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G40 13L captain walker (axis) vs Entek (allies +12)

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    I was hoping that the luck I didn’t get against Denmark would come back with my invasion of Egypt.  No such luck!

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Italians
                Italians buy 3 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 2 mech_infantrys moved from Northern Italy to Holland Belgium
                1 armour moved from Rhodesia to South West Africa
                      Italians take South West Africa from British
                1 armour moved from South West Africa to Union of South Africa
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Rhodesia to Union of South Africa
                1 mech_infantry moved from Belgian Congo to Union of South Africa
                1 infantry moved from Nigeria to French West Africa
                      Italians take French West Africa from French
                1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Iraq to Persia
                1 infantry moved from Northwest Persia to Persia
                1 armour moved from Iraq to Persia
                1 destroyer moved from 94 Sea Zone to 92 Sea Zone
                1 bomber moved from Southern Italy to 92 Sea Zone
                1 bomber moved from Northern Italy to 92 Sea Zone

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 2 bombers and 1 destroyer
                    Americans defend with 1 cruiser
                        Italians roll dice for 2 bombers and 1 destroyer in 92 Sea Zone, round 1 :  3/3 hits
                        Americans roll dice for 1 cruiser in 92 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the Americans lost in 92 Sea Zone
                    Italians win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 cruiser
                Battle in Persia
                    Italians attack with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Persia, round 1 :  3/7 hits
                        British roll dice for 1 mech_infantry in Persia, round 1 :  0/1 hits
                        1 mech_infantry owned by the British lost in Persia
                    Italians win, taking Persia from British with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Union of South Africa
                    Italians attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                    British defend with 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
                        Italians roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Union of South Africa, round 1 :  0/6 hits
                        British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Union of South Africa, round 1 :  1/5 hits
                        1 infantry owned by the Italians lost in Union of South Africa
                        Italians roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Union of South Africa, round 2 :  2/5 hits
                        British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Union of South Africa, round 2 :  3/5 hits
                        2 infantry owned by the British , 1 artillery owned by the Italians and 2 mech_infantrys owned by the Italians lost in Union of South Africa
                        Italians roll dice for 2 armour in Union of South Africa, round 3 :  1/2 hits
                        British roll dice for 1 armour and 2 mech_infantrys in Union of South Africa, round 3 :  0/3 hits
                        1 mech_infantry owned by the British lost in Union of South Africa
                        Italians roll dice for 2 armour in Union of South Africa, round 4 :  1/2 hits
                        British roll dice for 1 armour and 1 mech_infantry in Union of South Africa, round 4 :  0/2 hits
                        1 mech_infantry owned by the British lost in Union of South Africa
                        Italians roll dice for 2 armour in Union of South Africa, round 5 :  2/2 hits
                        British roll dice for 1 armour in Union of South Africa, round 5 :  1/1 hits
                        1 armour owned by the British and 1 armour owned by the Italians lost in Union of South Africa
                    Italians win, taking Union of South Africa from British with 1 armour remaining. Battle score for attacker is -1
                    Casualties for British: 1 armour, 2 infantry and 2 mech_infantrys
                    Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                Battle in Holland Belgium
                    Italians attack with 1 armour and 2 mech_infantrys
                    British defend with 1 infantry
                        Italians roll dice for 1 armour and 2 mech_infantrys in Holland Belgium, round 1 :  1/3 hits
                        British roll dice for 1 infantry in Holland Belgium, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Holland Belgium
                    Italians win, taking Holland Belgium from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                3 infantry moved from Northern Italy to France
                1 artillery moved from Northern Italy to France
                1 armour moved from Southern France to France
                2 bombers moved from 92 Sea Zone to Southern Italy
                1 fighter moved from Southern Italy to Egypt

    Place Units - Italians
                2 armour and 1 fighter placed in Egypt
                1 armour and 6 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 37 PUs; end with 37 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 58 PUs

    Territory Summary for Italians :

