@Booper Yeah definitely, very strong rolls for the Axis thus far other than Tunisia just now lol. Excited to see how this unfolds.
13L G40 wheatbeer (Axis) vs Karl (Allies +8)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
Non Combat Move - French
1 destroyer moved from 58 Sea Zone to 39 Sea Zone
1 infantry moved from Libya to Tunisia
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer, 3 fighters, 11 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from United Kingdom to Scotland
1 bomber moved from Western Germany to Scotland
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Poland
1 bomber moved from Western Germany to Scotland
1 submarine moved from 112 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in Scotland
Germans attack with 2 bombers and 1 infantry
British defend with 1 airfield and 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Scotland, round 1 : 1/3 hits
British roll dice for 1 infantry in Scotland, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Scotland
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
7 infantry moved from Norway to Finland
2 fighters moved from 125 Sea Zone to Finland
2 bombers moved from Scotland to Western Germany
3 fighters and 1 tactical_bomber moved from Western Germany to Egypt
1 fighter and 2 tactical_bombers moved from Holland Belgium to Southern Italy
1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Southern France to Southern Italy
1 armour moved from Western Germany to Southern Italy
1 aaGun moved from Western Germany to Northern Italy
2 aaGuns moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
1 artillery moved from Normandy Bordeaux to France
1 mech_infantry moved from Holland Belgium to Germany
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 armour moved from Greece to Romania
2 infantry moved from Greece to Bulgaria
2 armour moved from Germany to Slovakia Hungary
1 armour moved from Western Germany to 112 Sea Zone
1 armour and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 armour moved from 127 Sea Zone to Finland
1 aaGun moved from Slovakia Hungary to Romania
8 infantry moved from Slovakia Hungary to Romania
2 artilleries moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
2 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
2 infantry moved from Slovakia Hungary to Poland
1 armour moved from Western Germany to Poland
1 armour moved from Western Germany to Slovakia HungaryPlace Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
3 fighters placed in Western Germany
Germans undo move 1.
1 destroyer placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
1 infantry placed in United Kingdom
1 artillery placed in United Kingdom
Germans undo move 5.
Germans undo move 4.
2 artilleries and 6 infantry placed in Germany
1 artillery placed in Germany
1 artillery and 5 infantry placed in Western Germany
Germans undo move 4.
Germans undo move 5.
Germans undo move 4.
2 artilleries and 4 infantry placed in Western Germany
1 artillery and 1 infantry placed in United Kingdom
1 artillery and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUsProduction/PUs Summary :
Germans : 53 / 58
Russians : 35 / 48
Japanese : 47 / 54
Americans : 52 / 72
Chinese : 9 / 15
British : 20 / 0
UK_Pacific : 11 / 10
Italians : 12 / 22
ANZAC : 10 / 16
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Novgorod to 127 Sea Zone
1 armour moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Bessarabia to Eastern Poland
Russians take Eastern Poland from Italians
1 armour moved from Baltic States to NovgorodAirborne Attack Move - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Novgorod to 127 Sea Zone
1 armour moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Bessarabia to Eastern Poland
Russians take Eastern Poland from Italians
1 armour moved from Baltic States to NovgorodAirborne Attack Move - Russians
Combat - Russians
Battle in 127 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 transport
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Russians
1 fighter moved from 127 Sea Zone to Novgorod
2 artilleries and 4 infantry moved from Vyborg to Novgorod
7 infantry moved from Bessarabia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bessarabia to Novgorod
1 infantry moved from Ukraine to Bessarabia
1 aaGun and 2 infantry moved from Ukraine to Western Ukraine
5 infantry moved from Bryansk to Western Ukraine
2 armour moved from Russia to Belarus
3 infantry moved from Russia to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour moved from Caucasus to Northwest Persia
1 armour moved from Northwest Persia to Persia
Russians take Persia from Neutral_Allies
1 infantry moved from Caucasus to Northwest PersiaPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total -
I’m not 100% sure … but I don’t think that a unit can pass through a territory within the same phase as it changes from neutral to friendly.
I will ask in the FAQ … if it turns out I’m correct, would you prefer to redo the turn?
Or would you prefer to keep playing with this map and we can just say the tank began in Turkmenistan? -
Hmm, you can not blitz friendly neutrals?
That actually rings a bell now.
Anyway, don’t bother. I think I will just resign. Being able to capture UK so easily botched the game, especially with that gift of a factory to Italy. Too bad, given all I would have had to have done to stop it was not move those units in Scotland. I guess you got pretty lucky too, or at least I was unlucky.
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Most of the time the UK stance would have worked :|
The odds of the UK taking 3 or more casualties in SZ110 wasn’t crazy at 38% … but I definitely did not plan on it and it could have blown up in my face.
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It’s also ironic that London probably would have been fine if Germany hadn’t failed in SZ106 so miserably.
If you do decide to call it and you’re interested in a rematch, I’m still game.
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It’s also ironic that London probably would have been fine if Germany hadn’t failed in SZ106 so miserably.
- reckoning the UK would have a more defensive Buy
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Yeah, I fobbed the UK situation. I really didn’t mind the exchange with the Italian air force over the destroyer. If i had kept the 2 AA guns, 4 infantry and 2 fighters in UK, i don’t think Germany could have pulled it off. Simple move that cost the game.
If you want to go again, I am down. Same side/bid? Or you want to switch it up?
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Same bid, same side works for me if you’re happy with Allies at 8.
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http://www.axisandallies.org/forums/index.php?topic=30416.0
Started a thread.





