0% for April

G40 13L captain walker (axis) vs Entek (allies +12)

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    @captain:

    Yeah that was really lucky. I was concerned that you would take Denmark and then have the UK attack Berlin. Germany’s going to have to reinforce the Western front to keep that from happening again.

    You can probably sink my small fleet with what you have available, and that will buy you some rounds.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 carrier, 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from Novgorod to 112 Sea Zone
                1 artillery, 5 infantry and 3 mech_infantrys moved from France to Normandy Bordeaux
                1 armour moved from Western Germany to Normandy Bordeaux
                2 mech_infantrys moved from Western Germany to Holland Belgium
                1 artillery and 2 infantry moved from Volgograd to Tambov
                1 tactical_bomber moved from Ukraine to Tambov
                1 artillery and 3 infantry moved from Archangel to Smolensk
                      Germans take Smolensk from Russians

    Combat - Germans
                Battle in Tambov
                    Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Tambov, round 1 :  0/4 hits
                        Russians roll dice for 1 infantry in Tambov, round 1 :  0/1 hits
                        Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Tambov, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Germans win, taking Tambov from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 2 mech_infantrys
                    British defend with 1 infantry
                        Germans roll dice for 2 mech_infantrys in Holland Belgium, round 1 :  0/2 hits
                        British roll dice for 1 infantry in Holland Belgium, round 1 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 :  0/1 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        Germans roll dice for 1 mech_infantry in Holland Belgium, round 3 :  0/1 hits
                        British roll dice for 1 infantry in Holland Belgium, round 3 :  0/1 hits
                        Germans roll dice for 1 mech_infantry in Holland Belgium, round 4 :  0/1 hits
                        British roll dice for 1 infantry in Holland Belgium, round 4 :  0/1 hits
                        Germans roll dice for 1 mech_infantry in Holland Belgium, round 5 :  0/1 hits
                        British roll dice for 1 infantry in Holland Belgium, round 5 :  0/1 hits
                        Germans roll dice for 1 mech_infantry in Holland Belgium, round 6 :  0/1 hits
                        British roll dice for 1 infantry in Holland Belgium, round 6 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Holland Belgium
                    British win with 1 infantry remaining. Battle score for attacker is -8
                    Casualties for Germans: 2 mech_infantrys
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys
                    Americans defend with 2 armour, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber
                        Germans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Normandy Bordeaux, round 1 :  4/10 hits
                        Americans roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Normandy Bordeaux, round 1 :  3/5 hits
                        1 fighter owned by the Americans , 3 infantry owned by the Germans , 2 armour owned by the Americans and 1 tactical_bomber owned by the Americans lost in Normandy Bordeaux
                        Germans roll dice for 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 :  1/7 hits
                        Americans roll dice for 1 fighter in Normandy Bordeaux, round 2 :  1/1 hits
                        1 fighter owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 31
                    Casualties for Germans: 4 infantry
                    Casualties for Americans: 2 armour, 2 fighters and 1 tactical_bomber
                Battle in 112 Sea Zone
                    Germans attack with 1 carrier, 1 fighter and 2 tactical_bombers
                    British defend with 2 destroyers and 2 transports; Americans defend with 1 cruiser and 4 transports
                        Germans roll dice for 1 carrier, 1 fighter and 2 tactical_bombers in 112 Sea Zone, round 1 :  3/3 hits
                        Americans roll dice for 1 cruiser, 2 destroyers and 6 transports in 112 Sea Zone, round 1 :  0/3 hits
                        1 cruiser owned by the Americans and 2 destroyers owned by the British lost in 112 Sea Zone
                        2 transports owned by the British and 4 transports owned by the Americans lost in 112 Sea Zone
                    Germans win with 1 carrier, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 70
                    Casualties for British: 2 destroyers and 2 transports
                    Casualties for Americans: 1 cruiser and 4 transports

