G4013LMallery Allies +8 v Karl7 Axis Rematch


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 4 fighters, 1 harbour and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 bombers moved from United Kingdom to Northern Italy
                1 destroyer and 5 submarines moved from 26 Sea Zone to 31 Sea Zone
                1 fighter moved from Hawaiian Islands to 31 Sea Zone
                1 fighter moved from Western United States to 31 Sea Zone
                1 submarine moved from 10 Sea Zone to 13 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 33 Sea Zone to 23 Sea Zone
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
                2 fighters moved from 33 Sea Zone to 23 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 9 destroyers and 9 submarines moved from 33 Sea Zone to 31 Sea Zone
                3 transports moved from 91 Sea Zone to 102 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Portugal
                3 fighters moved from 91 Sea Zone to Portugal
                3 transports moved from 102 Sea Zone to 101 Sea Zone
                2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Algeria to Tunisia

    Combat - Americans
                Strategic bombing raid in Northern Italy
                        AA guns fire in Northern Italy :  1/4 hits
                    1 bomber killed by AA guns
                    Bombing raid in Northern Italy rolls: 6,5,3 and causes: 14 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 14 damage total.
                Battle in 22 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win, taking 22 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 23 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 23 Sea Zone, round 1 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 31 Sea Zone
                    Americans attack with 1 battleship, 3 carriers, 2 cruisers, 10 destroyers, 2 fighters and 14 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 14 submarines in 31 Sea Zone, round 1 :  6/14 hits
                        Japanese roll dice for 1 destroyer in 31 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 31 Sea Zone
                    Americans win with 1 battleship, 3 carriers, 2 cruisers, 10 destroyers, 2 fighters and 14 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Portugal
                    Americans attack with 2 artilleries, 3 fighters and 2 infantry
                    Neutral_True defend with 2 infantry
                        Americans roll dice for 1 cruiser in Portugal, round 1 :  1/1 hits
                        Americans roll dice for 2 artilleries, 3 fighters and 2 infantry in Portugal, round 1 :  4/7 hits
                        Neutral_True roll dice for 2 infantry in Portugal, round 1 :  0/2 hits
                        2 infantry owned by the Neutral_True lost in Portugal
                    Americans win, taking Portugal from Neutral_True with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry

    Non Combat Move - Americans
                3 fighters moved from Portugal to French West Africa
                3 bombers moved from Northern Italy to Spain
                1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 31 Sea Zone
                1 artillery and 2 infantry moved from 31 Sea Zone to Wake Island
                2 fighters and 1 tactical_bomber moved from 23 Sea Zone to 31 Sea Zone
                2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 31 Sea Zone
                2 fighters moved from 31 Sea Zone to Wake Island

    Place Units - Americans
                3 fighters and 5 infantry placed in Eastern United States
                1 fighter placed in Western United States
                1 harbour placed in Wake Island

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
        Western United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
        Alaska : 1 mech_infantry
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
        31 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 10 destroyers, 4 fighters, 14 submarines, 2 tactical_bombers and 2 transports
        23 Sea Zone : 1 submarine
        26 Sea Zone : 1 submarine
        22 Sea Zone : 1 flag, 1 submarine
        13 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
        Egypt : 1 armour
        Morocco : 1 flag
        Algeria : 1 flag
        French West Africa : 3 fighters
        Tunisia : 1 flag, 1 infantry
        Portugal : 1 flag, 2 artilleries and 2 infantry
        93 Sea Zone : 2 submarines
        97 Sea Zone : 4 submarines
        101 Sea Zone : 4 transports
        Spain : 1 flag, 2 aaGuns, 3 artilleries, 3 bombers, 9 infantry and 2 mech_infantrys
        91 Sea Zone : 2 carriers, 1 cruiser, 7 destroyers, 2 submarines and 2 transports

    Production/PUs Summary :

    Germans : 72 / 95
        Russians : 2 / 0
        Japanese : 65 / 81
        Americans : 56 / 71
        Chinese : 8 / 9
        British : 41 / 50
        UK_Pacific : 2 / 0
        Italians : 17 / 6
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 5 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 9 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 2.919
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 37

