Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :24
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Belarus to Eastern Poland
1 tactical_bomber moved from Bryansk to Eastern Poland
1 fighter moved from Russia to Eastern Poland
2 infantry moved from Caucasus to Turkey
1 infantry moved from Caucasus to Northwest Persia
2 fighters moved from Caucasus to Turkey
2 fighters moved from Caucasus to Northwest Persia
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Turkey
Russians attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Turkey from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Northwest Persia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Northwest Persia to Caucasus
2 fighters moved from Turkey to Caucasus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
2 armour moved from Bryansk to Belarus
9 infantry moved from Bryansk to Belarus
1 armour moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
6 infantry moved from Samara to Kazakhstan
11 infantry moved from Russia to Bryansk
1 infantry moved from Yenisey to Timguska
1 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
1 armour, 2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :24
Purchase Units - Japanese
Japanese buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 89 Sea Zone to 11 Sea Zone
7 fighters and 5 tactical_bombers moved from Spain to 109 Sea Zone
1 infantry moved from Iraq to Turkey
1 bomber moved from Greece to Turkey
2 bombers moved from Greece to Turkey
karl, would you like to scramble to z109?
since it’s pretty safe to say the answer to this question is “no thank you” i will go ahead. if you later say you would like to scramble, we can run the battle and adjust the noncombat move.
7 ftrs? ha, no
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :24
Purchase Units - Japanese
Japanese buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 89 Sea Zone to 11 Sea Zone
7 fighters and 5 tactical_bombers moved from Spain to 109 Sea Zone
1 infantry moved from Iraq to Turkey
1 bomber moved from Greece to Turkey
2 bombers moved from Greece to Turkey
Combat - Japanese
Battle in Turkey
Japanese attack with 3 bombers and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 bombers and 1 infantry in Turkey, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Turkey, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Turkey
Japanese win, taking Turkey from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 11 Sea Zone
Japanese attack with 1 fighter
Americans defend with 12 transports
12 transports owned by the Americans lost in 11 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 84
Casualties for Americans: 12 transports
Battle in 109 Sea Zone
Japanese attack with 7 fighters and 5 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 7 fighters and 5 tactical_bombers in 109 Sea Zone, round 1 : 7/12 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 109 Sea Zone
Japanese win with 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
3 battleships, 6 carriers, 1 fighter, 3 submarines and 2 transports moved from 91 Sea Zone to 92 Sea Zone
3 armour moved from French Central Africa to Anglo Egyptian Sudan
4 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Egypt to Anglo Egyptian Sudan
2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
3 bombers moved from Turkey to Iraq
4 armour and 4 mech_infantrys moved from Greece to Yugoslavia
1 fighter moved from 11 Sea Zone to 89 Sea Zone
3 tactical_bombers moved from 109 Sea Zone to Western Germany
2 tactical_bombers moved from 109 Sea Zone to Western Germany
1 tactical_bomber moved from Western Germany to Spain
3 fighters moved from Greece to Spain
1 fighter moved from Greece to Spain
1 fighter moved from Greece to 113 Sea Zone
1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 fighter moved from 109 Sea Zone to Western Germany
6 fighters moved from 109 Sea Zone to 113 Sea Zone
Place Units - Japanese
1 fighter and 2 infantry placed in Egypt
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,5,4,6,1,5,4,4,6,6,6,4,3,3,1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,4,4,2,3,5,5,3,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,3
Japanese collect 10 PUs (10 lost to blockades); end with 10 PUs total
Territory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 7 fighters, 1 harbour and 19 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
43 Sea Zone : 1 flag
Belgian Congo : 1 flag
Egypt : 1 flag, 1 aaGun, 1 armour, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 3 mech_infantrys
Gold Coast : 1 flag
Nigeria : 1 flag
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag, 3 armour, 6 infantry and 3 mech_infantrys
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
French West Africa : 1 flag
Western Germany : 2 fighters and 5 tactical_bombers
113 Sea Zone : 7 fighters and 1 tactical_bomber
Turkey : 1 flag, 1 infantry
89 Sea Zone : 1 fighter
93 Sea Zone : 1 flag
Iraq : 3 armour, 3 bombers, 9 infantry and 9 mech_infantrys
92 Sea Zone : 3 battleships, 6 carriers, 3 submarines and 2 transports
Yugoslavia : 4 armour and 4 mech_infantrys
Spain : 4 fighters and 1 tactical_bomber
Production/PUs Summary :
Germans : 49 / 68
Russians : 35 / 37
Japanese : 20 / 10
Americans : 67 / 102
Chinese : 23 / 29
British : 20 / 22
UK_Pacific : 17 / 22