    Non Combat Move - Germans
                1 tactical_bomber moved from 112 Sea Zone to Western Germany
                2 infantry moved from Novgorod to 115 Sea Zone
                2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Denmark
                1 infantry moved from Western Germany to Denmark
                1 artillery moved from Rostov to Bryansk
                1 tactical_bomber moved from Tambov to Ukraine
                1 armour and 1 mech_infantry moved from Rostov to Bryansk
                1 aaGun and 4 infantry moved from Belarus to Bryansk
                1 artillery and 3 infantry moved from Novgorod to Belarus
                1 infantry moved from Eastern Poland to Western Ukraine
                1 armour moved from Caucasus to Bryansk
                1 artillery and 1 infantry moved from Caucasus to Rostov
                1 artillery moved from Novgorod to Belarus
                1 transport moved from 115 Sea Zone to 113 Sea Zone
                2 infantry moved from Norway to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Denmark

    Place Units - Germans
                1 fighter and 1 tactical_bomber placed in Volgograd
                3 mech_infantrys placed in Ukraine
                1 fighter and 1 tactical_bomber placed in Novgorod
                3 infantry placed in France
                5 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
        France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
        Western Germany : 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 tactical_bomber
        Germany : 1 factory_major and 4 infantry
        Denmark : 6 infantry
        Belarus : 1 flag, 2 artilleries and 3 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 aaGun, 15 armour, 4 artilleries, 8 infantry and 5 mech_infantrys
        Rostov : 1 flag, 1 artillery and 1 infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Tambov : 1 flag, 1 artillery and 1 infantry
        Ukraine : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 5 mech_infantrys and 1 tactical_bomber
        Western Ukraine : 1 flag, 1 infantry
        Volgograd : 1 flag, 1 factory_minor, 1 fighter and 1 tactical_bomber
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
        Caucasus : 1 flag
        Smolensk : 1 flag, 1 artillery and 3 infantry
        112 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
        113 Sea Zone : 2 transports
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 58 / 78
        Russians : 17 / 19
        Japanese : 35 / 46
        Americans : 54 / 85
        Chinese : 9 / 17
        British : 22 / 26
        UK_Pacific : 17 / 15
        Italians : 33 / 46
        ANZAC : 17 / 27
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    That should give Germany the time it needs to take Russia…can’t really  do anything with Japan…they’re kind of screwed in this game.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Russians
                Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Tambov
                1 fighter and 1 tactical_bomber moved from Russia to Tambov
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 1 :  2/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Tambov, round 1 :  0/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Tambov to Russia
                1 infantry moved from Russia to Vologda
                2 aaGuns moved from Samara to Russia
                7 infantry moved from Buryatia to Yakut S.S.R.

    Place Units - Russians
                1 artillery and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for Russians :

    Yakut S.S.R. : 7 infantry
        Archangel : 1 infantry
        Russia : 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 2 fighters, 22 infantry, 2 mech_infantrys and 1 tactical_bomber
        Tambov : 2 infantry
        Vologda : 1 infantry

    Production/PUs Summary :

