@msoot scramble 109 and/or 111?
13L G40 Boldfresh vs. Karl7 (Allies +11) game 3 THE RECKONING
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i don’t take well to being given my first loss by way of an epic dicing
Remember, you told me to attack!
Also, I hate to say it, but I am not so sure how critical that battle was in the end.
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i don’t take well to being given my first loss by way of an epic dicing
Remember, you told me to attack!
Also, I hate to say it, but I am not so sure how critical that battle was in the end.
tell ya what. take that win back and let’s go reboot the game to that japan turn and we will see. put your money where your mouth is karl - that move was a complete brain freeze by me. :roll:
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better yet, i will offer you one final game that is worth 3 wins - winner take all and the rest are negated.
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better yet, i will offer you one final game that is worth 3 wins - winner take all and the rest are negated.
don’t think this one would pass the league front office. but maybe the reboot would since you would just be allowing an unintended move to be rescinded… :-)
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i had actually meant to destroyer block your fleet off iceland but accidentally grabbed it with the rest of the attackers going into the small battle in z110 (what was there maybe a destroyer or a sub there?) :lol:
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it’s ok, i can take a loss. helps keep me sharp - i was getting sloppy.
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i had actually meant to destroyer block your fleet off iceland but accidentally grabbed it with the rest of the attackers going into the small battle in z110 (what was there maybe a destroyer or a sub there?)
There were 2 routs (or more) for the fleet to go. Neither was blocked.
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ah yes thats right they can go through 111. well there ya go. the whole idea of moving that fleet north was poorly conceived. it should have simply sat in z92. if it goes there you would have had issues. not saying i could have won cuz i would still say i was an underdog, but it would have been interesting.
my weakness in a&a (which gamer will attest to) is that when i’m way ahead i tend to want the other player to catch up so i can have a challenge and be forced to work for it. and sometimes that burns me bad, as it did against you. i should have just taken down moscow and kept the pressure on! you’re such a nice guy i didn’t want to do it to you twice in a row and it led to my downfall…
this time, it’s grind you into the dust though, unfortunately.
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well that 17 to 0 start didn’t look good but now the 49ers are coming on strong good luck
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No offense to anyone, but I am impressed with the level of play this year in the league. It has caught me by surprise a little I think. All you guys were hiding out in the AA50 league and then BAMB, can rolling into the G40.
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No offense to anyone, but I am impressed with the level of play this year in the league. It has caught me by surprise a little I think. All you guys were hiding out in the AA50 league and then BAMB, can rolling into the G40.
a lot of the top players (can anyone say Yoshi and DutchmanD and maybe even COW???) are still not even in the league. i don’t think they will venture in until they believe the competition level is high enough.
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Sf won. A sign? :-)
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Sf won. A sign? :-)
Great game!
sorry, there’s no saving your butt in this game karl… :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Western Germany to Morocco
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
Italians roll dice for 1 battleship in Morocco, round 1 : 0/1 hits
Italians roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Morocco, round 1 : 3/7 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 1 : 1/4 hits
1 mech_infantry owned by the Americans , 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Morocco, round 2 : 4/6 hits
Americans roll dice for 1 artillery in Morocco, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Morocco to Gibraltar
1 fighter and 1 tactical_bomber moved from Morocco to 92 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
2 infantry and 2 mech_infantrys moved from Northern Italy to Southern France
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
3 infantry placed in Southern France
1 fighter placed in Southern Italy
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 aaGun, 1 bomber, 1 harbour and 6 infantry
Malta : 1 flag
Morocco : 1 flag, 1 artillery and 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 flag
Southern France : 1 flag, 3 aaGuns, 1 artillery, 1 factory_minor, 1 harbour, 7 infantry and 2 mech_infantrys
Tunisia : 1 flag
Northern Italy : 1 factory_major and 5 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
95 Sea Zone : 1 submarine and 1 transport
93 Sea Zone : 1 flag
92 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 52 / 65
Russians : 27 / 33
Japanese : 50 / 65
Americans : 60 / 81
Chinese : 8 / 8
British : 29 / 29
UK_Pacific : 2 / 0
Italians : 19 / 29
ANZAC : 14 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Sumatra: 3 fighters
EDIT: Adding units owned by ANZAC to Dutch New Guinea: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Combat - French
French creates battle in territory 37 Sea ZoneNon Combat Move - French
Turn Complete - French
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G7
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
2 infantry moved from Samara to Vologda
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 fighter moved from Tambov to Bryansk
1 tactical_bomber moved from Russia to Vologda





