@simon33 Quite the dastardly plan from zee Germans
G4013LMallery Allies +8 v Karl7 Axis Rematch
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :10
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 3 artilleries, 3 destroyers, 9 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Aleutian Islands to 8 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
2 infantry moved from Kiangsu to Anhwe
2 bombers moved from Yunnan to Anhwe
2 infantry moved from Burma to Yunnan
13 armour, 10 artilleries, 18 infantry and 1 mech_infantry moved from Burma to India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :10
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 3 artilleries, 3 destroyers, 9 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Aleutian Islands to 8 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
2 infantry moved from Kiangsu to Anhwe
2 bombers moved from Yunnan to Anhwe
2 infantry moved from Burma to Yunnan
13 armour, 10 artilleries, 18 infantry and 1 mech_infantry moved from Burma to IndiaCombat - Japanese
Battle in India
Japanese attack with 13 armour, 10 artilleries, 18 infantry and 1 mech_infantry
British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 13 armour, 10 artilleries, 18 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 2 fighters and 1 transport
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 carrier, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Anhwe
Japanese attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in MidwayNon Combat Move - Japanese
1 destroyer moved from 18 Sea Zone to 22 Sea Zone
1 destroyer moved from 17 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
2 bombers moved from Anhwe to Japan
2 infantry moved from Korea to Manchuria
2 aaGuns moved from Burma to India
5 destroyers moved from 6 Sea Zone to 25 Sea Zone
2 carriers moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
3 submarines moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 carrier and 2 fighters moved from 6 Sea Zone to 25 Sea Zone
3 fighters and 5 tactical_bombers moved from Yunnan to Kiangsu
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 6 Sea Zone to 36 Sea Zone
1 battleship moved from 6 Sea Zone to 25 Sea ZonePlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
3 destroyers and 1 submarine placed in 6 Sea Zone
3 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 65 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :10
Purchase Units - Americans
Americans buy 4 fighters, 1 harbour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Americans
4 bombers moved from United Kingdom to Northern Italy
1 destroyer and 5 submarines moved from 26 Sea Zone to 31 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 fighter moved from Western United States to 31 Sea Zone
1 submarine moved from 10 Sea Zone to 13 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 9 destroyers and 9 submarines moved from 33 Sea Zone to 31 Sea Zone
3 transports moved from 91 Sea Zone to 102 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Portugal
3 fighters moved from 91 Sea Zone to Portugal
3 transports moved from 102 Sea Zone to 101 Sea Zone
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to TunisiaCombat - Americans
Strategic bombing raid in Northern Italy
AA guns fire in Northern Italy : 1/4 hits
1 bomber killed by AA guns
Bombing raid in Northern Italy rolls: 6,5,3 and causes: 14 damage to unit: factory_major
Bombing raid in Northern Italy causes 14 damage total.
Battle in 22 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 23 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 31 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 10 destroyers, 2 fighters and 14 submarines
Japanese defend with 1 destroyer
Americans roll dice for 14 submarines in 31 Sea Zone, round 1 : 6/14 hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 31 Sea Zone
Americans win with 1 battleship, 3 carriers, 2 cruisers, 10 destroyers, 2 fighters and 14 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Portugal
Americans attack with 2 artilleries, 3 fighters and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 cruiser in Portugal, round 1 : 1/1 hits
Americans roll dice for 2 artilleries, 3 fighters and 2 infantry in Portugal, round 1 : 4/7 hits
Neutral_True roll dice for 2 infantry in Portugal, round 1 : 0/2 hits
2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantryNon Combat Move - Americans
3 fighters moved from Portugal to French West Africa
3 bombers moved from Northern Italy to Spain
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 31 Sea Zone
1 artillery and 2 infantry moved from 31 Sea Zone to Wake Island
2 fighters and 1 tactical_bomber moved from 23 Sea Zone to 31 Sea Zone
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 31 Sea Zone
2 fighters moved from 31 Sea Zone to Wake IslandPlace Units - Americans
3 fighters and 5 infantry placed in Eastern United States
1 fighter placed in Western United States
1 harbour placed in Wake IslandTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
Western United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Alaska : 1 mech_infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
31 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 10 destroyers, 4 fighters, 14 submarines, 2 tactical_bombers and 2 transports
23 Sea Zone : 1 submarine
26 Sea Zone : 1 submarine
22 Sea Zone : 1 flag, 1 submarine
13 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Egypt : 1 armour
Morocco : 1 flag
Algeria : 1 flag
French West Africa : 3 fighters
Tunisia : 1 flag, 1 infantry
Portugal : 1 flag, 2 artilleries and 2 infantry
93 Sea Zone : 2 submarines
97 Sea Zone : 4 submarines
101 Sea Zone : 4 transports
Spain : 1 flag, 2 aaGuns, 3 artilleries, 3 bombers, 9 infantry and 2 mech_infantrys
91 Sea Zone : 2 carriers, 1 cruiser, 7 destroyers, 2 submarines and 2 transportsProduction/PUs Summary :
Germans : 72 / 95
Russians : 2 / 0
Japanese : 65 / 81
Americans : 56 / 71
Chinese : 8 / 9
British : 41 / 50
