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13L G40 Boldfresh vs. Karl7 (Allies +11) game 3 THE RECKONING

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    Yeah, I;ve been following your losses.  Don’t worry.  You’ve got a good lead here.

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    the only thing is that you’ve got to follow through with the kill……    :wink:

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    holy s@#$!  Did you see those convoy rolls…. aye!!!  Total loss for me…

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral

    Research Technology - Americans
                Turning on Edit Mode
                EDIT: Changing ownership of Kenya from British to Japanese
                EDIT: Adding units owned by Japanese to Kenya: 1 infantry
                EDIT: Removing units owned by Japanese from Italian Somaliland: 1 infantry
                EDIT: Changing PUs for Japanese from 54 to 55
                EDIT: Turning off Edit Mode

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Russia to West India
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 bomber moved from United Kingdom to Normandy Bordeaux
                1 artillery and 5 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Spain
                2 infantry moved from 91 Sea Zone to Spain
                2 bombers moved from United Kingdom to Spain
                1 fighter moved from 109 Sea Zone to Spain
                1 cruiser moved from 109 Sea Zone to 91 Sea Zone

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral

    Research Technology - Americans
                Turning on Edit Mode
                EDIT: Changing ownership of Kenya from British to Japanese
                EDIT: Adding units owned by Japanese to Kenya: 1 infantry
                EDIT: Removing units owned by Japanese from Italian Somaliland: 1 infantry
                EDIT: Changing PUs for Japanese from 54 to 55
                EDIT: Turning off Edit Mode

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Russia to West India
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 bomber moved from United Kingdom to Normandy Bordeaux
                1 artillery and 5 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Spain
                2 infantry moved from 91 Sea Zone to Spain
                2 bombers moved from United Kingdom to Spain
                1 fighter moved from 109 Sea Zone to Spain
                1 cruiser moved from 109 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in Spain
                    Americans attack with 1 artillery, 2 bombers, 1 fighter and 3 infantry
                    Germans defend with 1 infantry and 2 mech_infantrys
                    Americans win, taking Spain from Germans with 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 infantry and 2 mech_infantrys
                    Casualties for Americans: 2 infantry
                Strategic bombing raid in West India
                    Bombing raid in West India rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in West India causes 6 damage total.
                Strategic bombing raid in Normandy Bordeaux
                    Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 6 damage total.

    Non Combat Move - Americans
                2 infantry moved from 91 Sea Zone to Rio de Oro
                      Americans take Rio de Oro from Neutral_True
                1 infantry moved from Central United States to 101 Sea Zone
                1 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone
                1 infantry moved from 65 Sea Zone to Chile
                      Americans take Chile from Neutral_True
                1 infantry moved from Central United States to 101 Sea Zone
                1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 infantry moved from 89 Sea Zone to Venezuela
                      Americans take Venezuela from Neutral_True
                3 infantry moved from Central United States to 101 Sea Zone
                1 aaGun moved from Eastern United States to 101 Sea Zone
                2 artilleries moved from Central United States to 101 Sea Zone
                1 aaGun, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Portugal
                      Americans take Portugal from Neutral_True
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 fighter moved from 109 Sea Zone to United Kingdom
                1 transport moved from 106 Sea Zone to 101 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom
                3 transports moved from 117 Sea Zone to 101 Sea Zone
                4 transports moved from 109 Sea Zone to 106 Sea Zone
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                2 carriers and 2 destroyers moved from 109 Sea Zone to 91 Sea Zone
                1 destroyer moved from 119 Sea Zone to 109 Sea Zone
                1 fighter moved from United Kingdom to 91 Sea Zone
                1 submarine moved from 25 Sea Zone to 26 Sea Zone
                2 submarines moved from 30 Sea Zone to 33 Sea Zone
                1 destroyer moved from 30 Sea Zone to 23 Sea Zone
                1 destroyer moved from 33 Sea Zone to 22 Sea Zone
                2 bombers moved from Celebes to Caroline Islands
                1 bomber moved from Hawaiian Islands to Caroline Islands
                3 fighters moved from Ukraine to Caucasus
                1 fighter moved from Russia to Caucasus
                1 fighter moved from Spain to 91 Sea Zone
                2 bombers moved from Spain to United Kingdom
                1 bomber moved from West India to Volgograd

