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13L G40 Boldfresh vs. Karl7 (Allies +11) game 3 THE RECKONING

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries moved from Egypt to Alexandria
                2 mech_infantrys moved from Egypt to Alexandria
                1 armour moved from Egypt to Alexandria
                4 infantry moved from Egypt to Alexandria
                1 artillery moved from Egypt to Alexandria
                1 fighter moved from Egypt to Alexandria

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries moved from Egypt to Alexandria
                2 mech_infantrys moved from Egypt to Alexandria
                1 armour moved from Egypt to Alexandria
                4 infantry moved from Egypt to Alexandria
                1 artillery moved from Egypt to Alexandria
                1 fighter moved from Egypt to Alexandria

    Combat - British
                Battle in Alexandria
                    British attack with 1 armour, 3 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys
                    Italians defend with 1 infantry
                    British win, taking Alexandria from Italians with 1 armour, 3 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter moved from Alexandria to Egypt
                1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 79 Sea Zone to 76 Sea Zone
                1 artillery moved from West India to Eastern Persia
                1 infantry moved from West India to Eastern Persia
                1 battleship, 2 cruisers and 3 transports moved from 110 Sea Zone to 91 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone

    Place Units - British
                1 armour and 1 fighter placed in Egypt
                1 destroyer placed in 81 Sea Zone
                1 artillery and 1 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
                British collect 29 PUs; end with 29 PUs total

    Turn Complete - UK_Pacific

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    i’m just talkin smack karl - don’t take it personally.

    The only thing I take personally is the DICE!

    Only they can make me cry!

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    i don’t take well to being given my first loss by way of an epic dicing

    Remember, you told me to attack!

    Also, I hate to say it, but I am not so sure how critical that battle was in the end.

  • 12

    @Karl7:

    i don’t take well to being given my first loss by way of an epic dicing

    Remember, you told me to attack!

    Also, I hate to say it, but I am not so sure how critical that battle was in the end.

    tell ya what.  take that win back and let’s go reboot the game to that japan turn and we will see.  put your money where your mouth is karl - that move was a complete brain freeze by me.  :roll:

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    better yet, i will offer you one final game that is worth 3 wins - winner take all and the rest are negated.

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    @Boldfresh:

    better yet, i will offer you one final game that is worth 3 wins - winner take all and the rest are negated.

    don’t think this one would pass the league front office.  but maybe the reboot would since you would just be allowing an unintended move to be rescinded…  :-)

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    i had actually meant to destroyer block your fleet off iceland but accidentally grabbed it with the rest of the attackers going into the small battle in z110 (what was there maybe a destroyer or a sub there?)  :lol:

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    it’s ok, i can take a loss.  helps keep me sharp - i was getting sloppy.

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    i had actually meant to destroyer block your fleet off iceland but accidentally grabbed it with the rest of the attackers going into the small battle in z110 (what was there maybe a destroyer or a sub there?)

    There were 2 routs (or more) for the fleet to go.  Neither was blocked.

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    ah yes thats right they can go through 111.  well there ya go.  the whole idea of moving that fleet north was poorly conceived.  it should have simply sat in z92.  if it goes there you would have had issues.  not saying i could have won cuz i would still say i was an underdog, but it would have been interesting.

    my weakness in a&a (which gamer will attest to) is that when i’m way ahead i tend to want the other player to catch up so i can have a challenge and be forced to work for it.  and sometimes that burns me bad, as it did against you.  i should have just taken down moscow and kept the pressure on!  you’re such a nice guy i didn’t want to do it to you twice in a row and it led to my downfall…

    this time, it’s grind you into the dust though, unfortunately.

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    well that 17 to 0 start didn’t look good but now the 49ers are coming on strong good luck

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    No offense to anyone, but I am impressed with the level of play this year in the league. It has caught me by surprise a little I think.  All you guys were hiding out in the AA50 league and then BAMB, can rolling into the G40.

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    @Karl7:

    No offense to anyone, but I am impressed with the level of play this year in the league. It has caught me by surprise a little I think.  All you guys were hiding out in the AA50 league and then BAMB, can rolling into the G40.

    a lot of the top players (can anyone say Yoshi and DutchmanD and maybe even COW???) are still not even in the league.  i don’t think they will venture in until they believe the competition level is high enough.

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    Sf won.  A sign?    :-)

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    @Karl7:

    Sf won.  A sign?    :-)

    Great game!

  • 12

    @Boldfresh:

    @Karl7:

    Sf won.  A sign?    :-)

    Great game!

    sorry, there’s no saving your butt in this game karl…  :|

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 transports moved from 92 Sea Zone to 93 Sea Zone
                1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                1 artillery and 3 infantry moved from 92 Sea Zone to Morocco
                1 bomber moved from Western Germany to Morocco
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Morocco

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
                        Italians roll dice for 1 battleship in Morocco, round 1 :  0/1 hits
                        Italians roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Morocco, round 1 :  3/7 hits
                        Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 1 :  1/4 hits
                        1 mech_infantry owned by the Americans , 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                        Italians roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Morocco, round 2 :  4/6 hits
                        Americans roll dice for 1 artillery in Morocco, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Morocco
                    Italians win, taking Morocco from Americans with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Morocco to Gibraltar
                1 fighter and 1 tactical_bomber moved from Morocco to 92 Sea Zone
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                2 infantry moved from Southern France to 93 Sea Zone
                2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
                1 aaGun moved from Normandy Bordeaux to Southern France
                2 infantry and 2 mech_infantrys moved from Northern Italy to Southern France
                1 submarine moved from 98 Sea Zone to 95 Sea Zone
                1 transport moved from 92 Sea Zone to 95 Sea Zone

    Place Units - Italians
                3 infantry placed in Southern France
                1 fighter placed in Southern Italy
                5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 aaGun, 1 bomber, 1 harbour and 6 infantry
        Malta : 1 flag
        Morocco : 1 flag, 1 artillery and 2 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Algeria : 1 flag
        Southern France : 1 flag, 3 aaGuns, 1 artillery, 1 factory_minor, 1 harbour, 7 infantry and 2 mech_infantrys
        Tunisia : 1 flag
        Northern Italy : 1 factory_major and 5 infantry
        Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
        95 Sea Zone : 1 submarine and 1 transport
        93 Sea Zone : 1 flag
        92 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 52 / 65
        Russians : 27 / 33
        Japanese : 50 / 65
        Americans : 60 / 81
        Chinese : 8 / 8
        British : 29 / 29
        UK_Pacific : 2 / 0
        Italians : 19 / 29
        ANZAC : 14 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 destroyer moved from 42 Sea Zone to 43 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 fighter and 1 infantry placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Sumatra: 3 fighters
                EDIT: Adding units owned by ANZAC to Dutch New Guinea: 3 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 19 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

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