    Belgian Congo : 1 flag, 1 infantry
        Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
        Union of South Africa : 1 flag, 1 armour, 1 factory_minor and 1 harbour
        South West Africa : 1 flag
        Nigeria : 1 flag
        Kenya : 1 flag
        Anglo Egyptian Sudan : 1 flag
        Rhodesia : 1 flag
        Tanganyika Territory : 1 flag
        Morocco : 1 flag, 2 infantry
        French Equatorial Africa : 1 flag
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        French West Africa : 1 flag, 1 infantry
        France : 1 armour, 1 artillery and 3 infantry
        Tunisia : 1 flag
        Holland Belgium : 1 armour and 1 mech_infantry
        Northern Italy : 1 armour, 1 factory_major and 6 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
        95 Sea Zone : 1 destroyer
        Greece : 1 flag
        Iraq : 1 flag
        92 Sea Zone : 1 destroyer
        Northwest Persia : 1 flag
        Persia : 1 flag, 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
        98 Sea Zone : 1 flag, 1 transport

    Production/PUs Summary :

    Germans : 59 / 78
        Russians : 19 / 24
        Japanese : 35 / 40
        Americans : 54 / 82
        Chinese : 11 / 12
        British : 16 / 24
        UK_Pacific : 15 / 16
        Italians : 37 / 58
        ANZAC : 17 / 27
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    You haven’t had much luck in this game, but you’re doing good against Japan. And maybe Russia will hold against the coming attack.

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                      ANZAC take 43 Sea Zone from Japanese
                1 carrier, 1 destroyer and 2 fighters moved from 62 Sea Zone to 33 Sea Zone

    Combat - ANZAC
                Battle in Borneo

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 cruiser, 1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for ANZAC :

    Borneo : 1 artillery and 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
        Northern Territory : 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 2 infantry
        Western Australia : 2 infantry
        Celebes : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        43 Sea Zone : 1 flag, 1 destroyer and 1 transport
        33 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
        62 Sea Zone : 1 cruiser, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 59 / 78
        Russians : 19 / 24
        Japanese : 31 / 40
        Americans : 54 / 82
        Chinese : 11 / 12
        British : 16 / 24
        UK_Pacific : 19 / 16
        Italians : 37 / 58
        ANZAC : 17 / 27
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 59 / 78
        Russians : 19 / 24
        Japanese : 31 / 40
        Americans : 54 / 82
        Chinese : 11 / 12
        British : 16 / 24
        UK_Pacific : 19 / 16
        Italians : 37 / 58
        ANZAC : 17 / 27
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    @captain:

    You haven’t had much luck in this game, but you’re doing good against Japan. And maybe Russia will hold against the coming attack.

    We’ll see.  It’ll be a few rounds before the Western allies can do much of anything.

