@ArtofWar1947 I may not be doing as much as we planned due to rain. I can see this…
No scrambles.
G40 13L captain walker (axis) vs Entek (allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 battleship moved from 33 Sea Zone to 19 Sea ZoneCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 62 Sea Zone
1 fighter moved from New South Wales to 62 Sea ZonePlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
Northern Territory : 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
Western Australia : 2 infantry
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
41 Sea Zone : 1 transport
19 Sea Zone : 1 battleship
54 Sea Zone : 1 destroyer
62 Sea Zone : 1 carrier, 1 destroyer and 2 fightersProduction/PUs Summary :
Germans : 54 / 78
Russians : 19 / 19
Japanese : 35 / 46
Americans : 56 / 85
Chinese : 9 / 17
British : 22 / 26
UK_Pacific : 17 / 15
Italians : 33 / 46
ANZAC : 17 / 27
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 54 / 78
Russians : 19 / 19
Japanese : 35 / 46
Americans : 56 / 85
Chinese : 9 / 17
British : 22 / 26
UK_Pacific : 17 / 15
Italians : 33 / 46
ANZAC : 17 / 27
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@captain:
Yeah that was really lucky. I was concerned that you would take Denmark and then have the UK attack Berlin. Germany’s going to have to reinforce the Western front to keep that from happening again.
You can probably sink my small fleet with what you have available, and that will buy you some rounds.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans buy 2 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 carrier, 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Novgorod to 112 Sea Zone
1 artillery, 5 infantry and 3 mech_infantrys moved from France to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Holland Belgium
1 artillery and 2 infantry moved from Volgograd to Tambov
1 tactical_bomber moved from Ukraine to Tambov
1 artillery and 3 infantry moved from Archangel to Smolensk
Germans take Smolensk from RussiansCombat - Germans
Battle in Tambov
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Tambov, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 mech_infantrys in Holland Belgium, round 1 : 0/2 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 1/1 hits
1 mech_infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 4 : 0/1 hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 5 : 0/1 hits
British roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 6 : 0/1 hits
British roll dice for 1 infantry in Holland Belgium, round 6 : 1/1 hits
1 mech_infantry owned by the Germans lost in Holland Belgium
British win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 2 mech_infantrys
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys
Americans defend with 2 armour, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber
Germans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Normandy Bordeaux, round 1 : 4/10 hits
Americans roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Normandy Bordeaux, round 1 : 3/5 hits
1 fighter owned by the Americans , 3 infantry owned by the Germans , 2 armour owned by the Americans and 1 tactical_bomber owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 1/7 hits
Americans roll dice for 1 fighter in Normandy Bordeaux, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 31
Casualties for Germans: 4 infantry
Casualties for Americans: 2 armour, 2 fighters and 1 tactical_bomber
Battle in 112 Sea Zone
Germans attack with 1 carrier, 1 fighter and 2 tactical_bombers
British defend with 2 destroyers and 2 transports; Americans defend with 1 cruiser and 4 transports
Germans roll dice for 1 carrier, 1 fighter and 2 tactical_bombers in 112 Sea Zone, round 1 : 3/3 hits
Americans roll dice for 1 cruiser, 2 destroyers and 6 transports in 112 Sea Zone, round 1 : 0/3 hits
1 cruiser owned by the Americans and 2 destroyers owned by the British lost in 112 Sea Zone
2 transports owned by the British and 4 transports owned by the Americans lost in 112 Sea Zone
Germans win with 1 carrier, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 70
Casualties for British: 2 destroyers and 2 transports
Casualties for Americans: 1 cruiser and 4 transportsNon Combat Move - Germans
1 tactical_bomber moved from 112 Sea Zone to Western Germany
2 infantry moved from Novgorod to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Denmark
1 infantry moved from Western Germany to Denmark
1 artillery moved from Rostov to Bryansk
1 tactical_bomber moved from Tambov to Ukraine
1 armour and 1 mech_infantry moved from Rostov to Bryansk
1 aaGun and 4 infantry moved from Belarus to Bryansk
1 artillery and 3 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Caucasus to Bryansk
1 artillery and 1 infantry moved from Caucasus to Rostov
1 artillery moved from Novgorod to Belarus
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Norway to 113 Sea Zone
2 infantry moved from 113 Sea Zone to DenmarkPlace Units - Germans
1 fighter and 1 tactical_bomber placed in Volgograd
3 mech_infantrys placed in Ukraine
1 fighter and 1 tactical_bomber placed in Novgorod
3 infantry placed in France
5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 tactical_bomber
Germany : 1 factory_major and 4 infantry
Denmark : 6 infantry
