Well, that was incredibly annoying to be stymied by 1 Italian inf…
13L G40 DizzKneeLand33 (Axis) vs Karl7 (Allies+6) no tech
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I did China and then UK, but then quit UK mid turn to redo combat moves which “cut” the turn. I forgot to post China meaning that move was not on there. Let me check the dice. I redid it on memory.
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yes, you got it. China should only have 2 infantry in SZECHWAN not 3….
Good catch!
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No problem….
Say, did you know that, upon the moment that you noticed that, all you had to do was go into the “history” of the game, click on where China posts her turn, and click the box that says “repost” and it would have posted the game right there? That’s one of the improvements in 1.7.x.x. (That is under the “game” menu selection, after “file” and “view”)
Hence, there was no reason to change anything about the China turn in order to post. Just hope that helps you in the future.
I think we need some training courses on the software… ;)
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No problem….
Say, did you know that, upon the moment that you noticed that, all you had to do was go into the “history” of the game, click on where China posts her turn, and click the box that says “repost” and it would have posted the game right there? That’s one of the improvements in 1.7.x.x. (That is under the “game” menu selection, after “file” and “view”)
Hence, there was no reason to change anything about the China turn in order to post. Just hope that helps you in the future.
I think we need some training courses on the software… ;)
huh, I didn’t know you could repost.
Good to know
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 1 infantry
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Yugoslavia to Romania
1 fighter moved from Yugoslavia to Romania
1 bomber moved from Southern Italy to Romania
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Yugoslavia to Eastern Poland
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Battle in Eastern Poland
Italians attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Romania
Italians attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 artillery and 2 infantry
Italians win, taking Romania from Russians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 aaGun and 1 armour moved from Slovakia Hungary to Yugoslavia
1 bomber moved from Romania to Southern Italy
1 fighter moved from Romania to Yugoslavia
1 fighter moved from Eastern Poland to YugoslaviaPlace Units - Italians
1 armour and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 35 Sea ZoneNon Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Caroline Islands to Philippines
1 fighter moved from New South Wales to Queensland
1 aaGun and 1 infantry moved from Northern Territory to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
2 infantry moved from Tunisia to LibyaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Scotland to Eire
2 fighters and 1 tactical_bomber moved from United Kingdom to Eire
6 armour, 4 artilleries and 3 infantry moved from Norway to Finland
2 armour, 13 artilleries, 1 fighter, 20 infantry, 1 mech_infantry and 1 tactical_bomber moved from Slovakia Hungary to Poland
3 artilleries and 7 infantry moved from Germany to Poland
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to GibraltarCombat - Germans
Battle in Finland
Germans attack with 6 armour, 4 artilleries and 3 infantry
Russians defend with 1 infantry
Germans win, taking Finland from Russians with 6 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 2 armour, 16 artilleries, 1 fighter, 27 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 2 armour, 16 artilleries, 1 fighter, 26 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eire
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
French defend with 1 infantry
Germans win, taking Eire from French with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in GibraltarNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Eire to United Kingdom
1 transport moved from 112 Sea Zone to 111 Sea Zone
1 armour moved from Scotland to 111 Sea Zone
1 armour and 1 transport moved from 111 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
1 armour and 2 infantry moved from 112 Sea Zone to Norway
3 aaGuns moved from Slovakia Hungary to Poland
1 fighter and 1 tactical_bomber moved from Poland to Germany
1 bomber moved from Western Germany to United KingdomPlace Units - Germans
2 infantry placed in United Kingdom
1 artillery and 4 infantry placed in Western Germany
5 artilleries and 5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour and 15 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Bessarabia to Romania
2 infantry moved from Baltic States to Eastern Poland
1 fighter moved from Baltic States to Eastern Poland
2 fighters moved from Baltic States to Eastern Poland
1 fighter and 1 tactical_bomber moved from Baltic States to Romania
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Egypt
1 armour moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 armour moved from Timguska to Urals
2 infantry moved from Samara to Novosibirsk
17 infantry moved from Manchuria to KoreaCombat - Russians
Battle in Anglo Egyptian Sudan
Russians attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
Russians win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Korea
Russians attack with 17 infantry
Japanese defend with 1 infantry
