P@nther's TripleA 1.6.x.x Beta test thread


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0

    Game History

    Round :1

    Research Technology - Japanese
                Japanese spend 25 on tech rolls
                    Japanese roll 4,1,5,1,5 and gets 0 hits

    Purchase Units - Japanese
                Turning on Edit Mode
                EDIT: Changing PUs for Japanese from 1 to 37
                EDIT: Turning off Edit Mode
                Japanese repair 19 damage on 4 airfields, 11 factory_majors and 4 harbours; Remaining resources: 18 PUs;
                Turning on Edit Mode
                EDIT: Changing PUs for Japanese from 18 to 37
                EDIT: Turning off Edit Mode
                Japanese buy 1 artillery and 3 transports; Remaining resources: 12 PUs;

    Combat Move - Japanese
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 artillery and 3 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 artillery moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                2 infantry moved from Jehol to Chahar
                1 tactical_bomber moved from Kiangsu to Yunnan
                1 fighter moved from Kiangsu to Yunnan
                1 fighter moved from Formosa to Hunan
                1 artillery, 6 infantry and 1 mech_infantry moved from Manchuria to Amur
                4 infantry moved from Korea to Amur
                1 fighter moved from Korea to Amur
                2 fighters moved from Manchuria to Amur
                2 tactical_bombers moved from Manchuria to Amur
                1 fighter moved from Okinawa to Amur
                2 fighters and 2 tactical_bombers moved from Japan to Amur
                2 bombers moved from Japan to Amur
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                1 battleship moved from 6 Sea Zone to 5 Sea Zone
                1 cruiser moved from 6 Sea Zone to 5 Sea Zone
                1 artillery moved from Kiangsu to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                1 battleship moved from 19 Sea Zone to 5 Sea Zone

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 3 artilleries, 2 bombers, 8 fighters, 12 infantry, 1 mech_infantry and 6 tactical_bombers
                    Russians defend with 2 aaGuns, 4 bombers and 18 infantry
                        AA guns fire in Amur :  1/6 hits
                        1 fighter owned by the Japanese lost in Amur
                        Japanese roll dice for 2 battleships and 1 cruiser in Amur, round 1 :  2/3 hits
                        Japanese roll dice for 3 artilleries, 2 bombers, 7 fighters, 12 infantry, 1 mech_infantry and 6 tactical_bombers in Amur, round 1 :  13/31 hits
                        Russians roll dice for 2 aaGuns, 4 bombers and 18 infantry in Amur, round 1 :  9/22 hits
                        4 bombers owned by the Russians , 9 infantry owned by the Russians , 9 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
                        Japanese roll dice for 3 artilleries, 2 bombers, 7 fighters, 3 infantry, 1 mech_infantry and 6 tactical_bombers in Amur, round 2 :  9/22 hits
                        Russians roll dice for 9 infantry in Amur, round 2 :  4/9 hits
                        9 infantry owned by the Russians , 3 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Amur
                    Japanese win, taking Amur from Russians with 3 artilleries, 2 bombers, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 62
                    Casualties for Japanese: 1 fighter, 12 infantry and 1 mech_infantry
                    Casualties for Russians: 2 aaGuns, 4 bombers and 18 infantry
                Battle in Hunan
                    Japanese attack with 1 artillery, 1 fighter and 3 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 1 :  0/5 hits
                        Chinese roll dice for 2 infantry in Hunan, round 1 :  1/2 hits
                        1 infantry owned by the Japanese lost in Hunan
                        Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 :  1/4 hits
                        Chinese roll dice for 2 infantry in Hunan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 3 :  0/3 hits
                        Chinese roll dice for 1 infantry in Hunan, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 4 :  0/3 hits
                        Chinese roll dice for 1 infantry in Hunan, round 4 :  1/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                        Japanese roll dice for 1 artillery and 1 fighter in Hunan, round 5 :  1/2 hits
                        Chinese roll dice for 1 infantry in Hunan, round 5 :  1/1 hits
                        1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery remaining. Battle score for attacker is -13
                    Casualties for Japanese: 1 fighter and 3 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 :  2/6 hits
                        Chinese roll dice for 4 infantry in Yunnan, round 1 :  2/4 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 :  2/4 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 4 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 tactical_bomber moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi
                3 infantry moved from Kiangsu to Kiangsi
                2 fighters and 2 tactical_bombers moved from Amur to 6 Sea Zone
                1 destroyer and 1 submarine moved from 19 Sea Zone to 20 Sea Zone
                2 destroyers and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
                2 fighters moved from Amur to Korea
                2 bombers and 1 fighter moved from Amur to Japan
                2 fighters and 4 tactical_bombers moved from Amur to Korea