    Place Units - Americans
                1 artillery and 7 infantry placed in Eastern United States
                1 fighter placed in Western United States
                1 bomber and 1 fighter placed in Eastern United States
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Yunnan
                      Chinese take Yunnan from Germans
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Germans
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Yunnan
                      Chinese take Yunnan from Germans
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Germans
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter and 12 infantry moved from Shensi to Hopei
                1 infantry moved from Suiyuyan to Chahar

    Place Units - Chinese
                3 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 12 PUs total

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Politics - British
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola

    Purchase Units - British
                British buy 1 fighter and 6 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 battleship and 2 cruisers moved from 109 Sea Zone to 91 Sea Zone
                2 transports moved from 109 Sea Zone to 106 Sea Zone
                1 mech_infantry moved from Egypt to Kenya
                2 fighters moved from Egypt to Kenya

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Politics - British
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola

    Purchase Units - British
                British buy 1 fighter and 6 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 battleship and 2 cruisers moved from 109 Sea Zone to 91 Sea Zone
                2 transports moved from 109 Sea Zone to 106 Sea Zone
                1 mech_infantry moved from Egypt to Kenya
                2 fighters moved from Egypt to Kenya

    Combat - British
                Battle in Morocco
                Battle in Kenya
                    British attack with 2 fighters and 1 mech_infantry
                    Japanese defend with 1 infantry
                    British win, taking Morocco from Italians with 2 fighters remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                2 fighters moved from Kenya to Egypt
                1 transport moved from 75 Sea Zone to 71 Sea Zone
                1 carrier moved from 75 Sea Zone to 57 Sea Zone
                1 cruiser moved from 76 Sea Zone to 71 Sea Zone
                2 fighters moved from Ukraine to Egypt

    Place Units - British
                1 fighter and 2 infantry placed in Egypt
                4 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,4,1,2,4,5,3,6
                British collect 26 PUs (2 lost to blockades); end with 27 PUs total

    Turn Complete - UK_Pacific

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    UK ncm edit

    UK edit.tsvg

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Italians
                Italians buy 1 armour, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 tactical_bombers moved from Gibraltar to Morocco
                1 infantry moved from Algeria to Morocco
                1 bomber moved from Southern Italy to Morocco
                12 infantry moved from Gibraltar to Spain
                1 mech_infantry moved from Northern Italy to Spain
                2 infantry moved from Trans-Jordan to Saudi Arabia
                2 fighters moved from 98 Sea Zone to Saudi Arabia

    Combat - Italians
                Battle in Saudi Arabia
                    Italians attack with 2 fighters and 2 infantry
                    Neutral_True defend with 2 infantry
                        Italians roll dice for 2 fighters and 2 infantry in Saudi Arabia, round 1 :  1/4 hits
                        Neutral_True roll dice for 2 infantry in Saudi Arabia, round 1 :  2/2 hits
                        1 infantry owned by the Neutral_True and 2 infantry owned by the Italians lost in Saudi Arabia
                    retreated to Saudi Arabia
                    Neutral_True win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Neutral_True: 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in Spain
                    Italians attack with 12 infantry and 1 mech_infantry
                    Americans defend with 1 artillery and 1 infantry
                        Italians roll dice for 12 infantry and 1 mech_infantry in Spain, round 1 :  2/13 hits
                        Americans roll dice for 1 artillery and 1 infantry in Spain, round 1 :  2/2 hits
                        1 artillery owned by the Americans , 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Spain
                    Italians win, taking Spain from Americans with 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Morocco
                    Italians attack with 1 bomber, 1 infantry and 2 tactical_bombers
                    British defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 bomber, 1 infantry and 2 tactical_bombers in Morocco, round 1 :  3/4 hits
                        British roll dice for 1 artillery and 1 infantry in Morocco, round 1 :  0/2 hits
                        1 infantry owned by the British and 1 artillery owned by the British lost in Morocco
                    Italians win, taking Morocco from British with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Gibraltar to Spain
                1 bomber and 2 tactical_bombers moved from Morocco to Southern France
                1 aaGun and 5 infantry moved from Northern Italy to Southern France
                1 aaGun moved from France to Southern France
                4 transports moved from 98 Sea Zone to 99 Sea Zone
                2 artilleries and 6 infantry moved from Greece to 99 Sea Zone
                2 fighters moved from Saudi Arabia to 98 Sea Zone
                1 destroyer moved from 99 Sea Zone to 97 Sea Zone
                2 artilleries, 6 infantry and 4 transports moved from 99 Sea Zone to 98 Sea Zone
                2 artilleries and 6 infantry moved from 98 Sea Zone to Trans-Jordan
                1 infantry moved from Alexandria to Tobruk
                2 mech_infantrys moved from Tobruk to Libya
                2 mech_infantrys moved from Libya to Tunisia

