i am away for the weekend, so maybe sunday night
13L G40 Boldfresh vs. Karl7 (Allies +11) game 3 THE RECKONING
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Yeah, I;ve been following your losses. Don’t worry. You’ve got a good lead here.
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the only thing is that you’ve got to follow through with the kill…… :wink:
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holy s@#$! Did you see those convoy rolls…. aye!!! Total loss for me…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_NeutralResearch Technology - Americans
Turning on Edit Mode
EDIT: Changing ownership of Kenya from British to Japanese
EDIT: Adding units owned by Japanese to Kenya: 1 infantry
EDIT: Removing units owned by Japanese from Italian Somaliland: 1 infantry
EDIT: Changing PUs for Japanese from 54 to 55
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Russia to West India
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
1 artillery and 5 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
2 infantry moved from 91 Sea Zone to Spain
2 bombers moved from United Kingdom to Spain
1 fighter moved from 109 Sea Zone to Spain
1 cruiser moved from 109 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_NeutralResearch Technology - Americans
Turning on Edit Mode
EDIT: Changing ownership of Kenya from British to Japanese
EDIT: Adding units owned by Japanese to Kenya: 1 infantry
EDIT: Removing units owned by Japanese from Italian Somaliland: 1 infantry
EDIT: Changing PUs for Japanese from 54 to 55
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Russia to West India
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
1 artillery and 5 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
2 infantry moved from 91 Sea Zone to Spain
2 bombers moved from United Kingdom to Spain
1 fighter moved from 109 Sea Zone to Spain
1 cruiser moved from 109 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Spain
Americans attack with 1 artillery, 2 bombers, 1 fighter and 3 infantry
Germans defend with 1 infantry and 2 mech_infantrys
Americans win, taking Spain from Germans with 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Americans: 2 infantry
Strategic bombing raid in West India
Bombing raid in West India rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in West India causes 6 damage total.
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.Non Combat Move - Americans
2 infantry moved from 91 Sea Zone to Rio de Oro
Americans take Rio de Oro from Neutral_True
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone
1 infantry moved from 65 Sea Zone to Chile
Americans take Chile from Neutral_True
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
3 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Central United States to 101 Sea Zone
1 aaGun, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Portugal
Americans take Portugal from Neutral_True
1 bomber moved from Normandy Bordeaux to United Kingdom
1 fighter moved from 109 Sea Zone to United Kingdom
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
3 transports moved from 117 Sea Zone to 101 Sea Zone
4 transports moved from 109 Sea Zone to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 carriers and 2 destroyers moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
2 submarines moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 30 Sea Zone to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
2 bombers moved from Celebes to Caroline Islands
1 bomber moved from Hawaiian Islands to Caroline Islands
3 fighters moved from Ukraine to Caucasus
1 fighter moved from Russia to Caucasus
1 fighter moved from Spain to 91 Sea Zone
2 bombers moved from Spain to United Kingdom
1 bomber moved from West India to VolgogradPlace Units - Americans
1 artillery and 7 infantry placed in Eastern United States
1 fighter placed in Western United States
1 bomber and 1 fighter placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Germans
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Germans
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Germans
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Germans
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter and 12 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to ChaharPlace Units - Chinese
3 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to AngolaPurchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 battleship and 2 cruisers moved from 109 Sea Zone to 91 Sea Zone
2 transports moved from 109 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Egypt to Kenya
2 fighters moved from Egypt to Kenya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to AngolaPurchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 battleship and 2 cruisers moved from 109 Sea Zone to 91 Sea Zone
2 transports moved from 109 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Egypt to Kenya
2 fighters moved from Egypt to KenyaCombat - British
Battle in Morocco
Battle in Kenya
British attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Morocco from Italians with 2 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
2 fighters moved from Kenya to Egypt
1 transport moved from 75 Sea Zone to 71 Sea Zone
1 carrier moved from 75 Sea Zone to 57 Sea Zone
1 cruiser moved from 76 Sea Zone to 71 Sea Zone
2 fighters moved from Ukraine to EgyptPlace Units - British
1 fighter and 2 infantry placed in Egypt
4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,4,1,2,4,5,3,6
British collect 26 PUs (2 lost to blockades); end with 27 PUs totalTurn Complete - UK_Pacific
