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13L G40 Boldfresh vs. Karl7 (Allies +11) game 2

  • 12

    you made short work of the italian tanks  :lol:

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Combat Move - ANZAC
                2 fighters moved from Timguska to Russia

    Non Combat Move - ANZAC

    Turn Complete - ANZAC

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Trans-Jordan: 2 infantry
                EDIT: Adding units owned by ANZAC to Egypt: 2 infantry
                EDIT: Turning off Edit Mode
                1 infantry moved from Syria to Trans-Jordan

    Non Combat Move - French

    Turn Complete - French

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Politics - Germans

    Purchase Units - Germans
                Germans repair 8 damage on 8 factory_majors; Remaining resources: 79 PUs;
                Germans buy 25 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Northwest Persia to Eastern Persia
                1 mech_infantry moved from Northwest Persia to Eastern Persia
                1 armour moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Volgograd
                2 armour moved from Iraq to Eastern Persia
                1 mech_infantry moved from Iraq to Eastern Persia
                1 armour moved from Iraq to Eastern Persia
                1 artillery moved from Volgograd to Tambov
                1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
                1 infantry moved from Ukraine to Rostov
                1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
                1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Ukraine to Rostov
                1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 mech_infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 bomber moved from Ukraine to Caucasus
                1 mech_infantry moved from Iraq to Caucasus
                1 armour and 1 mech_infantry moved from Iraq to Caucasus
                1 armour and 1 mech_infantry moved from Iraq to Caucasus
                1 armour and 1 mech_infantry moved from Iraq to Eastern Persia

    Combat - Germans
                Battle in Eastern Persia
                    Germans attack with 4 armour and 4 mech_infantrys
                    British defend with 1 armour
                        Germans roll dice for 4 armour and 4 mech_infantrys in Eastern Persia, round 1 :  3/8 hits
                        British roll dice for 1 armour in Eastern Persia, round 1 :  1/1 hits
                        1 armour owned by the British and 1 mech_infantry owned by the Germans lost in Eastern Persia
                    Germans win, taking Eastern Persia from British with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 armour
                Battle in Tambov
                    Germans attack with 1 artillery, 1 fighter and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Tambov, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Tambov, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Bryansk, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 2 armour, 1 bomber and 3 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 2 armour, 1 bomber and 3 mech_infantrys in Caucasus, round 1 :  0/6 hits
                        Russians roll dice for 2 infantry in Caucasus, round 1 :  0/2 hits
                        Germans roll dice for 2 armour, 1 bomber and 3 mech_infantrys in Caucasus, round 2 :  3/6 hits
                        Russians roll dice for 2 infantry in Caucasus, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 2 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Rostov
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 1 :  1/4 hits
                        Russians roll dice for 1 infantry in Rostov, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Novgorod to Western Germany
                1 bomber moved from Caucasus to Northwest Persia
                1 mech_infantry moved from Northwest Persia to Eastern Persia
                1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
                2 armour and 4 mech_infantrys moved from Iraq to Caucasus
                3 armour and 7 mech_infantrys moved from Ukraine to Volgograd
                1 fighter and 1 tactical_bomber moved from Tambov to Volgograd
                1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
                1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
                1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
                2 mech_infantrys moved from Eastern Poland to Ukraine
                2 mech_infantrys moved from Eastern Poland to Ukraine
                1 infantry moved from Western Ukraine to Ukraine
                3 aaGuns, 11 artilleries and 15 infantry moved from Baltic States to Belarus
                4 mech_infantrys moved from Eastern Poland to Novgorod
                2 mech_infantrys moved from Poland to Novgorod
                1 artillery and 1 infantry moved from France to Western Germany
                10 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                3 infantry placed in Volgograd
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                6 infantry and 1 mech_infantry placed in Germany
                10 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,3,2,4
                Germans collect 63 PUs (4 lost to blockades); end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_major
        Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 5 mech_infantrys
        Germany : 1 factory_major, 6 infantry and 1 mech_infantry
        Belarus : 1 flag, 3 aaGuns, 11 artilleries and 15 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Rostov : 1 flag, 1 infantry
        Vyborg : 1 flag
        Archangel : 1 flag, 1 mech_infantry
        Eastern Poland : 1 flag, 10 mech_infantrys
        Bessarabia : 1 flag
        Tambov : 1 flag, 1 artillery
        Ukraine : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 5 infantry and 5 mech_infantrys
        Western Ukraine : 1 flag
        Volgograd : 1 flag, 5 armour, 2 artilleries, 1 factory_minor, 3 fighters, 3 infantry, 19 mech_infantrys and 3 tactical_bombers
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 3 infantry and 8 mech_infantrys
        Caucasus : 1 flag, 4 armour and 7 mech_infantrys
        Smolensk : 1 flag, 1 infantry
        125 Sea Zone : 1 flag
        113 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer and 1 transport
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        Greece : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag, 5 armour and 5 mech_infantrys
        Northwest Persia : 1 flag, 1 bomber
        Persia : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 67 / 89
        Russians : 18 / 32
        Japanese : 43 / 55
        Americans : 56 / 76
        Chinese : 23 / 24
        British : 31 / 39
        UK_Pacific : 9 / 0
        Italians : 11 / 4
        ANZAC : 2 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 14 times
                5 was rolled 8 times
                6 was rolled 8 times
            Average roll : 3.588
            Median : 4.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 51