    Germans : 56 / 78
        Russians : 19 / 24
        Japanese : 35 / 46
        Americans : 54 / 85
        Chinese : 9 / 17
        British : 22 / 26
        UK_Pacific : 17 / 15
        Italians : 33 / 46
        ANZAC : 17 / 27
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 carriers and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 tactical_bombers moved from Kwangsi to Yunnan
                2 fighters moved from Kwangsi to Yunnan
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
                2 infantry moved from Kwangsi to French Indo China
                2 bombers moved from Kwangsi to 19 Sea Zone
                1 destroyer moved from 36 Sea Zone to 19 Sea Zone
                2 fighters moved from Japan to 19 Sea Zone
                1 armour moved from Hopei to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour moved from Suiyuyan to Shensi
                1 mech_infantry moved from Hopei to Shensi
                1 mech_infantry moved from Hunan to Yunnan
                1 fighter moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in French Indo China
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 armour
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 1 :  0/4 hits
                        UK_Pacific roll dice for 1 armour in French Indo China, round 1 :  1/1 hits
                        1 infantry owned by the Japanese lost in French Indo China
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 :  1/3 hits
                        UK_Pacific roll dice for 1 armour in French Indo China, round 2 :  1/1 hits
                        1 armour owned by the British and 1 fighter owned by the Japanese lost in French Indo China
                    Japanese win, taking French Indo China from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for British: 1 armour
                Battle in Yunnan
                    Japanese attack with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 1 :  4/9 hits
                        Chinese roll dice for 4 infantry in Yunnan, round 1 :  2/4 hits
                        2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 4 infantry
                Battle in Shensi
                    Japanese attack with 1 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 19 Sea Zone
                    Japanese attack with 2 bombers, 1 destroyer and 2 fighters
                    ANZAC defend with 1 battleship; Americans defend with 1 destroyer and 3 transports
                        Japanese roll dice for 2 bombers, 1 destroyer and 2 fighters in 19 Sea Zone, round 1 :  4/5 hits
                        Americans roll dice for 1 battleship, 1 destroyer and 3 transports in 19 Sea Zone, round 1 :  2/2 hits
                        1 destroyer owned by the Americans , 1 transport owned by the Americans , 1 destroyer owned by the Japanese , 1 fighter owned by the Japanese and 1 battleship owned by the ANZAC lost in 19 Sea Zone
                        2 transports owned by the Americans lost in 19 Sea Zone
                    Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 31
                    Casualties for Japanese: 1 destroyer and 1 fighter
                    Casualties for ANZAC: 1 battleship
                    Casualties for Americans: 1 destroyer and 3 transports

    Non Combat Move - Japanese
                1 fighter moved from 19 Sea Zone to 6 Sea Zone
                2 bombers moved from 19 Sea Zone to Japan
                1 tactical_bomber moved from French Indo China to 36 Sea Zone
                2 tactical_bombers moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to 36 Sea Zone
                2 fighters moved from Yunnan to Kwangsi
                2 infantry moved from Korea to 6 Sea Zone
                1 aaGun and 3 infantry moved from Korea to Manchuria
                2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                3 transports moved from 36 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                2 carriers placed in 6 Sea Zone
                2 artilleries and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 40 PUs; end with 40 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 airfield, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
        Japan : 3 aaGuns, 1 airfield, 3 artilleries, 2 bombers, 1 factory_major, 1 harbour and 5 infantry
        Manchuria : 1 aaGun and 3 infantry
        Shensi : 1 flag, 1 armour and 1 mech_infantry
        Yunnan : 1 flag, 1 artillery and 1 mech_infantry
        Suiyuyan : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        French Indo China : 1 flag, 1 infantry
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        36 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        18 Sea Zone : 1 destroyer
        17 Sea Zone : 1 destroyer
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 2 carriers, 2 destroyers, 1 fighter and 3 transports

    Production/PUs Summary :

    Germans : 56 / 78
        Russians : 19 / 24
        Japanese : 40 / 40
        Americans : 54 / 85
        Chinese : 6 / 17
        British : 22 / 26
        UK_Pacific : 15 / 15
        Italians : 33 / 46
        ANZAC : 17 / 27
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Americans
                Americans buy 4 artilleries, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry and 2 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 artillery and 2 infantry moved from Kiangsu to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 artillery moved from Kiangsu to Kiangsi
                1 artillery moved from Kiangsu to Shantung
                      Chinese take Shantung from Japanese
                1 cruiser moved from 93 Sea Zone to 92 Sea Zone
                1 battleship moved from 93 Sea Zone to 91 Sea Zone
                1 carrier and 2 transports moved from 93 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 1 cruiser
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 cruiser remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - Americans
                2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
                2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 25 Sea Zone to 33 Sea Zone
                2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 1 battleship, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
                2 artilleries and 2 infantry moved from 25 Sea Zone to Midway