UK_Pacific : 2 / 0
Italians : 17 / 6
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 5 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 2.919
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 37Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Neutral_True Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 5 times
6 was rolled 3 times
Average roll : 2.778
Median : 3.000
Variance : 1.346
Standard Deviation : 1.160
Total rolls : 27 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Hopei to Anhwe
1 fighter moved from Chahar to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Chahar
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to ChaharPlace Units - Chinese
1 infantry placed in Kansu
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Kweichow : 1 infantry
Kansu : 1 infantry
Hopei : 1 infantry
Chahar : 1 fighter and 9 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 72 / 95
Russians : 2 / 0
Japanese : 64 / 81
Americans : 56 / 71
Chinese : 9 / 9
British : 41 / 50
UK_Pacific : 2 / 0
Italians : 17 / 6
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 5 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 2.850
Median : 3.000
Variance : 1.538
Standard Deviation : 1.240
Total rolls : 40Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Neutral_True Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Chinese Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 5 times
6 was rolled 3 times
Average roll : 2.778
Median : 3.000
Variance : 1.346
Standard Deviation : 1.160
Total rolls : 27 -
I’m trying to formulate a UK move…sorry.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :10
Purchase Units - British
British buy 1 aaGun, 2 fighters, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - British
4 infantry moved from Spain to Normandy Bordeaux
British take Normandy Bordeaux from Germans
1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
2 fighters and 2 tactical_bombers moved from West India to 80 Sea Zone
1 infantry moved from Iraq to Syria
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
3 armour and 7 mech_infantrys moved from Saudi Arabia to Egypt
3 mech_infantrys moved from Persia to Trans-Jordan
1 armour and 6 mech_infantrys moved from West India to Persia
2 mech_infantrys moved from Angola to Mozambique
1 fighter moved from Union of South Africa to Mozambique
2 armour moved from Union of South Africa to Mozambique
1 fighter moved from Belgian Congo to Egypt
1 destroyer moved from 91 Sea Zone to 92 Sea ZoneCombat - British
Battle in 80 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 2 submarines
Units damaged: 1 battleship owned by the British
British win, taking 80 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Mozambique
British attack with 2 armour, 1 fighter and 2 mech_infantrys
Neutral_True defend with 2 infantry
British win, taking Mozambique from Neutral_True with 2 armour and 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 2 mech_infantrys
Casualties for Neutral_True: 2 infantryNon Combat Move - British
2 fighters and 2 tactical_bombers moved from 80 Sea Zone to Persia
3 aaGuns, 2 artilleries and 14 infantry moved from West India to Eastern Persia
1 transport moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from British Guiana to French West Africa
1 armour and 3 infantry moved from Venezuela to 89 Sea Zone
1 armour, 3 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Mozambique to French Equatorial AfricaPlace Units - British
1 aaGun and 2 infantry placed in Egypt
2 fighters placed in Persia
1 submarine placed in 80 Sea Zone
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 44 PUs; end with 45 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :10
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Caucasus to Syria
1 fighter moved from Southern Italy to SyriaCombat - Italians
Battle in Syria
Italians attack with 1 armour and 1 fighter
British defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Italians
1 fighter moved from Syria to Turkey
1 infantry moved from Greece to Turkey
2 aaGuns moved from Caucasus to Turkey
3 infantry moved from Switzerland to Northern ItalyPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,5,4,4,3,6,3,5,5,5,3,6,2,5
Italians collect 6 PUs (11 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
4 infantry moved from Caroline Islands to 33 Sea Zone
1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 4 infantry, 1 submarine and 2 transports moved from 33 Sea Zone to 31 Sea Zone
4 infantry moved from 31 Sea Zone to Wake Island
1 fighter moved from Caroline Islands to Wake Island
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :10
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :11
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 factory_minor, 5 infantry, 6 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Caucasus to Northwest Persia
2 infantry moved from Turkey to Iraq
1 armour moved from Turkey to Syria
Germans take Syria from French
1 fighter moved from Turkey to Iraq
1 fighter moved from Turkey to Northwest Persia
2 tactical_bombers moved from Turkey to Iraq
3 tactical_bombers moved from Turkey to Northwest Persia
1 bomber moved from Turkey to Iraq
1 bomber moved from Turkey to Northwest Persia
1 infantry moved from Afghanistan to Turkmenistan
Germans take Turkmenistan from Russians
1 infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 artillery and 3 infantry moved from France to Normandy Bordeaux
2 bombers and 4 fighters moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Iraq
Germans attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans win, taking Iraq from British with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 1 bomber, 1 fighter, 2 infantry and 3 tactical_bombers
Russians defend with 1 mech_infantry
Germans win, taking Northwest Persia from Russians with 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 bombers, 4 fighters and 3 infantry
British defend with 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery, 2 bombers, 4 fighters and 3 infantry remaining. Battle score for attacker is 12