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Neutral_True Combat
                4 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Americans Combat
                1 was rolled 7 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 5 times
                6 was rolled 3 times
            Average roll : 2.778
            Median : 3.000
            Variance : 1.346
            Standard Deviation : 1.160
            Total rolls : 27


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Hopei to Anhwe
                1 fighter moved from Chahar to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Chahar
                1 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Suiyuyan to Chahar

    Place Units - Chinese
                1 infantry placed in Kansu
                2 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total

    Territory Summary for Chinese :

    Kweichow : 1 infantry
        Kansu : 1 infantry
        Hopei : 1 infantry
        Chahar : 1 fighter and 9 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 72 / 95
        Russians : 2 / 0
        Japanese : 64 / 81
        Americans : 56 / 71
        Chinese : 9 / 9
        British : 41 / 50
        UK_Pacific : 2 / 0
        Italians : 17 / 6
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 5 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 10 times
                3 was rolled 7 times
                4 was rolled 9 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 2.850
            Median : 3.000
            Variance : 1.538
            Standard Deviation : 1.240
            Total rolls : 40

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Neutral_True Combat
                4 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Chinese Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Americans Combat
                1 was rolled 7 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 5 times
                6 was rolled 3 times
            Average roll : 2.778
            Median : 3.000
            Variance : 1.346
            Standard Deviation : 1.160
            Total rolls : 27


  • I’m trying to formulate a UK move…sorry.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :10

    Purchase Units - British
                British buy 1 aaGun, 2 fighters, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - British
                4 infantry moved from Spain to Normandy Bordeaux
                      British take Normandy Bordeaux from Germans
                1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
                2 fighters and 2 tactical_bombers moved from West India to 80 Sea Zone
                1 infantry moved from Iraq to Syria
                1 artillery and 1 infantry moved from Iraq to Trans-Jordan
                3 armour and 7 mech_infantrys moved from Saudi Arabia to Egypt
                3 mech_infantrys moved from Persia to Trans-Jordan
                1 armour and 6 mech_infantrys moved from West India to Persia
                2 mech_infantrys moved from Angola to Mozambique
                1 fighter moved from Union of South Africa to Mozambique
                2 armour moved from Union of South Africa to Mozambique
                1 fighter moved from Belgian Congo to Egypt
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone

    Combat - British
                Battle in 80 Sea Zone
                    British attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
                    Japanese defend with 2 submarines
                    Units damaged: 1 battleship owned by the British
                    British win, taking 80 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 submarines
                Battle in Mozambique
                    British attack with 2 armour, 1 fighter and 2 mech_infantrys
                    Neutral_True defend with 2 infantry
                    British win, taking Mozambique from Neutral_True with 2 armour and 1 fighter remaining. Battle score for attacker is -2
                    Casualties for British: 2 mech_infantrys
                    Casualties for Neutral_True: 2 infantry

    Non Combat Move - British
                2 fighters and 2 tactical_bombers moved from 80 Sea Zone to Persia
                3 aaGuns, 2 artilleries and 14 infantry moved from West India to Eastern Persia
                1 transport moved from 98 Sea Zone to 80 Sea Zone
                1 fighter moved from British Guiana to French West Africa
                1 armour and 3 infantry moved from Venezuela to 89 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
                1 armour and 3 infantry moved from 91 Sea Zone to Spain
                1 fighter moved from Mozambique to French Equatorial Africa

    Place Units - British
                1 aaGun and 2 infantry placed in Egypt
                2 fighters placed in Persia
                1 submarine placed in 80 Sea Zone
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 44 PUs; end with 45 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs

    Turn Complete - UK_Pacific

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :10

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Caucasus to Syria
                1 fighter moved from Southern Italy to Syria

    Combat - Italians
                Battle in Syria
                    Italians attack with 1 armour and 1 fighter
                    British defend with 1 infantry
                    Italians win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - Italians
                1 fighter moved from Syria to Turkey
                1 infantry moved from Greece to Turkey
                2 aaGuns moved from Caucasus to Turkey
                3 infantry moved from Switzerland to Northern Italy