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Southern Italy
                7 infantry placed in Northern Italy
                Italians undo move 2.
                Italians undo move 1.
                1 armour, 7 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,1,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
                Italians collect 17 PUs (5 lost to blockades); end with 17 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 2 artilleries and 10 infantry
        Alexandria : 1 flag, 1 infantry
        Gibraltar : 1 flag, 1 airfield and 1 harbour
        Malta : 1 flag
        Morocco : 1 flag, 1 infantry
        Algeria : 1 flag
        Southern France : 1 flag, 2 aaGuns, 1 bomber, 1 factory_minor, 1 harbour, 5 infantry and 2 tactical_bombers
        Tunisia : 1 flag, 2 mech_infantrys
        Tobruk : 1 infantry
        Northern Italy : 1 armour, 1 factory_major, 7 infantry and 2 mech_infantrys
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Greece : 1 flag
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 destroyer
        Yugoslavia : 1 flag
        Spain : 1 flag, 2 aaGuns, 10 infantry and 1 mech_infantry
        98 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 fighters and 4 transports

    Production/PUs Summary :

    Germans : 48 / 70
        Russians : 30 / 33
        Japanese : 55 / 55
        Americans : 59 / 86
        Chinese : 11 / 12
        British : 27 / 27
        UK_Pacific : 0 / 0
        Italians : 22 / 32
        ANZAC : 21 / 30
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 8 times
                3 was rolled 8 times
                4 was rolled 4 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.171
            Median : 3.000
            Variance : 0.575
            Standard Deviation : 0.758
            Total rolls : 41

    Null / Other
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.625
            Median : 2.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    British Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Neutral_True Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.350
            Standard Deviation : 0.592
            Total rolls : 21

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.625
            Median : 2.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

  • 12

    even if you hit 66% on defense with infantry the rest of the game, this one’s over KARL…. i’m not joking.

  • 22 20 19 18 17 16 15 14 12

    Well, that should make the rest of the game a fun trouncing of me by you!  :wink:

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 artilleries and 1 infantry moved from Borneo to 43 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 43 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
                2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
                1 fighter moved from 43 Sea Zone to Sumatra

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 artilleries and 1 infantry moved from Borneo to 43 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 43 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
                2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
                1 fighter moved from 43 Sea Zone to Sumatra

    Combat - ANZAC
                ANZAC creates battle in territory 39 Sea Zone
                Battle in Sumatra
                    ANZAC attack with 2 artilleries, 1 fighter and 2 infantry
                    Japanese defend with 2 infantry
                    ANZAC win, taking 39 Sea Zone from Japanese, taking Sumatra from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Sumatra to 41 Sea Zone
                1 submarine moved from 41 Sea Zone to 37 Sea Zone
                1 destroyer moved from 43 Sea Zone to 41 Sea Zone
                1 carrier moved from 43 Sea Zone to 41 Sea Zone
                2 fighters moved from 33 Sea Zone to 41 Sea Zone
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 destroyer moved from 43 Sea Zone to 45 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 submarine moved from 43 Sea Zone to 37 Sea Zone
                1 fighter moved from New South Wales to 33 Sea Zone
                1 infantry moved from Northern Territory to Western Australia
                2 infantry moved from Queensland to Northern Territory

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 fighter placed in New South Wales
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 25 PUs; end with 25 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 12

    @Karl7:

    Well, that should make the rest of the game a fun trouncing of me by you!   :wink:

    EXACTLY

  • 22 20 19 18 17 16 15 14 12

    Sounds good!

