13L G40 wheatbeer (Axis) vs Gamerman01 (Allies +10)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I believe even if you take all air to London that you can, you still have a 10% chance of complete failure to take London.

    But suit yourself

  • 25 24 23 22 15 11 10 Official Q&A Mod

    However, you could roll like 10 tech dice and go for LRA…

  • 17

    I am traveling, so I will probably have limited availability between now and Monday morning.

    I will give this game first priority though since you’ve been waiting longer.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    It’s fine - have a great weekend, man  8-)

  • 17

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 factory_upgrade, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from 112 Sea Zone to 126 Sea Zone
                6 mech_infantrys moved from Germany to Baltic States
                1 battleship and 1 cruiser moved from 112 Sea Zone to 115 Sea Zone
                2 bombers moved from Northern Italy to Baltic States
                2 fighters and 1 tactical_bomber moved from Denmark to Baltic States
                1 tactical_bomber moved from Western Germany to Baltic States
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
                2 infantry moved from Denmark to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                1 fighter moved from Western Germany to Novgorod
                1 fighter moved from Western Germany to Baltic States
                4 infantry moved from Poland to Baltic States
                1 mech_infantry moved from Eastern Poland to Baltic States
                1 infantry moved from Western Germany to Holland Belgium
                      Germans take Holland Belgium from Americans
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 factory_upgrade, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from 112 Sea Zone to 126 Sea Zone
                6 mech_infantrys moved from Germany to Baltic States
                1 battleship and 1 cruiser moved from 112 Sea Zone to 115 Sea Zone
                2 bombers moved from Northern Italy to Baltic States
                2 fighters and 1 tactical_bomber moved from Denmark to Baltic States
                1 tactical_bomber moved from Western Germany to Baltic States
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
                2 infantry moved from Denmark to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                1 fighter moved from Western Germany to Novgorod
                1 fighter moved from Western Germany to Baltic States
                4 infantry moved from Poland to Baltic States
                1 mech_infantry moved from Eastern Poland to Baltic States
                1 infantry moved from Western Germany to Holland Belgium
                      Germans take Holland Belgium from Americans
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 fighter and 2 infantry in Novgorod, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Novgorod, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 1 artillery, 2 bombers, 3 fighters, 5 infantry, 7 mech_infantrys and 2 tactical_bombers
                    Russians defend with 3 aaGuns, 4 armour, 1 artillery and 9 mech_infantrys
                        AA fire in Baltic States :  3/7 hits
                        1 tactical_bomber owned by the Germans and 2 fighters owned by the Germans lost in Baltic States
                        Germans roll dice for 1 battleship and 1 cruiser in Baltic States, round 2 :  1/2 hits
                        Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 5 infantry, 7 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 :  4/17 hits
                        Russians roll dice for 3 aaGuns, 4 armour, 1 artillery and 9 mech_infantrys in Baltic States, round 2 :  9/14 hits
                        5 infantry owned by the Germans , 2 mech_infantrys owned by the Russians , 4 mech_infantrys owned by the Germans and 3 aaGuns owned by the Russians lost in Baltic States
                        Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Baltic States, round 3 :  5/8 hits
                        Russians roll dice for 4 armour, 1 artillery and 7 mech_infantrys in Baltic States, round 3 :  3/12 hits
                        5 mech_infantrys owned by the Russians and 3 mech_infantrys owned by the Germans lost in Baltic States
                    2 bombers owned by the Germans , 1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans retreated
                        Germans roll dice for 1 artillery in Baltic States, round 4 :  0/1 hits
                        Russians roll dice for 4 armour, 1 artillery and 2 mech_infantrys in Baltic States, round 4 :  3/7 hits
                        1 artillery owned by the Germans lost in Baltic States
                    Russians win with 4 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -35
                    Casualties for Germans: 1 artillery, 2 fighters, 5 infantry, 7 mech_infantrys and 1 tactical_bomber
                    Casualties for Russians: 3 aaGuns and 7 mech_infantrys
                Battle in 126 Sea Zone
                    Germans attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 126 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 80 Sea Zone
                    Germans attack with 1 destroyer
                    British defend with 1 submarine
                        British roll dice for 1 submarine in 80 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 80 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 80 Sea Zone
                    British win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Baltic States to Romania
                1 infantry moved from Tanganyika Territory to Kenya
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from South West Africa to Rhodesia
                2 bombers moved from Baltic States to Germany
                1 fighter and 2 tactical_bombers moved from 112 Sea Zone to Western Germany
                1 fighter moved from Egypt to Romania
                1 tactical_bomber moved from Greece to Western Germany
                1 fighter moved from Novgorod to 115 Sea Zone
                1 carrier moved from 112 Sea Zone to 115 Sea Zone
                1 carrier and 3 destroyers moved from 112 Sea Zone to 113 Sea Zone
                1 fighter moved from 126 Sea Zone to 113 Sea Zone
                1 fighter moved from Greece to 113 Sea Zone
                1 fighter moved from Greece to Western Germany
                1 fighter moved from Romania to Eastern Poland

    Place Units - Germans
                Units in Western Germany being upgraded or consumed: 1 factory_minor
                1 factory_upgrade placed in Western Germany
                2 artilleries, 2 infantry and 5 mech_infantrys placed in Germany
                1 artillery and 2 infantry placed in Yugoslavia
                1 artillery and 2 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
                Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs

    Production/PUs Summary :

    Germans : 54 / 69
        Russians : 30 / 38
        Japanese : 53 / 63
        Americans : 58 / 86
        Chinese : 8 / 9
        British : 19 / 23
        UK_Pacific : 2 / 0
        Italians : 19 / 29
        ANZAC : 14 / 21
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    Ignore the NCM and placement … Europe isn’t salvageable now. Buying the upgrade this turn didn’t make sense either.

    While Japan is still alive and kicking, I highly doubt that Gamerman will give me any opening to steal a Pacific VC win.

    I am surrendering to the Allies, who kept their head despite losing the Mideast and Africa. Well played.

  • 17

    Sorry if that’s anticlimactic, Allies had too many units and options and continental Europe. I should have bought more production sooner.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @wheatbeer:

    Sorry if that’s anticlimactic, Allies had too many units and options and continental Europe. I should have bought more production sooner.

    No, no, I think you made the right decision at about the right time
    Thank you for the compliment and the sportsmanship - a very enjoyable experience overall for me (always helps to win)

    Did you want a rematch?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Good game to you too

  • 17

    Sure, I’m up for a rematch  :-)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Great - start the bidding

  • 17

    (are we playing with the 1 unit per territory limit? or just official league rules only?)

    I’ll take the Allies at +12

    No rush, I’m going to be on the road much of today.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yeah, I’m in favor of 1 unit per territory
    I assume we continue with tech, too

    I’ll bid 10

  • 17

    +9

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Man, that is very tempting, especially because I usually play Allies and you usually play Axis

    But I play the Allies a lot for a reason….

    +8

  • 17

    I’ll give you 8, let me know what you’d like

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Hehe, that’s why I’m almost always Allies - I bid low……

    Was hoping to shift roles, but alas, there’s no way you would bid as low as I was prepared to go…  :-P

    I want a destroyer in 91

  • 17

    Maybe next season my bids will get low enough  :lol: I was mostly giving double digits this season (except when people opened with a single digit offer).

    I’ll post a G1 tomorrow.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    OK, looking forward to another good game

Suggested Topics

  • 17
  • 5
  • 12
  • 109
  • 154
  • 108
  • 163
  • 126
Axis & Allies Boardgaming Custom Painted Miniatures

19

Online

18.0k

Users

40.8k

Topics

1.8m

Posts