Italians : 28 / 43
ANZAC : 23 / 35
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.756
Median : 4.000
Variance : 1.432
Standard Deviation : 1.197
Total rolls : 45
Null / Other
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
6 was rolled 5 times
Average roll : 3.938
Median : 4.000
Variance : 1.733
Standard Deviation : 1.317
Total rolls : 16
Russians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.654
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 26
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :24
Purchase Units - Americans
Americans buy 2 aaGuns, 2 carriers, 2 destroyers, 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 submarines moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 102 Sea Zone to 89 Sea Zone
3 fighters moved from Eastern United States to 89 Sea Zone
1 tactical_bomber moved from Eastern United States to 89 Sea Zone
1 infantry moved from Angola to 70 Sea Zone
1 infantry and 1 transport moved from 70 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to Gold Coast
2 bombers moved from Eastern Persia to Iraq
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
5 fighters moved from United Kingdom to Normandy Bordeaux
3 fighters moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Holland Belgium
3 bombers moved from United Kingdom to Normandy Bordeaux
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :24
Purchase Units - Americans
Americans buy 2 aaGuns, 2 carriers, 2 destroyers, 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 submarines moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 102 Sea Zone to 89 Sea Zone
3 fighters moved from Eastern United States to 89 Sea Zone
1 tactical_bomber moved from Eastern United States to 89 Sea Zone
1 infantry moved from Angola to 70 Sea Zone
1 infantry and 1 transport moved from 70 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to Gold Coast
2 bombers moved from Eastern Persia to Iraq
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
5 fighters moved from United Kingdom to Normandy Bordeaux
3 fighters moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Holland Belgium
3 bombers moved from United Kingdom to Normandy Bordeaux
Combat - Americans
Battle in Holland Belgium
Americans attack with 2 bombers, 3 fighters and 2 infantry
Italians defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 3 bombers, 5 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 3 bombers, 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Gold Coast
Battle in 89 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 1 fighter; Italians defend with 1 carrier and 1 transport
Units damaged: 1 carrier owned by the Italians
Americans win, taking Gold Coast from Japanese, taking 89 Sea Zone from Neutral with 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Japanese: 1 fighter
Casualties for Italians: 1 carrier and 1 transport
Strategic bombing raid in Iraq
1 bomber killed by AA guns
Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Iraq causes 4 damage total.
Non Combat Move - Americans
1 bomber could not land in Iraq and was removed
3 fighters moved from 89 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Iceland
5 transports moved from 123 Sea Zone to 101 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
8 transports moved from 110 Sea Zone to 123 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
2 bombers moved from Holland Belgium to United Kingdom
5 fighters moved from Normandy Bordeaux to United Kingdom
3 bombers moved from Normandy Bordeaux to United Kingdom
2 fighters moved from 110 Sea Zone to Iceland
2 fighters moved from United Kingdom to 110 Sea Zone
1 carrier moved from 70 Sea Zone to 82 Sea Zone
3 carriers moved from 70 Sea Zone to 68 Sea Zone
1 fighter and 1 tactical_bomber moved from 70 Sea Zone to 82 Sea Zone
1 cruiser moved from 70 Sea Zone to 82 Sea Zone
1 infantry moved from Angola to 70 Sea Zone
1 infantry and 1 transport moved from 70 Sea Zone to 68 Sea Zone
1 destroyer moved from 70 Sea Zone to 68 Sea Zone
1 battleship moved from 70 Sea Zone to 82 Sea Zone
2 infantry moved from Rhodesia to Angola
3 fighters moved from Eastern Persia to Russia
1 fighter moved from Yenisey to Russia
1 transport moved from 70 Sea Zone to 68 Sea Zone
Place Units - Americans
8 infantry placed in Eastern United States
2 carriers and 2 destroyers placed in 101 Sea Zone
2 fighters placed in Korea
2 aaGuns placed in Eastern United States
Turn Complete - Americans
Americans collect 72 PUs; end with 72 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
american income plummeting!!! :evil:
there’s no way out karl – give up while you can still save so many innocent lives!!!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :24
Combat Move - British
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Japanese
1 infantry moved from South West Africa to Rhodesia
1 armour, 3 artilleries, 6 infantry and 1 mech_infantry moved from Eastern Persia to Persia
British take Persia from Germans
1 mech_infantry moved from West India to Persia
3 armour moved from West India to Persia
1 mech_infantry moved from India to Eastern Persia
1 carrier and 1 fighter moved from 70 Sea Zone to 82 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :24
Purchase Units - British
British repair 2 damage on 2 factory_majors; Remaining resources: 20 PUs;
