13L G40.2 AllWeNeedIsLove vs Gamerman01 (Allies +8) game 3


  • So you want to give me the 10 bid after all?  :wink:


  • Ooh - this is already a totally different game…

    Let’s see… about those scrambles…


  • Twin tigers would be a royal pain in the butt because right now Triple A doesn’t let you edit one in.

    Just checked - it doesn’t let you bid one in either.  You would have to edit in a French fighter or something, and roll the battles it’s involved in, manually  :-)

    I think Veqryn’s adding the ability to edit in a Chinese fighter with his next update, though


  • I think you forgot to move in units from West Germany to Paris

    You can certainly fix that before continuing

    Assuming you don’t change anything else, I will scramble all 4 fighters, and may the dice not decide the game right here and now


  • Just think if Hitler had forgotten to send in 4 mech from West Germany to Paris!  :lol:

  • TripleA

    @Gamerman01:

    I think you forgot to move in units from West Germany to Paris

    You can certainly fix that before continuing

    Assuming you don’t change anything else, I will scramble all 4 fighters, and may the dice not decide the game right here and now

    whoa that was a major misclick by me. thanks for pointing it out.
    how did you know i was not trying a new pacifist strategy?

    i will edit the rest of the units over and scramble everything. scrambling all is very interesting, we are both putting our fates in the hands of the dice gods.


  • True, but we are also both shrewdly playing the averages  :-)

    I was pretty sure you don’t want a 99.5% chance of getting ripped by the FRENCH  :-)

  • TripleA

    so i started rolling, bad luck in sz106 and france, then glorious luck in sz111.

    however, i did not ask for ools and got extremely lucky. i hit 4 times so i kept the damaged battleship as opposed to the fighter. but you missed all your defence. so now i will offer you the ool with the extra knowledge of knowing your crappy defence rolls.

    which unit would you like to keep for the 2nd round?

    ool.tsvg

  • TripleA

    @allweneedislove:

    … bad luck in sz106 and france, …

    scratch that, almost bang on median in france


  • Right, because although rounds 2 and 3 were very bad for you, round 1 was very good for you and it carries more weight

    You scared me - I thought 110 went bad too

    I would have saved the fighter in 111 even without knowing the non-existent defense.


  • If you can’t change it in Triple A and if you’re going to press the attack, you could roll it here.  Just a suggestion.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :1

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 battleship moved from 113 Sea Zone to 110 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 fighter and 2 tactical_bombers moved from Western Germany to 111 Sea Zone
                1 bomber and 1 tactical_bomber moved from Germany to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                3 armour moved from Greater Southern Germany to France
                1 armour and 1 tactical_bomber moved from Poland to Yugoslavia
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
                1 armour and 1 infantry moved from Romania to Yugoslavia

    Combat - Germans
                British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
                Battle in 106 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Germans lost in 106 Sea Zone
                    British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Battle in France
                    Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                    French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                        Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 1 :  6/20 hits
                        French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 :  2/11 hits
                        5 infantry owned by the French , 2 infantry owned by the Germans and 1 aaGun owned by the French lost in France
                        Germans roll dice for 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys in France, round 2 :  3/18 hits
                        French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 2 :  3/6 hits
                        1 infantry owned by the French , 3 infantry owned by the Germans , 1 artillery owned by the British and 1 artillery owned by the French lost in France
                        Germans roll dice for 6 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in France, round 3 :  2/15 hits
                        French roll dice for 2 armour and 1 fighter in France, round 3 :  3/3 hits
                        1 armour owned by the French , 1 armour owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in France
                        Germans roll dice for 6 armour, 2 artilleries and 4 mech_infantrys in France, round 4 :  6/12 hits
                        French roll dice for 1 fighter in France, round 4 :  1/1 hits
                        1 fighter owned by the French and 1 artillery owned by the Germans lost in France
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 6 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 24
                    Casualties for Germans: 2 artilleries and 7 infantry
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour and 1 artillery
                Battle in 111 Sea Zone
                    Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
                    British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                        Germans roll dice for 2 submarines in 111 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the British
                        Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 1 :  3/5 hits
                        British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 1 :  0/4 hits
                        1 cruiser owned by the British , 1 fighter owned by the British and 1 destroyer owned by the British lost in 111 Sea Zone
                    2 submarines owned by the Germans Submerged
                        Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 :  3/5 hits
                        British roll dice for 1 battleship in 111 Sea Zone, round 2 :  0/1 hits
                        1 battleship owned by the British lost in 111 Sea Zone
                    Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 50
                    Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                Battle in Yugoslavia
                    Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
                    Neutral_Allies defend with 5 infantry
                        Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Yugoslavia, round 1 :  6/16 hits
                        Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 :  2/5 hits
                        2 infantry owned by the Germans and 5 infantry owned by the Neutral_Allies lost in Yugoslavia
                    Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 5 infantry
                    Casualties for Germans: 2 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
                    French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the British
                        Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 1 :  6/6 hits
                        British roll dice for 3 fighters in 110 Sea Zone, round 1 :  2/3 hits
                    Units damaged: 1 battleship owned by the Germans
                        British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 1 :  0/3 hits
                        1 cruiser owned by the French , 1 cruiser owned by the British , 1 tactical_bomber owned by the Germans , 2 fighters owned by the British , 1 battleship owned by the British and 1 fighter owned by the French lost in 110 Sea Zone
                    Germans win with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 63
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for French: 1 cruiser and 1 fighter
                    Casualties for British: 1 battleship, 1 cruiser and 2 fighters
                Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

