0%

G4013LMallery Allies +8 v Karl7 Axis Rematch

  • 22 20 19 18 17 16 15 14 12

    Time for the big sea battle!

    Need your OOL and scramble>


  • Oh, I definitely wanted this….Unfortunately, at work, so I can’t give you an exact OOL yet because I need to size it up on the map, but I will be scrambling all.

  • 22 20 19 18 17 16 15 14 12

    You want best defense?


  • That sounds fine…I trust your judgement…you can do initial hits on the CVs but don’t sink them until all the DDs are burned through.  After that, sink away!.  I own the island, so my planes can land and I’ll get the rebuild for them due to the harbor.

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese repair 6 damage on 6 factory_minors; Remaining resources: 6 SuicideAttackTokens; 75 PUs;
                Japanese buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 battleship, 4 carriers, 7 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers moved from 25 Sea Zone to 31 Sea Zone
                1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 3 submarines moved from 6 Sea Zone to 31 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to 31 Sea Zone
                2 bombers moved from Japan to 31 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                1 destroyer moved from 35 Sea Zone to 22 Sea Zone
                2 fighters moved from 36 Sea Zone to 22 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry, 1 submarine and 1 transport moved from 36 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Japanese
                Americans scrambles 3 units out of Wake Island to defend against the attack in 31 Sea Zone
                Battle in Caroline Islands
                Battle in 31 Sea Zone
                    Japanese attack with 1 battleship, 2 bombers, 5 carriers, 1 cruiser, 12 destroyers, 10 fighters, 6 submarines and 3 tactical_bombers
                    ANZAC defend with 1 carrier, 1 cruiser, 4 destroyers, 3 fighters, 1 submarine and 2 transports; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 10 destroyers, 6 fighters, 14 submarines, 2 tactical_bombers and 2 transports
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                    Units damaged: 1 battleship owned by the Japanese
                    Units damaged: 2 carriers owned by the Americans and 1 carrier owned by the ANZAC
                    Americans win, taking Caroline Islands from Americans with 1 battleship, 2 fighters and 4 transports remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 battleship, 2 bombers, 5 carriers, 1 cruiser, 12 destroyers, 10 fighters, 6 submarines and 3 tactical_bombers
                    Casualties for ANZAC: 1 carrier, 1 cruiser, 4 destroyers, 3 fighters and 1 submarine
                    Casualties for Americans: 3 carriers, 2 cruisers, 10 destroyers, 4 fighters, 14 submarines and 2 tactical_bombers
                Battle in 22 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                    1 submarine owned by the Americans Submerged
                    Japanese win with 2 fighters remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 destroyer
                Moving scrambled unit from 31 Sea Zone back to originating territory: Wake Island
                Moving scrambled unit from 31 Sea Zone back to originating territory: Wake Island

    Non Combat Move - Japanese
                2 fighters moved from 22 Sea Zone to 33 Sea Zone
                2 transports moved from 25 Sea Zone to 6 Sea Zone
                3 fighters and 5 tactical_bombers moved from Kiangsu to Japan
                1 armour moved from Buryatia to Manchuria
                1 infantry moved from French Indo China to Yunnan

    Place Units - Japanese
                1 carrier, 2 destroyers and 3 submarines placed in 6 Sea Zone
                2 fighters placed in 6 Sea Zone
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 65 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

  • 22 20 19 18 17 16 15 14 12

    Holy Cow!  You prevailed, barely… It was a massive exchange.  Without going back and looking at the numbers I did not sense the dice sided either way…

    The war goes on.


  • I think it was a fair fight…does it do anything for me, that’s the question.

  • 22 20 19 18 17 16 15 14 12

    What do you think?  :lol:

  • 22 20 19 18 17 16 15 14 12

    KILL KILL KILL!