    Place Units - Italians
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,6,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,5,4,4,3,6,3,5,5,5,3,6,2,5
                Italians collect 6 PUs (11 lost to blockades); end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                4 infantry moved from Caroline Islands to 33 Sea Zone
                1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 4 infantry, 1 submarine and 2 transports moved from 33 Sea Zone to 31 Sea Zone
                4 infantry moved from 31 Sea Zone to Wake Island
                1 fighter moved from Caroline Islands to Wake Island
                1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 fighter and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :10

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :11

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 factory_minor, 5 infantry, 6 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Caucasus to Northwest Persia
                2 infantry moved from Turkey to Iraq
                1 armour moved from Turkey to Syria
                      Germans take Syria from French
                1 fighter moved from Turkey to Iraq
                1 fighter moved from Turkey to Northwest Persia
                2 tactical_bombers moved from Turkey to Iraq
                3 tactical_bombers moved from Turkey to Northwest Persia
                1 bomber moved from Turkey to Iraq
                1 bomber moved from Turkey to Northwest Persia
                1 infantry moved from Afghanistan to Turkmenistan
                      Germans take Turkmenistan from Russians
                1 infantry moved from Evenkiyskiy to Yenisey
                      Germans take Yenisey from Russians
                1 artillery and 3 infantry moved from France to Normandy Bordeaux
                2 bombers and 4 fighters moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in Iraq
                    Germans attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                    Germans win, taking Iraq from British with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 1 bomber, 1 fighter, 2 infantry and 3 tactical_bombers
                    Russians defend with 1 mech_infantry
                    Germans win, taking Northwest Persia from Russians with 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 2 bombers, 4 fighters and 3 infantry
                    British defend with 1 factory_minor, 1 harbour and 4 infantry
                    Germans win, taking Normandy Bordeaux from British with 1 artillery, 2 bombers, 4 fighters and 3 infantry remaining. Battle score for attacker is 12
                    Casualties for British: 4 infantry

    Non Combat Move - Germans
                2 bombers and 4 fighters moved from Normandy Bordeaux to Western Germany
                2 infantry moved from Western Germany to France
                32 armour, 6 infantry and 11 mech_infantrys moved from Turkey to Syria
                1 fighter and 2 tactical_bombers moved from Iraq to Turkey
                3 tactical_bombers moved from Northwest Persia to Turkey
                1 bomber and 1 fighter moved from Northwest Persia to Turkey
                3 armour and 4 mech_infantrys moved from Caucasus to Syria
                3 aaGuns, 1 artillery and 3 infantry moved from Caucasus to Turkey
                3 mech_infantrys moved from Volgograd to Turkey
                3 mech_infantrys moved from Rostov to Turkey
                3 armour moved from Rostov to Turkey
                11 artilleries and 3 infantry moved from Volgograd to Caucasus
                3 infantry moved from Rostov to Caucasus
                3 armour moved from Ukraine to Caucasus
                3 mech_infantrys moved from Russia to Volgograd
                1 infantry moved from Timguska to Yenisey
                2 infantry moved from Sweden to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Western Germany
                3 infantry and 1 mech_infantry moved from Afghanistan to Kazakhstan
                1 bomber moved from Iraq to Turkey

    Place Units - Germans
                1 factory_minor placed in Turkey
                3 armour placed in Volgograd
                3 mech_infantrys placed in Rostov
                3 mech_infantrys placed in Ukraine
                2 tactical_bombers placed in Russia
                1 artillery and 5 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4,1,4,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,5,1,5,1,3,5,3,3,6,2,4,1,2
                Germans collect 73 PUs (3 lost to blockades); end with 73 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 82 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :11

    Combat Move - Russians
                1 armour moved from Chahar to Anhwe
                      Chinese take Anhwe from Japanese
                1 armour moved from Anhwe to Chahar

    Combat - Russians

    Non Combat Move - Russians
                1 mech_infantry moved from Persia to Eastern Persia

    Turn Complete - Russians

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese repair 6 damage on 6 factory_minors; Remaining resources: 6 SuicideAttackTokens; 75 PUs;
                Japanese buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 battleship, 4 carriers, 7 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers moved from 25 Sea Zone to 31 Sea Zone
                1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 3 submarines moved from 6 Sea Zone to 31 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to 31 Sea Zone
                2 bombers moved from Japan to 31 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                1 destroyer moved from 35 Sea Zone to 22 Sea Zone
                2 fighters moved from 36 Sea Zone to 22 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry, 1 submarine and 1 transport moved from 36 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Time for the big sea battle!

