@ArtofWar1947 I may not be doing as much as we planned due to rain. I can see this…
No scrambles.
G40 13L captain walker (axis) vs Entek (allies +12)
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I was hoping that the luck I didn’t get against Denmark would come back with my invasion of Egypt. No such luck!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Italians
Italians buy 3 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 2 mech_infantrys moved from Northern Italy to Holland Belgium
1 armour moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to Union of South Africa
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Rhodesia to Union of South Africa
1 mech_infantry moved from Belgian Congo to Union of South Africa
1 infantry moved from Nigeria to French West Africa
Italians take French West Africa from French
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Iraq to Persia
1 infantry moved from Northwest Persia to Persia
1 armour moved from Iraq to Persia
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 bomber moved from Northern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 2 bombers and 1 destroyer
Americans defend with 1 cruiser
Italians roll dice for 2 bombers and 1 destroyer in 92 Sea Zone, round 1 : 3/3 hits
Americans roll dice for 1 cruiser in 92 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Americans lost in 92 Sea Zone
Italians win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Persia
Italians attack with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Persia, round 1 : 3/7 hits
British roll dice for 1 mech_infantry in Persia, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Persia
Italians win, taking Persia from British with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Union of South Africa
Italians attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
British defend with 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Italians roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Union of South Africa, round 1 : 0/6 hits
British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Union of South Africa, round 1 : 1/5 hits
1 infantry owned by the Italians lost in Union of South Africa
Italians roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Union of South Africa, round 2 : 2/5 hits
British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Union of South Africa, round 2 : 3/5 hits
2 infantry owned by the British , 1 artillery owned by the Italians and 2 mech_infantrys owned by the Italians lost in Union of South Africa
Italians roll dice for 2 armour in Union of South Africa, round 3 : 1/2 hits
British roll dice for 1 armour and 2 mech_infantrys in Union of South Africa, round 3 : 0/3 hits
1 mech_infantry owned by the British lost in Union of South Africa
Italians roll dice for 2 armour in Union of South Africa, round 4 : 1/2 hits
British roll dice for 1 armour and 1 mech_infantry in Union of South Africa, round 4 : 0/2 hits
1 mech_infantry owned by the British lost in Union of South Africa
Italians roll dice for 2 armour in Union of South Africa, round 5 : 2/2 hits
British roll dice for 1 armour in Union of South Africa, round 5 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Italians lost in Union of South Africa
Italians win, taking Union of South Africa from British with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 armour, 2 infantry and 2 mech_infantrys
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Battle in Holland Belgium
Italians attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Holland Belgium, round 1 : 1/3 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
3 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 armour moved from Southern France to France
2 bombers moved from 92 Sea Zone to Southern Italy
1 fighter moved from Southern Italy to EgyptPlace Units - Italians
2 armour and 1 fighter placed in Egypt
1 armour and 6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 37 PUs; end with 37 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 infantry
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 flag, 1 armour, 1 factory_minor and 1 harbour
South West Africa : 1 flag
Nigeria : 1 flag
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag
Tanganyika Territory : 1 flag
Morocco : 1 flag, 2 infantry
French Equatorial Africa : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
French West Africa : 1 flag, 1 infantry
France : 1 armour, 1 artillery and 3 infantry
Tunisia : 1 flag
Holland Belgium : 1 armour and 1 mech_infantry
Northern Italy : 1 armour, 1 factory_major and 6 infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
95 Sea Zone : 1 destroyer
Greece : 1 flag
Iraq : 1 flag
92 Sea Zone : 1 destroyer
Northwest Persia : 1 flag
Persia : 1 flag, 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
98 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 59 / 78
Russians : 19 / 24
Japanese : 35 / 40
Americans : 54 / 82
Chinese : 11 / 12
British : 16 / 24
UK_Pacific : 15 / 16
Italians : 37 / 58
ANZAC : 17 / 27
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
You haven’t had much luck in this game, but you’re doing good against Japan. And maybe Russia will hold against the coming attack.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
ANZAC take 43 Sea Zone from Japanese
1 carrier, 1 destroyer and 2 fighters moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser, 1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Borneo : 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
Northern Territory : 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
Western Australia : 2 infantry
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 destroyer and 1 transport
33 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
62 Sea Zone : 1 cruiser, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 59 / 78
Russians : 19 / 24
Japanese : 31 / 40
Americans : 54 / 82
Chinese : 11 / 12
British : 16 / 24
UK_Pacific : 19 / 16
Italians : 37 / 58
ANZAC : 17 / 27
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 59 / 78
Russians : 19 / 24
Japanese : 31 / 40
Americans : 54 / 82
Chinese : 11 / 12
British : 16 / 24
UK_Pacific : 19 / 16
Italians : 37 / 58
ANZAC : 17 / 27
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@captain:
You haven’t had much luck in this game, but you’re doing good against Japan. And maybe Russia will hold against the coming attack.