  • I’m getting ready for work here…have to figure out next move with US.  Maybe it wasn’t such a good idea trying to sack your fleet and mine…you just have too much in reserve…will get to it tonight

  • 22 20 19 18 17 16 15 14 12

    no prob… just always looking for an excuse for more killing


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :11

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 factory_minor and 4 submarines; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 unit repaired.
                3 infantry moved from Spain to Normandy Bordeaux
                3 bombers moved from Spain to Normandy Bordeaux
                2 artilleries and 2 infantry moved from Portugal to Spain

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 3 bombers and 3 infantry
                    Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                        Americans roll dice for 3 bombers and 3 infantry in Normandy Bordeaux, round 1 :  3/6 hits
                        Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 1 :  0/4 hits
                        3 infantry owned by the Germans lost in Normandy Bordeaux
                    3 infantry owned by the Americans retreated to Spain
                    Germans win with 1 artillery remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry

    Non Combat Move - Americans
                3 bombers moved from Normandy Bordeaux to Spain
                1 fighter moved from Western United States to 10 Sea Zone
                5 infantry moved from Western United States to Central United States
                1 submarine moved from 26 Sea Zone to 10 Sea Zone
                1 submarine moved from 13 Sea Zone to 10 Sea Zone
                1 artillery and 2 infantry moved from Wake Island to 31 Sea Zone
                1 artillery, 1 battleship, 2 infantry and 2 transports moved from 31 Sea Zone to 10 Sea Zone
                1 artillery and 2 infantry moved from 10 Sea Zone to Western United States
                2 fighters moved from Wake Island to 10 Sea Zone
                1 fighter moved from 10 Sea Zone to Western United States
                1 submarine moved from 22 Sea Zone to 20 Sea Zone
                1 submarine moved from 23 Sea Zone to 6 Sea Zone
                3 fighters moved from Eastern United States to French West Africa
                3 fighters moved from French West Africa to Egypt
                1 infantry moved from Tunisia to Libya
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 97 Sea Zone to 99 Sea Zone
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 97 Sea Zone to 99 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Spain
                2 transports moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers and 4 submarines placed in 10 Sea Zone
                1 factory_minor placed in Spain

    Turn Complete - Americans
                Americans collect 56 PUs; end with 59 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield and 1 harbour
        Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
        Alaska : 1 mech_infantry
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
        20 Sea Zone : 1 submarine
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 6 submarines and 2 transports
        6 Sea Zone : 1 submarine
        Central United States : 1 factory_major and 5 infantry
        Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Egypt : 1 armour and 3 fighters
        Morocco : 1 flag
        Algeria : 1 flag
        French West Africa : 3 fighters
        Tunisia : 1 flag
        Libya : 1 infantry
        Portugal : 1 flag
        93 Sea Zone : 2 submarines
        99 Sea Zone : 2 submarines
        97 Sea Zone : 4 submarines
        101 Sea Zone : 4 transports
        Spain : 1 flag, 2 aaGuns, 5 artilleries, 3 bombers, 1 factory_minor, 15 infantry and 2 mech_infantrys
        91 Sea Zone : 2 carriers, 1 cruiser, 7 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 76 / 102
        Russians : 1 / 0
        Japanese : 63 / 75
        Americans : 56 / 74
        Chinese : 10 / 9
        British : 40 / 50
        UK_Pacific : 2 / 0
        Italians : 17 / 6
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 4 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.500
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Germans Combat
                3 was rolled 1 times
                4 was rolled 3 times
            Average roll : 3.750
            Median : 4.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Americans Combat
                1 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.833
            Median : 2.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                1 fighter moved from Chahar to Jehol

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Jehol, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Jehol to Anhwe
                8 infantry moved from Chahar to Anhwe
                1 infantry moved from Hopei to Anhwe
                1 infantry moved from Kansu to Tsinghai

    Place Units - Chinese
                2 infantry placed in Anhwe
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total

    Territory Summary for Chinese :

    Kweichow : 1 infantry
        Kansu : 1 infantry
        Tsinghai : 1 infantry
        Sikang : 1 infantry
        Anhwe : 1 fighter and 11 infantry

    Production/PUs Summary :

    Germans : 76 / 102
        Russians : 1 / 0
        Japanese : 63 / 75
        Americans : 56 / 74
        Chinese : 10 / 10
        British : 40 / 50
        UK_Pacific : 2 / 0
        Italians : 17 / 6
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 4 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.077
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                3 was rolled 1 times
                4 was rolled 3 times
            Average roll : 3.750
            Median : 4.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Chinese Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.833
            Median : 2.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :11

    Purchase Units - British
                British buy 3 armour, 2 fighters and 3 infantry; Remaining resources: 3 PUs;