    Place Units - Americans
                2 fighters placed in Eastern United States
                2 artilleries and 2 infantry placed in Eastern United States
                1 cruiser, 1 destroyer and 2 transports placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        Shantung : 1 artillery
        Kiangsi : 2 artilleries and 2 infantry
        Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        33 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
        25 Sea Zone : 1 battleship, 2 destroyers and 2 transports
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
        19 Sea Zone : 1 flag
        Central United States : 1 factory_major and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
        93 Sea Zone : 1 flag
        92 Sea Zone : 1 cruiser
        Brazil : 1 flag, 3 infantry
        91 Sea Zone : 1 battleship, 1 carrier and 2 transports

    Production/PUs Summary :

    Germans : 56 / 78
        Russians : 19 / 24
        Japanese : 37 / 40
        Americans : 54 / 82
        Chinese : 9 / 17
        British : 22 / 26
        UK_Pacific : 15 / 15
        Italians : 33 / 46
        ANZAC : 17 / 27
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 12 PUs total

    Territory Summary for Chinese :

    Shantung : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Hunan : 1 infantry
        Szechwan : 5 infantry

    Production/PUs Summary :

    Germans : 56 / 78
        Russians : 19 / 24
        Japanese : 36 / 40
        Americans : 54 / 82
        Chinese : 10 / 12
        British : 22 / 26
        UK_Pacific : 15 / 15
        Italians : 33 / 46
        ANZAC : 17 / 27
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - British
                British buy 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour, 1 infantry and 1 mech_infantry moved from Eastern Persia to 80 Sea Zone
                1 armour, 1 battleship, 1 infantry, 1 mech_infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry moved from 81 Sea Zone to Egypt
                1 armour and 3 mech_infantrys moved from India to Yunnan
                1 mech_infantry moved from Eastern Persia to Persia
                      British take Persia from Italians

    Combat - British
                Battle in Egypt
                    British attack with 1 armour, 1 infantry and 1 mech_infantry
                    Italians defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
                        British roll dice for 1 battleship in Egypt, round 1 :  1/1 hits
                        British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Egypt, round 1 :  0/3 hits
                        Italians roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Egypt, round 1 :  0/5 hits
                        1 infantry owned by the Italians lost in Egypt
                        British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Egypt, round 2 :  1/3 hits
                        Italians roll dice for 1 artillery and 3 mech_infantrys in Egypt, round 2 :  2/4 hits
                        1 infantry owned by the British , 1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Egypt
                        British roll dice for 1 armour in Egypt, round 3 :  1/1 hits
                        Italians roll dice for 1 artillery and 2 mech_infantrys in Egypt, round 3 :  2/3 hits
                        1 armour owned by the British and 1 mech_infantry owned by the Italians lost in Egypt
                    Italians win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -2
                    Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
                    Casualties for Italians: 1 infantry and 2 mech_infantrys
                Battle in Yunnan
                    British attack with 1 armour and 3 mech_infantrys
                    Japanese defend with 1 artillery and 1 mech_infantry
                        British roll dice for 1 armour and 3 mech_infantrys in Yunnan, round 1 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 1 :  1/2 hits
                        1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
                        British roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British

    Place Units - British
                2 fighters placed in United Kingdom
                2 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 24 PUs; end with 24 PUs total

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 16 PUs total
                Some Units in India change ownership: 1 armour and 2 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Yunnan : 1 armour and 2 mech_infantrys
        India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
        Malaya : 1 harbour
        Java : 1 flag, 1 infantry
        37 Sea Zone : 1 flag, 1 destroyer
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
        Holland Belgium : 1 flag, 1 infantry
        125 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        81 Sea Zone : 1 battleship and 2 transports
        Persia : 1 flag, 1 mech_infantry

    Production/PUs Summary :

    Germans : 56 / 78
        Russians : 19 / 24
        Japanese : 35 / 40
        Americans : 54 / 82
        Chinese : 11 / 12
        British : 24 / 24
        UK_Pacific : 15 / 16
        Italians : 31 / 46
        ANZAC : 17 / 27
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    I was hoping that the luck I didn’t get against Denmark would come back with my invasion of Egypt.  No such luck!