    Non Combat Move - Germans
                3 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                1 infantry moved from Romania to Bulgaria
                      Germans take Bulgaria from Neutral_Axis
                1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
                3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
                1 bomber, 2 fighters and 2 tactical_bombers moved from 111 Sea Zone to Western Germany
                1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
                2 infantry moved from Denmark to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                1 bomber, 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany

    Place Units - Germans
                4 artilleries placed in Germany
                1 destroyer and 1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 39 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield, 6 armour, 1 artillery, 1 factory_minor and 4 mech_infantrys
        Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 4 fighters, 1 harbour and 3 tactical_bombers
        Poland : 3 aaGuns, 3 artilleries and 14 infantry
        Germany : 4 artilleries and 1 factory_major
        Norway : 2 infantry
        Southern Italy : 1 fighter and 1 tactical_bomber
        112 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
        Bulgaria : 1 flag, 5 infantry
        Yugoslavia : 1 flag, 3 armour, 2 artilleries and 7 infantry
        Finland : 1 flag, 7 infantry
        110 Sea Zone : 1 battleship and 2 submarines
        111 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 39 / 68
        Russians : 37 / 37
        Japanese : 26 / 26
        Americans : 52 / 52
        Chinese : 12 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 15 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • TripleA

    wow that was the best g1 dice i have ever seen.

    i am happy to get good dice, but this was absurd.


  • Exactly

    Looks like I seriously need that destroyer bid, and more

    100% hit rate in the first round of 110, and 0% hit rate by the British in 111

    That is sick


  • Still, with a little luck the British can recover
    You did lose 106 and I lose nothing in 91, but ouch

    Problem is you only lost one plane
    Hm, and I lost 4.  That’s a problem


  • @allweneedislove:

    wow that was the best g1 dice i have ever seen.

    You must not have seen too many G1’s

    You did lose all infantry and 2 artillery in France, 2 infantry in Yugo, and 106

    Infrastructure had a perfect 106, 91 and Yugo and an average France against me.  He lost a couple planes in 111 and called it “subpar”

    Yours wasn’t really much better than his - he was whining, and you’re rejoicing.


  • Alright, well that totally sucks.  You deserve to get hit in Korea.  Heck, you deserve to lose everything in Korea.  Here goes.  :wink:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :1

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Purchase Units - Russians
                Russians buy 3 artilleries, 1 bomber, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Amur to Korea

    Combat - Russians
                Battle in Korea
                    Russians attack with 1 infantry
                    Japanese defend with 1 fighter and 4 infantry
                    Japanese win with 1 fighter and 4 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                6 infantry moved from Buryatia to Yakut S.S.R.
                2 aaGuns and 6 infantry moved from Sakha to Buryatia
                5 infantry moved from Amur to Buryatia
                1 fighter moved from Russia to Novgorod
                1 tactical_bomber moved from Russia to Novgorod
                2 infantry moved from Karelia to Novgorod
                3 infantry moved from Vyborg to Novgorod
                1 armour moved from Russia to Belarus
                1 mech_infantry moved from Russia to Belarus
                2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
                3 infantry moved from Baltic States to Belarus
                2 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Archangel to Belarus
                2 infantry moved from Bessarabia to Western Ukraine
                3 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Caucasus to Rostov
                1 artillery moved from Novgorod to Belarus
                6 infantry moved from Novgorod to Belarus
                2 aaGuns moved from Novgorod to Belarus
                1 armour and 1 mech_infantry moved from Volgograd to Bryansk

    Place Units - Russians
                1 mech_infantry placed in Volgograd
                1 bomber placed in Russia
                1 artillery and 2 infantry placed in Ukraine
                2 artilleries and 1 infantry placed in Novgorod

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • Well, in the glass is half-full way of looking at things….
    I’m sure you were looking to retreat from 110, but now I should be able to get your wounded Bship…  :|

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :1

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 infantry moved from Kiangsi to Hunan
                1 artillery and 1 infantry moved from Kiangsi to Kwangtung
                1 infantry moved from Kiangsi to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 fighter moved from Formosa to 20 Sea Zone
                1 cruiser and 1 fighter moved from 20 Sea Zone to 37 Sea Zone
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                1 bomber moved from Japan to Yunnan
                1 bomber moved from Japan to 37 Sea Zone
                1 destroyer moved from 33 Sea Zone to 62 Sea Zone
                2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
                1 fighter moved from Okinawa to Kwangtung
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
                1 battleship moved from 6 Sea Zone to 35 Sea Zone
                2 tactical_bombers moved from Japan to Kwangtung

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