    Combat Move - British
                3 mech_infantrys moved from Persia to Iraq
                2 mech_infantrys moved from Persia to Northwest Persia
                2 fighters and 1 tactical_bomber moved from Persia to Iraq
                2 fighters and 1 tactical_bomber moved from Persia to Northwest Persia
                1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
                1 artillery and 3 mech_infantrys moved from Trans-Jordan to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 armour moved from Mozambique to Belgian Congo
                1 fighter moved from French Equatorial Africa to Egypt
                1 fighter moved from French West Africa to Egypt
                2 fighters moved from United Kingdom to 91 Sea Zone
                2 fighters moved from 91 Sea Zone to French West Africa

    Combat - British
                Battle in Iraq
                    British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 infantry
                        British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Iraq, round 1 :  3/6 hits
                        Germans roll dice for 2 infantry in Iraq, round 1 :  1/2 hits
                        2 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Iraq
                    British win, taking Iraq from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Northwest Persia
                    British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 infantry
                        British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 1 :  1/5 hits
                        Germans roll dice for 1 infantry in Northwest Persia, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Turkmenistan
                    British attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Turkmenistan, round 1 :  0/2 hits
                        Germans roll dice for 1 infantry in Turkmenistan, round 1 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Turkmenistan, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Turkmenistan, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Turkmenistan
                    British win, taking Turkmenistan from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                1 aaGun and 1 infantry moved from Eastern Persia to 80 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Egypt
                1 aaGun moved from 81 Sea Zone to Egypt
                2 fighters and 1 tactical_bomber moved from Iraq to Egypt
                2 fighters and 1 tactical_bomber moved from Northwest Persia to Egypt
                2 aaGuns, 1 artillery and 11 infantry moved from Eastern Persia to Persia
                2 transports moved from 91 Sea Zone to 106 Sea Zone

    Place Units - British
                3 armour placed in Egypt
                3 infantry placed in Persia
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 1 bomber
                EDIT: Adding units owned by British to Spain: 1 bomber
                EDIT: Turning off Edit Mode
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 42 PUs; end with 45 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    West India : 1 infantry
        Belgian Congo : 2 armour and 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor and 1 infantry
        Trans-Jordan : 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 5 aaGuns, 1 airfield, 7 armour, 3 artilleries, 1 factory_minor, 8 fighters, 1 harbour, 15 infantry, 10 mech_infantrys and 2 tactical_bombers
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 1 mech_infantry
        French West Africa : 2 fighters
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Turkmenistan : 1 flag, 1 artillery and 1 infantry
        80 Sea Zone : 1 flag
        Mozambique : 1 flag
        Saudi Arabia : 1 flag
        106 Sea Zone : 2 transports
        Angola : 1 flag
        97 Sea Zone : 1 flag, 3 submarines
        Iraq : 1 flag, 2 mech_infantrys
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag, 1 infantry
        81 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
        Brazil : 1 flag
        Venezuela : 1 flag
        Northwest Persia : 1 flag, 2 mech_infantrys
        Persia : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 14 infantry and 1 mech_infantry
        Spain : 1 armour, 1 bomber and 3 infantry
        98 Sea Zone : 1 flag
        91 Sea Zone : 1 destroyer
        Suriname : 1 flag

    Production/PUs Summary :

    Germans : 74 / 102
        Russians : 1 / 0
        Japanese : 63 / 75
        Americans : 56 / 74
        Chinese : 10 / 10
        British : 42 / 50
        UK_Pacific : 2 / 0
        Italians : 17 / 6
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 4 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 5 times
                3 was rolled 9 times
                4 was rolled 6 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.091
            Median : 3.000
            Variance : 0.969
            Standard Deviation : 0.984
            Total rolls : 33

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 4 times
            Average roll : 3.222
            Median : 3.000
            Variance : 2.625
            Standard Deviation : 1.620
            Total rolls : 9

    British Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.200
            Median : 3.000
            Variance : 0.929
            Standard Deviation : 0.964
            Total rolls : 15

    Chinese Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.833
            Median : 2.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :11

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                3 infantry moved from Bulgaria to Greece

    Place Units - Italians
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,5,5
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1,4,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,1,6,2,2,5,3,3,5,6,2,3,1,3
                Italians collect 4 PUs (13 lost to blockades); end with 4 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :11