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.167
            Standard Deviation : 0.408
            Total rolls : 7

    Germans Combat
                1 was rolled 7 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 9 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.567
            Median : 4.000
            Variance : 1.379
            Standard Deviation : 1.174
            Total rolls : 30

    Russians Combat
                2 was rolled 2 times
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 7

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.167
            Standard Deviation : 0.408
            Total rolls : 7

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Russians
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Tambov
                1 infantry moved from Vologda to Archangel
                1 fighter moved from Russia to Archangel
                1 fighter moved from Russia to Tambov
                1 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Tambov
                1 armour moved from Samara to Kazakhstan
                      Russians take Kazakhstan from Germans
                5 infantry moved from Kweichow to Shensi
                1 infantry moved from Chahar to Suiyuyan

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    ussr

    ussr.tsvg

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Politics - Japanese

    Purchase Units - Japanese
                Japanese repair 6 damage on 6 factory_minors; Remaining resources: 49 PUs; 6 SuicideAttackTokens;
                Japanese buy 4 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                1 infantry moved from Malaya to Shan State
                1 fighter and 2 tactical_bombers moved from 37 Sea Zone to 20 Sea Zone
                1 destroyer moved from 37 Sea Zone to 20 Sea Zone
                4 fighters and 2 tactical_bombers moved from 39 Sea Zone to Shan State
                1 transport moved from 37 Sea Zone to 35 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 armour and 1 infantry moved from Malaya to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from 36 Sea Zone to French Indo China

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 20 Sea Zone, round 1 :  3/4 hits
                        Americans roll dice for 1 destroyer in 20 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 20 Sea Zone
                    Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Shan State
                    Japanese attack with 4 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 1 :  4/7 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                    Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in French Indo China

    Non Combat Move - Japanese
                1 carrier moved from 37 Sea Zone to 36 Sea Zone
                2 battleships, 1 carrier, 1 cruiser, 2 submarines and 3 transports moved from 37 Sea Zone to 36 Sea Zone
                1 fighter and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
                1 fighter moved from Japan to 19 Sea Zone
                1 fighter moved from 19 Sea Zone to 36 Sea Zone
                3 carriers and 1 transport moved from 39 Sea Zone to 36 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from South Australia to New South Wales
                4 fighters and 1 tactical_bomber moved from Shan State to India
                1 fighter moved from Japan to 20 Sea Zone
                1 fighter moved from 20 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Shan State to 36 Sea Zone

    Place Units - Japanese
                3 fighters placed in New South Wales
                3 infantry placed in India
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,6,4,2,1,2,1,4,5,1,3,5,4,3,6,1,4,3,4,4,1,1,3,3,1,5,6,1,6,1
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6
                Japanese collect 34 PUs (13 lost to blockades); end with 34 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs

    Territory Summary for Japanese :

    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 6 fighters, 1 harbour, 34 infantry and 2 tactical_bombers
        Hainan : 1 harbour
        India : 1 flag, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Queensland : 1 flag, 1 airfield and 1 harbour
        Victoria : 1 flag
        Northern Territory : 1 flag
        New South Wales : 1 flag, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        South Australia : 1 flag
        Western Australia : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Wake Island : 1 flag, 1 airfield
        French Indo China : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 3 infantry
        Celebes : 1 flag
        Java : 1 flag, 1 airfield
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 2 battleships, 5 carriers, 1 cruiser, 3 fighters, 2 submarines, 3 tactical_bombers and 6 transports
        20 Sea Zone : 1 destroyer
        West India : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 63 / 89
        Russians : 22 / 28
        Japanese : 47 / 49
        Americans : 56 / 76
        Chinese : 23 / 24
        British : 31 / 39
        UK_Pacific : 5 / 0
        Italians : 11 / 4
        ANZAC : 2 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 25 times
                2 was rolled 7 times
                3 was rolled 15 times
                4 was rolled 18 times
                5 was rolled 14 times
                6 was rolled 13 times
            Average roll : 3.304
            Median : 3.000
            Variance : 1.956
            Standard Deviation : 1.399
            Total rolls : 92

