sweet. the new version seemed really short of pieces to me, we didn’t play it but I have it. It always seemed like you needed jillions of ashigaru…
You are correct. I used to break out shogun to add their pieces - always a pain
I would remove the travel lines across seas and add sea zones, ports, ships and naval combat. Cavalry wouldn’t harm, either.
Hopefully a new version will add these, and fix the horrible piece colours from the Ikusa version.
And my marriage/alliance rules, of course.
marriage alliance rules?
1. The obvious - avoid the miginot line but crash into France. Use your two attacks to knock out Paris. I usually invoke Vitchy then.
2. using the same two turn deal - take Poland.
3. Cripple the UK fleet as best you can.
4. sack UK convoys with subs. You can really hurt them economically with this version.
5. invest in tech. I might be old school but i’ve only invested in heavy tanks, Bombers and jets.
6. use your free tech roll for V1/V2 rockets. You’ll use these to keep pressure on the UK. Bomber runs into London to hit factories (liverpool too) along with carpet bombing has suppressed the Brits in our games solidly.
Thats how its been run with our first few games - roughly.
Sorry, I wasnt clear - we start at the 39 start date.
My point is that a US player can tech like crazy at 39, and have a few turns to burn which was not really very historic. Wondering if anyone delayed US tech rolling for a couple of turns as a house rule.
For example, in our recent game the US is entering the war with Jets, Heavy bombers and Heavy tanks.
What are your thoughts?
We’re gonna go for it. I know they are at war but who says we can’t be bold and focus on the brits and Anzac. I too am wondering what this will mean in the end, but that’s what makes this version of the game so much fun - there’s so many ways you can tweak your strategy. Fun, fun, fun!
I’ll let you know if we get our butts bitten with this, lol.