L13 G40 PGMatt (axis) vs Gamerman (allies +10) +tech game 1


  • Eh, probably should establish retreat routes.

    I’m traveling through 17 and 18 to 6, and through 93 and 94 to 95.  May need to edit, if the unthinkable happens and I have to retreat.  I didn’t establish the different routes in TripleA, so I’m doing that now, before dice are thrown


  • @PGMatt:

    I was inspired by Krieg saying that it was cut for budget reasons, and to go ahead and play with it if you like.

    Yeah, I remember that now that you say it.

    They could have still allowed it in the rulebook without spending a penny!  Just don’t produce the actual tokens - we could use something else for them!  I mean, we don’t even have paper money any more

  • '16

    @Gamerman01:

    Need KAMIKAZE decisions in 6 - you have 4 remaining
    Need SCRAMBLE decision in 6
    Need SCRAMBLE decision in 95

    The Americans mean business!

    Full Kami:  DD, DD, CA, CA.
    OK, full scramble in both.  OOL z6:  CV, DD, DD, CV, DD, FT (x5)
    for z95:  BB, DD, CA, CA, TB, BB, Ft, Ft


  • 50% kamikaze hits once again, and you nailed a cruiser!  AAAAAAA!


  • Heart stopping
    I only scored ONE hit in Spain and the Spanish pasted me for THREE

    But then I knocked out the other 5 without loss……  Craziness!


  • After getting smashed by kamikazes, the Americans respond with an unbelievable attack roll!

    Man, I don’t get the people who play low luck


  • Oh, man
    I retract the remark about kamikaze success

    You just got dice-raped close to Tokyo for the 2nd consecutive Allied turn.
    Maybe the Italians will do better.

    Maybe.


  • You have permission to stop feeling guilty about your raging success in 109 and London  :wink:

  • '16

    @Gamerman01:

    You have permission to stop feeling guilty about your raging success in 109 and London  :wink:

    Sigh.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 7 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 fighter moved from Queensland to 35 Sea Zone
                1 fighter moved from 33 Sea Zone to 35 Sea Zone
                1 fighter moved from Western United States to 6 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 infantry moved from 6 Sea Zone to Korea
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 armour moved from Gibraltar to Spain
                1 infantry moved from Morocco to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                3 fighters moved from 91 Sea Zone to 95 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
                1 cruiser moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                2 carriers moved from 91 Sea Zone to 95 Sea Zone
                1 fighter moved from Western United States to Venezuela
                1 infantry moved from Central America to Venezuela
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 infantry moved from 89 Sea Zone to Venezuela
                1 artillery moved from 89 Sea Zone to Venezuela
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from 91 Sea Zone to Spain
                1 artillery moved from 91 Sea Zone to Spain
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Spain
                1 bomber moved from French West Africa to Spain
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Spain
                1 mech_infantry moved from 91 Sea Zone to Spain

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
                Battle in Spain
                    Americans attack with 1 armour, 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry
                    Neutral_True defend with 6 infantry
                    Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_True: 6 infantry
                    Casualties for Americans: 3 infantry
                Battle in Venezuela
                    Americans attack with 1 artillery, 1 fighter and 2 infantry
                    Neutral_True defend with 2 infantry
                    Americans win, taking Venezuela from Neutral_True with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_True: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 1 transport
                    Japanese defend with 1 carrier, 3 destroyers and 5 fighters
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 64
                    Casualties for Japanese: 1 carrier, 3 destroyers and 5 fighters
                    Casualties for Americans: 1 destroyer and 3 submarines
                Battle in Korea
                Battle in 35 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 destroyer
                    Americans win, taking Korea from Japanese with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 95 Sea Zone
                    Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                    Germans defend with 1 tactical_bomber; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 4 transports
                    Units damaged: 1 battleship owned by the Italians
                    Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 38
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 4 transports
                    Casualties for Americans: 2 carriers, 3 fighters and 1 tactical_bomber

    Non Combat Move - Americans
                1 mech_infantry moved from Central America to Brazil
                      Americans take Brazil from Neutral_Allies
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun moved from Central United States to 101 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Venezuela to British Guiana
                2 fighters moved from 35 Sea Zone to Philippines
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                1 aaGun moved from Eastern United States to Quebec
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                1 infantry moved from 91 Sea Zone to Spain
                1 aaGun moved from 91 Sea Zone to Spain
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                1 bomber moved from Spain to British Guiana

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 carrier placed in 101 Sea Zone
                1 artillery, 1 fighter and 7 infantry placed in Eastern United States
                1 destroyer placed in 10 Sea Zone
                1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 2 infantry
                    Japanese defend with 1 armour
                    Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total

