@msoot scramble 109 and/or 111?
G40 L13 Karl7 (Allies8) vs Mallery29 (Axis) Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 1 fighter, 8 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Algeria to Tunisia
1 armour and 2 mech_infantrys moved from Algeria to Tunisia
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
6 fighters moved from 55 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Tunisia
Americans attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Italians defend with 1 mech_infantry
Americans win, taking Tunisia from Italians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 harbour and 1 infantry
Americans win, taking Gibraltar from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
retreated to 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 carriers, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Northern Territory to 55 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 33 Sea Zone
6 fighters moved from 42 Sea Zone to 33 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
4 transports moved from 89 Sea Zone to 101 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 bomber, 1 fighter and 8 infantry placed in Eastern United States
2 destroyers and 2 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 fighter moved from Kansu to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - British
1 bomber moved from United Kingdom to Southern France
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 1 transport moved from 81 Sea Zone to 98 Sea Zone
2 fighters moved from Egypt to 98 Sea Zone
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 armour moved from Iraq to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 1 armour, 2 destroyers, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to Southern France
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 1 transport moved from 81 Sea Zone to 98 Sea Zone
2 fighters moved from Egypt to 98 Sea Zone
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 armour moved from Iraq to Eastern PersiaCombat - British
Battle in 98 Sea Zone
British attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Italians defend with 1 destroyer and 1 submarine
Units damaged: 1 battleship owned by the British
British win, taking 98 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer and 1 submarine
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern France causes 3 damage total.Non Combat Move - British
1 bomber moved from Southern France to United Kingdom
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
2 armour moved from Egypt to IraqPlace Units - British
1 destroyer, 1 fighter and 1 submarine placed in 98 Sea Zone
1 destroyer placed in 71 Sea Zone
1 armour placed in Union of South Africa
British undo move 1.
British undo move 2.
British undo move 1.
1 fighter placed in United Kingdom
1 destroyer and 1 submarine placed in 98 Sea Zone
1 destroyer placed in 98 Sea Zone
1 armour placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 4 submarines and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from Southern France to Southern Italy
2 armour moved from Belarus to BessarabiaPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs totalTerritory Summary for Italians :
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Eastern Poland : 1 flag
Bessarabia : 2 armour and 1 infantry
95 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 6 submarines and 2 transportsProduction/PUs Summary :
Germans : 48 / 59
Russians : 31 / 36
Japanese : 45 / 51
Americans : 62 / 82
Chinese : 4 / 6
British : 33 / 38
UK_Pacific : 14 / 14
Italians : 14 / 15
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
4 infantry moved from Northern Territory to 55 Sea Zone
4 infantry, 2 submarines and 2 transports moved from 55 Sea Zone to 33 Sea ZoneNon Combat Move - ANZAC
4 infantry moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline IslandsPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 2 aaGuns
EDIT: Adding units owned by ANZAC to New South Wales: 2 aaGuns
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
1 destroyer moved from 81 Sea Zone to 79 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 6,3 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Rockets AdvanceActivate Technology - Germans
Germans activating Rockets AdvancePurchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 46 PUs; 0 techTokens;
Germans buy 1 artillery, 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
Rocket attack in United Kingdom does 6 damage to harbour owned by British
Rockets in France roll: 6
Rocket attack in Scotland does 4 damage to airfield owned by British
Rockets in Western Germany roll: 4
Rocket attack in Russia does 1 damage to factory_major owned by Russians
Rockets in Novgorod roll: 1
1 artillery and 2 infantry moved from Southern France to France
7 armour and 3 mech_infantrys moved from Norway to Karelia
1 artillery and 2 mech_infantrys moved from Novgorod to Archangel
1 armour moved from Novgorod to Belarus
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Belarus to Western Ukraine