    :lol:

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Politics - Germans

    Purchase Units - Germans
                Germans buy 10 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Greece to Portugal
                2 fighters moved from Western Germany to Novgorod
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                1 cruiser moved from 113 Sea Zone to 115 Sea Zone
                1 fighter moved from Western Germany to 104 Sea Zone
                1 fighter moved from 104 Sea Zone to Portugal
                6 fighters, 5 mech_infantrys and 1 tactical_bomber moved from Gibraltar to Portugal
                1 mech_infantry moved from Gibraltar to Portugal
                1 infantry moved from Trans-Jordan to Saudi Arabia
                1 tactical_bomber moved from Trans-Jordan to Saudi Arabia
                2 fighters moved from 98 Sea Zone to Saudi Arabia
                1 artillery and 9 mech_infantrys moved from Eastern Poland to Romania
                1 artillery moved from Eastern Poland to Romania

    Combat - Germans
                Battle in Portugal
                    Germans attack with 2 bombers, 7 fighters, 6 mech_infantrys and 1 tactical_bomber
                    Americans defend with 1 aaGun, 2 artilleries and 5 infantry
                        AA guns fire in Portugal :  0/3 hits
                        Germans roll dice for 2 bombers, 7 fighters, 6 mech_infantrys and 1 tactical_bomber in Portugal, round 1 :  9/16 hits
                        Americans roll dice for 1 aaGun, 2 artilleries and 5 infantry in Portugal, round 1 :  2/7 hits
                        2 artilleries owned by the Americans , 1 aaGun owned by the Americans , 5 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Portugal
                    Germans win, taking Portugal from Americans with 2 bombers, 7 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Americans: 1 aaGun, 2 artilleries and 5 infantry
                Battle in Saudi Arabia
                    Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Neutral_True defend with 1 infantry
                        Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Saudi Arabia, round 1 :  2/4 hits
                        Neutral_True roll dice for 1 infantry in Saudi Arabia, round 1 :  0/1 hits
                        1 infantry owned by the Neutral_True lost in Saudi Arabia
                    Germans win, taking Saudi Arabia from Neutral_True with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Neutral_True: 1 infantry
                Battle in Romania
                    Germans attack with 2 artilleries and 9 mech_infantrys
                    Russians defend with 1 armour
                        Germans roll dice for 2 artilleries and 9 mech_infantrys in Romania, round 1 :  4/11 hits
                        Russians roll dice for 1 armour in Romania, round 1 :  1/1 hits
                        1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
                    Germans win, taking Romania from Russians with 2 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 armour
                Battle in Novgorod
                    Germans attack with 2 fighters and 2 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 cruiser in Novgorod, round 1 :  1/1 hits
                        Russians roll dice for 1 infantry in Novgorod, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Novgorod to 115 Sea Zone
                4 infantry moved from Western Germany to 113 Sea Zone
                3 carriers, 4 destroyers, 4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
                4 infantry moved from 115 Sea Zone to Vyborg
                7 mech_infantrys moved from Sweden to Vyborg
                3 infantry moved from Sweden to Finland
                4 artilleries moved from Eastern Poland to Poland
                1 aaGun moved from Eastern Poland to Romania
                1 aaGun moved from Eastern Poland to Poland
                2 aaGuns and 4 artilleries moved from Eastern Poland to Slovakia Hungary
                2 mech_infantrys moved from Western Germany to Slovakia Hungary
                6 infantry moved from Germany to Poland
                1 infantry moved from Germany to Poland
                3 infantry moved from Germany to Slovakia Hungary
                10 infantry moved from France to Southern France
                2 aaGuns and 12 infantry moved from Western Germany to Germany
                5 mech_infantrys moved from Greece to Syria
                11 artilleries and 1 mech_infantry moved from Turkey to Syria
                1 mech_infantry moved from Syria to Trans-Jordan
                2 fighters moved from Saudi Arabia to 98 Sea Zone
                1 tactical_bomber moved from Saudi Arabia to Trans-Jordan
                7 fighters and 1 tactical_bomber moved from Portugal to Spain
                1 armour and 3 mech_infantrys moved from Gibraltar to Spain
                2 bombers moved from Portugal to Spain