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Italians
                Italians buy 3 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 2 mech_infantrys moved from Northern Italy to Holland Belgium
                1 armour moved from Rhodesia to South West Africa
                      Italians take South West Africa from British
                1 armour moved from South West Africa to Union of South Africa
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Rhodesia to Union of South Africa
                1 mech_infantry moved from Belgian Congo to Union of South Africa
                1 infantry moved from Nigeria to French West Africa
                      Italians take French West Africa from French
                1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Iraq to Persia
                1 infantry moved from Northwest Persia to Persia
                1 armour moved from Iraq to Persia
                1 destroyer moved from 94 Sea Zone to 92 Sea Zone
                1 bomber moved from Southern Italy to 92 Sea Zone
                1 bomber moved from Northern Italy to 92 Sea Zone

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 2 bombers and 1 destroyer
                    Americans defend with 1 cruiser
                        Italians roll dice for 2 bombers and 1 destroyer in 92 Sea Zone, round 1 :  3/3 hits
                        Americans roll dice for 1 cruiser in 92 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the Americans lost in 92 Sea Zone
                    Italians win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 cruiser
                Battle in Persia
                    Italians attack with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Persia, round 1 :  3/7 hits
                        British roll dice for 1 mech_infantry in Persia, round 1 :  0/1 hits
                        1 mech_infantry owned by the British lost in Persia
                    Italians win, taking Persia from British with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Union of South Africa
                    Italians attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                    British defend with 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
                        Italians roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Union of South Africa, round 1 :  0/6 hits
                        British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Union of South Africa, round 1 :  1/5 hits
                        1 infantry owned by the Italians lost in Union of South Africa
                        Italians roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Union of South Africa, round 2 :  2/5 hits
                        British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Union of South Africa, round 2 :  3/5 hits
                        2 infantry owned by the British , 1 artillery owned by the Italians and 2 mech_infantrys owned by the Italians lost in Union of South Africa
                        Italians roll dice for 2 armour in Union of South Africa, round 3 :  1/2 hits
                        British roll dice for 1 armour and 2 mech_infantrys in Union of South Africa, round 3 :  0/3 hits
                        1 mech_infantry owned by the British lost in Union of South Africa
                        Italians roll dice for 2 armour in Union of South Africa, round 4 :  1/2 hits
                        British roll dice for 1 armour and 1 mech_infantry in Union of South Africa, round 4 :  0/2 hits
                        1 mech_infantry owned by the British lost in Union of South Africa
                        Italians roll dice for 2 armour in Union of South Africa, round 5 :  2/2 hits
                        British roll dice for 1 armour in Union of South Africa, round 5 :  1/1 hits
                        1 armour owned by the British and 1 armour owned by the Italians lost in Union of South Africa
                    Italians win, taking Union of South Africa from British with 1 armour remaining. Battle score for attacker is -1
                    Casualties for British: 1 armour, 2 infantry and 2 mech_infantrys
                    Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                Battle in Holland Belgium
                    Italians attack with 1 armour and 2 mech_infantrys
                    British defend with 1 infantry
                        Italians roll dice for 1 armour and 2 mech_infantrys in Holland Belgium, round 1 :  1/3 hits
                        British roll dice for 1 infantry in Holland Belgium, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Holland Belgium
                    Italians win, taking Holland Belgium from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                3 infantry moved from Northern Italy to France
                1 artillery moved from Northern Italy to France
                1 armour moved from Southern France to France
                2 bombers moved from 92 Sea Zone to Southern Italy
                1 fighter moved from Southern Italy to Egypt

    Place Units - Italians
                2 armour and 1 fighter placed in Egypt
                1 armour and 6 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 37 PUs; end with 37 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 58 PUs

    Territory Summary for Italians :

