triplea_42323_1ger_scramble orders.tsvg
Sctambles?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
2 infantry moved from Shensi to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
1 infantry placed in Kweichow
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - British
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 carrier and 2 cruisers moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 armour and 1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 battleship moved from 79 Sea Zone to 76 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 carrier and 2 cruisers moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 armour and 1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 battleship moved from 79 Sea Zone to 76 Sea Zone
Combat - British
Battle in Trans-Jordan
British attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British win, taking Trans-Jordan from Italians with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 81 Sea Zone
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 aaGuns, 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber moved from Burma to India
1 infantry moved from Eastern Persia to West India
2 fighters moved from Scotland to Gibraltar
1 infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
1 aaGun moved from Scotland to Eire
1 destroyer moved from 119 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 aaGun moved from Scotland to Eire
2 infantry moved from Scotland to 109 Sea Zone
1 battleship, 2 cruisers, 2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,6,1,5,4,1
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 7 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 cruisers moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Romania
1 armour moved from Northern Italy to Romania
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 2 cruisers and 1 fighter
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 2 cruisers and 1 fighter in 96 Sea Zone, round 1 : 1/3 hits
French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 1 : 1/2 hits
1 fighter owned by the Italians and 1 destroyer owned by the French lost in 96 Sea Zone
Italians roll dice for 2 cruisers in 96 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the French and 1 cruiser owned by the Italians lost in 96 Sea Zone
Italians win with 1 cruiser remaining. Battle score for attacker is -2
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 cruiser and 1 fighter
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 factory_minor and 1 harbour
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Egypt, round 1 : 3/7 hits
British roll dice for 2 infantry in Egypt, round 1 : 1/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 infantry
Battle in Romania
Italians attack with 2 armour
Russians defend with 1 artillery
Italians roll dice for 2 armour in Romania, round 1 : 1/2 hits
Russians roll dice for 1 artillery in Romania, round 1 : 1/1 hits
1 artillery owned by the Russians and 1 armour owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 1 armour remaining. Battle score for attacker is -2
Casualties for Russians: 1 artillery
Casualties for Italians: 1 armour
Non Combat Move - Italians
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Production/PUs Summary :
Germans : 52 / 93
Russians : 36 / 48
Japanese : 47 / 54
Americans : 52 / 72
Chinese : 9 / 15
British : 20 / 0
UK_Pacific : 11 / 10
Italians : 12 / 22
ANZAC : 10 / 11
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Screwed up Italy’s OOL in SZ96 by clicking too fast … ah well.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
2 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
Non Combat Move - French
1 destroyer moved from 58 Sea Zone to 39 Sea Zone
1 infantry moved from Libya to Tunisia
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer, 3 fighters, 11 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from United Kingdom to Scotland
1 bomber moved from Western Germany to Scotland
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Poland
1 bomber moved from Western Germany to Scotland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in Scotland
Germans attack with 2 bombers and 1 infantry
British defend with 1 airfield and 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Scotland, round 1 : 1/3 hits
British roll dice for 1 infantry in Scotland, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Scotland
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
7 infantry moved from Norway to Finland
2 fighters moved from 125 Sea Zone to Finland
2 bombers moved from Scotland to Western Germany
3 fighters and 1 tactical_bomber moved from Western Germany to Egypt
1 fighter and 2 tactical_bombers moved from Holland Belgium to Southern Italy
1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Southern France to Southern Italy
1 armour moved from Western Germany to Southern Italy
1 aaGun moved from Western Germany to Northern Italy
2 aaGuns moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
1 artillery moved from Normandy Bordeaux to France
1 mech_infantry moved from Holland Belgium to Germany
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 armour moved from Greece to Romania
2 infantry moved from Greece to Bulgaria
2 armour moved from Germany to Slovakia Hungary
1 armour moved from Western Germany to 112 Sea Zone
1 armour and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 armour moved from 127 Sea Zone to Finland
1 aaGun moved from Slovakia Hungary to Romania
8 infantry moved from Slovakia Hungary to Romania
2 artilleries moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
2 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
2 infantry moved from Slovakia Hungary to Poland
1 armour moved from Western Germany to Poland
1 armour moved from Western Germany to Slovakia Hungary
Place Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
3 fighters placed in Western Germany
Germans undo move 1.
1 destroyer placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
1 infantry placed in United Kingdom
1 artillery placed in United Kingdom
Germans undo move 5.
Germans undo move 4.
2 artilleries and 6 infantry placed in Germany
1 artillery placed in Germany
1 artillery and 5 infantry placed in Western Germany
Germans undo move 4.
Germans undo move 5.
Germans undo move 4.
2 artilleries and 4 infantry placed in Western Germany
1 artillery and 1 infantry placed in United Kingdom
1 artillery and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Production/PUs Summary :
Germans : 53 / 58
Russians : 35 / 48
Japanese : 47 / 54
Americans : 52 / 72
Chinese : 9 / 15
British : 20 / 0
UK_Pacific : 11 / 10
Italians : 12 / 22
ANZAC : 10 / 16
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Novgorod to 127 Sea Zone
1 armour moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Bessarabia to Eastern Poland
Russians take Eastern Poland from Italians
1 armour moved from Baltic States to Novgorod
Airborne Attack Move - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Novgorod to 127 Sea Zone
1 armour moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Bessarabia to Eastern Poland
Russians take Eastern Poland from Italians
1 armour moved from Baltic States to Novgorod
Airborne Attack Move - Russians
Combat - Russians
Battle in 127 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 transport
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - Russians
1 fighter moved from 127 Sea Zone to Novgorod
2 artilleries and 4 infantry moved from Vyborg to Novgorod
7 infantry moved from Bessarabia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bessarabia to Novgorod
1 infantry moved from Ukraine to Bessarabia
1 aaGun and 2 infantry moved from Ukraine to Western Ukraine
5 infantry moved from Bryansk to Western Ukraine
2 armour moved from Russia to Belarus
3 infantry moved from Russia to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour moved from Caucasus to Northwest Persia
1 armour moved from Northwest Persia to Persia
Russians take Persia from Neutral_Allies
1 infantry moved from Caucasus to Northwest Persia
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
I’m not 100% sure … but I don’t think that a unit can pass through a territory within the same phase as it changes from neutral to friendly.
I will ask in the FAQ … if it turns out I’m correct, would you prefer to redo the turn?
Or would you prefer to keep playing with this map and we can just say the tank began in Turkmenistan?
Hmm, you can not blitz friendly neutrals?
That actually rings a bell now.
Anyway, don’t bother. I think I will just resign. Being able to capture UK so easily botched the game, especially with that gift of a factory to Italy. Too bad, given all I would have had to have done to stop it was not move those units in Scotland. I guess you got pretty lucky too, or at least I was unlucky.
Most of the time the UK stance would have worked :|
The odds of the UK taking 3 or more casualties in SZ110 wasn’t crazy at 38% … but I definitely did not plan on it and it could have blown up in my face.
It’s also ironic that London probably would have been fine if Germany hadn’t failed in SZ106 so miserably.
If you do decide to call it and you’re interested in a rematch, I’m still game.
It’s also ironic that London probably would have been fine if Germany hadn’t failed in SZ106 so miserably.
Yeah, I fobbed the UK situation. I really didn’t mind the exchange with the Italian air force over the destroyer. If i had kept the 2 AA guns, 4 infantry and 2 fighters in UK, i don’t think Germany could have pulled it off. Simple move that cost the game.
If you want to go again, I am down. Same side/bid? Or you want to switch it up?
Same bid, same side works for me if you’re happy with Allies at 8.