    Place Units - Germans
                10 mech_infantrys placed in Germany
                10 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
                Germans collect 51 PUs (5 lost to blockades); end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs

    Territory Summary for Germans :

    Hunan : 3 armour and 2 mech_infantrys
        Burma : 1 armour
        Trans-Jordan : 2 armour, 12 mech_infantrys and 1 tactical_bomber
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 10 infantry
        Syria : 1 flag, 11 artilleries and 5 mech_infantrys
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 2 aaGuns, 4 artilleries, 3 infantry and 2 mech_infantrys
        Western Germany : 1 airfield, 1 factory_major, 1 harbour and 10 infantry
        Romania : 1 aaGun, 2 artilleries and 8 mech_infantrys
        Poland : 1 aaGun, 4 artilleries and 7 infantry
        Germany : 2 aaGuns, 1 factory_major, 12 infantry and 10 mech_infantrys
        Karelia : 1 flag
        Vyborg : 1 flag, 4 infantry and 7 mech_infantrys
        Eastern Poland : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        Portugal : 1 flag, 4 mech_infantrys
        113 Sea Zone : 2 submarines
        Turkey : 1 flag
        Saudi Arabia : 1 flag, 1 infantry
        Bulgaria : 1 flag
        Iraq : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag
        Sweden : 1 flag
        115 Sea Zone : 3 carriers, 1 cruiser, 4 destroyers, 2 fighters and 3 transports
        Spain : 1 armour, 2 bombers, 7 fighters, 3 mech_infantrys and 1 tactical_bomber
        98 Sea Zone : 2 fighters
        Finland : 1 flag, 3 infantry

    Production/PUs Summary :

    Germans : 56 / 67
        Russians : 25 / 33
        Japanese : 51 / 55
        Americans : 58 / 86
        Chinese : 11 / 12
        British : 27 / 27
        UK_Pacific : 0 / 0
        Italians : 22 / 32
        ANZAC : 25 / 30
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 4 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 11 times
                3 was rolled 17 times
                4 was rolled 15 times
                5 was rolled 3 times
                6 was rolled 9 times
            Average roll : 3.333
            Median : 3.000
            Variance : 2.081
            Standard Deviation : 1.442
            Total rolls : 63

    Null / Other
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.714
            Median : 3.500
            Variance : 1.385
            Standard Deviation : 1.177
            Total rolls : 14

    Germans Combat
                1 was rolled 7 times
                2 was rolled 5 times
                3 was rolled 9 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 2.969
            Median : 3.000
            Variance : 1.097
            Standard Deviation : 1.047
            Total rolls : 32

    Russians Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Neutral_True Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.714
            Median : 3.500
            Variance : 1.385
            Standard Deviation : 1.177
            Total rolls : 14

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Russians
                Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Novosibirsk to Yenisey
                      Russians take Yenisey from Japanese
                1 infantry moved from Urals to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese
                2 infantry moved from Timguska to Yenisey
                1 mech_infantry moved from Urals to Timguska
                1 mech_infantry moved from Timguska to Yenisey
                1 armour moved from Caucasus to Turkey
                      Russians take Turkey from Germans
                1 armour moved from Turkey to Caucasus
                1 armour moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Germans
                1 armour moved from Northwest Persia to Caucasus
                1 armour moved from Belarus to Eastern Poland
                      Russians take Eastern Poland from Germans
                1 armour moved from Eastern Poland to Belarus
                3 infantry moved from Belarus to Novgorod
                3 fighters moved from Belarus to Novgorod
                1 fighter moved from Vologda to Novgorod
                1 tactical_bomber moved from Vologda to Novgorod

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