Global 2nd edition Q+A ( AAG40.2)

  • '18 '17 '16

    @knp7765:

    2 > Transports unloading on combat and non-combat movements. Suppose the US uses a transport to move 1 infantry and 1 AA gun from SZ 101 to SZ 91, which borders Morocco and Gibraltar. Can the US unload the infantry in the combat move into German controlled Morocco then unload the AA gun into UK controlled Gibraltar in the non-combat move since the transport did not have to leave SZ 91?

    @UnknownSoldier:

    However, I do not think you can unload units into different territories. I am unsure on whether or not you can unload the aa gun in a noncom to the same territory.

    “Each transport can offload in only one territory and once it offloads, it can’t move, load or offload again that turn.” (AA40.2, Rulebook, p.33)
    Non combat move: “This is the only phase in which AAA can move.” (AA40.2, Rulebook, p.22)
    AAA: “Normally,this unit can be moved only during noncombat move phase. An AAA unit cannot move during the combat move phase other than being carried on a transport if the unit was loaded on a prior turn.”(AA40.2. Rulebook, p.29)

    The answer to your question is: no, your transport is not allowed to offload twice. If you unload both units in one territory, there would be no problem. If you load the AAA in the non combat move phase on a previous turn, you could unload the AAA in the next turn in an amphibious assault.

  • '12

    you cannot unload the anti aircraft gun in the combat move phase.  it can only unload in non-combat on a subsequent turn and only if the transport is not moved in combat move phase or involved in combat on the turn you want to offload.

  • '18 '17 '16

    May be I misundestood the expression “other than”, as I’m a non native speaker. In my understanding, “other than” means “with the exception” or something like “unless”. An “exception”, related to “only during the non combat move phase” I took as “not only during the non combat move phase”.

  • Official Q&A

    Your understanding of “other than” is correct.  The problem is that you extended “being carried on a transport” to offloading from a transport.  A transport with a AAA on it (loaded on a previous turn) can move in combat movement, but it can’t offload the AAA.


  • Need answer ASAP!

    Scenario:  Japan has a bunch of transports and surface vessels with a uk dd in sz36.  Japan declares war on its turn, if there is a hostile uk destroyer in that seazone, does it prevent japan from loading the transports the transports in combat move?


  • No, the loading is not prevented.  There is an exception specifically for this.  Rule book page 12, blue box, first paragraph

    Make sure Japan is not already at war with UK/ANZAC.  (It is possible for UK to move ship there, and then for ANZAC to declare war, which would then prevent Japan from loading because UK/ANZ politics are coupled but the turns are not)


  • thanks!


  • hello, this is probably a silly question, but the book has the starting incomes of each power for the global ed 2 in the back.  They have the US slated at 52 ipc’s.  and then they also have all the US NO’s bonus values. So US cant enter the war till end of turn 3, and in Europe and pacific they start out at 17ipcs, then get their war time bonus in on turn 3.  My question is in global does US start out turn 1 with 52 ipc’s? Then when they are at war they can get or go after there NO’s??

  • Customizer

    @jwo1984:

    hello, this is probably a silly question, but the book has the starting incomes of each power for the global ed 2 in the back.  They have the US slated at 52 ipc’s.  and then they also have all the US NO’s bonus values. So US cant enter the war till end of turn 3, and in Europe and pacific they start out at 17ipcs, then get their war time bonus in on turn 3.  My question is in global does US start out turn 1 with 52 ipc’s? Then when they are at war they can get or go after there NO’s??

    The answer to both your questions is YES. In Global, the US starts at 52 IPCs and once they are at war, they get the bonus income from national objectives.
    The rule for the US to go to war in the collect income phase of turn 3 only applies if an Axis power hasn’t attacked them first, hasn’t taken control of London or any territory in North America, or Japan hasn’t made an unprovoked declaration of war on the UK or ANZAC. If any of those conditions occur, the US can declare war on any or all Axis powers during the combat movement phase of it’s next turn and can collect any national objective income that it qualifies for. Sometimes Japan likes to attack on their first turn.
    By the way, the US income on the Pacific side is 17 IPCs. The US income on the Europe side is 35 IPCs. That’s why you get 52 IPCs in Global.

  • '17

    Does a damaged airbase block blitzing the same as an operative airbase?

  • '12

    @wheatbeer:

    Does a damaged airbase block blitzing the same as an operative airbase?

    yes

  • Customizer

    @Boldfresh:

    @wheatbeer:

    Does a damaged airbase block blitzing the same as an operative airbase?

    yes

    Is that what the Fox say?

    HA HA HA HA HA HA HA!!
    Sorry, couldn’t resist.

  • '12

    @knp7765:

    @Boldfresh:

    @wheatbeer:

    Does a damaged airbase block blitzing the same as an operative airbase?

    yes

    Is that what the Fox say?

    HA HA HA HA HA HA HA!!
    Sorry, couldn’t resist.

    Sounds funny… but let me in on the joke?  :wink:



  • hello,

    Question:
    If all strict neutrals become “pro-axis”, because allies have attacked one of them, what about the NO for russia where the soviet get “+3$ per axis territory” is this for all “pro-axis” territories ?


  • Hi Cenurio. It is only for the Territories that begin the game pro Axis(the ones printed on the map).


  • Thxs Wittmann for the fast answer!  Now i understand it :-D


  • I’ve got a game going on where the US has a fleet w/ 4 transports in 110. The US also has ehough grouind units in UK to load them on their next turn. I’m playing the axis and, if Germany builds a dd in 110 on their next turn, will making 110 a hostile sea zone prevent the US from loading their transports in the combat phase of their turn?


  • Yes it will prevent USA from loading transports during the combat movement phase of their turn IN Z110 ONLY.  You just have to be sure that Russia can’t attack the destroyer.

    Also beware that the transports could go to an open 109 and pick up the ground units there, and move up to 2 more spaces before unloading


  • Thanks for the fast reply Gamerman!
    I don’t care if they go to 109…they can’t get to Norway going that route and that’s where I need to keep them from landing. If they go to Normandy/Holland it’s not a bfd because Germany has prepared for those landings.
    But…since you’ve brought the 109 possibility to my attention… I’ll think I’ll move a dd to 109 and those US guys will just have to sit out the combat phase!
    That will really frustrate my opponent!
    Thanks again!

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