” and “view”)
Hence, there was no reason to change anything about the China turn in order to post. Just hope that helps you in the future.
I think we need some training courses on the software… ;)
huh, I didn’t know you could repost.
Good to know
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 1 infantry
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Yugoslavia to Romania
1 fighter moved from Yugoslavia to Romania
1 bomber moved from Southern Italy to Romania
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Yugoslavia to Eastern Poland
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Battle in Eastern Poland
Italians attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Romania
Italians attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 artillery and 2 infantry
Italians win, taking Romania from Russians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 aaGun and 1 armour moved from Slovakia Hungary to Yugoslavia
1 bomber moved from Romania to Southern Italy
1 fighter moved from Romania to Yugoslavia
1 fighter moved from Eastern Poland to YugoslaviaPlace Units - Italians
1 armour and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 35 Sea ZoneNon Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Caroline Islands to Philippines
1 fighter moved from New South Wales to Queensland
1 aaGun and 1 infantry moved from Northern Territory to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
2 infantry moved from Tunisia to LibyaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Scotland to Eire
2 fighters and 1 tactical_bomber moved from United Kingdom to Eire
6 armour, 4 artilleries and 3 infantry moved from Norway to Finland
2 armour, 13 artilleries, 1 fighter, 20 infantry, 1 mech_infantry and 1 tactical_bomber moved from Slovakia Hungary to Poland
3 artilleries and 7 infantry moved from Germany to Poland
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to GibraltarCombat - Germans
Battle in Finland
Germans attack with 6 armour, 4 artilleries and 3 infantry
Russians defend with 1 infantry
Germans win, taking Finland from Russians with 6 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 2 armour, 16 artilleries, 1 fighter, 27 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 2 armour, 16 artilleries, 1 fighter, 26 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eire
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
French defend with 1 infantry
Germans win, taking Eire from French with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in GibraltarNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Eire to United Kingdom
1 transport moved from 112 Sea Zone to 111 Sea Zone
1 armour moved from Scotland to 111 Sea Zone
1 armour and 1 transport moved from 111 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
1 armour and 2 infantry moved from 112 Sea Zone to Norway
3 aaGuns moved from Slovakia Hungary to Poland
1 fighter and 1 tactical_bomber moved from Poland to Germany
1 bomber moved from Western Germany to United KingdomPlace Units - Germans
2 infantry placed in United Kingdom
1 artillery and 4 infantry placed in Western Germany
5 artilleries and 5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour and 15 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Bessarabia to Romania
2 infantry moved from Baltic States to Eastern Poland
1 fighter moved from Baltic States to Eastern Poland
2 fighters moved from Baltic States to Eastern Poland
1 fighter and 1 tactical_bomber moved from Baltic States to Romania
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Egypt
1 armour moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 armour moved from Timguska to Urals
2 infantry moved from Samara to Novosibirsk
17 infantry moved from Manchuria to KoreaCombat - Russians
Battle in Anglo Egyptian Sudan
Russians attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
Russians win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Korea
Russians attack with 17 infantry
Japanese defend with 1 infantry
Russians win, taking Korea from Japanese with 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Romania
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Russians win, taking Romania from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Eastern Poland
Russians attack with 3 fighters and 2 infantry
Italians defend with 1 artillery
Russians win, taking Eastern Poland from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Russians
1 mech_infantry moved from Russia to Urals
2 aaGuns moved from Manchuria to Korea
1 tactical_bomber moved from Romania to Ukraine
1 fighter moved from Romania to Ukraine
3 infantry moved from Ukraine to Bessarabia
3 fighters moved from Eastern Poland to Belarus
4 aaGuns, 5 armour, 1 artillery, 18 infantry and 1 mech_infantry moved from Baltic States to Belarus
5 infantry moved from Novgorod to Belarus
4 infantry moved from Bryansk to Belarus
4 armour moved from Russia to Belarus
1 fighter moved from Russia to Belarus
2 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Ukraine
2 armour and 8 infantry placed in Russia
3 infantry placed in Volgograd
1 infantry placed in NovgorodTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,1,5,6,6,2,6,4,2,1,2,2,1,6,3,5,3,5,3,5,1,2,6,4,1,4,4,3,5
Russians collect 42 PUs (3 lost to blockades); end with 42 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Szechwan
1 artillery and 2 infantry moved from Kweichow to Szechwan
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
2 bombers moved from Malaya to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone
5 fighters and 4 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 3 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone





