13L G40 wheatbeer (Axis) vs Gamerman01 (Allies +10)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 5 infantry and 2 submarines; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Adding units owned by British to Norway: 1 infantry and 1 mech_infantry
                EDIT: Removing units owned by British from United Kingdom: 1 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from Normandy Bordeaux to Southern France
                      British take Southern France from Germans
                1 tactical_bomber moved from Eastern Persia to India
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 fighter moved from French Madagascar to Eastern Persia
                1 bomber moved from French Madagascar to Malta
                4 fighters moved from 110 Sea Zone to Norway
                2 fighters moved from United Kingdom to Norway
                EDIT: British undo move 7.
                EDIT: British undo move 6.
                1 aaGun and 1 transport moved from 110 Sea Zone to 126 Sea Zone
                4 fighters moved from 110 Sea Zone to Norway
                2 fighters moved from United Kingdom to Norway

    Combat - British
                Strategic bombing raid in India
                    1 tactical_bomber killed by AA
                    Bombing raid in India causes 0 damage total.
                Battle in Norway
                    British attack with 6 fighters, 1 infantry and 1 mech_infantry
                    Germans defend with 1 artillery and 1 infantry
                    British win with 6 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry and 1 mech_infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from 126 Sea Zone: 1 aaGun and 1 transport
                EDIT: Adding units owned by British to 126 Sea Zone: 1 transport
                EDIT: Adding units owned by British to United Kingdom: 1 aaGun
                EDIT: Turning off Edit Mode
                6 fighters moved from Norway to 110 Sea Zone
                EDIT: 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
                EDIT: 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                EDIT: 1 aaGun moved from United Kingdom to Normandy Bordeaux
                EDIT: 1 infantry moved from United Kingdom to Normandy Bordeaux
                EDIT: 1 artillery moved from United Kingdom to Normandy Bordeaux
                1 armour and 1 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 aaGuns, 2 artilleries and 13 infantry moved from West India to Eastern Persia

    Place Units - British
                2 submarines placed in 110 Sea Zone
                3 infantry placed in Normandy Bordeaux
                2 infantry placed in United Kingdom
                Turning on Edit Mode
                EDIT: Adding units owned by British to 110 Sea Zone: 1 aaGun
                EDIT: Removing units owned by British from United Kingdom: 1 aaGun
                EDIT: Turning off Edit Mode
                COMMENT: UK AA in 110 alone on 1 USA TP (Triple A probably put it on a UK transport tho)

    Turn Complete - British
                British collect 22 PUs; end with 23 PUs total

    Turn Complete - UK_Pacific

  • 17

    @Gamerman01:

    Maybe I had edited them to the zone before…
    Anyway, I did add the game note when I did it.

    Now I’m editing 1 AA to a USA transport, so it will probably happen again

    No worries, I am just paying attention to the game notes.

  • 17

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 4 artilleries and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 mech_infantrys moved from Northern Italy to Holland Belgium
                1 fighter moved from Yugoslavia to Holland Belgium
                1 bomber moved from Iraq to Southern France
                2 infantry moved from Northern Italy to Southern France
                1 mech_infantry moved from Ethiopia to British Somaliland
                      Italians take British Somaliland from British
                1 infantry moved from Iraq to Northwest Persia
                      Italians take Northwest Persia from British

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 4 artilleries and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 mech_infantrys moved from Northern Italy to Holland Belgium
                1 fighter moved from Yugoslavia to Holland Belgium
                1 bomber moved from Iraq to Southern France
                2 infantry moved from Northern Italy to Southern France
                1 mech_infantry moved from Ethiopia to British Somaliland
                      Italians take British Somaliland from British
                1 infantry moved from Iraq to Northwest Persia
                      Italians take Northwest Persia from British

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 fighter and 2 mech_infantrys
                    Americans defend with 1 infantry and 1 mech_infantry
                        Italians roll dice for 1 fighter and 2 mech_infantrys in Holland Belgium, round 2 :  0/3 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 :  1/2 hits
                        1 mech_infantry owned by the Italians lost in Holland Belgium
                        Italians roll dice for 1 fighter and 1 mech_infantry in Holland Belgium, round 3 :  2/2 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 3 :  2/2 hits
                        1 mech_infantry owned by the Americans , 1 fighter owned by the Italians , 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Holland Belgium
                    Americans win with no units remaining. Battle score for attacker is -11
                    Casualties for Italians: 1 fighter and 2 mech_infantrys
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Southern France
                    Italians attack with 1 bomber and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 bomber and 2 infantry in Southern France, round 2 :  0/3 hits
                        British roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber and 2 infantry in Southern France, round 3 :  0/3 hits
                        British roll dice for 1 infantry in Southern France, round 3 :  0/1 hits
                        Italians roll dice for 1 bomber and 2 infantry in Southern France, round 4 :  0/3 hits
                        British roll dice for 1 infantry in Southern France, round 4 :  1/1 hits
                        1 infantry owned by the Italians lost in Southern France
                        Italians roll dice for 1 bomber and 1 infantry in Southern France, round 5 :  1/2 hits
                        British roll dice for 1 infantry in Southern France, round 5 :  0/1 hits
                        1 infantry owned by the British lost in Southern France
                    Italians win, taking Southern France from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 infantry moved from Trans-Jordan to Iraq
                3 infantry moved from Egypt to Trans-Jordan
                1 bomber moved from Southern France to Northern Italy
                1 artillery and 4 infantry moved from Yugoslavia to Romania

