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L13 G40 PGMatt (axis) vs Gamerman (allies +10) +tech game 1


  • @PGMatt:

    On a bit of tech roll here http://www.axisandallies.org/forums/index.php?topic=30201.new#new

    You’re right - that’s a “bit” of a tech roll  :wink:  2 techs on 5 dice is only half of a roll, but it could be the start of one.

    http://www.axisandallies.org/forums/index.php?topic=29763.0

    How about 4 techs on 10 dice, with USA getting 3 consecutive techs with 1 die?

    Jeff is being victimized as well
    http://www.axisandallies.org/forums/index.php?topic=29721.new#new
    Not sure how many attempts I’ve made on that one - not too many - I rarely buy 2 at a time, and I think you’re a crazy man for spending 10 on tech on R1 vs. Karl  :-)  Or that you really love getting techs!  And fun is the name of the game.

    Surprised Karl is playing with tech after playing me a couple times.

    I don’t understand all these players who play tech and then don’t buy any at all.  (Karl, Allweneed, Jeff, to name a few)  :-)

    OK, time for the wicked US/UK combo!

    Wait.  Time for the wicked USA combo!  :lol:


  • Aw, man!  No graphics improvement for advanced artillery?  That’s a major disappointment.

  • 16

    @Gamerman01:

    @PGMatt:

    On a bit of tech roll here http://www.axisandallies.org/forums/index.php?topic=30201.new#new

    You’re right - that’s a “bit” of a tech roll  :wink:  2 techs on 5 dice is only half of a roll, but it could be the start of one.

    http://www.axisandallies.org/forums/index.php?topic=29763.0

    How about 4 techs on 10 dice, with USA getting 3 consecutive techs with 1 die?

    Jeff is being victimized as well
    http://www.axisandallies.org/forums/index.php?topic=29721.new#new
    Not sure how many attempts I’ve made on that one - not too many - I rarely buy 2 at a time, and I think you’re a crazy man for spending 10 on tech on R1 vs. Karl  :-)  Or that you really love getting techs!  And fun is the name of the game.

    Surprised Karl is playing with tech after playing me a couple times.

    I don’t understand all these players who play tech and then don’t buy any at all.  (Karl, Allweneed, Jeff, to name a few)  :-)

    Karl and I are playing with tokens, not just straight tech.  To me, that makes an early investment the best one so I did it with russia, and probably got the single tech I wanted most for them.

    I like tech because it can make a rapid change to the strategy or standard play outs, but I hate tech games where you invest and invest and invest and get nothing.  So, I prefer tokens.  Mostly, I also like to limit any power to a couple techs per chart max too.


  • Tokens?  That explains a lot.  Is that even allowed in league play?  Jenn probably didn’t specify.

  • 16

    @Gamerman01:

    Tokens?  That explains a lot.  Is that even allowed in league play?  Jenn probably didn’t specify.

    I was inspired by Krieg saying that it was cut for budget reasons, and to go ahead and play with it if you like.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 7 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 fighter moved from Queensland to 35 Sea Zone
                1 fighter moved from 33 Sea Zone to 35 Sea Zone
                1 fighter moved from Western United States to 6 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 infantry moved from 6 Sea Zone to Korea
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 armour moved from Gibraltar to Spain
                1 infantry moved from Morocco to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                3 fighters moved from 91 Sea Zone to 95 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
                1 cruiser moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                2 carriers moved from 91 Sea Zone to 95 Sea Zone
                1 fighter moved from Western United States to Venezuela
                1 infantry moved from Central America to Venezuela
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 infantry moved from 89 Sea Zone to Venezuela
                1 artillery moved from 89 Sea Zone to Venezuela
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from 91 Sea Zone to Spain
                1 artillery moved from 91 Sea Zone to Spain
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Spain
                1 bomber moved from French West Africa to Spain
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Spain
                1 mech_infantry moved from 91 Sea Zone to Spain


  • Need KAMIKAZE decisions in 6 - you have 4 remaining
    Need SCRAMBLE decision in 6
    Need SCRAMBLE decision in 95

    The Americans mean business!


  • Attacking Italian fleet and Japanese fleet right next to their capitals with maximum 3 plane scrambles and kamikazes, and invading true neutrals all at the same time??

    Might be too aggressive.  Depends on what the dice do.


  • Eh, probably should establish retreat routes.

    I’m traveling through 17 and 18 to 6, and through 93 and 94 to 95.  May need to edit, if the unthinkable happens and I have to retreat.  I didn’t establish the different routes in TripleA, so I’m doing that now, before dice are thrown


  • @PGMatt:

    I was inspired by Krieg saying that it was cut for budget reasons, and to go ahead and play with it if you like.

    Yeah, I remember that now that you say it.

    They could have still allowed it in the rulebook without spending a penny!  Just don’t produce the actual tokens - we could use something else for them!  I mean, we don’t even have paper money any more

  • 16

    @Gamerman01:

    Need KAMIKAZE decisions in 6 - you have 4 remaining
    Need SCRAMBLE decision in 6
    Need SCRAMBLE decision in 95

    The Americans mean business!

    Full Kami:  DD, DD, CA, CA.
    OK, full scramble in both.  OOL z6:  CV, DD, DD, CV, DD, FT (x5)
    for z95:  BB, DD, CA, CA, TB, BB, Ft, Ft


  • 50% kamikaze hits once again, and you nailed a cruiser!  AAAAAAA!


  • Heart stopping
    I only scored ONE hit in Spain and the Spanish pasted me for THREE

    But then I knocked out the other 5 without loss……  Craziness!


  • After getting smashed by kamikazes, the Americans respond with an unbelievable attack roll!

    Man, I don’t get the people who play low luck


  • Oh, man
    I retract the remark about kamikaze success

    You just got dice-raped close to Tokyo for the 2nd consecutive Allied turn.
    Maybe the Italians will do better.

    Maybe.


  • You have permission to stop feeling guilty about your raging success in 109 and London  :wink:

  • 16

    @Gamerman01:

    You have permission to stop feeling guilty about your raging success in 109 and London  :wink:

    Sigh.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 7 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 fighter moved from Queensland to 35 Sea Zone
                1 fighter moved from 33 Sea Zone to 35 Sea Zone
                1 fighter moved from Western United States to 6 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 infantry moved from 6 Sea Zone to Korea
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 armour moved from Gibraltar to Spain
                1 infantry moved from Morocco to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                3 fighters moved from 91 Sea Zone to 95 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
                1 cruiser moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                2 carriers moved from 91 Sea Zone to 95 Sea Zone
                1 fighter moved from Western United States to Venezuela
                1 infantry moved from Central America to Venezuela
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 infantry moved from 89 Sea Zone to Venezuela
                1 artillery moved from 89 Sea Zone to Venezuela
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from 91 Sea Zone to Spain
                1 artillery moved from 91 Sea Zone to Spain
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Spain
                1 bomber moved from French West Africa to Spain
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Spain
                1 mech_infantry moved from 91 Sea Zone to Spain

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
                Battle in Spain
                    Americans attack with 1 armour, 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry
                    Neutral_True defend with 6 infantry
                    Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_True: 6 infantry
                    Casualties for Americans: 3 infantry
                Battle in Venezuela
                    Americans attack with 1 artillery, 1 fighter and 2 infantry
                    Neutral_True defend with 2 infantry
                    Americans win, taking Venezuela from Neutral_True with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_True: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 1 transport
                    Japanese defend with 1 carrier, 3 destroyers and 5 fighters
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 64
                    Casualties for Japanese: 1 carrier, 3 destroyers and 5 fighters
                    Casualties for Americans: 1 destroyer and 3 submarines
                Battle in Korea
                Battle in 35 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 destroyer
                    Americans win, taking Korea from Japanese with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 95 Sea Zone
                    Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                    Germans defend with 1 tactical_bomber; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 4 transports
                    Units damaged: 1 battleship owned by the Italians
                    Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 38
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 4 transports
                    Casualties for Americans: 2 carriers, 3 fighters and 1 tactical_bomber

    Non Combat Move - Americans
                1 mech_infantry moved from Central America to Brazil
                      Americans take Brazil from Neutral_Allies
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun moved from Central United States to 101 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Venezuela to British Guiana
                2 fighters moved from 35 Sea Zone to Philippines
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                1 aaGun moved from Eastern United States to Quebec
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                1 infantry moved from 91 Sea Zone to Spain
                1 aaGun moved from 91 Sea Zone to Spain
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                1 bomber moved from Spain to British Guiana

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 carrier placed in 101 Sea Zone
                1 artillery, 1 fighter and 7 infantry placed in Eastern United States
                1 destroyer placed in 10 Sea Zone
                1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 2 infantry
                    Japanese defend with 1 armour
                    Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total

  • 16

    and so dies the Roman Empire.  Damn barbarians at the gate got’em again.

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