  • '16

    and so dies the Roman Empire.  Damn barbarians at the gate got’em again.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Burma to Yunnan
                1 infantry moved from Burma to Yunnan
                1 infantry moved from Burma to Yunnan
                2 artilleries moved from Burma to Yunnan
                2 mech_infantrys moved from India to Yunnan
                1 mech_infantry moved from Egypt to Iraq
                1 armour moved from Egypt to Iraq
                1 fighter moved from India to Iraq
                1 tactical_bomber moved from India to Iraq
                1 fighter moved from Siam to Yunnan

    Combat - British
                Battle in Yunnan
                    British attack with 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys
                    Japanese defend with 1 infantry
                    British win, taking Yunnan from Japanese with 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Iraq
                    British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                    retreated to Iraq
                    Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -18
                    Casualties for Neutral_Axis: 1 infantry
                    Casualties for British: 1 armour, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - British
                1 fighter moved from Iraq to Persia
                1 carrier and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from Egypt to 92 Sea Zone
                1 fighter moved from Egypt to Alexandria
                1 infantry moved from Siam to French Indo China
                3 aaGuns moved from Burma to Yunnan
                1 fighter moved from Yunnan to India
                4 infantry moved from Egypt to Alexandria
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 artillery moved from Egypt to Alexandria
                1 artillery moved from Egypt to Alexandria
                1 infantry moved from Egypt to 81 Sea Zone
                1 artillery moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 infantry moved from 71 Sea Zone to Union of South Africa
                1 artillery moved from 71 Sea Zone to Union of South Africa

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,2,5,1,5,2,5,5,6,2
                UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 1 armour and 2 mech_infantrys

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians buy 2 fighters; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Italians

    Non Combat Move - Italians
                1 fighter moved from Tobruk to Southern Italy
                1 aaGun moved from Southern Italy to Northern Italy
                2 infantry moved from Northern Italy to Southern Italy
                1 artillery and 2 infantry moved from Yugoslavia to Northern Italy

    Place Units - Italians
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total

    Territory Summary for Italians :

    Tunisia : 1 flag
        Tobruk : 2 artilleries and 3 infantry
        Northern Italy : 2 aaGuns, 2 armour, 2 artilleries, 1 factory_major and 4 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry
        Greece : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 40 / 55
        Russians : 47 / 64
        Japanese : 48 / 54
        Americans : 63 / 88
        Chinese : 7 / 8
        British : 21 / 0
        UK_Pacific : 8 / 6
        Italians : 14 / 14
        ANZAC : 12 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 14 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 bomber moved from Southeast Mexico to Normandy Bordeaux
                2 fighters moved from Burma to Malaya
                4 infantry moved from Persia to Iraq

    Combat - ANZAC
                Strategic bombing raid in Normandy Bordeaux
                    Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 4 damage total.
                Battle in Java
                Battle in Malaya
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 harbour and 1 infantry
                    ANZAC win, taking Java from Japanese with 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Iraq
                    ANZAC attack with 4 infantry
                    Neutral_Axis defend with 2 infantry
                    ANZAC win, taking Iraq from Neutral_Axis with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 2 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from Malaya to Yunnan
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from Egypt to Trans-Jordan
                1 bomber moved from Normandy Bordeaux to Spain
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 infantry placed in New South Wales
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from 92 Sea Zone to Gibraltar


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from 92 Sea Zone to Gibraltar

    Non Combat Move - French

    Turn Complete - French


  • Unwittingly flew over radar  :oops:
    Got away with it there

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Research Technology - Germans
                Germans spend 5 on tech rolls
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 44 PUs; 0 techTokens;
                Germans buy 1 destroyer, 8 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                2 submarines moved from 113 Sea Zone to 115 Sea Zone
                2 tactical_bombers moved from Germany to 115 Sea Zone
                1 destroyer moved from 113 Sea Zone to 115 Sea Zone
                1 bomber moved from Western Germany to 126 Sea Zone
                1 bomber moved from Western Germany to 115 Sea Zone
                1 infantry moved from Germany to 113 Sea Zone
                1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                1 armour moved from United Kingdom to 110 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 armour and 1 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from Slovakia Hungary to Eastern Poland
                      Germans take Eastern Poland from Russians
                3 armour, 7 artilleries and 28 infantry moved from Slovakia Hungary to Romania
                2 mech_infantrys moved from Germany to Romania
                4 infantry moved from Germany to Poland
                3 armour moved from Germany to Romania
                1 fighter and 1 tactical_bomber moved from Western Germany to Poland
                1 tactical_bomber moved from Western Germany to Norway
                1 fighter moved from United Kingdom to Norway
                1 armour moved from Northern Italy to Romania

  • '16

    I’ll need scramble orders for 115 please.

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Axis & Allies Boardgaming Custom Painted Miniatures

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