@axis-dominion sounds good fire it up whenever you want
13L G40.2 AllWeNeedIsLove vs Gamerman01 (Allies +10) game 2
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Strange, the rolls are out of order in my e-mail…
SBR damage before AA rolls, and defender before attacker in Yugo… what gives? Is that normal?
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Balls to the walls for Russia on G5, eh? Even bought TWO MORE TACS to save 2 IPC’s, at the expense of building ground units on the front.
That’s all-in
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SO ironic.
The guy who rails against tanks and tacs the most, buys more than any opponent I’ve ever played.
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Strange, the rolls are out of order in my e-mail…
SBR damage before AA rolls, and defender before attacker in Yugo… what gives? Is that normal?
yeah that is weird, probably something to do with how your hotmail or gmail receives them.
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Balls to the walls for Russia on G5, eh? Even bought TWO MORE TACS to save 2 IPC’s, at the expense of building ground units on the front.
That’s all-in
the g1 barb, is an all in strat for g5 attack on moscow. no room for messing around with extra units on the front, in defense or even taking the valuable ukraine factory.
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SO ironic.
The guy who rails against tanks and tacs the most, buys more than any opponent I’ve ever played.
i am not sure if it is irony or hypocrisy.
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SO ironic.
The guy who rails against tanks and tacs the most, buys more than any opponent I’ve ever played.
check out post #113 of this thread http://www.axisandallies.org/forums/index.php?topic=26808.105
i got a pm from rocmonster and a couple others refuting my g5 moscow attack plan. i gave them the breakdown of purchases and attacks and said i would use it against a good experienced opponent. so dont let me down and stop me from taking moscow on g5.i still think tanks and this strategy are not as good as artillery and a g7 moscow attack.
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Tech fail! Radar would have been OH SO SWEET
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I’m starting to formulate my post-Moscow-apocalypse plan. I’m not sure the game is yours, especially if you get below median result in Moscow. I should get all of your tanks except one, and a lot of aircraft. I don’t know - time will tell.
I’m experienced at A&A, but not in Global. That’s my caveat.
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i am not sure if it is irony or hypocrisy.
I’ve already called you a hypocrite so thought I’d pull back a bit :-)
I would be happy if you went to a “tank purchases are dead” thread and admitted that you buy them a lot now. And tacs.
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And I’m buying AA here, even though I’ve been saying recently that they’re over-priced.
Still - wish they cost 4.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Research Technology - Russians
Russians spend 5 on tech rolls
Russians removing all Technology Tokens after unsuccessful research.Purchase Units - Russians
Russians repair 4 damage on 4 factory_majors; Remaining resources: 21 PUs; 0 techTokens;
Russians buy 3 aaGuns and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 tactical_bomber moved from Russia to Eastern Poland
6 infantry moved from Timguska to Kansu
4 infantry moved from Yenisey to Yakut S.S.R.Combat - Russians
Battle in Eastern Poland
Russians attack with 1 tactical_bomber
Germans defend with 1 tactical_bomber
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 tactical_bomber
Battle in Kansu
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yakut S.S.R.
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians win, taking Yakut S.S.R. from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Yenisey to Yakut S.S.R.
2 aaGuns moved from Yenisey to Yakut S.S.R.
5 infantry moved from Yenisey to Timguska
3 infantry moved from Samara to Russia
2 mech_infantrys moved from Volgograd to Russia
1 tactical_bomber moved from Eastern Poland to Ukraine
1 mech_infantry moved from Ukraine to Volgograd
3 infantry moved from Northwest Persia to CaucasusPlace Units - Russians
3 aaGuns and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
Well, the great victory in East Poland is a small consolation, but I’ll take it. :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 5 destroyers, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Shensi to Kweichow
1 artillery and 1 infantry moved from Anhwe to Kweichow
2 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Kwangsi to Hunan
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Kwangsi to Philippines
1 infantry moved from Sumatra to 41 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to French Indo China
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
2 fighters moved from Caroline Islands to 23 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 battleship moved from 20 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Hunan
2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China
1 tactical_bomber moved from 36 Sea Zone to Philippines
1 fighter moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
2 tactical_bombers moved from Kwangsi to French Indo ChinaCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships in Philippines, round 1 : 2/2 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kweichow
Japanese attack with 2 artilleries, 1 infantry and 2 mech_infantrys
British defend with 2 aaGuns; Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Kweichow, round 1 : 2/5 hits
Chinese roll dice for 2 aaGuns, 1 artillery and 1 infantry in Kweichow, round 1 : 0/2 hits
2 aaGuns owned by the British lost in Kweichow
Japanese roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Kweichow, round 2 : 1/5 hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 artilleries and 2 mech_infantrys in Kweichow, round 3 : 1/4 hits
Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Japanese: 1 infantry
Casualties for British: 2 aaGuns
Casualties for Chinese: 1 artillery and 1 infantry
Battle in French Indo China
Japanese attack with 1 armour, 2 fighters, 1 infantry and 4 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 4 tactical_bombers in French Indo China, round 1 : 7/8 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 armour, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Siam
Battle in Malaya
Battle in 23 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 23 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 23 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Americans lost in 23 Sea Zone