We’ll see. It’ll be a few rounds before the Western allies can do much of anything.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 fighter, 12 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 artillery and 3 infantry moved from Smolensk to Russia
15 armour, 4 artilleries, 8 infantry and 5 mech_infantrys moved from Bryansk to Russia
1 armour, 5 mech_infantrys and 1 tactical_bomber moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Novgorod to RussiaCombat - Germans
Battle in Russia
Germans attack with 16 armour, 5 artilleries, 2 fighters, 11 infantry, 10 mech_infantrys and 3 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 2 fighters, 22 infantry, 2 mech_infantrys and 1 tactical_bomber
AA guns fire in Russia : 1/5 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 16 armour, 5 artilleries, 1 fighter, 11 infantry, 10 mech_infantrys and 3 tactical_bombers in Russia, round 1 : 15/46 hits
Russians roll dice for 3 aaGuns, 2 armour, 1 artillery, 2 fighters, 22 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 1 : 12/30 hits
12 infantry owned by the Russians , 11 infantry owned by the Germans , 1 mech_infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Russia
Germans roll dice for 16 armour, 5 artilleries, 1 fighter, 9 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 16/34 hits
Russians roll dice for 2 armour, 1 artillery, 2 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 5/18 hits
10 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 2 armour owned by the Russians , 1 artillery owned by the Russians , 2 mech_infantrys owned by the Russians and 5 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 16 armour, 5 artilleries, 1 fighter, 4 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 11/29 hits
Russians roll dice for 2 fighters in Russia, round 3 : 2/2 hits
2 fighters owned by the Russians and 2 mech_infantrys owned by the Germans lost in Russia
Germans captures 24PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 16 armour, 5 artilleries, 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 61
Casualties for Germans: 1 fighter, 11 infantry and 8 mech_infantrys
Casualties for Russians: 3 aaGuns, 2 armour, 1 artillery, 2 fighters, 22 infantry, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
1 fighter moved from Russia to Ukraine
3 tactical_bombers moved from Russia to Ukraine
1 infantry moved from Western Ukraine to Bryansk
1 artillery and 1 infantry moved from Belarus to Novgorod
2 infantry moved from Western Germany to Denmark
1 armour and 3 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to FrancePlace Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
3 armour, 1 fighter and 4 infantry placed in Western Germany
8 infantry placed in Germany
Germans undo move 3.
3 infantry placed in Volgograd
5 infantry placed in GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 86 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
Western Germany : 1 airfield, 4 armour, 1 factory_major, 1 fighter, 1 harbour, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
Germany : 1 factory_major and 9 infantry
Denmark : 8 infantry
Belarus : 1 flag, 1 artillery and 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 aaGun and 1 infantry
Rostov : 1 flag, 1 artillery and 1 infantry
Vyborg : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 16 armour, 5 artilleries, 1 factory_minor and 2 mech_infantrys
Ukraine : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter and 3 tactical_bombers
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Caucasus : 1 flag
Smolensk : 1 flag
112 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
113 Sea Zone : 2 transports
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 62 / 111
Russians : 16 / 0
Japanese : 31 / 40
Americans : 54 / 82
Chinese : 11 / 12
British : 16 / 24
UK_Pacific : 19 / 16
Italians : 37 / 58
ANZAC : 17 / 27
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
The axis have met victory conditions. You have one round to take back a vc…I don’t see the western allies being able to do that so I think that’s the end of the game.
You’re playing has greatly improved since we first started…I hope you do well in your league games! -
@captain:
The axis have met victory conditions. You have one round to take back a vc…I don’t see the western allies being able to do that so I think that’s the end of the game.
You’re playing has greatly improved since we first started…I hope you do well in your league games!Good game. I’m going to try with my surviving Ruskies to take back one of the VC, but it’s unlikely. Thank you for the games and all the teaching! I do think I’m getting better. I am looking forward to my next ftf game, but I don’t know when that’ll happen since my gaming buddy just had his second kid.
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I haven’t played a ftf game in years. It seems as you get older there are just too many other things going on to have the time to get together. I hope you and your regular opponent can get together soon…you can show him some of the tactics you’ve learned on the forums!
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We haven’t played since around Thanksgiving 2011. I hope we can get at least one game in this year! We don’t have a copy of Second Edition yet, but I hope to pick them up some time this year. If so I am pretty sure I can get some one to play with me!





