Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :11
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 factory_minor, 5 infantry, 6 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Caucasus to Northwest Persia
2 infantry moved from Turkey to Iraq
1 armour moved from Turkey to Syria
Germans take Syria from French
1 fighter moved from Turkey to Iraq
1 fighter moved from Turkey to Northwest Persia
2 tactical_bombers moved from Turkey to Iraq
3 tactical_bombers moved from Turkey to Northwest Persia
1 bomber moved from Turkey to Iraq
1 bomber moved from Turkey to Northwest Persia
1 infantry moved from Afghanistan to Turkmenistan
Germans take Turkmenistan from Russians
1 infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 artillery and 3 infantry moved from France to Normandy Bordeaux
2 bombers and 4 fighters moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Iraq
Germans attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans win, taking Iraq from British with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 1 bomber, 1 fighter, 2 infantry and 3 tactical_bombers
Russians defend with 1 mech_infantry
Germans win, taking Northwest Persia from Russians with 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 bombers, 4 fighters and 3 infantry
British defend with 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery, 2 bombers, 4 fighters and 3 infantry remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Non Combat Move - Germans
2 bombers and 4 fighters moved from Normandy Bordeaux to Western Germany
2 infantry moved from Western Germany to France
32 armour, 6 infantry and 11 mech_infantrys moved from Turkey to Syria
1 fighter and 2 tactical_bombers moved from Iraq to Turkey
3 tactical_bombers moved from Northwest Persia to Turkey
1 bomber and 1 fighter moved from Northwest Persia to Turkey
3 armour and 4 mech_infantrys moved from Caucasus to Syria
3 aaGuns, 1 artillery and 3 infantry moved from Caucasus to Turkey
3 mech_infantrys moved from Volgograd to Turkey
3 mech_infantrys moved from Rostov to Turkey
3 armour moved from Rostov to Turkey
11 artilleries and 3 infantry moved from Volgograd to Caucasus
3 infantry moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Timguska to Yenisey
2 infantry moved from Sweden to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western Germany
3 infantry and 1 mech_infantry moved from Afghanistan to Kazakhstan
1 bomber moved from Iraq to Turkey
Place Units - Germans
1 factory_minor placed in Turkey
3 armour placed in Volgograd
3 mech_infantrys placed in Rostov
3 mech_infantrys placed in Ukraine
2 tactical_bombers placed in Russia
1 artillery and 5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4,1,4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,5,1,5,1,3,5,3,3,6,2,4,1,2
Germans collect 73 PUs (3 lost to blockades); end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :11
Combat Move - Russians
1 armour moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Anhwe to Chahar
Combat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Persia to Eastern Persia
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :11
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 6 SuicideAttackTokens; 75 PUs;
Japanese buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 battleship, 4 carriers, 7 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers moved from 25 Sea Zone to 31 Sea Zone
1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 3 submarines moved from 6 Sea Zone to 31 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 31 Sea Zone
2 bombers moved from Japan to 31 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
2 fighters moved from 36 Sea Zone to 22 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry, 1 submarine and 1 transport moved from 36 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
Time for the big sea battle!
Need your OOL and scramble>
Oh, I definitely wanted this….Unfortunately, at work, so I can’t give you an exact OOL yet because I need to size it up on the map, but I will be scrambling all.
You want best defense?