    Place Units - Italians
                2 artilleries and 1 infantry placed in Egypt
                2 artilleries and 3 infantry placed in Northern Italy
                Italians undo move 1.
                Italians undo move 1.
                1 artillery and 2 infantry placed in Egypt
                3 artilleries and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
                Italians collect 14 PUs (5 lost to blockades); end with 15 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 19 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    Production/PUs Summary :

    Germans : 49 / 74
        Russians : 32 / 38
        Japanese : 53 / 63
        Americans : 61 / 86
        Chinese : 8 / 9
        British : 19 / 23
        UK_Pacific : 2 / 0
        Italians : 19 / 29
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                2 fighters moved from Eastern Persia to India

    Combat - ANZAC
                Battle in India
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    ANZAC win with 1 fighter remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                1 fighter moved from India to Eastern Persia
                1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 submarine moved from 44 Sea Zone to 45 Sea Zone
                1 aaGun moved from South Australia to New South Wales

    Place Units - ANZAC
                1 infantry placed in New South Wales
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from Cyprus to Algeria

    Turn Complete - French

  • 17

    I am noticing a significant Allied vulnerability … do you want me to point it out? Or do you want to play with the board as is?

  • 17

    Or I guess I should just say … Germany has a very good shot at London right now. I might need to buy a carrier and/or sacrifice some fleet, but without running the math, it looks very doable.

  • 17

    I would feel a little guilty taking advantage of an easily blocked Sea Lion … so if you want to move a ship to SZ111 or something, you can.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @wheatbeer:

    I would feel a little guilty taking advantage of an easily blocked Sea Lion … so if you want to move a ship to SZ111 or something, you can.

    Thanks for the offer.
    I keep forgetting that there is this backdoor route from 112 to 109

    But I say take your best shot.
    UK only has 23 IPC’s, should be able to take back easily and immediately, and you have to overcome a full scramble to 109.  This also means you won’t be attacking Baltic States with everything possible

    So even though I could have left the AA on London and dropped the 2 French infantry back (not to mention the UK infantry) or blocked it with a destroyer, I say

    Take your best shot.  You earned it and deserved it (and I’m not even sure it’s your best move  :-D)

  • 17

    I need to think about this one a bit … I hate to embolden the Soviets, but I love sacking London (which I feel like I end up do disproportionately often in the league).

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I believe even if you take all air to London that you can, you still have a 10% chance of complete failure to take London.

    But suit yourself

  • 25 24 23 22 15 11 10 Official Q&A Mod

    However, you could roll like 10 tech dice and go for LRA…

  • 17

    I am traveling, so I will probably have limited availability between now and Monday morning.

    I will give this game first priority though since you’ve been waiting longer.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    It’s fine - have a great weekend, man  8-)