1 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter moved from Belarus to Bryansk
1 bomber moved from Belarus to Ukraine
1 tactical_bomber moved from Belarus to Western Ukraine
1 tactical_bomber moved from Belarus to Smolensk
1 infantry moved from Belarus to SmolenskCombat - Germans
Battle in Archangel
Germans attack with 1 artillery and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 2 mech_infantrys in Archangel, round 1 : 1/3 hits
Russians roll dice for 2 infantry in Archangel, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 artillery and 2 mech_infantrys in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Archangel, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Archangel, round 4 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Archangel, round 5 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Bryansk, round 1 : 2/2 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 1 bomber and 6 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 bomber and 6 mech_infantrys in Ukraine, round 1 : 2/9 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 bomber and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Bryansk to Belarus
1 tactical_bomber moved from Smolensk to Belarus
1 tactical_bomber moved from Western Ukraine to Belarus
1 bomber moved from Ukraine to Belarus
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Western Germany to 95 Sea ZonePlace Units - Germans
3 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in France
2 infantry placed in Southern France
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 8 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 13 infantry
Germany : 1 factory_major and 2 mech_infantrys
Belarus : 3 aaGuns, 3 armour, 13 artilleries, 1 bomber, 1 fighter, 14 infantry, 25 mech_infantrys and 2 tactical_bombers
Karelia : 7 armour and 3 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery and 2 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 1 armour, 1 factory_minor and 6 mech_infantrys
Western Ukraine : 1 flag, 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag, 2 infantry
95 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport
Bulgaria : 1 flag
Greece : 1 flag, 3 infantry
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 54 / 64
Russians : 25 / 36
Japanese : 45 / 51
Americans : 62 / 82
Chinese : 4 / 6
British : 33 / 38
UK_Pacific : 14 / 14
Italians : 14 / 15
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 35 PUs;
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Vologda to Archangel
2 fighters and 1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 35 PUs;
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Vologda to Archangel
2 fighters and 1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Archangel
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 mech_infantrys
Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
3 infantry moved from Samara to Russia
1 infantry moved from Volgograd to Rostov
4 infantry moved from Volgograd to Samara
1 aaGun and 9 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun and 8 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Siberia to SakhaPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 6 mech_infantrys and 4 submarines; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 carrier, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 7 submarines and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from Philippines to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
1 fighter moved from Malaya to 43 Sea Zone
3 fighters and 3 tactical_bombers moved from Malaya to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
4 infantry moved from 43 Sea Zone to Borneo
2 mech_infantrys moved from Sikang to Shensi
3 infantry moved from Hopei to Suiyuyan
2 armour moved from Yunnan to Shensi
2 mech_infantrys moved from Yunnan to Shensi
1 mech_infantry moved from Hunan to Shensi
1 bomber moved from Yunnan to Suiyuyan
1 bomber moved from Yunnan to Suiyuyan
2 mech_infantrys moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hunan
3 mech_infantrys moved from Kwangtung to Yunnan
2 infantry moved from Anhwe to Hopei
6 infantry moved from Manchuria to Jehol -
I need scramble orders, and order of loss….this is going to get bloody!
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Take out all hit points, then just go right up combat value, except keep 1 dd if you have an ss remaining
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what happened? :cry:
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Sorry, I went to watch Ironman3 last night with the wife, got back at 11pm, went to bed :wink:, then had to wake up for work at 630am. I’m on duty right now, but I have my laptop and should be able to get to it in about 9 hours. Sorry for the delay. Especially with this crucial battle in the Pacific.
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no prob… no need to crush me :|
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I do want to be clear though….
