@The_Good_Captain It seems the dice gods are not with you this first round 😅
13L G40 Boldfresh vs. Karl7 (Allies +11) game 3 THE RECKONING
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well karl - you are sucking me into your vortex again, but this time i think there’s no chance russia is surviving much longer. that factory is going to be max damaged for the forseeable future.
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why do hate russia so much> ?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians repair 12 damage on 12 factory_majors; Remaining resources: 16 PUs;
Russians buy 1 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
2 infantry moved from Samara to Volgograd
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 mech_infantry moved from Alexandria to Tobruk
Russians take Tobruk from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians repair 12 damage on 12 factory_majors; Remaining resources: 16 PUs;
Russians buy 1 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
2 infantry moved from Samara to Volgograd
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 mech_infantry moved from Alexandria to Tobruk
Russians take Tobruk from ItaliansCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
1 aaGun moved from Samara to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 armour and 1 fighter placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 33 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 5 armour, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
2 infantry moved from 20 Sea Zone to Kiangsi
2 armour and 1 mech_infantry moved from French Indo China to Kiangsi
1 bomber moved from French Indo China to Kiangsu
2 tactical_bombers moved from India to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
Japanese take 37 Sea Zone from French
3 bombers moved from Ukraine to Russia
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone -
send up 4 interceptors in moscow?
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yeah, pretty sure you are sending them up since you did last time and you have better numbers this time.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 5 armour, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
2 infantry moved from 20 Sea Zone to Kiangsi
2 armour and 1 mech_infantry moved from French Indo China to Kiangsi
1 bomber moved from French Indo China to Kiangsu
2 tactical_bombers moved from India to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
Japanese take 37 Sea Zone from French
3 bombers moved from Ukraine to Russia
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 destroyer and 2 tactical_bombers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 39 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 tactical_bombers in 39 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Americans lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Americans with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kiangsu
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kiangsu, round 1 : 3/3 hits
Chinese roll dice for 1 infantry in Kiangsu, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 2 armour, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 2 infantry and 1 mech_infantry in Kiangsi, round 1 : 0/5 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
Japanese roll dice for 2 armour, 2 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Air Battle in Russia
Japanese attacks with 3 units heading to Russia
Russians launches 4 interceptors out of Russia
Defenders Fire, : 0/4 hits
Attackers Fire, : 0/3 hits
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
AA guns fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 7,5,6 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 infantry
EDIT: Adding units owned by Japanese to Malaya: 1 infantry
EDIT: Changing ownership of Malaya from ANZAC to Japanese
EDIT: Turning off Edit Mode
3 bombers moved from Russia to Novgorod
3 fighters moved from 36 Sea Zone to 19 Sea Zone
3 fighters moved from 19 Sea Zone to Japan
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from Siberia to Amur
1 bomber moved from Kiangsu to Yunnan
1 armour moved from Szechwan to Sikang
2 fighters moved from French Indo China to Sikang
1 fighter moved from French Indo China to Sikang
1 armour moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 aaGun, 1 armour and 7 artilleries moved from West India to Eastern Persia
2 infantry moved from India to West India
2 tactical_bombers moved from 39 Sea Zone to French Indo China
2 fighters moved from French Indo China to India
1 tactical_bomber moved from French Indo China to India
1 infantry moved from French Indo China to Shan State
1 armour and 2 mech_infantrys moved from India to Shan State
1 armour moved from India to Shan State
1 tactical_bomber moved from French Indo China to Yunnan
1 armour moved from India to Shan StatePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 armour placed in French Indo China
2 armour and 1 infantry placed in India
3 infantry placed in West IndiaTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Kiangsu : 2 infantry
Kiangsi : 2 armour, 2 infantry and 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Hainan : 1 harbour
Yunnan : 1 flag, 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
Szechwan : 1 flag
Sikang : 1 armour and 3 fighters
