@crockett36 scrambles?
13L G40 wheatbeer (Axis) vs Gamerman01 (Allies +10)
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Everything from SZ36 was moved to SZ37 (1 cruiser, 1 bb, 1 fighter, 2 tact, 1 tt)
Additionally, Japan mobilized the sub and dd with Malaysia’s mIC instead of FIC’s mIC.
And of course the tt/inf/art were added to SZ37
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Hehehhe
Thanks, for letting me revive the tt (and for not being a stickler about establishing retreat paths … I guess I’m still used to Abattlemap and FtF in that regard).
Sorry for not moving everything in one block, I wanted to be sure I checked the point of origin.
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It’s all good
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Americans from 72 to 67
EDIT: Turning off Edit Mode
Americans buy 1 bomber, 1 destroyer, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 bomber moved from United Kingdom to 93 Sea Zone
1 submarine moved from 94 Sea Zone to 93 Sea Zone
1 bomber moved from Eastern United States to Holland Belgium
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 fighters, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
1 armour and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 3 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
1 bomber moved from Caroline Islands to Philippines
3 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Americans from 72 to 67
EDIT: Turning off Edit Mode
Americans buy 1 bomber, 1 destroyer, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 bomber moved from United Kingdom to 93 Sea Zone
1 submarine moved from 94 Sea Zone to 93 Sea Zone
1 bomber moved from Eastern United States to Holland Belgium
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 fighters, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
1 armour and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 3 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
1 bomber moved from Caroline Islands to Philippines
3 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Americans creates battle in territory 43 Sea Zone
Battle in 35 Sea Zone
Americans attack with 4 fighters and 2 transports
Japanese defend with 1 destroyer
Americans win, taking 43 Sea Zone from Japanese with 3 fighters and 2 transports remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Philippines
Americans attack with 1 armour, 1 bomber and 3 infantry
Japanese defend with 1 airfield, 1 armour, 1 harbour and 1 infantry
Americans win, taking Philippines from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Americans: 2 infantry
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Americans attack with 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 infantry
Americans win, taking Holland Belgium from Germans with 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Celebes
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
Americans win, taking Celebes from Japanese with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 artilleries and 1 infantry
Battle in 93 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
Americans win, taking 93 Sea Zone from Germans with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 bomber moved from 93 Sea Zone to Gibraltar
1 destroyer and 3 submarines moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
1 bomber moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Eastern United States to Gibraltar
3 fighters moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Wake Island to Caroline Islands
1 bomber moved from Philippines to Dutch New Guinea
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Wake IslandPlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Western United States: 1 aaGun
EDIT: Removing units owned by Americans from Central United States: 1 aaGun
EDIT: Turning off Edit Mode
1 bomber and 3 infantry placed in Western United States
1 destroyer and 2 submarines placed in 101 Sea Zone
2 submarines and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
5 infantry moved from Hopei to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 5 infantry
Japanese defend with 2 mech_infantrys
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
5 infantry moved from Hopei to SuiyuyanPlace Units - Chinese
6 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
Strange…
I put 1 INF and 1 AA on each of 2 USA transports, but Triple A is saying I have 2 AA on 2 UK transportsI will have to use edit mode.
I’ll be unloading the 2 INF and 2 AA from the USA transports to Normandy this turn anyway. -
Maybe I had edited them to the zone before…
Anyway, I did add the game note when I did it.Now I’m editing 1 AA to a USA transport, so it will probably happen again
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 5 infantry and 2 submarines; Remaining resources: 1 PUs; 0 techTokens;Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to Norway: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by British from United Kingdom: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 tactical_bomber moved from Eastern Persia to India
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from French Madagascar to Eastern Persia
1 bomber moved from French Madagascar to Malta
4 fighters moved from 110 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
EDIT: British undo move 7.
EDIT: British undo move 6.