That sounds fine…I trust your judgement…you can do initial hits on the CVs but don’t sink them until all the DDs are burned through. After that, sink away!. I own the island, so my planes can land and I’ll get the rebuild for them due to the harbor.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :11
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 6 SuicideAttackTokens; 75 PUs;
Japanese buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 battleship, 4 carriers, 7 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers moved from 25 Sea Zone to 31 Sea Zone
1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 3 submarines moved from 6 Sea Zone to 31 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 31 Sea Zone
2 bombers moved from Japan to 31 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
2 fighters moved from 36 Sea Zone to 22 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry, 1 submarine and 1 transport moved from 36 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Japanese
Americans scrambles 3 units out of Wake Island to defend against the attack in 31 Sea Zone
Battle in Caroline Islands
Battle in 31 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 5 carriers, 1 cruiser, 12 destroyers, 10 fighters, 6 submarines and 3 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 4 destroyers, 3 fighters, 1 submarine and 2 transports; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 10 destroyers, 6 fighters, 14 submarines, 2 tactical_bombers and 2 transports
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Units damaged: 2 carriers owned by the Americans and 1 carrier owned by the ANZAC
Americans win, taking Caroline Islands from Americans with 1 battleship, 2 fighters and 4 transports remaining. Battle score for attacker is -7
Casualties for Japanese: 1 battleship, 2 bombers, 5 carriers, 1 cruiser, 12 destroyers, 10 fighters, 6 submarines and 3 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser, 4 destroyers, 3 fighters and 1 submarine
Casualties for Americans: 3 carriers, 2 cruisers, 10 destroyers, 4 fighters, 14 submarines and 2 tactical_bombers
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 31 Sea Zone back to originating territory: Wake Island
Moving scrambled unit from 31 Sea Zone back to originating territory: Wake Island
Non Combat Move - Japanese
2 fighters moved from 22 Sea Zone to 33 Sea Zone
2 transports moved from 25 Sea Zone to 6 Sea Zone
3 fighters and 5 tactical_bombers moved from Kiangsu to Japan
1 armour moved from Buryatia to Manchuria
1 infantry moved from French Indo China to Yunnan
Place Units - Japanese
1 carrier, 2 destroyers and 3 submarines placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Holy Cow! You prevailed, barely… It was a massive exchange. Without going back and looking at the numbers I did not sense the dice sided either way…
The war goes on.
I think it was a fair fight…does it do anything for me, that’s the question.
What do you think? :lol:
KILL KILL KILL!
I’m getting ready for work here…have to figure out next move with US. Maybe it wasn’t such a good idea trying to sack your fleet and mine…you just have too much in reserve…will get to it tonight
no prob… just always looking for an excuse for more killing
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :11
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 factory_minor and 4 submarines; Remaining resources: 3 PUs;
Combat Move - Americans
1 unit repaired.
3 infantry moved from Spain to Normandy Bordeaux
3 bombers moved from Spain to Normandy Bordeaux
2 artilleries and 2 infantry moved from Portugal to Spain
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 3 bombers and 3 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 3 bombers and 3 infantry in Normandy Bordeaux, round 1 : 3/6 hits
Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 1 : 0/4 hits
3 infantry owned by the Germans lost in Normandy Bordeaux
3 infantry owned by the Americans retreated to Spain
Germans win with 1 artillery remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - Americans
3 bombers moved from Normandy Bordeaux to Spain
1 fighter moved from Western United States to 10 Sea Zone
5 infantry moved from Western United States to Central United States
1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 13 Sea Zone to 10 Sea Zone
1 artillery and 2 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 battleship, 2 infantry and 2 transports moved from 31 Sea Zone to 10 Sea Zone
1 artillery and 2 infantry moved from 10 Sea Zone to Western United States
2 fighters moved from Wake Island to 10 Sea Zone
1 fighter moved from 10 Sea Zone to Western United States
1 submarine moved from 22 Sea Zone to 20 Sea Zone
1 submarine moved from 23 Sea Zone to 6 Sea Zone
3 fighters moved from Eastern United States to French West Africa
3 fighters moved from French West Africa to Egypt
1 infantry moved from Tunisia to Libya
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
2 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 4 submarines placed in 10 Sea Zone
1 factory_minor placed in Spain
Turn Complete - Americans
Americans collect 56 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield and 1 harbour
Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Alaska : 1 mech_infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
20 Sea Zone : 1 submarine
22 Sea Zone : 1 flag
10 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 6 submarines and 2 transports
6 Sea Zone : 1 submarine
Central United States : 1 factory_major and 5 infantry
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Egypt : 1 armour and 3 fighters
Morocco : 1 flag
Algeria : 1 flag
French West Africa : 3 fighters
Tunisia : 1 flag
Libya : 1 infantry
Portugal : 1 flag
93 Sea Zone : 2 submarines
99 Sea Zone : 2 submarines
97 Sea Zone : 4 submarines
101 Sea Zone : 4 transports
Spain : 1 flag, 2 aaGuns, 5 artilleries, 3 bombers, 1 factory_minor, 15 infantry and 2 mech_infantrys
91 Sea Zone : 2 carriers, 1 cruiser, 7 destroyers and 2 transports
Production/PUs Summary :
Germans : 76 / 102
