13L G40 Boldfresh vs. Karl7 (Allies +11) game 3 THE RECKONING

  • 22 20 19 18 17 16 15 14 12

    UK eidt

    UK edit.tsvg

  • 22 20 19 18 17 16 15 14 12

    UK Edit

    UK edit2.tsvg

  • 12

    I19

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :19

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Siam to French Indo China
                      ANZAC take French Indo China from Japanese
                2 infantry moved from Sumatra to 41 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa
                1 bomber moved from Philippines to Siam

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :19

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Siam to French Indo China
                      ANZAC take French Indo China from Japanese
                2 infantry moved from Sumatra to 41 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa
                1 bomber moved from Philippines to Siam

    Combat - ANZAC
                ANZAC creates battle in territory 39 Sea Zone
                Battle in Okinawa

    Non Combat Move - ANZAC
                1 aaGun moved from Queensland to 54 Sea Zone
                3 infantry moved from Queensland to 54 Sea Zone
                1 aaGun, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
                2 transports moved from 37 Sea Zone to 54 Sea Zone
                2 infantry moved from Northern Territory to Queensland
                1 infantry moved from New South Wales to Queensland
                2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to Ceylon
                2 carriers moved from 37 Sea Zone to 39 Sea Zone
                4 fighters moved from 37 Sea Zone to 39 Sea Zone
                1 cruiser, 2 destroyers and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 aaGun, 3 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
                1 aaGun and 3 infantry moved from 37 Sea Zone to Siam
                4 fighters moved from Szechwan to French Indo China
                4 fighters moved from French Indo China to Siam

    Place Units - ANZAC
                1 factory_minor placed in Malaya
                1 artillery and 1 infantry placed in Queensland
                ANZAC undo move 2.
                1 artillery, 1 fighter and 1 infantry placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 25 PUs; end with 25 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs

  • 12

    anzac at 35!  i love it.  :lol:

  • 12

    of course the reward i get for coaxing you back into action when you were on your terribly bad luck streak is two killer games from you, one a loss and the other gasping for air, planes crashing left and right.

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :19

    Combat Move - French

    Combat - French
                French creates battle in territory 104 Sea Zone
                Battle in 104 Sea Zone
                    French attack with 2 infantry; British loiter and taunt with ; Americans loiter and taunt with
                    Italians defend with 1 destroyer
                    French win with 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - French

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to 104 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

  • 22 20 19 18 17 16 15 14 12

    THe most hilarious thing happened on France’s turn.  TripleA decided the 2 french inf on the US trn could shoot at your dd and they managed to kill your dd….  :-o :lol: :? :-o

    I edited it back

    Chop that up to another issue with triplea

  • 12

    may be about to post.

  • 12

    think i’m going to send a sub and 9 ftrs to z110 - want to scramble?

  • 22 20 19 18 17 16 15 14 12

    No

  • 22 20 19 18 17 16 15 14 12

    did you attack?  what happened?

  • 22 20 19 18 17 16 15 14 12

    Kill murder rape!

    Good move with Italian dd’s.  I guess you saw the peril WGR was in.  It will love another day I guess.

  • 12

    sorry, got too tired, will make the move this morning if possible.

  • 22 20 19 18 17 16 15 14 12

    No prob.  I hope you and Jeff can work it out.  Hate to see 2 of the best players at odds.

  • 12

    @Karl7:

    No prob.  I hope you and Jeff can work it out.  Hate to see 2 of the best players at odds.

    yeah, it’s pretty unfortunate.  he says if he knew i wouldn’t give him a move later (even though it is not a similar circumstance and if i can’t make the move i lose the game) then he would have never given me the re-do.  well, in response i would say, if i knew you were going to hold this against me, thinking you could undo a massive strategic mistake and guarantee my loss, then i would have gladly given up a tank and 2 bombers.

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :20

    Politics - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 62 PUs;
                Germans buy 8 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                9 fighters moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from 113 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from 113 Sea Zone to Novgorod
                2 infantry moved from Karelia to Novgorod
                1 armour and 9 mech_infantrys moved from Germany to Baltic States
                2 infantry moved from Slovakia Hungary to Eastern Poland
                2 bombers moved from Spain to Eastern Poland
                2 armour and 8 mech_infantrys moved from Iraq to Egypt
                11 artilleries, 7 infantry and 9 mech_infantrys moved from Trans-Jordan to Egypt
                1 infantry moved from Iraq to Turkey
                      Germans take Turkey from Russians

  • 12

    ok, big move coming here.  may the dice be kind to me for once!!  :-P

  • 12

    you said no scramble in z110?  please confirm

Suggested Topics

  • 9
  • 79
  • 88
  • 192
  • 129
  • 82
  • 180
  • 59
Axis & Allies Boardgaming Custom Painted Miniatures

43

Online

17.9k

Users

40.7k

Topics

1.8m

Posts