Belarus : 1 flag, 2 artilleries and 3 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 aaGun, 15 armour, 4 artilleries, 8 infantry and 5 mech_infantrys
Rostov : 1 flag, 1 artillery and 1 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 artillery and 1 infantry
Ukraine : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 5 mech_infantrys and 1 tactical_bomber
Western Ukraine : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor, 1 fighter and 1 tactical_bomber
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
Caucasus : 1 flag
Smolensk : 1 flag, 1 artillery and 3 infantry
112 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
113 Sea Zone : 2 transports
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 58 / 78
Russians : 17 / 19
Japanese : 35 / 46
Americans : 54 / 85
Chinese : 9 / 17
British : 22 / 26
UK_Pacific : 17 / 15
Italians : 33 / 46
ANZAC : 17 / 27
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
That should give Germany the time it needs to take Russia…can’t really do anything with Japan…they’re kind of screwed in this game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Vologda to Archangel
Russians take Archangel from GermansCombat - Russians
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 1 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 1 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 infantry moved from Russia to Vologda
2 aaGuns moved from Samara to Russia
7 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for Russians :
Yakut S.S.R. : 7 infantry
Archangel : 1 infantry
Russia : 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 2 fighters, 22 infantry, 2 mech_infantrys and 1 tactical_bomber
Tambov : 2 infantry
Vologda : 1 infantryProduction/PUs Summary :
Germans : 56 / 78
Russians : 19 / 24
Japanese : 35 / 46
Americans : 54 / 85
Chinese : 9 / 17
British : 22 / 26
UK_Pacific : 17 / 15
Italians : 33 / 46
ANZAC : 17 / 27
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 tactical_bombers moved from Kwangsi to Yunnan
2 fighters moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
2 infantry moved from Kwangsi to French Indo China
2 bombers moved from Kwangsi to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 armour moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Shensi
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Hunan to Yunnan
1 fighter moved from Kwangsi to YunnanCombat - Japanese
Battle in French Indo China
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 1 : 0/4 hits
UK_Pacific roll dice for 1 armour in French Indo China, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in French Indo China
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/3 hits
UK_Pacific roll dice for 1 armour in French Indo China, round 2 : 1/1 hits
1 armour owned by the British and 1 fighter owned by the Japanese lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 1 armour
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 1 : 4/9 hits
Chinese roll dice for 4 infantry in Yunnan, round 1 : 2/4 hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Shensi
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 2 fighters
ANZAC defend with 1 battleship; Americans defend with 1 destroyer and 3 transports
Japanese roll dice for 2 bombers, 1 destroyer and 2 fighters in 19 Sea Zone, round 1 : 4/5 hits
Americans roll dice for 1 battleship, 1 destroyer and 3 transports in 19 Sea Zone, round 1 : 2/2 hits
1 destroyer owned by the Americans , 1 transport owned by the Americans , 1 destroyer owned by the Japanese , 1 fighter owned by the Japanese and 1 battleship owned by the ANZAC lost in 19 Sea Zone
2 transports owned by the Americans lost in 19 Sea Zone
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 31
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for ANZAC: 1 battleship
Casualties for Americans: 1 destroyer and 3 transportsNon Combat Move - Japanese
1 fighter moved from 19 Sea Zone to 6 Sea Zone
2 bombers moved from 19 Sea Zone to Japan
1 tactical_bomber moved from French Indo China to 36 Sea Zone
2 tactical_bombers moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to 36 Sea Zone
2 fighters moved from Yunnan to Kwangsi
2 infantry moved from Korea to 6 Sea Zone
1 aaGun and 3 infantry moved from Korea to Manchuria
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
3 transports moved from 36 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 carriers placed in 6 Sea Zone
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 airfield, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 3 artilleries, 2 bombers, 1 factory_major, 1 harbour and 5 infantry
Manchuria : 1 aaGun and 3 infantry
Shensi : 1 flag, 1 armour and 1 mech_infantry
Yunnan : 1 flag, 1 artillery and 1 mech_infantry
Suiyuyan : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag, 1 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
36 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
18 Sea Zone : 1 destroyer
17 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 carriers, 2 destroyers, 1 fighter and 3 transportsProduction/PUs Summary :
Germans : 56 / 78
Russians : 19 / 24
Japanese : 40 / 40
Americans : 54 / 85
Chinese : 6 / 17
British : 22 / 26
UK_Pacific : 15 / 15
Italians : 33 / 46
ANZAC : 17 / 27
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Americans
Americans buy 4 artilleries, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
1 battleship moved from 93 Sea Zone to 91 Sea Zone
1 carrier and 2 transports moved from 93 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 cruiser
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Americans
2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 25 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 battleship, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 25 Sea Zone to MidwayPlace Units - Americans
2 fighters placed in Eastern United States
2 artilleries and 2 infantry placed in Eastern United States
1 cruiser, 1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Shantung : 1 artillery
Kiangsi : 2 artilleries and 2 infantry
Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
33 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
25 Sea Zone : 1 battleship, 2 destroyers and 2 transports
22 Sea Zone : 1 flag
10 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
19 Sea Zone : 1 flag
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
93 Sea Zone : 1 flag
92 Sea Zone : 1 cruiser
Brazil : 1 flag, 3 infantry
91 Sea Zone : 1 battleship, 1 carrier and 2 transportsProduction/PUs Summary :
Germans : 56 / 78
Russians : 19 / 24
Japanese : 37 / 40
Americans : 54 / 82
Chinese : 9 / 17
British : 22 / 26
UK_Pacific : 15 / 15
Italians : 33 / 46
ANZAC : 17 / 27
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs totalTerritory Summary for Chinese :
Shantung : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Hunan : 1 infantry
Szechwan : 5 infantryProduction/PUs Summary :
Germans : 56 / 78
Russians : 19 / 24
Japanese : 36 / 40
Americans : 54 / 82
Chinese : 10 / 12
British : 22 / 26
UK_Pacific : 15 / 15
Italians : 33 / 46
ANZAC : 17 / 27
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - British
British buy 2 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 armour, 1 infantry and 1 mech_infantry moved from Eastern Persia to 80 Sea Zone
1 armour, 1 battleship, 1 infantry, 1 mech_infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 81 Sea Zone to Egypt
1 armour and 3 mech_infantrys moved from India to Yunnan
1 mech_infantry moved from Eastern Persia to Persia
British take Persia from ItaliansCombat - British
Battle in Egypt
British attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
British roll dice for 1 battleship in Egypt, round 1 : 1/1 hits
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Egypt, round 1 : 0/3 hits
Italians roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Egypt, round 1 : 0/5 hits
1 infantry owned by the Italians lost in Egypt
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Egypt, round 2 : 1/3 hits
Italians roll dice for 1 artillery and 3 mech_infantrys in Egypt, round 2 : 2/4 hits
1 infantry owned by the British , 1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Egypt
British roll dice for 1 armour in Egypt, round 3 : 1/1 hits
Italians roll dice for 1 artillery and 2 mech_infantrys in Egypt, round 3 : 2/3 hits
1 armour owned by the British and 1 mech_infantry owned by the Italians lost in Egypt
Italians win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 infantry and 2 mech_infantrys
Battle in Yunnan
British attack with 1 armour and 3 mech_infantrys
Japanese defend with 1 artillery and 1 mech_infantry
British roll dice for 1 armour and 3 mech_infantrys in Yunnan, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 1 : 1/2 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
British roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
Place Units - British
2 fighters placed in United Kingdom
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 24 PUs; end with 24 PUs totalPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 16 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrysTerritory Summary for British, UK_Pacific :
Siam : 1 flag
Yunnan : 1 armour and 2 mech_infantrys
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
Malaya : 1 harbour
Java : 1 flag, 1 infantry
37 Sea Zone : 1 flag, 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Holland Belgium : 1 flag, 1 infantry
125 Sea Zone : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship and 2 transports
Persia : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 56 / 78
Russians : 19 / 24
Japanese : 35 / 40
Americans : 54 / 82
Chinese : 11 / 12
British : 24 / 24
UK_Pacific : 15 / 16
Italians : 31 / 46
ANZAC : 17 / 27
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I was hoping that the luck I didn’t get against Denmark would come back with my invasion of Egypt. No such luck!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Italians
Italians buy 3 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 2 mech_infantrys moved from Northern Italy to Holland Belgium
1 armour moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to Union of South Africa
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Rhodesia to Union of South Africa
1 mech_infantry moved from Belgian Congo to Union of South Africa
1 infantry moved from Nigeria to French West Africa
Italians take French West Africa from French
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Iraq to Persia
1 infantry moved from Northwest Persia to Persia
1 armour moved from Iraq to Persia
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 bomber moved from Northern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 2 bombers and 1 destroyer
Americans defend with 1 cruiser
Italians roll dice for 2 bombers and 1 destroyer in 92 Sea Zone, round 1 : 3/3 hits
Americans roll dice for 1 cruiser in 92 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Americans lost in 92 Sea Zone
Italians win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Persia
Italians attack with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Persia, round 1 : 3/7 hits
British roll dice for 1 mech_infantry in Persia, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Persia
Italians win, taking Persia from British with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Union of South Africa
Italians attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
British defend with 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Italians roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Union of South Africa, round 1 : 0/6 hits
British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Union of South Africa, round 1 : 1/5 hits
1 infantry owned by the Italians lost in Union of South Africa
Italians roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Union of South Africa, round 2 : 2/5 hits
British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Union of South Africa, round 2 : 3/5 hits
2 infantry owned by the British , 1 artillery owned by the Italians and 2 mech_infantrys owned by the Italians lost in Union of South Africa
Italians roll dice for 2 armour in Union of South Africa, round 3 : 1/2 hits
British roll dice for 1 armour and 2 mech_infantrys in Union of South Africa, round 3 : 0/3 hits
1 mech_infantry owned by the British lost in Union of South Africa
Italians roll dice for 2 armour in Union of South Africa, round 4 : 1/2 hits
British roll dice for 1 armour and 1 mech_infantry in Union of South Africa, round 4 : 0/2 hits
1 mech_infantry owned by the British lost in Union of South Africa
Italians roll dice for 2 armour in Union of South Africa, round 5 : 2/2 hits
British roll dice for 1 armour in Union of South Africa, round 5 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Italians lost in Union of South Africa
Italians win, taking Union of South Africa from British with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 armour, 2 infantry and 2 mech_infantrys
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Battle in Holland Belgium
Italians attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Holland Belgium, round 1 : 1/3 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
3 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 armour moved from Southern France to France
2 bombers moved from 92 Sea Zone to Southern Italy
1 fighter moved from Southern Italy to EgyptPlace Units - Italians
2 armour and 1 fighter placed in Egypt
1 armour and 6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 37 PUs; end with 37 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 infantry
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 flag, 1 armour, 1 factory_minor and 1 harbour
South West Africa : 1 flag
Nigeria : 1 flag
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag
Tanganyika Territory : 1 flag
Morocco : 1 flag, 2 infantry
French Equatorial Africa : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
French West Africa : 1 flag, 1 infantry
France : 1 armour, 1 artillery and 3 infantry
Tunisia : 1 flag
Holland Belgium : 1 armour and 1 mech_infantry
Northern Italy : 1 armour, 1 factory_major and 6 infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
95 Sea Zone : 1 destroyer
Greece : 1 flag
Iraq : 1 flag
92 Sea Zone : 1 destroyer
Northwest Persia : 1 flag
Persia : 1 flag, 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
98 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 59 / 78
Russians : 19 / 24
Japanese : 35 / 40
Americans : 54 / 82
Chinese : 11 / 12
British : 16 / 24
UK_Pacific : 15 / 16
Italians : 37 / 58
ANZAC : 17 / 27
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
You haven’t had much luck in this game, but you’re doing good against Japan. And maybe Russia will hold against the coming attack.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
ANZAC take 43 Sea Zone from Japanese
1 carrier, 1 destroyer and 2 fighters moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser, 1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Borneo : 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
Northern Territory : 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
Western Australia : 2 infantry
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 destroyer and 1 transport
33 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
62 Sea Zone : 1 cruiser, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 59 / 78
Russians : 19 / 24
Japanese : 31 / 40
Americans : 54 / 82
Chinese : 11 / 12
British : 16 / 24
UK_Pacific : 19 / 16
Italians : 37 / 58
ANZAC : 17 / 27
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 59 / 78
Russians : 19 / 24
Japanese : 31 / 40
Americans : 54 / 82
Chinese : 11 / 12
British : 16 / 24
UK_Pacific : 19 / 16
Italians : 37 / 58
ANZAC : 17 / 27
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@captain:
You haven’t had much luck in this game, but you’re doing good against Japan. And maybe Russia will hold against the coming attack.