Russians : 1 / 0
Japanese : 63 / 75
Americans : 56 / 74
Chinese : 10 / 9
British : 40 / 50
UK_Pacific : 2 / 0
Italians : 17 / 6
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0
Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Germans Combat
3 was rolled 1 times
4 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
Americans Combat
1 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 fighter moved from Chahar to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Jehol, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Anhwe
8 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
2 infantry placed in Anhwe
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Territory Summary for Chinese :
Kweichow : 1 infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
Sikang : 1 infantry
Anhwe : 1 fighter and 11 infantry
Production/PUs Summary :
Germans : 76 / 102
Russians : 1 / 0
Japanese : 63 / 75
Americans : 56 / 74
Chinese : 10 / 10
British : 40 / 50
UK_Pacific : 2 / 0
Italians : 17 / 6
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.077
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
3 was rolled 1 times
4 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
Chinese Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :11
Purchase Units - British
British buy 3 armour, 2 fighters and 3 infantry; Remaining resources: 3 PUs;
Combat Move - British
3 mech_infantrys moved from Persia to Iraq
2 mech_infantrys moved from Persia to Northwest Persia
2 fighters and 1 tactical_bomber moved from Persia to Iraq
2 fighters and 1 tactical_bomber moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
1 artillery and 3 mech_infantrys moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 armour moved from Mozambique to Belgian Congo
1 fighter moved from French Equatorial Africa to Egypt
1 fighter moved from French West Africa to Egypt
2 fighters moved from United Kingdom to 91 Sea Zone
2 fighters moved from 91 Sea Zone to French West Africa
Combat - British
Battle in Iraq
British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Iraq, round 1 : 3/6 hits
Germans roll dice for 2 infantry in Iraq, round 1 : 1/2 hits
2 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Iraq
British win, taking Iraq from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for British: 1 mech_infantry
Battle in Northwest Persia
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 1 : 1/5 hits
Germans roll dice for 1 infantry in Northwest Persia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Turkmenistan
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Turkmenistan, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Turkmenistan, round 1 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Turkmenistan, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Turkmenistan
British win, taking Turkmenistan from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 aaGun and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 aaGun moved from 81 Sea Zone to Egypt
2 fighters and 1 tactical_bomber moved from Iraq to Egypt
2 fighters and 1 tactical_bomber moved from Northwest Persia to Egypt
2 aaGuns, 1 artillery and 11 infantry moved from Eastern Persia to Persia
2 transports moved from 91 Sea Zone to 106 Sea Zone
Place Units - British
3 armour placed in Egypt
3 infantry placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 bomber
EDIT: Adding units owned by British to Spain: 1 bomber
EDIT: Turning off Edit Mode
2 fighters placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 45 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
West India : 1 infantry
Belgian Congo : 2 armour and 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor and 1 infantry
Trans-Jordan : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 5 aaGuns, 1 airfield, 7 armour, 3 artilleries, 1 factory_minor, 8 fighters, 1 harbour, 15 infantry, 10 mech_infantrys and 2 tactical_bombers
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 1 mech_infantry
French West Africa : 2 fighters
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Turkmenistan : 1 flag, 1 artillery and 1 infantry
80 Sea Zone : 1 flag
Mozambique : 1 flag
Saudi Arabia : 1 flag
106 Sea Zone : 2 transports
Angola : 1 flag
97 Sea Zone : 1 flag, 3 submarines
Iraq : 1 flag, 2 mech_infantrys
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 1 infantry
81 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Brazil : 1 flag
Venezuela : 1 flag
Northwest Persia : 1 flag, 2 mech_infantrys
Persia : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 14 infantry and 1 mech_infantry
Spain : 1 armour, 1 bomber and 3 infantry
98 Sea Zone : 1 flag
91 Sea Zone : 1 destroyer
Suriname : 1 flag
Production/PUs Summary :
Germans : 74 / 102
Russians : 1 / 0
Japanese : 63 / 75
Americans : 56 / 74
Chinese : 10 / 10
British : 42 / 50
UK_Pacific : 2 / 0
Italians : 17 / 6
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.091
Median : 3.000
Variance : 0.969
Standard Deviation : 0.984
Total rolls : 33
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
Average roll : 3.222
Median : 3.000
Variance : 2.625
Standard Deviation : 1.620
Total rolls : 9
British Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.200
Median : 3.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15
Chinese Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :11
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
3 infantry moved from Bulgaria to Greece
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,5,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1,4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,1,6,2,2,5,3,3,5,6,2,3,1,3
Italians collect 4 PUs (13 lost to blockades); end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
2 aaGuns, 2 armour, 3 artilleries and 6 infantry moved from South Australia to New South Wales
4 infantry moved from Wake Island to 31 Sea Zone
4 infantry and 2 transports moved from 31 Sea Zone to 54 Sea Zone
4 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :11
Combat Move - French
Non Combat Move - French
Turn Complete - French