    Belgian Congo : 1 flag, 1 infantry
        Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
        Union of South Africa : 1 flag, 1 armour, 1 factory_minor and 1 harbour
        South West Africa : 1 flag
        Nigeria : 1 flag
        Kenya : 1 flag
        Anglo Egyptian Sudan : 1 flag
        Rhodesia : 1 flag
        Tanganyika Territory : 1 flag
        Morocco : 1 flag, 2 infantry
        French Equatorial Africa : 1 flag
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        French West Africa : 1 flag, 1 infantry
        France : 1 armour, 1 artillery and 3 infantry
        Tunisia : 1 flag
        Holland Belgium : 1 armour and 1 mech_infantry
        Northern Italy : 1 armour, 1 factory_major and 6 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
        95 Sea Zone : 1 destroyer
        Greece : 1 flag
        Iraq : 1 flag
        92 Sea Zone : 1 destroyer
        Northwest Persia : 1 flag
        Persia : 1 flag, 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
        98 Sea Zone : 1 flag, 1 transport

    Production/PUs Summary :

    Germans : 59 / 78
        Russians : 19 / 24
        Japanese : 35 / 40
        Americans : 54 / 82
        Chinese : 11 / 12
        British : 16 / 24
        UK_Pacific : 15 / 16
        Italians : 37 / 58
        ANZAC : 17 / 27
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    You haven’t had much luck in this game, but you’re doing good against Japan. And maybe Russia will hold against the coming attack.

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                      ANZAC take 43 Sea Zone from Japanese
                1 carrier, 1 destroyer and 2 fighters moved from 62 Sea Zone to 33 Sea Zone

    Combat - ANZAC
                Battle in Borneo

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 cruiser, 1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for ANZAC :

    Borneo : 1 artillery and 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
        Northern Territory : 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 2 infantry
        Western Australia : 2 infantry
        Celebes : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        43 Sea Zone : 1 flag, 1 destroyer and 1 transport
        33 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
        62 Sea Zone : 1 cruiser, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 59 / 78
        Russians : 19 / 24
        Japanese : 31 / 40
        Americans : 54 / 82
        Chinese : 11 / 12
        British : 16 / 24
        UK_Pacific : 19 / 16
        Italians : 37 / 58
        ANZAC : 17 / 27
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 59 / 78
        Russians : 19 / 24
        Japanese : 31 / 40
        Americans : 54 / 82
        Chinese : 11 / 12
        British : 16 / 24
        UK_Pacific : 19 / 16
        Italians : 37 / 58
        ANZAC : 17 / 27
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    @captain:

    You haven’t had much luck in this game, but you’re doing good against Japan. And maybe Russia will hold against the coming attack.

    We’ll see.  It’ll be a few rounds before the Western allies can do much of anything.

