scramble from carrier?
13L G40 wheatbeer (Axis) vs Gamerman01 (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 5 infantry and 2 submarines; Remaining resources: 1 PUs; 0 techTokens;Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to Norway: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by British from United Kingdom: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 tactical_bomber moved from Eastern Persia to India
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from French Madagascar to Eastern Persia
1 bomber moved from French Madagascar to Malta
4 fighters moved from 110 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
EDIT: British undo move 7.
EDIT: British undo move 6.
1 aaGun and 1 transport moved from 110 Sea Zone to 126 Sea Zone
4 fighters moved from 110 Sea Zone to Norway
2 fighters moved from United Kingdom to NorwayCombat - British
Strategic bombing raid in India
1 tactical_bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in Norway
British attack with 6 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
British win with 6 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 126 Sea Zone: 1 aaGun and 1 transport
EDIT: Adding units owned by British to 126 Sea Zone: 1 transport
EDIT: Adding units owned by British to United Kingdom: 1 aaGun
EDIT: Turning off Edit Mode
6 fighters moved from Norway to 110 Sea Zone
EDIT: 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
EDIT: 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
EDIT: 1 aaGun moved from United Kingdom to Normandy Bordeaux
EDIT: 1 infantry moved from United Kingdom to Normandy Bordeaux
EDIT: 1 artillery moved from United Kingdom to Normandy Bordeaux
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 aaGuns, 2 artilleries and 13 infantry moved from West India to Eastern PersiaPlace Units - British
2 submarines placed in 110 Sea Zone
3 infantry placed in Normandy Bordeaux
2 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by British to 110 Sea Zone: 1 aaGun
EDIT: Removing units owned by British from United Kingdom: 1 aaGun
EDIT: Turning off Edit Mode
COMMENT: UK AA in 110 alone on 1 USA TP (Triple A probably put it on a UK transport tho)Turn Complete - British
British collect 22 PUs; end with 23 PUs totalTurn Complete - UK_Pacific
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Maybe I had edited them to the zone before…
Anyway, I did add the game note when I did it.Now I’m editing 1 AA to a USA transport, so it will probably happen again
No worries, I am just paying attention to the game notes.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 artilleries and 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Holland Belgium
1 fighter moved from Yugoslavia to Holland Belgium
1 bomber moved from Iraq to Southern France
2 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from British -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 artilleries and 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Holland Belgium
1 fighter moved from Yugoslavia to Holland Belgium
1 bomber moved from Iraq to Southern France
2 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from BritishCombat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 2 mech_infantrys
Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 fighter and 2 mech_infantrys in Holland Belgium, round 2 : 0/3 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits
1 mech_infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 fighter and 1 mech_infantry in Holland Belgium, round 3 : 2/2 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 2/2 hits
1 mech_infantry owned by the Americans , 1 fighter owned by the Italians , 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Holland Belgium
Americans win with no units remaining. Battle score for attacker is -11
Casualties for Italians: 1 fighter and 2 mech_infantrys
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Southern France
Italians attack with 1 bomber and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 0/3 hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 2 infantry in Southern France, round 3 : 0/3 hits
British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
Italians roll dice for 1 bomber and 2 infantry in Southern France, round 4 : 0/3 hits
British roll dice for 1 infantry in Southern France, round 4 : 1/1 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 bomber and 1 infantry in Southern France, round 5 : 1/2 hits
British roll dice for 1 infantry in Southern France, round 5 : 0/1 hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Southern France to Northern Italy
1 artillery and 4 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
2 artilleries and 1 infantry placed in Egypt
2 artilleries and 3 infantry placed in Northern Italy
Italians undo move 1.
Italians undo move 1.
1 artillery and 2 infantry placed in Egypt
3 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Italians collect 14 PUs (5 lost to blockades); end with 15 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 49 / 74
Russians : 32 / 38
Japanese : 53 / 63
Americans : 61 / 86
Chinese : 8 / 9
British : 19 / 23
UK_Pacific : 2 / 0
Italians : 19 / 29
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
2 fighters moved from Eastern Persia to IndiaCombat - ANZAC
Battle in India
ANZAC attack with 2 fighters
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
ANZAC win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 fighter moved from India to Eastern Persia
1 transport moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 aaGun moved from South Australia to New South WalesPlace Units - ANZAC
1 infantry placed in New South Wales
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Cyprus to AlgeriaTurn Complete - French
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I am noticing a significant Allied vulnerability … do you want me to point it out? Or do you want to play with the board as is?
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Or I guess I should just say … Germany has a very good shot at London right now. I might need to buy a carrier and/or sacrifice some fleet, but without running the math, it looks very doable.
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I would feel a little guilty taking advantage of an easily blocked Sea Lion … so if you want to move a ship to SZ111 or something, you can.
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I would feel a little guilty taking advantage of an easily blocked Sea Lion … so if you want to move a ship to SZ111 or something, you can.
Thanks for the offer.
I keep forgetting that there is this backdoor route from 112 to 109But I say take your best shot.
UK only has 23 IPC’s, should be able to take back easily and immediately, and you have to overcome a full scramble to 109. This also means you won’t be attacking Baltic States with everything possibleSo even though I could have left the AA on London and dropped the 2 French infantry back (not to mention the UK infantry) or blocked it with a destroyer, I say
Take your best shot. You earned it and deserved it (and I’m not even sure it’s your best move :-D)
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I need to think about this one a bit … I hate to embolden the Soviets, but I love sacking London (which I feel like I end up do disproportionately often in the league).