    Need your OOL and scramble>


  • Oh, I definitely wanted this….Unfortunately, at work, so I can’t give you an exact OOL yet because I need to size it up on the map, but I will be scrambling all.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    You want best defense?


  • That sounds fine…I trust your judgement…you can do initial hits on the CVs but don’t sink them until all the DDs are burned through.  After that, sink away!.  I own the island, so my planes can land and I’ll get the rebuild for them due to the harbor.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese repair 6 damage on 6 factory_minors; Remaining resources: 6 SuicideAttackTokens; 75 PUs;
                Japanese buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 battleship, 4 carriers, 7 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers moved from 25 Sea Zone to 31 Sea Zone
                1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 3 submarines moved from 6 Sea Zone to 31 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to 31 Sea Zone
                2 bombers moved from Japan to 31 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                1 destroyer moved from 35 Sea Zone to 22 Sea Zone
                2 fighters moved from 36 Sea Zone to 22 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry, 1 submarine and 1 transport moved from 36 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Japanese
                Americans scrambles 3 units out of Wake Island to defend against the attack in 31 Sea Zone
                Battle in Caroline Islands
                Battle in 31 Sea Zone
                    Japanese attack with 1 battleship, 2 bombers, 5 carriers, 1 cruiser, 12 destroyers, 10 fighters, 6 submarines and 3 tactical_bombers
                    ANZAC defend with 1 carrier, 1 cruiser, 4 destroyers, 3 fighters, 1 submarine and 2 transports; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 10 destroyers, 6 fighters, 14 submarines, 2 tactical_bombers and 2 transports
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                    Units damaged: 1 battleship owned by the Japanese
                    Units damaged: 2 carriers owned by the Americans and 1 carrier owned by the ANZAC
                    Americans win, taking Caroline Islands from Americans with 1 battleship, 2 fighters and 4 transports remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 battleship, 2 bombers, 5 carriers, 1 cruiser, 12 destroyers, 10 fighters, 6 submarines and 3 tactical_bombers
                    Casualties for ANZAC: 1 carrier, 1 cruiser, 4 destroyers, 3 fighters and 1 submarine
                    Casualties for Americans: 3 carriers, 2 cruisers, 10 destroyers, 4 fighters, 14 submarines and 2 tactical_bombers
                Battle in 22 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                    1 submarine owned by the Americans Submerged
                    Japanese win with 2 fighters remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 destroyer
                Moving scrambled unit from 31 Sea Zone back to originating territory: Wake Island
                Moving scrambled unit from 31 Sea Zone back to originating territory: Wake Island

    Non Combat Move - Japanese
                2 fighters moved from 22 Sea Zone to 33 Sea Zone
                2 transports moved from 25 Sea Zone to 6 Sea Zone
                3 fighters and 5 tactical_bombers moved from Kiangsu to Japan
                1 armour moved from Buryatia to Manchuria
                1 infantry moved from French Indo China to Yunnan

    Place Units - Japanese
                1 carrier, 2 destroyers and 3 submarines placed in 6 Sea Zone
                2 fighters placed in 6 Sea Zone
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 65 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Holy Cow!  You prevailed, barely… It was a massive exchange.  Without going back and looking at the numbers I did not sense the dice sided either way…

    The war goes on.


  • I think it was a fair fight…does it do anything for me, that’s the question.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    What do you think?  :lol:

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    KILL KILL KILL!


  • I’m getting ready for work here…have to figure out next move with US.  Maybe it wasn’t such a good idea trying to sack your fleet and mine…you just have too much in reserve…will get to it tonight

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