Casualties for British: 4 infantryNon Combat Move - Germans
2 bombers and 4 fighters moved from Normandy Bordeaux to Western Germany
2 infantry moved from Western Germany to France
32 armour, 6 infantry and 11 mech_infantrys moved from Turkey to Syria
1 fighter and 2 tactical_bombers moved from Iraq to Turkey
3 tactical_bombers moved from Northwest Persia to Turkey
1 bomber and 1 fighter moved from Northwest Persia to Turkey
3 armour and 4 mech_infantrys moved from Caucasus to Syria
3 aaGuns, 1 artillery and 3 infantry moved from Caucasus to Turkey
3 mech_infantrys moved from Volgograd to Turkey
3 mech_infantrys moved from Rostov to Turkey
3 armour moved from Rostov to Turkey
11 artilleries and 3 infantry moved from Volgograd to Caucasus
3 infantry moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Timguska to Yenisey
2 infantry moved from Sweden to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western Germany
3 infantry and 1 mech_infantry moved from Afghanistan to Kazakhstan
1 bomber moved from Iraq to TurkeyPlace Units - Germans
1 factory_minor placed in Turkey
3 armour placed in Volgograd
3 mech_infantrys placed in Rostov
3 mech_infantrys placed in Ukraine
2 tactical_bombers placed in Russia
1 artillery and 5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4,1,4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,5,1,5,1,3,5,3,3,6,2,4,1,2
Germans collect 73 PUs (3 lost to blockades); end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :11
Combat Move - Russians
1 armour moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Anhwe to ChaharCombat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Persia to Eastern PersiaTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :11
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 6 SuicideAttackTokens; 75 PUs;
Japanese buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 battleship, 4 carriers, 7 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers moved from 25 Sea Zone to 31 Sea Zone
1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 3 submarines moved from 6 Sea Zone to 31 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 31 Sea Zone
2 bombers moved from Japan to 31 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
2 fighters moved from 36 Sea Zone to 22 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry, 1 submarine and 1 transport moved from 36 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands -
Time for the big sea battle!
Need your OOL and scramble>
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Oh, I definitely wanted this….Unfortunately, at work, so I can’t give you an exact OOL yet because I need to size it up on the map, but I will be scrambling all.
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You want best defense?
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That sounds fine…I trust your judgement…you can do initial hits on the CVs but don’t sink them until all the DDs are burned through. After that, sink away!. I own the island, so my planes can land and I’ll get the rebuild for them due to the harbor.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :11
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 6 SuicideAttackTokens; 75 PUs;
Japanese buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 battleship, 4 carriers, 7 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers moved from 25 Sea Zone to 31 Sea Zone
1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 3 submarines moved from 6 Sea Zone to 31 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 31 Sea Zone
2 bombers moved from Japan to 31 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
2 fighters moved from 36 Sea Zone to 22 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry, 1 submarine and 1 transport moved from 36 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Japanese
Americans scrambles 3 units out of Wake Island to defend against the attack in 31 Sea Zone
Battle in Caroline Islands
Battle in 31 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 5 carriers, 1 cruiser, 12 destroyers, 10 fighters, 6 submarines and 3 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 4 destroyers, 3 fighters, 1 submarine and 2 transports; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 10 destroyers, 6 fighters, 14 submarines, 2 tactical_bombers and 2 transports
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Units damaged: 2 carriers owned by the Americans and 1 carrier owned by the ANZAC
Americans win, taking Caroline Islands from Americans with 1 battleship, 2 fighters and 4 transports remaining. Battle score for attacker is -7
Casualties for Japanese: 1 battleship, 2 bombers, 5 carriers, 1 cruiser, 12 destroyers, 10 fighters, 6 submarines and 3 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser, 4 destroyers, 3 fighters and 1 submarine
Casualties for Americans: 3 carriers, 2 cruisers, 10 destroyers, 4 fighters, 14 submarines and 2 tactical_bombers
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 31 Sea Zone back to originating territory: Wake Island
Moving scrambled unit from 31 Sea Zone back to originating territory: Wake IslandNon Combat Move - Japanese
2 fighters moved from 22 Sea Zone to 33 Sea Zone
2 transports moved from 25 Sea Zone to 6 Sea Zone
3 fighters and 5 tactical_bombers moved from Kiangsu to Japan
1 armour moved from Buryatia to Manchuria
1 infantry moved from French Indo China to YunnanPlace Units - Japanese
1 carrier, 2 destroyers and 3 submarines placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
Holy Cow! You prevailed, barely… It was a massive exchange. Without going back and looking at the numbers I did not sense the dice sided either way…
The war goes on.
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I think it was a fair fight…does it do anything for me, that’s the question.
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What do you think? :lol: