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G40 L13 Karl7 (Allies8) vs Mallery29 (Axis) Tech

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Russians
                Russians repair 1 damage on 1 factory_major; Remaining resources: 35 PUs;
                Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 infantry moved from Vologda to Archangel
                2 fighters and 1 tactical_bomber moved from Russia to Archangel
                1 fighter moved from Russia to Smolensk
                1 artillery and 1 infantry moved from Russia to Smolensk

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Russians
                Russians repair 1 damage on 1 factory_major; Remaining resources: 35 PUs;
                Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 infantry moved from Vologda to Archangel
                2 fighters and 1 tactical_bomber moved from Russia to Archangel
                1 fighter moved from Russia to Smolensk
                1 artillery and 1 infantry moved from Russia to Smolensk

    Combat - Russians
                Battle in Archangel
                    Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 2 mech_infantrys
                    Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 artillery and 2 mech_infantrys
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Smolensk to Russia
                2 fighters and 1 tactical_bomber moved from Archangel to Russia
                1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
                3 infantry moved from Samara to Russia
                1 infantry moved from Volgograd to Rostov
                4 infantry moved from Volgograd to Samara
                1 aaGun and 9 infantry moved from Yakut S.S.R. to Yenisey
                1 aaGun and 8 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Siberia to Sakha

    Place Units - Russians
                2 artilleries and 8 infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 6 mech_infantrys and 4 submarines; Remaining resources: 3 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 carrier, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
                2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 7 submarines and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                2 fighters moved from Philippines to 33 Sea Zone
                1 fighter moved from Japan to 33 Sea Zone
                1 fighter moved from Malaya to 43 Sea Zone
                3 fighters and 3 tactical_bombers moved from Malaya to 42 Sea Zone
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                1 transport moved from 35 Sea Zone to 36 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                4 infantry moved from 43 Sea Zone to Borneo
                2 mech_infantrys moved from Sikang to Shensi
                3 infantry moved from Hopei to Suiyuyan
                2 armour moved from Yunnan to Shensi
                2 mech_infantrys moved from Yunnan to Shensi
                1 mech_infantry moved from Hunan to Shensi
                1 bomber moved from Yunnan to Suiyuyan
                1 bomber moved from Yunnan to Suiyuyan
                2 mech_infantrys moved from Kiangsu to Hunan
                1 mech_infantry moved from Kiangsu to Hunan
                3 mech_infantrys moved from Kwangtung to Yunnan
                2 infantry moved from Anhwe to Hopei
                6 infantry moved from Manchuria to Jehol


  • I need scramble orders, and order of loss….this is going to get bloody!

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    Take out all hit points, then just go right up combat value, except keep 1 dd if you have an ss remaining

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    what happened?  :cry:


  • Sorry, I went to watch Ironman3 last night with the wife, got back at 11pm, went to bed  :wink:, then had to wake up for work at 630am.  I’m on duty right now, but I have my laptop and should be able to get to it in about 9 hours.  Sorry for the delay.  Especially with this crucial battle in the Pacific.

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    no prob… no need to crush me  :|


  • I do want to be clear though….

    All hit points taken on the BBs and CVs, and then by combat value, I assume you mean start with the DDs, move on to the CVs except leave one DD if a SS remains…

    I just don’t know what you want gone first…Cruisers or your Tac? And then BBs and save the FTRS or go through the FTRs and then the BBs?  I think this was another reason why I didn’t jump on this right away because this one is a pretty crucial battle and I don’t want to screw up your losses.    :|

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    OOL:

    hit points, ss, dd, cv, cc, tacb, ftr, bb

    but save 1 dd as long as you have ss


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 6 mech_infantrys and 4 submarines; Remaining resources: 3 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 carrier, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
                2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 7 submarines and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                2 fighters moved from Philippines to 33 Sea Zone
                1 fighter moved from Japan to 33 Sea Zone
                1 fighter moved from Malaya to 43 Sea Zone
                3 fighters and 3 tactical_bombers moved from Malaya to 42 Sea Zone
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                1 transport moved from 35 Sea Zone to 36 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                4 infantry moved from 43 Sea Zone to Borneo
                2 mech_infantrys moved from Sikang to Shensi
                3 infantry moved from Hopei to Suiyuyan
                2 armour moved from Yunnan to Shensi
                2 mech_infantrys moved from Yunnan to Shensi
                1 mech_infantry moved from Hunan to Shensi
                1 bomber moved from Yunnan to Suiyuyan
                1 bomber moved from Yunnan to Suiyuyan
                2 mech_infantrys moved from Kiangsu to Hunan
                1 mech_infantry moved from Kiangsu to Hunan
                3 mech_infantrys moved from Kwangtung to Yunnan
                2 infantry moved from Anhwe to Hopei
                6 infantry moved from Manchuria to Jehol

    Combat - Japanese
                Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in Shensi
                    Japanese attack with 2 armour and 5 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour and 5 mech_infantrys in Shensi, round 1 :  3/7 hits
                        Chinese roll dice for 1 infantry in Shensi, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter and 2 transports
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 43 Sea Zone
                    Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Borneo
                    Japanese attack with 4 infantry
                    Americans defend with 1 artillery
                        Japanese roll dice for 4 infantry in Borneo, round 1 :  1/4 hits
                        UK_Pacific roll dice for 1 artillery in Borneo, round 1 :  0/1 hits
                        1 artillery owned by the Americans lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Suiyuyan
                    Japanese attack with 2 bombers and 3 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers and 3 infantry in Suiyuyan, round 1 :  1/5 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer in 42 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Americans with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 33 Sea Zone
                    Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 8 fighters, 11 submarines and 5 tactical_bombers
                    ANZAC defend with 2 destroyers, 2 fighters, 2 submarines and 2 transports; Americans defend with 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 11 fighters, 1 tactical_bomber and 2 transports
                        Japanese roll dice for 11 submarines in 33 Sea Zone, round 1 :  5/11 hits
                    Units damaged: 1 battleship owned by the Americans and 4 carriers owned by the Americans
                        Americans roll dice for 2 submarines in 33 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 8 fighters and 5 tactical_bombers in 33 Sea Zone, round 1 :  15/22 hits
                        Americans roll dice for 1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 13 fighters, 1 tactical_bomber and 4 transports in 33 Sea Zone, round 1 :  10/28 hits
                    Units damaged: 2 battleships owned by the Japanese
                        2 destroyers owned by the Americans , 6 carriers owned by the Americans , 1 cruiser owned by the Americans , 1 carrier owned by the Japanese , 2 destroyers owned by the ANZAC , 6 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone
                        Japanese roll dice for 5 submarines in 33 Sea Zone, round 2 :  2/5 hits
                        Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 8 fighters and 5 tactical_bombers in 33 Sea Zone, round 2 :  13/22 hits
                        Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 13 fighters, 1 tactical_bomber and 4 transports in 33 Sea Zone, round 2 :  13/17 hits
                        11 fighters owned by the Americans , 1 destroyer owned by the Americans , 1 cruiser owned by the Americans , 1 carrier owned by the Japanese , 3 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans , 3 fighters owned by the Japanese , 5 submarines owned by the Japanese and 1 fighter owned by the ANZAC lost in 33 Sea Zone
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 5 tactical_bombers in 33 Sea Zone, round 3 :  9/16 hits
                        Americans roll dice for 1 battleship, 1 fighter and 4 transports in 33 Sea Zone, round 3 :  1/2 hits
                        1 battleship owned by the Americans , 2 transports owned by the ANZAC , 2 transports owned by the Americans , 1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 33 Sea Zone
                    Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 201
                    Casualties for Japanese: 2 carriers, 4 destroyers, 3 fighters and 11 submarines
                    Casualties for ANZAC: 2 destroyers, 2 fighters, 2 submarines and 2 transports
                    Casualties for Americans: 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 11 fighters, 1 tactical_bomber and 2 transports

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Paulau Island
                1 fighter moved from 43 Sea Zone to Malaya
                3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Malaya
                1 aaGun moved from Hopei to Shensi
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                2 bombers moved from Suiyuyan to Yunnan