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UK ncm edit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Italians
Italians buy 1 armour, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 tactical_bombers moved from Gibraltar to Morocco
1 infantry moved from Algeria to Morocco
1 bomber moved from Southern Italy to Morocco
12 infantry moved from Gibraltar to Spain
1 mech_infantry moved from Northern Italy to Spain
2 infantry moved from Trans-Jordan to Saudi Arabia
2 fighters moved from 98 Sea Zone to Saudi ArabiaCombat - Italians
Battle in Saudi Arabia
Italians attack with 2 fighters and 2 infantry
Neutral_True defend with 2 infantry
Italians roll dice for 2 fighters and 2 infantry in Saudi Arabia, round 1 : 1/4 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 1 : 2/2 hits
1 infantry owned by the Neutral_True and 2 infantry owned by the Italians lost in Saudi Arabia
retreated to Saudi Arabia
Neutral_True win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Neutral_True: 1 infantry
Casualties for Italians: 2 infantry
Battle in Spain
Italians attack with 12 infantry and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 12 infantry and 1 mech_infantry in Spain, round 1 : 2/13 hits
Americans roll dice for 1 artillery and 1 infantry in Spain, round 1 : 2/2 hits
1 artillery owned by the Americans , 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Spain
Italians win, taking Spain from Americans with 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Morocco
Italians attack with 1 bomber, 1 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 bomber, 1 infantry and 2 tactical_bombers in Morocco, round 1 : 3/4 hits
British roll dice for 1 artillery and 1 infantry in Morocco, round 1 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Morocco
Italians win, taking Morocco from British with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
2 aaGuns moved from Gibraltar to Spain
1 bomber and 2 tactical_bombers moved from Morocco to Southern France
1 aaGun and 5 infantry moved from Northern Italy to Southern France
1 aaGun moved from France to Southern France
4 transports moved from 98 Sea Zone to 99 Sea Zone
2 artilleries and 6 infantry moved from Greece to 99 Sea Zone
2 fighters moved from Saudi Arabia to 98 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 99 Sea Zone to 98 Sea Zone
2 artilleries and 6 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Alexandria to Tobruk
2 mech_infantrys moved from Tobruk to Libya
2 mech_infantrys moved from Libya to TunisiaPlace Units - Italians
1 armour and 2 mech_infantrys placed in Southern Italy
7 infantry placed in Northern Italy
Italians undo move 2.
Italians undo move 1.
1 armour, 7 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,1,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Italians collect 17 PUs (5 lost to blockades); end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 2 artilleries and 10 infantry
Alexandria : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 airfield and 1 harbour
Malta : 1 flag
Morocco : 1 flag, 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 2 aaGuns, 1 bomber, 1 factory_minor, 1 harbour, 5 infantry and 2 tactical_bombers
Tunisia : 1 flag, 2 mech_infantrys
Tobruk : 1 infantry
Northern Italy : 1 armour, 1 factory_major, 7 infantry and 2 mech_infantrys
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Greece : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 destroyer
Yugoslavia : 1 flag
Spain : 1 flag, 2 aaGuns, 10 infantry and 1 mech_infantry
98 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 fighters and 4 transportsProduction/PUs Summary :
Germans : 48 / 70
Russians : 30 / 33
Japanese : 55 / 55
Americans : 59 / 86
Chinese : 11 / 12
British : 27 / 27
UK_Pacific : 0 / 0
Italians : 22 / 32
ANZAC : 21 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.171
Median : 3.000
Variance : 0.575
Standard Deviation : 0.758
Total rolls : 41Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.625
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8British Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Neutral_True Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 21Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.625
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
even if you hit 66% on defense with infantry the rest of the game, this one’s over KARL…. i’m not joking.
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Well, that should make the rest of the game a fun trouncing of me by you! :wink:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 1 infantry moved from Borneo to 43 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 43 Sea Zone to Sumatra -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 1 infantry moved from Borneo to 43 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 43 Sea Zone to SumatraCombat - ANZAC
ANZAC creates battle in territory 39 Sea Zone
Battle in Sumatra
ANZAC attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 2 infantry
ANZAC win, taking 39 Sea Zone from Japanese, taking Sumatra from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 fighter moved from Sumatra to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
1 carrier moved from 43 Sea Zone to 41 Sea Zone
2 fighters moved from 33 Sea Zone to 41 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone
1 infantry moved from Northern Territory to Western Australia
2 infantry moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 factory_minor placed in Queensland
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to AngolaCombat Move - French
Non Combat Move - French
Turn Complete - French
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Sounds good!
:lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans buy 10 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Greece to Portugal
2 fighters moved from Western Germany to Novgorod
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
1 fighter moved from 104 Sea Zone to Portugal
6 fighters, 5 mech_infantrys and 1 tactical_bomber moved from Gibraltar to Portugal
1 mech_infantry moved from Gibraltar to Portugal
1 infantry moved from Trans-Jordan to Saudi Arabia
1 tactical_bomber moved from Trans-Jordan to Saudi Arabia
2 fighters moved from 98 Sea Zone to Saudi Arabia
1 artillery and 9 mech_infantrys moved from Eastern Poland to Romania
1 artillery moved from Eastern Poland to RomaniaCombat - Germans
Battle in Portugal
Germans attack with 2 bombers, 7 fighters, 6 mech_infantrys and 1 tactical_bomber
Americans defend with 1 aaGun, 2 artilleries and 5 infantry
AA guns fire in Portugal : 0/3 hits
Germans roll dice for 2 bombers, 7 fighters, 6 mech_infantrys and 1 tactical_bomber in Portugal, round 1 : 9/16 hits
Americans roll dice for 1 aaGun, 2 artilleries and 5 infantry in Portugal, round 1 : 2/7 hits
2 artilleries owned by the Americans , 1 aaGun owned by the Americans , 5 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Portugal
Germans win, taking Portugal from Americans with 2 bombers, 7 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 aaGun, 2 artilleries and 5 infantry
Battle in Saudi Arabia
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Neutral_True defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Saudi Arabia, round 1 : 2/4 hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 1 : 0/1 hits
1 infantry owned by the Neutral_True lost in Saudi Arabia
Germans win, taking Saudi Arabia from Neutral_True with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_True: 1 infantry
Battle in Romania
Germans attack with 2 artilleries and 9 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 2 artilleries and 9 mech_infantrys in Romania, round 1 : 4/11 hits
Russians roll dice for 1 armour in Romania, round 1 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 2 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Novgorod
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 cruiser in Novgorod, round 1 : 1/1 hits
Russians roll dice for 1 infantry in Novgorod, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Novgorod to 115 Sea Zone
4 infantry moved from Western Germany to 113 Sea Zone
3 carriers, 4 destroyers, 4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Vyborg
7 mech_infantrys moved from Sweden to Vyborg
3 infantry moved from Sweden to Finland
4 artilleries moved from Eastern Poland to Poland
1 aaGun moved from Eastern Poland to Romania
1 aaGun moved from Eastern Poland to Poland
2 aaGuns and 4 artilleries moved from Eastern Poland to Slovakia Hungary
2 mech_infantrys moved from Western Germany to Slovakia Hungary
6 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
3 infantry moved from Germany to Slovakia Hungary
10 infantry moved from France to Southern France
2 aaGuns and 12 infantry moved from Western Germany to Germany
5 mech_infantrys moved from Greece to Syria
11 artilleries and 1 mech_infantry moved from Turkey to Syria
1 mech_infantry moved from Syria to Trans-Jordan
2 fighters moved from Saudi Arabia to 98 Sea Zone
1 tactical_bomber moved from Saudi Arabia to Trans-Jordan
7 fighters and 1 tactical_bomber moved from Portugal to Spain
1 armour and 3 mech_infantrys moved from Gibraltar to Spain
2 bombers moved from Portugal to SpainPlace Units - Germans
10 mech_infantrys placed in Germany
10 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Germans collect 51 PUs (5 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsTerritory Summary for Germans :
Hunan : 3 armour and 2 mech_infantrys
Burma : 1 armour
Trans-Jordan : 2 armour, 12 mech_infantrys and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 10 infantry
Syria : 1 flag, 11 artilleries and 5 mech_infantrys
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 aaGuns, 4 artilleries, 3 infantry and 2 mech_infantrys
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 10 infantry
Romania : 1 aaGun, 2 artilleries and 8 mech_infantrys
Poland : 1 aaGun, 4 artilleries and 7 infantry
Germany : 2 aaGuns, 1 factory_major, 12 infantry and 10 mech_infantrys
Karelia : 1 flag
Vyborg : 1 flag, 4 infantry and 7 mech_infantrys
Eastern Poland : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Portugal : 1 flag, 4 mech_infantrys
113 Sea Zone : 2 submarines
Turkey : 1 flag
Saudi Arabia : 1 flag, 1 infantry
Bulgaria : 1 flag
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
Sweden : 1 flag
115 Sea Zone : 3 carriers, 1 cruiser, 4 destroyers, 2 fighters and 3 transports
Spain : 1 armour, 2 bombers, 7 fighters, 3 mech_infantrys and 1 tactical_bomber
98 Sea Zone : 2 fighters
Finland : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 56 / 67
Russians : 25 / 33
Japanese : 51 / 55
Americans : 58 / 86
Chinese : 11 / 12
British : 27 / 27
UK_Pacific : 0 / 0
Italians : 22 / 32
ANZAC : 25 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 15 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.333
Median : 3.000
Variance : 2.081
Standard Deviation : 1.442
Total rolls : 63Null / Other
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
6 was rolled 3 times
Average roll : 3.714
Median : 3.500
Variance : 1.385
Standard Deviation : 1.177
Total rolls : 14Germans Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 2.969
Median : 3.000
Variance : 1.097
Standard Deviation : 1.047
Total rolls : 32Russians Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Neutral_True Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
6 was rolled 3 times
Average roll : 3.714
Median : 3.500
Variance : 1.385
Standard Deviation : 1.177
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Novosibirsk to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
2 infantry moved from Timguska to Yenisey
1 mech_infantry moved from Urals to Timguska
1 mech_infantry moved from Timguska to Yenisey
1 armour moved from Caucasus to Turkey
Russians take Turkey from Germans
1 armour moved from Turkey to Caucasus
1 armour moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Germans
1 armour moved from Northwest Persia to Caucasus
1 armour moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 armour moved from Eastern Poland to Belarus
3 infantry moved from Belarus to Novgorod
3 fighters moved from Belarus to Novgorod
1 fighter moved from Vologda to Novgorod
1 tactical_bomber moved from Vologda to Novgorod





