sorry didnt actually place units. fixed here:
Global 40 2e captain walker (axis) vs. snake11 eyes (allies)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Southern France
2 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan StateCombat - British
Battle in Southern France
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Southern France from Germans, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to India
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
2 infantry moved from 81 Sea Zone to EgyptPlace Units - British
1 armour and 1 mech_infantry placed in Egypt
1 destroyer placed in 81 Sea Zone
2 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Kenya: 1 mech_infantry
EDIT: Removing units owned by British from Belgian Congo: 1 armour
EDIT: Adding units owned by British to Egypt: 1 armour and 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 1 mech_infantryTerritory Summary for British, UK_Pacific :
Shan State : 2 infantry
Burma : 1 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 12 infantry, 1 mech_infantry and 1 tactical_bomber
54 Sea Zone : 1 battleship
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour, 2 artilleries and 3 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 1 bomber, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 aaGun, 1 airfield and 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 mech_infantry
Southern France : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Tobruk : 1 flag
Ethiopia : 1 flag
93 Sea Zone : 2 transports
Eire : 1 flag
81 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 49 / 64
Russians : 25 / 31
Japanese : 58 / 72
Americans : 58 / 78
Chinese : 0 / 4
British : 32 / 37
UK_Pacific : 11 / 10
Italians : 15 / 20
ANZAC : 10 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
things don’t look very good for the allies in this game…I don’t think it will last as long as our last game.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
4 infantry moved from Northern Italy to Southern France
2 artilleries moved from Northern Italy to Southern France
1 infantry moved from Syria to Iraq
1 artillery moved from Syria to IraqCombat - Italians
Battle in Iraq
Italians attack with 1 artillery and 1 infantry
Russians defend with 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Southern France
Italians attack with 2 artilleries and 4 infantry
British defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern France from British with 2 artilleries and 4 infantry remaining. Battle score for attacker is 16
Casualties for British: 1 armour, 1 artillery and 2 infantryNon Combat Move - Italians
4 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery placed in Northern Italy
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
Ya going a little better for me this time
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 aaGun
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 61 Sea Zone to 56 Sea Zone
1 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
South Australia : 1 artillery and 2 infantry
Western Australia : 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
33 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
56 Sea Zone : 1 destroyer
54 Sea Zone : 1 destroyer
Egypt : 2 infantryProduction/PUs Summary :
Germans : 49 / 64
Russians : 25 / 31
Japanese : 58 / 72
Americans : 58 / 78
Chinese : 0 / 4
British : 29 / 37
UK_Pacific : 11 / 10
Italians : 18 / 24
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Algeria : 1 infantry
Libya : 1 flag, 1 infantry
99 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 49 / 64
Russians : 25 / 31
Japanese : 58 / 72
Americans : 58 / 78
Chinese : 0 / 4
British : 29 / 37
UK_Pacific : 11 / 10
Italians : 17 / 24
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I don’t expect to see Russia around anymore after G6.
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as long as I don’t get diced lol
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 9 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to Russia
1 armour, 3 artilleries, 12 infantry and 2 mech_infantrys moved from Smolensk to Russia
1 mech_infantry moved from Belarus to Russia
13 armour, 2 artilleries, 4 infantry and 11 mech_infantrys moved from Bryansk to Russia
1 fighter moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Russia
3 armour and 2 mech_infantrys moved from Ukraine to Russia
1 tactical_bomber moved from Southern Italy to 93 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 105 Sea Zone
3 armour moved from Novgorod to VologdaCombat - Germans
Battle in 93 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 2 transports; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 105 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 3 transports
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Vologda
Germans attack with 3 armour
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 17 armour, 5 artilleries, 2 bombers, 1 fighter, 16 infantry, 16 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun, 1 airfield, 4 armour, 10 artilleries, 1 factory_major, 2 fighters, 27 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans captures 31PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 17 armour, 5 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 85
Casualties for Germans: 16 infantry and 15 mech_infantrys
Casualties for Russians: 1 aaGun, 4 armour, 10 artilleries, 2 fighters, 27 infantry, 3 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 110 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 105 Sea Zone to 109 Sea Zone
1 infantry moved from Western Germany to France
2 infantry moved from Denmark to Western Germany
1 artillery moved from Northern Italy to France
1 tactical_bomber moved from 93 Sea Zone to Southern Italy
1 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
3 aaGuns moved from Belarus to Eastern Poland
3 aaGuns moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
2 bombers moved from Russia to SmolenskPlace Units - Germans
2 armour and 1 fighter placed in France
3 armour placed in Ukraine
4 armour placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 84 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs -
Well those tanks in Russia can be in Egypt in three turns, you could invade Uk in two turns…this game is over!
that was a good G1 attack.
Do you want to start another one? -
ya I still have a ton left after moscow, GG, Sure I’ll play another do you want to do it in the league section, I just started playing in there. I can be allies if you want to start it, otherwise I can start one
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I’m already playing allies in two league games so I’ll do axis.
I’ll get one started for us tomorrow and pm you when it’s ready. -
Sounds good