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I believe even if you take all air to London that you can, you still have a 10% chance of complete failure to take London.
But suit yourself
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However, you could roll like 10 tech dice and go for LRA…
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I am traveling, so I will probably have limited availability between now and Monday morning.
I will give this game first priority though since you’ve been waiting longer.
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It’s fine - have a great weekend, man 8-)
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 factory_upgrade, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from 112 Sea Zone to 126 Sea Zone
6 mech_infantrys moved from Germany to Baltic States
1 battleship and 1 cruiser moved from 112 Sea Zone to 115 Sea Zone
2 bombers moved from Northern Italy to Baltic States
2 fighters and 1 tactical_bomber moved from Denmark to Baltic States
1 tactical_bomber moved from Western Germany to Baltic States
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
2 infantry moved from Denmark to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 fighter moved from Western Germany to Novgorod
1 fighter moved from Western Germany to Baltic States
4 infantry moved from Poland to Baltic States
1 mech_infantry moved from Eastern Poland to Baltic States
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 destroyer moved from 81 Sea Zone to 80 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 factory_upgrade, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from 112 Sea Zone to 126 Sea Zone
6 mech_infantrys moved from Germany to Baltic States
1 battleship and 1 cruiser moved from 112 Sea Zone to 115 Sea Zone
2 bombers moved from Northern Italy to Baltic States
2 fighters and 1 tactical_bomber moved from Denmark to Baltic States
1 tactical_bomber moved from Western Germany to Baltic States
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
2 infantry moved from Denmark to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 fighter moved from Western Germany to Novgorod
1 fighter moved from Western Germany to Baltic States
4 infantry moved from Poland to Baltic States
1 mech_infantry moved from Eastern Poland to Baltic States
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneCombat - Germans
Battle in Novgorod
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery, 2 bombers, 3 fighters, 5 infantry, 7 mech_infantrys and 2 tactical_bombers
Russians defend with 3 aaGuns, 4 armour, 1 artillery and 9 mech_infantrys
AA fire in Baltic States : 3/7 hits
1 tactical_bomber owned by the Germans and 2 fighters owned by the Germans lost in Baltic States
Germans roll dice for 1 battleship and 1 cruiser in Baltic States, round 2 : 1/2 hits
Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 5 infantry, 7 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 4/17 hits
Russians roll dice for 3 aaGuns, 4 armour, 1 artillery and 9 mech_infantrys in Baltic States, round 2 : 9/14 hits
5 infantry owned by the Germans , 2 mech_infantrys owned by the Russians , 4 mech_infantrys owned by the Germans and 3 aaGuns owned by the Russians lost in Baltic States
Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Baltic States, round 3 : 5/8 hits
Russians roll dice for 4 armour, 1 artillery and 7 mech_infantrys in Baltic States, round 3 : 3/12 hits
5 mech_infantrys owned by the Russians and 3 mech_infantrys owned by the Germans lost in Baltic States
2 bombers owned by the Germans , 1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans retreated
Germans roll dice for 1 artillery in Baltic States, round 4 : 0/1 hits
Russians roll dice for 4 armour, 1 artillery and 2 mech_infantrys in Baltic States, round 4 : 3/7 hits
1 artillery owned by the Germans lost in Baltic States
Russians win with 4 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -35
Casualties for Germans: 1 artillery, 2 fighters, 5 infantry, 7 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 3 aaGuns and 7 mech_infantrys
Battle in 126 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 126 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 80 Sea Zone
Germans attack with 1 destroyer
British defend with 1 submarine
British roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 80 Sea Zone
British win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyerNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Baltic States to Romania
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from South West Africa to Rhodesia
2 bombers moved from Baltic States to Germany
1 fighter and 2 tactical_bombers moved from 112 Sea Zone to Western Germany
1 fighter moved from Egypt to Romania
1 tactical_bomber moved from Greece to Western Germany
1 fighter moved from Novgorod to 115 Sea Zone
1 carrier moved from 112 Sea Zone to 115 Sea Zone
1 carrier and 3 destroyers moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from 126 Sea Zone to 113 Sea Zone
1 fighter moved from Greece to 113 Sea Zone
1 fighter moved from Greece to Western Germany
1 fighter moved from Romania to Eastern PolandPlace Units - Germans
Units in Western Germany being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Western Germany
2 artilleries, 2 infantry and 5 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in Yugoslavia
1 artillery and 2 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsProduction/PUs Summary :
Germans : 54 / 69
Russians : 30 / 38
Japanese : 53 / 63
Americans : 58 / 86
Chinese : 8 / 9
British : 19 / 23
UK_Pacific : 2 / 0
Italians : 19 / 29
ANZAC : 14 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Ignore the NCM and placement … Europe isn’t salvageable now. Buying the upgrade this turn didn’t make sense either.
While Japan is still alive and kicking, I highly doubt that Gamerman will give me any opening to steal a Pacific VC win.
I am surrendering to the Allies, who kept their head despite losing the Mideast and Africa. Well played.
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Sorry if that’s anticlimactic, Allies had too many units and options and continental Europe. I should have bought more production sooner.
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Sorry if that’s anticlimactic, Allies had too many units and options and continental Europe. I should have bought more production sooner.
No, no, I think you made the right decision at about the right time
Thank you for the compliment and the sportsmanship - a very enjoyable experience overall for me (always helps to win)Did you want a rematch?