Shan State : 1 flag, 3 armour, 1 infantry and 2 mech_infantrys
Burma : 1 flag
India : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Malaya : 1 flag, 1 harbour and 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag, 1 infantry
Siberia : 1 flag
Buryatia : 1 flag, 1 artillery
French Indo China : 1 flag, 3 armour, 1 factory_minor and 3 tactical_bombers
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers
39 Sea Zone : 1 flag, 1 destroyer
20 Sea Zone : 1 transport
19 Sea Zone : 1 transport
6 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
Ulaanbaatar : 1 flag
West India : 1 flag, 1 factory_minor and 5 infantry
Novgorod : 3 bombers
Eastern Persia : 1 flag, 1 aaGun, 1 armour and 7 artilleriesProduction/PUs Summary :
Germans : 49 / 70
Russians : 23 / 33
Japanese : 47 / 52
Americans : 61 / 81
Chinese : 12 / 18
British : 34 / 36
UK_Pacific : 0 / 0
Italians : 18 / 13
ANZAC : 17 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 13 times
4 was rolled 12 times
5 was rolled 16 times
6 was rolled 5 times
Average roll : 3.597
Median : 4.000
Variance : 1.475
Standard Deviation : 1.215
Total rolls : 62Null / Other
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.520
Median : 4.000
Variance : 0.458
Standard Deviation : 0.677
Total rolls : 25Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.520
Median : 4.000
Variance : 0.458
Standard Deviation : 0.677
Total rolls : 25Russians Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.857
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Chinese Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
edit
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one tac to persia.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 destroyers, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Urals to Novgorod
2 artilleries, 1 destroyer, 4 infantry and 3 transports moved from 123 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to France
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 destroyers, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Urals to Novgorod
2 artilleries, 1 destroyer, 4 infantry and 3 transports moved from 123 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to France
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 4 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Italians with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in France
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Novgorod to Russia
1 bomber moved from France to United Kingdom
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone
3 artilleries and 5 infantry moved from 123 Sea Zone to Iceland
1 fighter moved from Eastern United States to Iceland
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 fighter moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United States
2 destroyers and 2 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 102 Sea Zone: 2 transports
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - Chinese
Non Combat Move - Chinese
4 infantry moved from Anhwe to HopeiPlace Units - Chinese
6 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from Shensi: 4 fighters
EDIT: Adding units owned by Americans to Russia: 4 fighters
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit ModePurchase Units - British
British buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Norway to Finland
British take Finland from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit ModePurchase Units - British
British buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Norway to Finland
British take Finland from GermansCombat - British
British creates battle in territory 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 submarine
Germans defend with 1 fighter; Italians defend with 1 battleship, 2 carriers, 1 destroyer and 4 transports
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 4 transports remaining. Battle score for attacker is -6
Casualties for British: 1 submarineNon Combat Move - British
1 battleship, 1 destroyer and 1 transport moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from 99 Sea Zone to Russia
1 artillery moved from Greece to 99 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 99 Sea Zone to 81 Sea Zone
1 armour moved from Egypt to Iraq
1 artillery moved from 81 Sea Zone to Egypt
2 artilleries and 2 infantry moved from Alexandria to EgyptPlace Units - British
1 fighter placed in United Kingdom
1 artillery, 1 fighter and 1 infantry placed in Egypt
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,1
British collect 34 PUs (2 lost to blockades); end with 34 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 battleship
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Iceland: 1 fighter
EDIT: Turning off Edit Mode -
Once again, I forgot to move my ss out of 97. Instead of crashing out trippleA(the only way to get out of it once it prompts you for scramble), I just clicked through the battle and then edited the map.
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once again, you have come up hella lucky. downed my bomber without me hitting you. :roll: :roll:
without a doubt in our 3 games you have come out ahead on the dice. you have zero excuse if you lose 2/3. :-D
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don’t forget the battle in Egypt… maybe not a blow out, but you sure pounded me really good.
I don’t remember if dice had a lot going on the first game.