All hit points taken on the BBs and CVs, and then by combat value, I assume you mean start with the DDs, move on to the CVs except leave one DD if a SS remains…
I just don’t know what you want gone first…Cruisers or your Tac? And then BBs and save the FTRS or go through the FTRs and then the BBs? I think this was another reason why I didn’t jump on this right away because this one is a pretty crucial battle and I don’t want to screw up your losses. :|
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OOL:
hit points, ss, dd, cv, cc, tacb, ftr, bb
but save 1 dd as long as you have ss
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 6 mech_infantrys and 4 submarines; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 carrier, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 7 submarines and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from Philippines to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
1 fighter moved from Malaya to 43 Sea Zone
3 fighters and 3 tactical_bombers moved from Malaya to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
4 infantry moved from 43 Sea Zone to Borneo
2 mech_infantrys moved from Sikang to Shensi
3 infantry moved from Hopei to Suiyuyan
2 armour moved from Yunnan to Shensi
2 mech_infantrys moved from Yunnan to Shensi
1 mech_infantry moved from Hunan to Shensi
1 bomber moved from Yunnan to Suiyuyan
1 bomber moved from Yunnan to Suiyuyan
2 mech_infantrys moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hunan
3 mech_infantrys moved from Kwangtung to Yunnan
2 infantry moved from Anhwe to Hopei
6 infantry moved from Manchuria to JeholCombat - Japanese
Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Shensi
Japanese attack with 2 armour and 5 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 5 mech_infantrys in Shensi, round 1 : 3/7 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Borneo
Japanese attack with 4 infantry
Americans defend with 1 artillery
Japanese roll dice for 4 infantry in Borneo, round 1 : 1/4 hits
UK_Pacific roll dice for 1 artillery in Borneo, round 1 : 0/1 hits
1 artillery owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 4 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Suiyuyan
Japanese attack with 2 bombers and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 3 infantry in Suiyuyan, round 1 : 1/5 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 8 fighters, 11 submarines and 5 tactical_bombers
ANZAC defend with 2 destroyers, 2 fighters, 2 submarines and 2 transports; Americans defend with 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 11 fighters, 1 tactical_bomber and 2 transports
Japanese roll dice for 11 submarines in 33 Sea Zone, round 1 : 5/11 hits
Units damaged: 1 battleship owned by the Americans and 4 carriers owned by the Americans
Americans roll dice for 2 submarines in 33 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 8 fighters and 5 tactical_bombers in 33 Sea Zone, round 1 : 15/22 hits
Americans roll dice for 1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 13 fighters, 1 tactical_bomber and 4 transports in 33 Sea Zone, round 1 : 10/28 hits
Units damaged: 2 battleships owned by the Japanese
2 destroyers owned by the Americans , 6 carriers owned by the Americans , 1 cruiser owned by the Americans , 1 carrier owned by the Japanese , 2 destroyers owned by the ANZAC , 6 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 5 submarines in 33 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 8 fighters and 5 tactical_bombers in 33 Sea Zone, round 2 : 13/22 hits
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 13 fighters, 1 tactical_bomber and 4 transports in 33 Sea Zone, round 2 : 13/17 hits
11 fighters owned by the Americans , 1 destroyer owned by the Americans , 1 cruiser owned by the Americans , 1 carrier owned by the Japanese , 3 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans , 3 fighters owned by the Japanese , 5 submarines owned by the Japanese and 1 fighter owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 5 tactical_bombers in 33 Sea Zone, round 3 : 9/16 hits
Americans roll dice for 1 battleship, 1 fighter and 4 transports in 33 Sea Zone, round 3 : 1/2 hits
1 battleship owned by the Americans , 2 transports owned by the ANZAC , 2 transports owned by the Americans , 1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 33 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 201
Casualties for Japanese: 2 carriers, 4 destroyers, 3 fighters and 11 submarines
Casualties for ANZAC: 2 destroyers, 2 fighters, 2 submarines and 2 transports
Casualties for Americans: 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 11 fighters, 1 tactical_bomber and 2 transportsNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Paulau Island
1 fighter moved from 43 Sea Zone to Malaya
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Malaya
1 aaGun moved from Hopei to Shensi
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 bombers moved from Suiyuyan to YunnanPlace Units - Japanese
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 51 PUs; end with 54 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 2 fighters, 1 infantry and 2 tactical_bombers
Korea : 1 artillery and 3 infantry
Kiangsu : 1 factory_minor and 3 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 6 infantry
Shensi : 1 flag, 1 aaGun, 2 armour and 4 mech_infantrys
Yunnan : 1 flag, 2 artilleries, 2 bombers, 3 infantry and 3 mech_infantrys
Suiyuyan : 1 flag, 2 infantry
Kweichow : 1 flag
Hunan : 1 flag, 3 mech_infantrys
Hopei : 1 flag, 2 infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Malaya : 1 flag, 4 fighters, 1 harbour, 1 infantry, 4 mech_infantrys and 3 tactical_bombers
Borneo : 1 flag, 4 infantry
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag
42 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag, 2 transports
33 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers
37 Sea Zone : 1 flag
6 Sea Zone : 1 destroyer and 4 submarinesProduction/PUs Summary :
Germans : 52 / 64
Russians : 27 / 32
Japanese : 51 / 54
Americans : 62 / 82
Chinese : 2 / 6
British : 33 / 38
UK_Pacific : 10 / 14
Italians : 14 / 15
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





