Can we change title to semifinal or should we make a new separate post for our game with correct game-title?
13L G40 Boldfresh vs. Karl7 (Allies +11) game 3 THE RECKONING
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
25 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Germans
6 infantry moved from Hunan to Yunnan
8 infantry moved from Kweichow to Yunnan
1 infantry moved from Kwangsi to Yunnan
4 infantry moved from Anhwe to KweichowCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Szechwan to KwangsiPlace Units - Chinese
7 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Alexandria
2 fighters moved from Egypt to Anglo Egyptian Sudan
3 fighters moved from Egypt to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Alexandria
2 fighters moved from Egypt to Anglo Egyptian Sudan
3 fighters moved from Egypt to AlexandriaCombat - British
Battle in Alexandria
British attack with 3 fighters and 1 infantry
Italians defend with 1 infantry
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
retreated to Anglo Egyptian Sudan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Anglo Egyptian Sudan to Egypt
3 fighters moved from Alexandria to Egypt
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 transports moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from 110 Sea Zone to Portugal
1 fighter moved from United Kingdom to Portugal
1 carrier and 1 cruiser moved from 110 Sea Zone to 104 Sea Zone
1 carrier moved from 44 Sea Zone to 37 Sea Zone
1 cruiser and 1 transport moved from 88 Sea Zone to 104 Sea ZonePlace Units - British
3 infantry placed in Egypt
1 fighter and 3 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 4 fighters
EDIT: Adding units owned by Americans to United Kingdom: 4 fighters
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 carriers, 1 cruiser, 5 destroyers, 1 submarine and 2 transports
EDIT: Adding units owned by Americans to 104 Sea Zone: 2 carriers, 4 destroyers, 1 submarine and 2 transports
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 104 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 109 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,1,1,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,1,5,3,1,6,4,3
British collect 24 PUs (3 lost to blockades); end with 24 PUs totalTurn Complete - UK_Pacific
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UK eidt
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UK Edit
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I19
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Siam to French Indo China
ANZAC take French Indo China from Japanese
2 infantry moved from Sumatra to 41 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 bomber moved from Philippines to Siam -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Siam to French Indo China
ANZAC take French Indo China from Japanese
2 infantry moved from Sumatra to 41 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 bomber moved from Philippines to SiamCombat - ANZAC
ANZAC creates battle in territory 39 Sea Zone
Battle in OkinawaNon Combat Move - ANZAC
1 aaGun moved from Queensland to 54 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
2 transports moved from 37 Sea Zone to 54 Sea Zone
2 infantry moved from Northern Territory to Queensland
1 infantry moved from New South Wales to Queensland
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Ceylon
2 carriers moved from 37 Sea Zone to 39 Sea Zone
4 fighters moved from 37 Sea Zone to 39 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
1 aaGun and 3 infantry moved from 37 Sea Zone to Siam
4 fighters moved from Szechwan to French Indo China
4 fighters moved from French Indo China to SiamPlace Units - ANZAC
1 factory_minor placed in Malaya
1 artillery and 1 infantry placed in Queensland
ANZAC undo move 2.
1 artillery, 1 fighter and 1 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs -
anzac at 35! i love it. :lol:
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of course the reward i get for coaxing you back into action when you were on your terribly bad luck streak is two killer games from you, one a loss and the other gasping for air, planes crashing left and right.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Combat Move - French
Combat - French
French creates battle in territory 104 Sea Zone
Battle in 104 Sea Zone
French attack with 2 infantry; British loiter and taunt with ; Americans loiter and taunt with
Italians defend with 1 destroyer
French win with 2 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by Italians to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
THe most hilarious thing happened on France’s turn. TripleA decided the 2 french inf on the US trn could shoot at your dd and they managed to kill your dd…. :-o :lol: :? :-o
I edited it back
Chop that up to another issue with triplea
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may be about to post.
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think i’m going to send a sub and 9 ftrs to z110 - want to scramble?
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No
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did you attack? what happened?
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Kill murder rape!
Good move with Italian dd’s. I guess you saw the peril WGR was in. It will love another day I guess.
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sorry, got too tired, will make the move this morning if possible.
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No prob. I hope you and Jeff can work it out. Hate to see 2 of the best players at odds.
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No prob. I hope you and Jeff can work it out. Hate to see 2 of the best players at odds.
yeah, it’s pretty unfortunate. he says if he knew i wouldn’t give him a move later (even though it is not a similar circumstance and if i can’t make the move i lose the game) then he would have never given me the re-do. well, in response i would say, if i knew you were going to hold this against me, thinking you could undo a massive strategic mistake and guarantee my loss, then i would have gladly given up a tank and 2 bombers.