Russians win, taking Korea from Japanese with 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Romania
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Russians win, taking Romania from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Eastern Poland
Russians attack with 3 fighters and 2 infantry
Italians defend with 1 artillery
Russians win, taking Eastern Poland from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Russians
1 mech_infantry moved from Russia to Urals
2 aaGuns moved from Manchuria to Korea
1 tactical_bomber moved from Romania to Ukraine
1 fighter moved from Romania to Ukraine
3 infantry moved from Ukraine to Bessarabia
3 fighters moved from Eastern Poland to Belarus
4 aaGuns, 5 armour, 1 artillery, 18 infantry and 1 mech_infantry moved from Baltic States to Belarus
5 infantry moved from Novgorod to Belarus
4 infantry moved from Bryansk to Belarus
4 armour moved from Russia to Belarus
1 fighter moved from Russia to Belarus
2 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Ukraine
2 armour and 8 infantry placed in Russia
3 infantry placed in Volgograd
1 infantry placed in NovgorodTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,1,5,6,6,2,6,4,2,1,2,2,1,6,3,5,3,5,3,5,1,2,6,4,1,4,4,3,5
Russians collect 42 PUs (3 lost to blockades); end with 42 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Szechwan
1 artillery and 2 infantry moved from Kweichow to Szechwan
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
2 bombers moved from Malaya to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone
5 fighters and 4 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 3 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone -
Scramble SZ 35 (Philippines)?
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Do I have a ftr there??
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Ummmmm… I posted the map. I wouldn’t have asked if you didn’t have one there. ;)
1 ANZAC fighter ready to play…
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oh yeah, duh.
Ok so OOL is: right up combat value. Since you have no subs I suppose there is no issue.
Kill allied units over US unites.
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So, I’m still not clear: did you want to scramble the fighter or no?
Also, there are 2 subs in the attacking zone for what it’s worth (you said there were none), but that more than likely will not matter since they will probably die in the first round of return fire….
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yes scramble
there are subs? ok.
So OOL is right up combat value/best defense, but keep a dd as long as you have a sub in play.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Szechwan
1 artillery and 2 infantry moved from Kweichow to Szechwan
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
2 bombers moved from Malaya to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone
5 fighters and 4 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 3 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea ZoneCombat - Japanese
Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 20 Sea Zone
Japanese attack with 1 carrier and 3 submarines
ANZAC defend with 1 destroyer
Japanese win with 1 carrier and 2 submarines remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Szechwan
Japanese attack with 2 artilleries and 5 infantry
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 10 fighters, 2 submarines and 8 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transport; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the Americans
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 105
Casualties for Japanese: 2 carriers, 1 destroyer, 4 fighters, 2 submarines and 4 tactical_bombers
Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transport
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transportNon Combat Move - Japanese
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from 43 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 battleship, 4 carriers, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 aaGun and 3 infantry moved from Anhwe to Kweichow
1 infantry moved from Shantung to Jehol
2 bombers moved from 35 Sea Zone to KiangsiPlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in Kiangsu
1 bomber and 1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total -
Well, this game is over.
I cannot believe that twice now my luck is just killing me…. I barely even scratched you in that naval battle.
Did my ships even hit anything? I cannot even tell from triple A which is terrible at letting the other player know what happened in a battle.
well, I shouldn’t quit yet. But once again luck is just sucky
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Americans
1 armour and 1 mech_infantry moved from French Equatorial Africa to Egypt
2 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
2 infantry moved from Johnston Island to 30 Sea Zone
2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 destroyers and 4 submarines moved from 54 Sea Zone to 26 Sea Zone
2 bombers moved from Queensland to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico
1 artillery moved from Central United States to Western United StatesPlace Units - Americans
2 carriers, 2 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2,4,4,5,2,2,6,3,2,1,1,1,3,2,5,1,2,5,2,1,2,2
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
3 infantry moved from Sikang to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to BurmaPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total