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese

    Combat - ANZAC
                Battle in Sumatra

    Non Combat Move - ANZAC
                2 aaGuns, 2 armour, 3 artilleries and 6 infantry moved from South Australia to New South Wales
                4 infantry moved from Wake Island to 31 Sea Zone
                4 infantry and 2 transports moved from 31 Sea Zone to 54 Sea Zone
                4 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 armour and 1 infantry placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :11

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • Have to go to bed……

    Happy Hunting  :cry:

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 fighters, 7 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Caucasus to Northwest Persia
                3 infantry moved from Turkey to Iraq
                36 armour, 6 infantry and 15 mech_infantrys moved from Syria to Trans-Jordan
                6 mech_infantrys moved from Turkey to Trans-Jordan
                3 armour moved from Turkey to Trans-Jordan
                2 tactical_bombers moved from Turkey to Iraq
                2 tactical_bombers moved from Turkey to Northwest Persia
                1 fighter moved from Turkey to Iraq
                1 fighter moved from Turkey to Northwest Persia
                1 tactical_bomber moved from Turkey to Iraq
                1 bomber moved from Turkey to Northwest Persia
                1 bomber moved from Turkey to Iraq
                3 infantry moved from Kazakhstan to Turkmenistan
                2 tactical_bombers moved from Russia to Turkmenistan
                3 armour moved from Caucasus to Syria
                1 artillery moved from Turkey to Syria
                1 submarine moved from 125 Sea Zone to 123 Sea Zone
                1 bomber moved from Western Germany to Iraq
                1 bomber moved from Western Germany to Northwest Persia

    Combat - Germans
                Battle in Turkmenistan
                    Germans attack with 3 infantry and 2 tactical_bombers
                    British defend with 1 artillery and 1 infantry
                    Germans win, taking Turkmenistan from British with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Trans-Jordan
                    Germans attack with 39 armour, 6 infantry and 21 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Trans-Jordan from British with 39 armour, 5 infantry and 21 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Iraq
                    Germans attack with 2 bombers, 1 fighter, 3 infantry and 3 tactical_bombers
                    British defend with 2 mech_infantrys
                    Germans win, taking Iraq from British with 2 bombers, 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 mech_infantrys
                Battle in Northwest Persia
                    Germans attack with 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers
                    British defend with 2 mech_infantrys
                    Germans win, taking Northwest Persia from British with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - Germans
                1 fighter moved from Northwest Persia to Turkey
                2 bombers moved from Northwest Persia to Turkey
                2 tactical_bombers moved from Northwest Persia to Turkey
                1 fighter moved from Iraq to Turkey
                2 bombers moved from Iraq to Turkey
                3 tactical_bombers moved from Iraq to Turkey
                2 tactical_bombers moved from Turkmenistan to Caucasus
                11 artilleries and 3 infantry moved from Caucasus to Turkey
                3 mech_infantrys moved from Rostov to Turkey
                3 armour moved from Volgograd to Turkey
                3 mech_infantrys moved from Volgograd to Turkey
                3 mech_infantrys moved from Ukraine to Caucasus
                4 fighters moved from Western Germany to Turkey
                1 aaGun moved from Turkey to Syria
                1 aaGun moved from Turkey to Syria

    Place Units - Germans
                3 tactical_bombers placed in Turkey
                3 armour placed in Volgograd
                Germans undo move 2.
                3 infantry placed in Volgograd
                3 armour placed in Rostov
                3 fighters placed in Western Germany
                4 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1,3,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,2,6,1,1,3,3,6,6,3,4,5,3,4
                Germans collect 72 PUs (5 lost to blockades); end with 72 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 81 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :12

    Combat Move - Russians
                1 armour moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 armour moved from Jehol to Anhwe
                7 armour, 1 fighter, 5 infantry and 1 tactical_bomber moved from Chahar to Anhwe

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns moved from Chahar to Anhwe

    Turn Complete - Russians

T-shirts, Hats, and More

Suggested Topics

  • 24
  • 25
  • 53
  • 34
  • 163
  • 223
  • 127
  • 241
Axis & Allies Boardgaming Custom Painted Miniatures

21

Online

18.0k

Users

40.8k

Topics

1.8m

Posts