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 destroyer, 1 fighter, 12 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Volgograd to Russia
                1 artillery and 3 infantry moved from Smolensk to Russia
                15 armour, 4 artilleries, 8 infantry and 5 mech_infantrys moved from Bryansk to Russia
                1 armour, 5 mech_infantrys and 1 tactical_bomber moved from Ukraine to Russia
                1 fighter and 1 tactical_bomber moved from Novgorod to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 16 armour, 5 artilleries, 2 fighters, 11 infantry, 10 mech_infantrys and 3 tactical_bombers
                    Russians defend with 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 2 fighters, 22 infantry, 2 mech_infantrys and 1 tactical_bomber
                        AA guns fire in Russia :  1/5 hits
                        1 fighter owned by the Germans lost in Russia
                        Germans roll dice for 16 armour, 5 artilleries, 1 fighter, 11 infantry, 10 mech_infantrys and 3 tactical_bombers in Russia, round 1 :  15/46 hits
                        Russians roll dice for 3 aaGuns, 2 armour, 1 artillery, 2 fighters, 22 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 1 :  12/30 hits
                        12 infantry owned by the Russians , 11 infantry owned by the Germans , 1 mech_infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 16 armour, 5 artilleries, 1 fighter, 9 mech_infantrys and 3 tactical_bombers in Russia, round 2 :  16/34 hits
                        Russians roll dice for 2 armour, 1 artillery, 2 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 :  5/18 hits
                        10 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 2 armour owned by the Russians , 1 artillery owned by the Russians , 2 mech_infantrys owned by the Russians and 5 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 16 armour, 5 artilleries, 1 fighter, 4 mech_infantrys and 3 tactical_bombers in Russia, round 3 :  11/29 hits
                        Russians roll dice for 2 fighters in Russia, round 3 :  2/2 hits
                        2 fighters owned by the Russians and 2 mech_infantrys owned by the Germans lost in Russia
                    Germans captures 24PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 16 armour, 5 artilleries, 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 61
                    Casualties for Germans: 1 fighter, 11 infantry and 8 mech_infantrys
                    Casualties for Russians: 3 aaGuns, 2 armour, 1 artillery, 2 fighters, 22 infantry, 2 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Germans
                1 fighter moved from Russia to Ukraine
                3 tactical_bombers moved from Russia to Ukraine
                1 infantry moved from Western Ukraine to Bryansk
                1 artillery and 1 infantry moved from Belarus to Novgorod
                2 infantry moved from Western Germany to Denmark
                1 armour and 3 mech_infantrys moved from Normandy Bordeaux to Western Germany
                1 artillery and 1 infantry moved from Normandy Bordeaux to France

    Place Units - Germans
                1 destroyer and 1 submarine placed in 112 Sea Zone
                3 armour, 1 fighter and 4 infantry placed in Western Germany
                8 infantry placed in Germany
                Germans undo move 3.
                3 infantry placed in Volgograd
                5 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 62 PUs; end with 86 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
        Western Germany : 1 airfield, 4 armour, 1 factory_major, 1 fighter, 1 harbour, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
        Germany : 1 factory_major and 9 infantry
        Denmark : 8 infantry
        Belarus : 1 flag, 1 artillery and 2 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 aaGun and 1 infantry
        Rostov : 1 flag, 1 artillery and 1 infantry
        Vyborg : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 16 armour, 5 artilleries, 1 factory_minor and 2 mech_infantrys
        Ukraine : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter and 3 tactical_bombers
        Western Ukraine : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 3 infantry
        Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Caucasus : 1 flag
        Smolensk : 1 flag
        112 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
        113 Sea Zone : 2 transports
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 62 / 111
        Russians : 16 / 0
        Japanese : 31 / 40
        Americans : 54 / 82
        Chinese : 11 / 12
        British : 16 / 24
        UK_Pacific : 19 / 16
        Italians : 37 / 58
        ANZAC : 17 / 27
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    The axis have met victory conditions. You have one round to take back a vc…I don’t see the western allies being able to do that so I think that’s the end of the game.
    You’re playing has greatly improved since we first started…I hope you do well in your league games!

  • 20 19 18 17 16

    @captain:

    The axis have met victory conditions. You have one round to take back a vc…I don’t see the western allies being able to do that so I think that’s the end of the game.
    You’re playing has greatly improved since we first started…I hope you do well in your league games!

    Good game.  I’m going to try with my surviving Ruskies to take back one of the VC, but it’s unlikely.  Thank you for the games and all the teaching!  I do think I’m getting better.  I am looking forward to my next ftf game, but I don’t know when that’ll happen since my gaming buddy just had his second kid.

  • 2026 23 21 20 19 17 16 15 13

    I haven’t played a ftf game in years. It seems as you get older there are just too many other things going on to have the time to get together. I hope you and your regular opponent can get together soon…you can show him some of the tactics you’ve learned on the forums!

  • 20 19 18 17 16

    We haven’t played since around Thanksgiving 2011.  I hope we can get at least one game in this year!  We don’t have a copy of Second Edition yet, but I hope to pick them up some time this year.  If so I am pretty sure I can get some one to play with me!

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