1 aaGun and 1 transport moved from 110 Sea Zone to 126 Sea Zone
4 fighters moved from 110 Sea Zone to Norway
2 fighters moved from United Kingdom to NorwayCombat - British
Strategic bombing raid in India
1 tactical_bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in Norway
British attack with 6 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
British win with 6 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 126 Sea Zone: 1 aaGun and 1 transport
EDIT: Adding units owned by British to 126 Sea Zone: 1 transport
EDIT: Adding units owned by British to United Kingdom: 1 aaGun
EDIT: Turning off Edit Mode
6 fighters moved from Norway to 110 Sea Zone
EDIT: 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
EDIT: 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
EDIT: 1 aaGun moved from United Kingdom to Normandy Bordeaux
EDIT: 1 infantry moved from United Kingdom to Normandy Bordeaux
EDIT: 1 artillery moved from United Kingdom to Normandy Bordeaux
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 aaGuns, 2 artilleries and 13 infantry moved from West India to Eastern PersiaPlace Units - British
2 submarines placed in 110 Sea Zone
3 infantry placed in Normandy Bordeaux
2 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by British to 110 Sea Zone: 1 aaGun
EDIT: Removing units owned by British from United Kingdom: 1 aaGun
EDIT: Turning off Edit Mode
COMMENT: UK AA in 110 alone on 1 USA TP (Triple A probably put it on a UK transport tho)Turn Complete - British
British collect 22 PUs; end with 23 PUs totalTurn Complete - UK_Pacific
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Maybe I had edited them to the zone before…
Anyway, I did add the game note when I did it.Now I’m editing 1 AA to a USA transport, so it will probably happen again
No worries, I am just paying attention to the game notes.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 artilleries and 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Holland Belgium
1 fighter moved from Yugoslavia to Holland Belgium
1 bomber moved from Iraq to Southern France
2 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from British -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 artilleries and 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Holland Belgium
1 fighter moved from Yugoslavia to Holland Belgium
1 bomber moved from Iraq to Southern France
2 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from BritishCombat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 2 mech_infantrys
Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 fighter and 2 mech_infantrys in Holland Belgium, round 2 : 0/3 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits
1 mech_infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 fighter and 1 mech_infantry in Holland Belgium, round 3 : 2/2 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 2/2 hits
1 mech_infantry owned by the Americans , 1 fighter owned by the Italians , 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Holland Belgium
Americans win with no units remaining. Battle score for attacker is -11
Casualties for Italians: 1 fighter and 2 mech_infantrys
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Southern France
Italians attack with 1 bomber and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 0/3 hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 2 infantry in Southern France, round 3 : 0/3 hits
British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
Italians roll dice for 1 bomber and 2 infantry in Southern France, round 4 : 0/3 hits
British roll dice for 1 infantry in Southern France, round 4 : 1/1 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 bomber and 1 infantry in Southern France, round 5 : 1/2 hits
British roll dice for 1 infantry in Southern France, round 5 : 0/1 hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Southern France to Northern Italy
1 artillery and 4 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
2 artilleries and 1 infantry placed in Egypt
2 artilleries and 3 infantry placed in Northern Italy
Italians undo move 1.
Italians undo move 1.
1 artillery and 2 infantry placed in Egypt
3 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Italians collect 14 PUs (5 lost to blockades); end with 15 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 49 / 74
Russians : 32 / 38
Japanese : 53 / 63
Americans : 61 / 86
Chinese : 8 / 9
British : 19 / 23
UK_Pacific : 2 / 0
Italians : 19 / 29
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
2 fighters moved from Eastern Persia to IndiaCombat - ANZAC
Battle in India
ANZAC attack with 2 fighters
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
ANZAC win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 fighter moved from India to Eastern Persia
1 transport moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 aaGun moved from South Australia to New South WalesPlace Units - ANZAC
1 infantry placed in New South Wales
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Cyprus to AlgeriaTurn Complete - French
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I am noticing a significant Allied vulnerability … do you want me to point it out? Or do you want to play with the board as is?
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Or I guess I should just say … Germany has a very good shot at London right now. I might need to buy a carrier and/or sacrifice some fleet, but without running the math, it looks very doable.
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I would feel a little guilty taking advantage of an easily blocked Sea Lion … so if you want to move a ship to SZ111 or something, you can.
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I would feel a little guilty taking advantage of an easily blocked Sea Lion … so if you want to move a ship to SZ111 or something, you can.
Thanks for the offer.
I keep forgetting that there is this backdoor route from 112 to 109But I say take your best shot.
UK only has 23 IPC’s, should be able to take back easily and immediately, and you have to overcome a full scramble to 109. This also means you won’t be attacking Baltic States with everything possibleSo even though I could have left the AA on London and dropped the 2 French infantry back (not to mention the UK infantry) or blocked it with a destroyer, I say
Take your best shot. You earned it and deserved it (and I’m not even sure it’s your best move :-D)
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I need to think about this one a bit … I hate to embolden the Soviets, but I love sacking London (which I feel like I end up do disproportionately often in the league).