Japanese win, taking Siam from UK_Pacific, taking Malaya from UK_Pacific with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Hunan
Japanese attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Hunan, round 1 : 4/9 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters moved from 23 Sea Zone to Japan
1 infantry moved from Soviet Far East to Siberia
1 fighter moved from 36 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 bomber moved from Philippines to Kwangsi
1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from Hunan to Kwangsi
1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to Kwangsi
1 fighter and 2 tactical_bombers moved from French Indo China to Kwangsi
1 artillery and 1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to JeholPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
5 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 66 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Kwangsi : 1 bomber, 5 fighters and 5 tactical_bombers
Kiangsu : 1 factory_minor and 3 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Jehol : 1 artillery and 3 infantry
Siam : 1 infantry
Manchuria : 1 aaGun and 3 infantry
Shensi : 1 flag
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 2 artilleries and 2 mech_infantrys
Hunan : 1 flag, 2 mech_infantrys
Hopei : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 armour
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
37 Sea Zone : 1 flag, 1 cruiser, 2 destroyers and 2 transports
36 Sea Zone : 1 transport
35 Sea Zone : 2 battleships, 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 4 transports
39 Sea Zone : 1 submarine
23 Sea Zone : 1 destroyer
25 Sea Zone : 1 destroyer
6 Sea Zone : 5 destroyers and 2 submarinesProduction/PUs Summary :
Germans : 50 / 57
Russians : 24 / 24
Japanese : 66 / 72
Americans : 50 / 77
Chinese : 3 / 12
British : 34 / 37
UK_Pacific : 6 / 6
Italians : 17 / 17
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
PGMatt and Snake keeping me real busy again :-)
Plus, it’s the monster US/China/UK move :-P
Might get to it today anyway, though. -
dont worry about those other two games, i can keep you busy in this game.
and i think you started this one before those two.
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dont worry about those other two games, i can keep you busy in this game.
and i think you started this one before those two.
Yes, but those two are nowhere near as intense and the turns are much faster and easier
Like I said, I will probably get to it today - jeez.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesResearch Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
3 cruisers moved from 26 Sea Zone to 33 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Wake Island to 25 Sea Zone
2 bombers moved from Wake Island to 25 Sea Zone
4 fighters moved from Wake Island to 23 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 25 Sea Zone
Americans attack with 2 bombers and 1 fighter
Japanese defend with 1 destroyer
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
2 carriers, 2 destroyers and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 carrier moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from 23 Sea Zone to 33 Sea Zone
1 fighter moved from 25 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Central America
1 mech_infantry moved from 89 Sea Zone to Central America
2 bombers moved from 25 Sea Zone to Wake Island
1 tactical_bomber moved from Western United States to Wake Island
1 fighter moved from Western United States to Wake Island
1 fighter moved from 23 Sea Zone to Guam
1 aaGun moved from Western United States to Central United StatesPlace Units - Americans
1 battleship, 2 destroyers and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Central United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries, 1 fighter and 4 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 artillery and 7 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery and 7 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 2 artilleries, 1 fighter and 4 infantry
Japanese defend with 2 artilleries and 2 mech_infantrys
Chinese win, taking Kweichow from Japanese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 2 artilleries and 2 mech_infantrysNon Combat Move - Chinese
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Shensi
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Research Technology - British
UK_Pacific spend 5 on tech rolls
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British buy 1 destroyer, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific repair 1 damage on 1 factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat Move - British
2 transports moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Alexandria
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Morocco to Algeria
1 artillery and 1 mech_infantry moved from Morocco to Algeria
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 fighters moved from Gibraltar to Algeria
1 bomber moved from United Kingdom to FranceCombat - British
Strategic bombing raid in France
1 bomber killed by AA guns
Bombing raid in France causes 0 damage total.
Battle in Southern France
Battle in 39 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British win, taking Southern France from Italians, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 97 Sea Zone
British attack with 1 destroyer
Italians defend with 2 transports
British win, taking 97 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Alexandria
British attack with 2 artilleries and 2 infantry
Italians defend with 1 infantry and 1 mech_infantry
British win, taking Alexandria from Italians with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Battle in Algeria
British attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Algeria from Italians with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Kazakhstan to Russia
4 fighters moved from Szechwan to Russia
2 fighters and 1 tactical_bomber moved from Persia to Russia
1 armour moved from India to Yunnan
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 mech_infantry moved from Syria to Northwest Persia
2 fighters moved from Algeria to Gibraltar
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 armour moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Syria
1 infantry moved from Iraq to Syria
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Trans-Jordan to Syria
2 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 factory_minor placed in Egypt
1 destroyer and 1 transport placed in 109 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total