British buy 1 artillery and 5 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Japanese
1 infantry moved from South West Africa to Rhodesia
1 armour, 3 artilleries, 6 infantry and 1 mech_infantry moved from Eastern Persia to Persia
British take Persia from Germans
1 mech_infantry moved from West India to Persia
3 armour moved from West India to Persia
1 mech_infantry moved from India to Eastern Persia
1 carrier and 1 fighter moved from 70 Sea Zone to 82 Sea Zone
Combat - British
Non Combat Move - British
Place Units - British
5 infantry placed in United Kingdom
1 artillery placed in Union of South Africa
Turn Complete - British
British collect 24 PUs; end with 25 PUs total
Place Units - UK_Pacific
2 tactical_bombers placed in West India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in West India change ownership: 2 tactical_bombers
UK edit
Hold up… I want make some changes here… ugh
actally never mind
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :24
Purchase Units - Italians
Italians repair 6 damage on 6 factory_minors; Remaining resources: 37 PUs;
Italians buy 1 artillery, 1 destroyer, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Spain to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Spain to Normandy Bordeaux
1 fighter moved from Spain to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 mech_infantry moved from Brazil to Venezuela
Italians take Venezuela from Americans
1 infantry moved from Argentina to Chile
Italians take Chile from Americans
1 infantry moved from Brazil to 85 Sea Zone
1 armour moved from Argentina to 85 Sea Zone
1 armour, 1 infantry and 2 transports moved from 85 Sea Zone to 52 Sea Zone
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 3/4 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 1 : 1/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Italians attack with 1 artillery, 2 fighters and 1 tactical_bomber
Americans defend with 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Holland Belgium, round 1 : 3/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Holland Belgium to Spain
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Spain
4 aaGuns and 3 mech_infantrys moved from Southern France to Spain
1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Northern Italy to Western Germany
1 artillery moved from Western Germany to Northern Italy
1 bomber moved from Iraq to Spain
Place Units - Italians
1 artillery and 2 infantry placed in Spain
3 infantry placed in Southern France
Italians undo move 2.
3 infantry placed in Southern Italy
1 infantry placed in Southern France
1 destroyer and 1 transport placed in 93 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,2,4,1,6,3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Italians collect 27 PUs (5 lost to blockades); end with 27 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Territory Summary for Italians :
52 Sea Zone : 1 armour, 1 infantry and 2 transports
West Indies : 1 flag, 1 infantry
Trans-Jordan : 1 flag
Alexandria : 1 flag
Cyprus : 1 flag
Rio de Oro : 1 flag, 1 harbour
Malta : 1 flag
Morocco : 1 flag
Algeria : 1 flag, 2 infantry and 2 mech_infantrys
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag
Western Germany : 1 artillery and 1 infantry
Holland Belgium : 1 artillery
Northern Italy : 1 artillery and 1 factory_major
Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Portugal : 1 flag, 1 airfield
Chile : 1 flag, 1 infantry
93 Sea Zone : 1 destroyer and 1 transport
Crete : 1 flag
Argentina : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag
92 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 1 fighter
Brazil : 1 flag
Venezuela : 1 flag, 1 mech_infantry
Yugoslavia : 1 flag, 1 armour and 2 mech_infantrys
Spain : 1 flag, 4 aaGuns, 1 airfield, 5 artilleries, 1 bomber, 1 factory_minor, 4 fighters, 21 infantry, 4 mech_infantrys and 2 tactical_bombers
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 45 / 68
Russians : 35 / 37
Japanese : 18 / 10
Americans : 65 / 92
Chinese : 23 / 29
British : 24 / 25
UK_Pacific : 17 / 22
Italians : 32 / 42
ANZAC : 23 / 35
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.125
Median : 3.000
Variance : 0.710
Standard Deviation : 0.842
Total rolls : 32
Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
Italians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
what did you want to change? i rolled dice but if your changes are unrelated to the dice will be no issue. even if they are related to the dice, let me know what they are and we can see what we can do.
actually i see i missed something i meant to do as well. i want to hit the anzac trannie in 39 and land back in iraq. do your changes and you can do that one for me if you’re ok with it, before you go with anzac.
Well, I was going to make changes but then realized for it to work I would need to redo US purchases and US NCM and UK NCM but not US battles so….
I guess lets just go forward unless you will allow that…
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :24
Purchase Units - ANZAC
ANZAC repair 5 damage on 5 factory_minors; Remaining resources: 30 PUs;
ANZAC buy 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Eastern Persia to Iraq
1 infantry moved from Saudi Arabia to Trans-Jordan
British take Trans-Jordan from Italians