@Booper Yeah definitely, very strong rolls for the Axis thus far other than Tunisia just now lol. Excited to see how this unfolds.
13L G40 Boldfresh vs. Karl7 (Allies +11) game 2
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hang on karl… may make one more noncom
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4 more ftrs to z36
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intercept
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no intercept
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I am maybe going to change my combat movein Europe… should not affect intercept decision
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 1 fighter, 4 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Yunnan to French Indo China
2 bombers moved from Korea to Japan
5 fighters moved from 6 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
4 fighters moved from Timguska to Russia
2 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 1 fighter, 4 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Yunnan to French Indo China
2 bombers moved from Korea to Japan
5 fighters moved from 6 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
4 fighters moved from Timguska to Russia
2 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Philippines
Battle in 20 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Philippines from Japanese, taking 20 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Borneo
Battle in Normandy Bordeaux
Battle in Java
Air Battle in Japan
Americans attacks with 7 units heading to Japan
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 7,4 and causes: 11 damage to unit: factory_major
Bombing raid in Japan causes 11 damage total.
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Americans
1 carrier, 1 destroyer and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
5 fighters moved from Japan to 6 Sea Zone
2 bombers moved from Japan to Korea
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 bomber moved from French Indo China to KiangsiPlace Units - Americans
1 bomber and 1 fighter placed in Korea
1 destroyer placed in 6 Sea Zone
2 destroyers and 3 submarines placed in 10 Sea Zone
4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kwangsi
7 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5,2,2,4,4,6,3,3,4,4,6,2,1,5,4,1,1,1,5,6,4,3,5,6,3,2
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - British
British repair 3 damage on 3 harbours; Remaining resources: 36 PUs;
British buy 1 armour, 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - British
British repair 3 damage on 3 harbours; Remaining resources: 36 PUs;
British buy 1 armour, 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea ZoneCombat - British
Battle in Holland Belgium
British attack with 1 bomber, 3 fighters and 1 mech_infantry
Italians defend with 1 artillery
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artilleryNon Combat Move - British
1 aaGun, 7 armour, 2 artilleries and 8 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Ethiopia to Egypt
1 fighter and 2 tactical_bombers moved from Ethiopia to Trans-Jordan
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 artillery and 6 infantry moved from Burma to Yunnan
1 fighter moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Holland Belgium to United Kingdom
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to 91 Sea ZonePlace Units - British
1 armour, 1 artillery and 1 infantry placed in Egypt
British undo move 1.
1 armour and 2 infantry placed in Egypt
2 artilleries, 1 fighter and 2 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 artillery, 3 infantry and 2 transports
EDIT: Adding units owned by Americans to Gibraltar: 1 artillery and 3 infantry
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
EDIT: Turning off Edit Mode -
I10
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - ANZAC
Non Combat Move - ANZAC
Turn Complete - ANZAC
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France
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hold on… gotta tweak the noncom
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lots of edits, but should be accurate.
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hold on one more edit
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alrighty go for it.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 mech_infantry moved from Egypt to Iraq
Russians take Iraq from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 mech_infantry moved from Egypt to Iraq
Russians take Iraq from GermansCombat - Russians
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 infantry moved from Russia to Vologda
1 fighter moved from Archangel to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
5 infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 armour moved from Tsinghai to KansuPlace Units - Russians
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 airfield, 3 destroyers and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Malaya
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from India to JavaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Java, round 1 : 2/5 hits
Americans roll dice for 2 infantry in Java, round 1 : 0/2 hits
2 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Philippines
Japanese attack with 4 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 4 fighters, 1 infantry and 3 tactical_bombers in Philippines, round 1 : 4/8 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 fighter could not land in Philippines and was removed
3 fighters and 3 tactical_bombers moved from Philippines to 44 Sea Zone
3 carriers moved from 36 Sea Zone to 44 Sea Zone
2 carriers moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 battleship, 1 cruiser, 1 submarine and 3 transports moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to Celebes
1 fighter moved from 43 Sea Zone to Celebes
2 fighters moved from India to Malaya
1 infantry moved from West India to IndiaPlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Celebes: 1 fighter
EDIT: Turning off Edit Mode
2 destroyers placed in 62 Sea Zone
1 destroyer placed in 62 Sea Zone
1 airfield placed in New South Wales
3 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,4,6,1,3,1,2,1,3,2,1,1,6,5,5,3,3,1,3,3,5,2,4,4,3,4,3,1,1,1,4,3,5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3
Japanese collect 26 PUs (18 lost to blockades); end with 27 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 37 PUsTerritory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 34 infantry and 2 tactical_bombers
Hainan : 1 harbour
Shan State : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
Malaya : 1 flag, 1 armour, 1 factory_minor, 2 fighters and 1 harbour
Queensland : 1 flag, 1 airfield and 1 harbour
Victoria : 1 flag
Northern Territory : 1 flag
New South Wales : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
South Australia : 1 flag
Western Australia : 1 flag
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Wake Island : 1 flag, 1 airfield
French Indo China : 1 flag, 1 airfield and 1 factory_minor
Celebes : 1 flag, 3 fighters
Java : 1 flag, 1 airfield and 2 infantry
Sumatra : 1 flag
42 Sea Zone : 1 battleship, 2 carriers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
44 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 1 submarine, 3 tactical_bombers and 3 transports
35 Sea Zone : 1 transport
62 Sea Zone : 3 destroyers
West India : 1 flagProduction/PUs Summary :
Germans : 62 / 89
Russians : 21 / 30
Japanese : 44 / 37
Americans : 62 / 93
Chinese : 23 / 22
British : 31 / 36
UK_Pacific : 4 / 0
Italians : 11 / 15
ANZAC : 2 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 23 times
2 was rolled 10 times
3 was rolled 30 times
4 was rolled 24 times
5 was rolled 21 times
6 was rolled 7 times
Average roll : 3.270
Median : 3.000
Variance : 3.430
Standard Deviation : 1.852
Total rolls : 115Null / Other
1 was rolled 10 times
2 was rolled 4 times
3 was rolled 14 times
4 was rolled 11 times
5 was rolled 9 times
6 was rolled 3 times
Average roll : 3.275
Median : 3.000
Variance : 1.820
Standard Deviation : 1.349
Total rolls : 51Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.231
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Americans Combat
1 was rolled 10 times
2 was rolled 4 times
3 was rolled 14 times
4 was rolled 11 times
5 was rolled 9 times
6 was rolled 3 times
Average roll : 3.275
Median : 3.000
Variance : 1.820
Standard Deviation : 1.349
Total rolls : 51





