rematch, here we go!
13L G40 wheatbeer (Axis) vs Gamerman01 (Allies +10)
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I believe even if you take all air to London that you can, you still have a 10% chance of complete failure to take London.
But suit yourself
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However, you could roll like 10 tech dice and go for LRA…
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I am traveling, so I will probably have limited availability between now and Monday morning.
I will give this game first priority though since you’ve been waiting longer.
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It’s fine - have a great weekend, man 8-)
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 factory_upgrade, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from 112 Sea Zone to 126 Sea Zone
6 mech_infantrys moved from Germany to Baltic States
1 battleship and 1 cruiser moved from 112 Sea Zone to 115 Sea Zone
2 bombers moved from Northern Italy to Baltic States
2 fighters and 1 tactical_bomber moved from Denmark to Baltic States
1 tactical_bomber moved from Western Germany to Baltic States
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
2 infantry moved from Denmark to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 fighter moved from Western Germany to Novgorod
1 fighter moved from Western Germany to Baltic States
4 infantry moved from Poland to Baltic States
1 mech_infantry moved from Eastern Poland to Baltic States
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 destroyer moved from 81 Sea Zone to 80 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 factory_upgrade, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from 112 Sea Zone to 126 Sea Zone
6 mech_infantrys moved from Germany to Baltic States
1 battleship and 1 cruiser moved from 112 Sea Zone to 115 Sea Zone
2 bombers moved from Northern Italy to Baltic States
2 fighters and 1 tactical_bomber moved from Denmark to Baltic States
1 tactical_bomber moved from Western Germany to Baltic States
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
2 infantry moved from Denmark to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 fighter moved from Western Germany to Novgorod
1 fighter moved from Western Germany to Baltic States
4 infantry moved from Poland to Baltic States
1 mech_infantry moved from Eastern Poland to Baltic States
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneCombat - Germans
Battle in Novgorod
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery, 2 bombers, 3 fighters, 5 infantry, 7 mech_infantrys and 2 tactical_bombers
Russians defend with 3 aaGuns, 4 armour, 1 artillery and 9 mech_infantrys
AA fire in Baltic States : 3/7 hits
1 tactical_bomber owned by the Germans and 2 fighters owned by the Germans lost in Baltic States
Germans roll dice for 1 battleship and 1 cruiser in Baltic States, round 2 : 1/2 hits
Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 5 infantry, 7 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 4/17 hits
Russians roll dice for 3 aaGuns, 4 armour, 1 artillery and 9 mech_infantrys in Baltic States, round 2 : 9/14 hits
5 infantry owned by the Germans , 2 mech_infantrys owned by the Russians , 4 mech_infantrys owned by the Germans and 3 aaGuns owned by the Russians lost in Baltic States
Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Baltic States, round 3 : 5/8 hits
Russians roll dice for 4 armour, 1 artillery and 7 mech_infantrys in Baltic States, round 3 : 3/12 hits
5 mech_infantrys owned by the Russians and 3 mech_infantrys owned by the Germans lost in Baltic States
2 bombers owned by the Germans , 1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans retreated
Germans roll dice for 1 artillery in Baltic States, round 4 : 0/1 hits
Russians roll dice for 4 armour, 1 artillery and 2 mech_infantrys in Baltic States, round 4 : 3/7 hits
1 artillery owned by the Germans lost in Baltic States
Russians win with 4 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -35
Casualties for Germans: 1 artillery, 2 fighters, 5 infantry, 7 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 3 aaGuns and 7 mech_infantrys
Battle in 126 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 126 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 80 Sea Zone
Germans attack with 1 destroyer
British defend with 1 submarine
British roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 80 Sea Zone
British win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyerNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Baltic States to Romania
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from South West Africa to Rhodesia
2 bombers moved from Baltic States to Germany
1 fighter and 2 tactical_bombers moved from 112 Sea Zone to Western Germany
1 fighter moved from Egypt to Romania
1 tactical_bomber moved from Greece to Western Germany
1 fighter moved from Novgorod to 115 Sea Zone
1 carrier moved from 112 Sea Zone to 115 Sea Zone
1 carrier and 3 destroyers moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from 126 Sea Zone to 113 Sea Zone
1 fighter moved from Greece to 113 Sea Zone
1 fighter moved from Greece to Western Germany
1 fighter moved from Romania to Eastern PolandPlace Units - Germans
Units in Western Germany being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Western Germany
2 artilleries, 2 infantry and 5 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in Yugoslavia
1 artillery and 2 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsProduction/PUs Summary :
Germans : 54 / 69
Russians : 30 / 38
Japanese : 53 / 63
Americans : 58 / 86
Chinese : 8 / 9
British : 19 / 23
UK_Pacific : 2 / 0
Italians : 19 / 29
ANZAC : 14 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Ignore the NCM and placement … Europe isn’t salvageable now. Buying the upgrade this turn didn’t make sense either.
While Japan is still alive and kicking, I highly doubt that Gamerman will give me any opening to steal a Pacific VC win.
I am surrendering to the Allies, who kept their head despite losing the Mideast and Africa. Well played.
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Sorry if that’s anticlimactic, Allies had too many units and options and continental Europe. I should have bought more production sooner.
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Sorry if that’s anticlimactic, Allies had too many units and options and continental Europe. I should have bought more production sooner.
No, no, I think you made the right decision at about the right time
Thank you for the compliment and the sportsmanship - a very enjoyable experience overall for me (always helps to win)Did you want a rematch?
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Good game to you too
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Sure, I’m up for a rematch :-)
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Great - start the bidding
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(are we playing with the 1 unit per territory limit? or just official league rules only?)
I’ll take the Allies at +12
No rush, I’m going to be on the road much of today.
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Yeah, I’m in favor of 1 unit per territory
I assume we continue with tech, tooI’ll bid 10
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+9
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Man, that is very tempting, especially because I usually play Allies and you usually play Axis
But I play the Allies a lot for a reason….
+8
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I’ll give you 8, let me know what you’d like
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Hehe, that’s why I’m almost always Allies - I bid low……
Was hoping to shift roles, but alas, there’s no way you would bid as low as I was prepared to go… :-P
I want a destroyer in 91
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Maybe next season my bids will get low enough :lol: I was mostly giving double digits this season (except when people opened with a single digit offer).
I’ll post a G1 tomorrow.
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OK, looking forward to another good game