    Place Units - Japanese
                3 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                4 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 51 PUs; end with 54 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 2 fighters, 1 infantry and 2 tactical_bombers
        Korea : 1 artillery and 3 infantry
        Kiangsu : 1 factory_minor and 3 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 6 infantry
        Shensi : 1 flag, 1 aaGun, 2 armour and 4 mech_infantrys
        Yunnan : 1 flag, 2 artilleries, 2 bombers, 3 infantry and 3 mech_infantrys
        Suiyuyan : 1 flag, 2 infantry
        Kweichow : 1 flag
        Hunan : 1 flag, 3 mech_infantrys
        Hopei : 1 flag, 2 infantry
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Malaya : 1 flag, 4 fighters, 1 harbour, 1 infantry, 4 mech_infantrys and 3 tactical_bombers
        Borneo : 1 flag, 4 infantry
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag
        42 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 flag, 2 transports
        33 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers
        37 Sea Zone : 1 flag
        6 Sea Zone : 1 destroyer and 4 submarines

    Production/PUs Summary :

    Germans : 52 / 64
        Russians : 27 / 32
        Japanese : 51 / 54
        Americans : 62 / 82
        Chinese : 2 / 6
        British : 33 / 38
        UK_Pacific : 10 / 14
        Italians : 14 / 15
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 armour moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 mech_infantry moved from Tunisia to Libya
                1 armour and 1 mech_infantry moved from Libya to Tobruk
                      Americans take Tobruk from Italians

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 armour moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 mech_infantry moved from Tunisia to Libya
                1 armour and 1 mech_infantry moved from Libya to Tobruk
                      Americans take Tobruk from Italians

    Combat - Americans
                Battle in Holland Belgium
                Battle in Normandy Bordeaux
                Battle in 92 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 destroyer
                    retreated to 92 Sea Zone
                    Germans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 destroyer remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 31 Sea Zone
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone
                2 fighters moved from 92 Sea Zone to 91 Sea Zone
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                2 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 mech_infantry moved from Tunisia to Algeria
                8 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer, 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                8 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 bomber moved from Eastern United States to Hawaiian Islands
                2 transports moved from 89 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 68 PUs; end with 68 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs total

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Combat Move - British
                1 unit repaired.
                1 bomber moved from United Kingdom to Southern France

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - British
                British repair 3 damage on 1 factory_major and 2 harbours; Remaining resources: 35 PUs;
                British buy 1 armour, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 unit repaired.
                1 bomber moved from United Kingdom to Southern France

    Combat - British
                Strategic bombing raid in Southern France
                    1 bomber killed by AA guns
                    Bombing raid in Southern France causes 0 damage total.

    Non Combat Move - British
                1 fighter moved from United Kingdom to Gibraltar
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                2 fighters moved from 98 Sea Zone to Egypt
                3 armour moved from Iraq to Egypt
                3 aaGuns, 8 artilleries, 2 fighters, 28 infantry and 1 tactical_bomber moved from India to Burma
                1 armour moved from Eastern Persia to India
                3 armour and 1 mech_infantry moved from Iraq to Northwest Persia

    Place Units - British
                1 factory_minor placed in Persia
                1 armour and 2 infantry placed in Egypt
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 artillery and 3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6
                UK_Pacific collect 10 PUs; end with 11 PUs total
                Some Units in India change ownership: 1 artillery and 3 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                      Italians take 98 Sea Zone from British
                2 armour and 1 infantry moved from Bessarabia to Ukraine

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 destroyer and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for Italians :

    Northern Italy : 1 factory_major
        Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Eastern Poland : 1 flag
        Ukraine : 2 armour and 1 infantry
        95 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 5 submarines and 3 transports
        98 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 47 / 64
        Russians : 27 / 32
        Japanese : 51 / 54
        Americans : 68 / 88
        Chinese : 2 / 2
        British : 33 / 39
        UK_Pacific : 10 / 11
        Italians : 13 / 18
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 fighter moved from India to 43 Sea Zone

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 fighter moved from India to 43 Sea Zone

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 2 transports
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - ANZAC
                1 fighter could not land in 42 Sea Zone and was removed
                1 fighter moved from 43 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 carrier
                EDIT: Adding units owned by ANZAC to 52 Sea Zone: 1 carrier
                EDIT: Turning off Edit Mode

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone

    Turn Complete - French

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