We’ll see. It’ll be a few rounds before the Western allies can do much of anything.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 fighter, 12 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 artillery and 3 infantry moved from Smolensk to Russia
15 armour, 4 artilleries, 8 infantry and 5 mech_infantrys moved from Bryansk to Russia
1 armour, 5 mech_infantrys and 1 tactical_bomber moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Novgorod to RussiaCombat - Germans
Battle in Russia
Germans attack with 16 armour, 5 artilleries, 2 fighters, 11 infantry, 10 mech_infantrys and 3 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 2 fighters, 22 infantry, 2 mech_infantrys and 1 tactical_bomber
AA guns fire in Russia : 1/5 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 16 armour, 5 artilleries, 1 fighter, 11 infantry, 10 mech_infantrys and 3 tactical_bombers in Russia, round 1 : 15/46 hits
Russians roll dice for 3 aaGuns, 2 armour, 1 artillery, 2 fighters, 22 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 1 : 12/30 hits
12 infantry owned by the Russians , 11 infantry owned by the Germans , 1 mech_infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Russia
Germans roll dice for 16 armour, 5 artilleries, 1 fighter, 9 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 16/34 hits
Russians roll dice for 2 armour, 1 artillery, 2 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 5/18 hits
10 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 2 armour owned by the Russians , 1 artillery owned by the Russians , 2 mech_infantrys owned by the Russians and 5 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 16 armour, 5 artilleries, 1 fighter, 4 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 11/29 hits
Russians roll dice for 2 fighters in Russia, round 3 : 2/2 hits
2 fighters owned by the Russians and 2 mech_infantrys owned by the Germans lost in Russia
Germans captures 24PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 16 armour, 5 artilleries, 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 61
Casualties for Germans: 1 fighter, 11 infantry and 8 mech_infantrys
Casualties for Russians: 3 aaGuns, 2 armour, 1 artillery, 2 fighters, 22 infantry, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
1 fighter moved from Russia to Ukraine
3 tactical_bombers moved from Russia to Ukraine
1 infantry moved from Western Ukraine to Bryansk
1 artillery and 1 infantry moved from Belarus to Novgorod
2 infantry moved from Western Germany to Denmark
1 armour and 3 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to FrancePlace Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
3 armour, 1 fighter and 4 infantry placed in Western Germany
8 infantry placed in Germany
Germans undo move 3.
3 infantry placed in Volgograd
5 infantry placed in GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 86 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
Western Germany : 1 airfield, 4 armour, 1 factory_major, 1 fighter, 1 harbour, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
Germany : 1 factory_major and 9 infantry
Denmark : 8 infantry
Belarus : 1 flag, 1 artillery and 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 aaGun and 1 infantry
Rostov : 1 flag, 1 artillery and 1 infantry
Vyborg : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 16 armour, 5 artilleries, 1 factory_minor and 2 mech_infantrys
Ukraine : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter and 3 tactical_bombers
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Caucasus : 1 flag
Smolensk : 1 flag
112 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
113 Sea Zone : 2 transports
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 62 / 111
Russians : 16 / 0
Japanese : 31 / 40
Americans : 54 / 82
Chinese : 11 / 12
British : 16 / 24
UK_Pacific : 19 / 16
Italians : 37 / 58
ANZAC : 17 / 27
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
The axis have met victory conditions. You have one round to take back a vc…I don’t see the western allies being able to do that so I think that’s the end of the game.
You’re playing has greatly improved since we first started…I hope you do well in your league games! -
@captain:
The axis have met victory conditions. You have one round to take back a vc…I don’t see the western allies being able to do that so I think that’s the end of the game.
You’re playing has greatly improved since we first started…I hope you do well in your league games!Good game. I’m going to try with my surviving Ruskies to take back one of the VC, but it’s unlikely. Thank you for the games and all the teaching! I do think I’m getting better. I am looking forward to my next ftf game, but I don’t know when that’ll happen since my gaming buddy just had his second kid.
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I haven’t played a ftf game in years. It seems as you get older there are just too many other things going on to have the time to get together. I hope you and your regular opponent can get together soon…you can show him some of the tactics you’ve learned on the forums!