  • 17

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 factory_upgrade, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from 112 Sea Zone to 126 Sea Zone
                6 mech_infantrys moved from Germany to Baltic States
                1 battleship and 1 cruiser moved from 112 Sea Zone to 115 Sea Zone
                2 bombers moved from Northern Italy to Baltic States
                2 fighters and 1 tactical_bomber moved from Denmark to Baltic States
                1 tactical_bomber moved from Western Germany to Baltic States
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
                2 infantry moved from Denmark to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                1 fighter moved from Western Germany to Novgorod
                1 fighter moved from Western Germany to Baltic States
                4 infantry moved from Poland to Baltic States
                1 mech_infantry moved from Eastern Poland to Baltic States
                1 infantry moved from Western Germany to Holland Belgium
                      Germans take Holland Belgium from Americans
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 factory_upgrade, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from 112 Sea Zone to 126 Sea Zone
                6 mech_infantrys moved from Germany to Baltic States
                1 battleship and 1 cruiser moved from 112 Sea Zone to 115 Sea Zone
                2 bombers moved from Northern Italy to Baltic States
                2 fighters and 1 tactical_bomber moved from Denmark to Baltic States
                1 tactical_bomber moved from Western Germany to Baltic States
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
                2 infantry moved from Denmark to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                1 fighter moved from Western Germany to Novgorod
                1 fighter moved from Western Germany to Baltic States
                4 infantry moved from Poland to Baltic States
                1 mech_infantry moved from Eastern Poland to Baltic States
                1 infantry moved from Western Germany to Holland Belgium
                      Germans take Holland Belgium from Americans
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 fighter and 2 infantry in Novgorod, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Novgorod, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 1 artillery, 2 bombers, 3 fighters, 5 infantry, 7 mech_infantrys and 2 tactical_bombers
                    Russians defend with 3 aaGuns, 4 armour, 1 artillery and 9 mech_infantrys
                        AA fire in Baltic States :  3/7 hits
                        1 tactical_bomber owned by the Germans and 2 fighters owned by the Germans lost in Baltic States
                        Germans roll dice for 1 battleship and 1 cruiser in Baltic States, round 2 :  1/2 hits
                        Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 5 infantry, 7 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 :  4/17 hits
                        Russians roll dice for 3 aaGuns, 4 armour, 1 artillery and 9 mech_infantrys in Baltic States, round 2 :  9/14 hits
                        5 infantry owned by the Germans , 2 mech_infantrys owned by the Russians , 4 mech_infantrys owned by the Germans and 3 aaGuns owned by the Russians lost in Baltic States
                        Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Baltic States, round 3 :  5/8 hits
                        Russians roll dice for 4 armour, 1 artillery and 7 mech_infantrys in Baltic States, round 3 :  3/12 hits
                        5 mech_infantrys owned by the Russians and 3 mech_infantrys owned by the Germans lost in Baltic States
                    2 bombers owned by the Germans , 1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans retreated
                        Germans roll dice for 1 artillery in Baltic States, round 4 :  0/1 hits
                        Russians roll dice for 4 armour, 1 artillery and 2 mech_infantrys in Baltic States, round 4 :  3/7 hits
                        1 artillery owned by the Germans lost in Baltic States
                    Russians win with 4 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -35
                    Casualties for Germans: 1 artillery, 2 fighters, 5 infantry, 7 mech_infantrys and 1 tactical_bomber
                    Casualties for Russians: 3 aaGuns and 7 mech_infantrys
                Battle in 126 Sea Zone
                    Germans attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 126 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 80 Sea Zone
                    Germans attack with 1 destroyer
                    British defend with 1 submarine
                        British roll dice for 1 submarine in 80 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 80 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 80 Sea Zone
                    British win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Baltic States to Romania
                1 infantry moved from Tanganyika Territory to Kenya
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from South West Africa to Rhodesia
                2 bombers moved from Baltic States to Germany
                1 fighter and 2 tactical_bombers moved from 112 Sea Zone to Western Germany
                1 fighter moved from Egypt to Romania
                1 tactical_bomber moved from Greece to Western Germany
                1 fighter moved from Novgorod to 115 Sea Zone
                1 carrier moved from 112 Sea Zone to 115 Sea Zone
                1 carrier and 3 destroyers moved from 112 Sea Zone to 113 Sea Zone
                1 fighter moved from 126 Sea Zone to 113 Sea Zone
                1 fighter moved from Greece to 113 Sea Zone
                1 fighter moved from Greece to Western Germany
                1 fighter moved from Romania to Eastern Poland

    Place Units - Germans
                Units in Western Germany being upgraded or consumed: 1 factory_minor
                1 factory_upgrade placed in Western Germany
                2 artilleries, 2 infantry and 5 mech_infantrys placed in Germany
                1 artillery and 2 infantry placed in Yugoslavia
                1 artillery and 2 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
                Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs

    Production/PUs Summary :

    Germans : 54 / 69
        Russians : 30 / 38
        Japanese : 53 / 63
        Americans : 58 / 86
        Chinese : 8 / 9
        British : 19 / 23
        UK_Pacific : 2 / 0
        Italians : 19 / 29
        ANZAC : 14 / 21
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    Ignore the NCM and placement … Europe isn’t salvageable now. Buying the upgrade this turn didn’t make sense either.

    While Japan is still alive and kicking, I highly doubt that Gamerman will give me any opening to steal a Pacific VC win.

    I am surrendering to the Allies, who kept their head despite losing the Mideast and Africa. Well played.

  • 17

    Sorry if that’s anticlimactic, Allies had too many units and options and continental Europe. I should have bought more production sooner.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @wheatbeer:

    Sorry if that’s anticlimactic, Allies had too many units and options and continental Europe. I should have bought more production sooner.

    No, no, I think you made the right decision at about the right time
    Thank you for the compliment and the sportsmanship - a very enjoyable experience overall for me (always helps to win)

    Did you want a rematch?

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