@Ghostglider I forgot to put a UK destroyer in SZ91 just before Italy’s turn. Are you ok with such an edit?
13L G40 Boldfresh vs. Karl7 (Allies +11) game 2
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actually i think i can go now.
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are you sure about the intercept? i can get 12 aircraft over london and you can only intercept with 6…
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well, let me see the combat move.
I know, I talk big… but
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Politics - Germans
Purchase Units - Germans
Germans buy 1 harbour, 20 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
1 armour moved from Novgorod to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Novgorod
2 infantry moved from Bessarabia to Ukraine
1 tactical_bomber moved from Bessarabia to Ukraine
1 bomber moved from Yugoslavia to Caucasus
2 mech_infantrys moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Bessarabia to Caucasus
1 fighter moved from Bessarabia to Caucasus
2 bombers, 9 fighters and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom -
no intercept
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three 6’s on the bombing raid…. the dice are still with you
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hope i didn’t make any mistakes in my dead tired stupor…
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well, london is officially in flames.
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hold on, one change.
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ok now i’m happy.
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i know i’m kindof botching this, but i think it would be pretty hard for the axis to lose at this point.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Politics - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 8 armour and 10 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 8 armour and 10 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 10 mech_infantrys
EDIT: Adding units owned by Germans to Northern Italy: 5 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 5 mech_infantrys
EDIT: Removing units owned by Germans from France: 3 infantry
EDIT: Adding units owned by Germans to Germany: 3 infantry
EDIT: Turning off Edit ModePurchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Rostov to Ukraine
1 fighter moved from Rostov to Caucasus
1 tactical_bomber moved from Rostov to Caucasus
3 fighters moved from Rostov to Ukraine
1 armour moved from Siberia to Buryatia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Politics - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 8 armour and 10 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 8 armour and 10 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 10 mech_infantrys
EDIT: Adding units owned by Germans to Northern Italy: 5 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 5 mech_infantrys
EDIT: Removing units owned by Germans from France: 3 infantry
EDIT: Adding units owned by Germans to Germany: 3 infantry
EDIT: Turning off Edit ModePurchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Rostov to Ukraine
1 fighter moved from Rostov to Caucasus
1 tactical_bomber moved from Rostov to Caucasus
3 fighters moved from Rostov to Ukraine
1 armour moved from Siberia to BuryatiaCombat - Russians
Battle in Ukraine
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Ukraine from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians win, taking Caucasus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
8 armour moved from Volgograd to Tambov
2 aaGuns, 9 artilleries and 43 infantry moved from Rostov to Bryansk
1 fighter moved from Caucasus to Bryansk
1 tactical_bomber moved from Caucasus to Bryansk
3 fighters moved from Ukraine to Bryansk
1 artillery moved from Russia to Bryansk
6 infantry moved from Russia to Bryansk
1 infantry moved from Russia to BryanskPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
why are these edits showing up on my move?
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probably nothing
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - Japanese
Japanese buy 2 armour and 1 infantry; Remaining resources: 93 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 99 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from 99 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Greece to 93 Sea Zone
1 tactical_bomber moved from Greece to 93 Sea Zone
1 carrier moved from 99 Sea Zone to 93 Sea ZoneCombat - Japanese
Battle in Morocco
Battle in Gibraltar
Japanese attack with 1 armour and 2 infantry
British defend with 1 artillery and 1 harbour
Japanese roll dice for 1 armour and 2 infantry in Gibraltar, round 1 : 2/3 hits
British roll dice for 1 artillery in Gibraltar, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Gibraltar
Japanese win, taking Morocco from British, taking Gibraltar from British with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in 93 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 93 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 93 Sea Zone, round 1 : 3/5 hits
1 submarine owned by the Americans lost in 93 Sea Zone
Japanese win, taking 93 Sea Zone from Americans with 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in AlgeriaNon Combat Move - Japanese
6 carriers moved from 99 Sea Zone to 92 Sea Zone
1 destroyer moved from 99 Sea Zone to 92 Sea Zone
5 submarines moved from 98 Sea Zone to 92 Sea Zone
8 fighters moved from Greece to Egypt
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from Eastern Persia to Persia
1 battleship moved from 99 Sea Zone to 92 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 armour moved from Greece to Yugoslavia
1 tactical_bomber moved from Greece to 113 Sea Zone
1 tactical_bomber moved from Greece to 113 Sea Zone
1 tactical_bomber moved from Greece to EgyptPlace Units - Japanese
2 armour and 1 infantry placed in EgyptTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,4,6,1,6,4,4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,4,3,2
Japanese collect 13 PUs (7 lost to blockades); end with 106 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 111 PUsTerritory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 34 infantry
Ceylon : 1 flag
Queensland : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Victoria : 1 flag
Northern Territory : 1 flag
New South Wales : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
South Australia : 1 flag
Western Australia : 1 flag
Wake Island : 1 flag, 1 airfield
British Somaliland : 1 flag
Gibraltar : 1 flag, 1 armour, 1 harbour and 1 infantry
Egypt : 1 flag, 3 armour, 1 factory_minor, 8 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Cyprus : 1 flag
Morocco : 1 flag, 1 infantry
Algeria : 1 flag, 1 infantry
Western Germany : 3 fighters
113 Sea Zone : 3 fighters and 3 tactical_bombers
93 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
92 Sea Zone : 1 battleship, 6 carriers, 1 destroyer, 1 fighter, 5 submarines, 1 tactical_bomber and 4 transports
Persia : 2 infantry
Yugoslavia : 1 armour
98 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 58 / 79
Russians : 28 / 28
Japanese : 20 / 111
Americans : 76 / 101
Chinese : 23 / 31
British : 26 / 28
UK_Pacific : 17 / 22
Italians : 11 / 18
ANZAC : 2 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 11 times
5 was rolled 2 times
6 was rolled 9 times
Average roll : 3.564
Median : 4.000
Variance : 1.658
Standard Deviation : 1.288
Total rolls : 39Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.600
Median : 4.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.625
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.600
Median : 4.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15 -
hold up a sec.
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ok here you go.
all fighters are on their same power’s acc in this game unless stated otherwise. i have one empty acc in z113, the other acc’s each have 1 ftr, 1 tac.
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why are these edits showing up on my move?
it’s what happens if i hit “done” which starts the russian move. then if i do some edits and save, those edits show up at the start of the russian move.
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will move tomorrow.
sleep now