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 destroyer, 1 fighter, 12 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Volgograd to Russia
                1 artillery and 3 infantry moved from Smolensk to Russia
                15 armour, 4 artilleries, 8 infantry and 5 mech_infantrys moved from Bryansk to Russia
                1 armour, 5 mech_infantrys and 1 tactical_bomber moved from Ukraine to Russia
                1 fighter and 1 tactical_bomber moved from Novgorod to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 16 armour, 5 artilleries, 2 fighters, 11 infantry, 10 mech_infantrys and 3 tactical_bombers
                    Russians defend with 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 2 fighters, 22 infantry, 2 mech_infantrys and 1 tactical_bomber
                        AA guns fire in Russia :  1/5 hits
                        1 fighter owned by the Germans lost in Russia
                        Germans roll dice for 16 armour, 5 artilleries, 1 fighter, 11 infantry, 10 mech_infantrys and 3 tactical_bombers in Russia, round 1 :  15/46 hits
                        Russians roll dice for 3 aaGuns, 2 armour, 1 artillery, 2 fighters, 22 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 1 :  12/30 hits
                        12 infantry owned by the Russians , 11 infantry owned by the Germans , 1 mech_infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 16 armour, 5 artilleries, 1 fighter, 9 mech_infantrys and 3 tactical_bombers in Russia, round 2 :  16/34 hits
                        Russians roll dice for 2 armour, 1 artillery, 2 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 :  5/18 hits
                        10 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 2 armour owned by the Russians , 1 artillery owned by the Russians , 2 mech_infantrys owned by the Russians and 5 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 16 armour, 5 artilleries, 1 fighter, 4 mech_infantrys and 3 tactical_bombers in Russia, round 3 :  11/29 hits
                        Russians roll dice for 2 fighters in Russia, round 3 :  2/2 hits
                        2 fighters owned by the Russians and 2 mech_infantrys owned by the Germans lost in Russia
                    Germans captures 24PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 16 armour, 5 artilleries, 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 61
                    Casualties for Germans: 1 fighter, 11 infantry and 8 mech_infantrys
                    Casualties for Russians: 3 aaGuns, 2 armour, 1 artillery, 2 fighters, 22 infantry, 2 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Germans
                1 fighter moved from Russia to Ukraine
                3 tactical_bombers moved from Russia to Ukraine
                1 infantry moved from Western Ukraine to Bryansk
                1 artillery and 1 infantry moved from Belarus to Novgorod
                2 infantry moved from Western Germany to Denmark
                1 armour and 3 mech_infantrys moved from Normandy Bordeaux to Western Germany
                1 artillery and 1 infantry moved from Normandy Bordeaux to France

    Place Units - Germans
                1 destroyer and 1 submarine placed in 112 Sea Zone
                3 armour, 1 fighter and 4 infantry placed in Western Germany
                8 infantry placed in Germany
                Germans undo move 3.
                3 infantry placed in Volgograd
                5 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 62 PUs; end with 86 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
        Western Germany : 1 airfield, 4 armour, 1 factory_major, 1 fighter, 1 harbour, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
        Germany : 1 factory_major and 9 infantry
        Denmark : 8 infantry
        Belarus : 1 flag, 1 artillery and 2 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 aaGun and 1 infantry
        Rostov : 1 flag, 1 artillery and 1 infantry
        Vyborg : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 16 armour, 5 artilleries, 1 factory_minor and 2 mech_infantrys
        Ukraine : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter and 3 tactical_bombers
        Western Ukraine : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 3 infantry
        Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Caucasus : 1 flag
        Smolensk : 1 flag
        112 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
        113 Sea Zone : 2 transports
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 62 / 111
        Russians : 16 / 0
        Japanese : 31 / 40
        Americans : 54 / 82
        Chinese : 11 / 12
        British : 16 / 24
        UK_Pacific : 19 / 16
        Italians : 37 / 58
        ANZAC : 17 / 27
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    The axis have met victory conditions. You have one round to take back a vc…I don’t see the western allies being able to do that so I think that’s the end of the game.
    You’re playing has greatly improved since we first started…I hope you do well in your league games!

  • 20 19 18 17 16

    @captain:

    The axis have met victory conditions. You have one round to take back a vc…I don’t see the western allies being able to do that so I think that’s the end of the game.
    You’re playing has greatly improved since we first started…I hope you do well in your league games!

    Good game.  I’m going to try with my surviving Ruskies to take back one of the VC, but it’s unlikely.  Thank you for the games and all the teaching!  I do think I’m getting better.  I am looking forward to my next ftf game, but I don’t know when that’ll happen since my gaming buddy just had his second kid.

  • 2026 23 21 20 19 17 16 15 13

    I haven’t played a ftf game in years. It seems as you get older there are just too many other things going on to have the time to get together. I hope you and your regular opponent can get together soon…you can show him some of the tactics you’ve learned on the forums!

  • 20 19 18 17 16

    We haven’t played since around Thanksgiving 2011.  I hope we can get at least one game in this year!  We don’t have a copy of Second Edition yet, but I hope to pick them up some time this year.  If so I am pretty sure I can get some one to play with me!

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