    Null / Other
                1 was rolled 10 times
                2 was rolled 3 times
                3 was rolled 7 times
                4 was rolled 8 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.375
            Median : 3.500
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 40

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    UK_Pacific Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 10 times
                2 was rolled 3 times
                3 was rolled 7 times
                4 was rolled 8 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.375
            Median : 3.500
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 40

  • 12

    hang on karl… may make one more noncom

  • 12

    4 more ftrs to z36

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    intercept

    USA.tsvg

  • 12

    no intercept

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    I am maybe going to change my combat movein Europe… should not affect intercept decision

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 1 bomber, 3 destroyers, 1 fighter, 4 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from Yunnan to French Indo China
                2 bombers moved from Korea to Japan
                5 fighters moved from 6 Sea Zone to Japan
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 submarine moved from 44 Sea Zone to 41 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 transport moved from 33 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                4 fighters moved from Timguska to Russia
                2 infantry moved from Egypt to Trans-Jordan
                1 submarine moved from 33 Sea Zone to 44 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                      Americans take 37 Sea Zone from Japanese
                1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 1 bomber, 3 destroyers, 1 fighter, 4 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from Yunnan to French Indo China
                2 bombers moved from Korea to Japan
                5 fighters moved from 6 Sea Zone to Japan
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 submarine moved from 44 Sea Zone to 41 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 transport moved from 33 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                4 fighters moved from Timguska to Russia
                2 infantry moved from Egypt to Trans-Jordan
                1 submarine moved from 33 Sea Zone to 44 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                      Americans take 37 Sea Zone from Japanese
                1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Battle in Philippines
                Battle in 20 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win, taking Philippines from Japanese, taking 20 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Borneo
                Battle in Normandy Bordeaux
                Battle in Java
                Air Battle in Japan
                    Americans attacks with 7 units heading to Japan
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Japan
                    Bombing raid in Japan rolls: 7,4 and causes: 11 damage to unit: factory_major
                    Bombing raid in Japan causes 11 damage total.
                Strategic bombing raid in French Indo China
                    Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in French Indo China causes 6 damage total.
                Cleaning up after air battles

    Non Combat Move - Americans
                1 carrier, 1 destroyer and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
                5 fighters moved from Japan to 6 Sea Zone
                2 bombers moved from Japan to Korea
                2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 cruiser moved from 92 Sea Zone to 91 Sea Zone
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                1 bomber moved from French Indo China to Kiangsi

    Place Units - Americans
                1 bomber and 1 fighter placed in Korea
                1 destroyer placed in 6 Sea Zone
                2 destroyers and 3 submarines placed in 10 Sea Zone
                4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 68 PUs; end with 68 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kwangsi
                7 infantry placed in Yunnan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5,2,2,4,4,6,3,3,4,4,6,2,1,5,4,1,1,1,5,6,4,3,5,6,3,2
                Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - British
                British repair 3 damage on 3 harbours; Remaining resources: 36 PUs;
                British buy 1 armour, 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium
                1 bomber moved from United Kingdom to Holland Belgium
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - British
                British repair 3 damage on 3 harbours; Remaining resources: 36 PUs;
                British buy 1 armour, 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium
                1 bomber moved from United Kingdom to Holland Belgium
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone

    Combat - British
                Battle in Holland Belgium
                    British attack with 1 bomber, 3 fighters and 1 mech_infantry
                    Italians defend with 1 artillery
                    British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 artillery

    Non Combat Move - British
                1 aaGun, 7 armour, 2 artilleries and 8 infantry moved from Egypt to Trans-Jordan
                2 fighters moved from Ethiopia to Egypt
                1 fighter and 2 tactical_bombers moved from Ethiopia to Trans-Jordan
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                1 artillery and 6 infantry moved from Burma to Yunnan
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 bomber moved from Holland Belgium to United Kingdom
                1 carrier moved from 110 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from Holland Belgium to Normandy Bordeaux
                1 fighter moved from Holland Belgium to 91 Sea Zone

    Place Units - British
                1 armour, 1 artillery and 1 infantry placed in Egypt
                British undo move 1.
                1 armour and 2 infantry placed in Egypt
                2 artilleries, 1 fighter and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 artillery, 3 infantry and 2 transports
                EDIT: Adding units owned by Americans to Gibraltar: 1 artillery and 3 infantry
                EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode

  • 12

    I10

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Combat Move - ANZAC

    Non Combat Move - ANZAC

    Turn Complete - ANZAC

  • 22 20 19 18 17 16 15 14 12

    France

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