    Place Units - Japanese
                1 artillery placed in Japan
                3 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 31 PUs; end with 43 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 53 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 flag, 1 infantry
        Paulau Island : 1 flag, 1 infantry
        Kwangsi : 1 flag, 1 fighter and 1 tactical_bomber
        Korea : 1 flag, 4 fighters and 4 tactical_bombers
        Kiangsi : 1 flag, 3 infantry
        Japan : 1 flag, 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
        Siam : 1 flag, 2 infantry
        Manchuria : 1 flag, 1 aaGun
        Yunnan : 1 flag, 1 artillery
        Hunan : 1 flag, 1 artillery
        Chahar : 1 flag, 1 artillery and 2 infantry
        Anhwe : 1 flag, 1 artillery and 3 infantry
        Amur : 1 flag, 3 artilleries
        33 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
        20 Sea Zone : 1 flag, 1 cruiser, 3 destroyers, 2 submarines and 1 transport
        5 Sea Zone : 1 flag, 2 battleships, 1 cruiser and 2 transports
        6 Sea Zone : 1 flag, 2 carriers, 2 fighters, 2 tactical_bombers and 3 transports

    Production/PUs Summary :

    Germans : 42 / 68
        Russians : 36 / 40
        Japanese : 31 / 53
        Americans : 52 / 52
        Chinese : 8 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0

    Game History

    Round :1

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Research Technology - Americans
                Americans spend 30 on tech rolls
                    Americans roll 6,1,4,3,5,4 and gets 1 hit
                Americans removing all Technology Tokens after successful research.
                Americans discover AA Radar

    Activate Technology - Americans
                Americans activating AA Radar

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 22 to 52
                EDIT: Turning off Edit Mode
                Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 carrier moved from 10 Sea Zone to 31 Sea Zone
                1 fighter moved from Hawaiian Islands to 31 Sea Zone
                1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 submarine moved from 26 Sea Zone to 23 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to Wake Island
                1 fighter moved from 31 Sea Zone to Wake Island
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone
                1 fighter moved from Western United States to Wake Island
                1 bomber moved from Central United States to Wake Island
                1 armour moved from Central United States to Western United States
                1 infantry and 3 mech_infantrys moved from Central United States to Western United States
                1 fighter moved from Eastern United States to 10 Sea Zone

    Place Units - Americans
                2 carriers and 1 submarine placed in 10 Sea Zone
                1 destroyer and 1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

    Territory Summary for Americans :

    Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 2 infantry
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield, 1 bomber and 3 fighters
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 4 mech_infantrys
        Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
        Midway : 1 flag, 1 airfield
        31 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 tactical_bomber
        23 Sea Zone : 1 flag, 1 submarine
        26 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 2 destroyers and 2 transports
        10 Sea Zone : 1 flag, 2 carriers, 1 fighter and 1 submarine
        54 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        Central United States : 1 flag, 1 factory_minor
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        101 Sea Zone : 1 flag, 1 cruiser, 1 destroyer, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 42 / 68
        Russians : 36 / 40
        Japanese : 31 / 53
        Americans : 52 / 52
        Chinese : 8 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0

    Game History

    Round :1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 6 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 6 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 1 :  0/7 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 1 :  0/1 hits
                        Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 :  2/7 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Shensi

    Place Units - Chinese
                Turning on Edit Mode
                EDIT: Adding units owned by Chinese to Shensi: 2 infantry
                EDIT: Removing units owned by Chinese from Suiyuyan: 2 infantry
                EDIT: Adding units owned by Chinese to Szechwan: 2 infantry
                EDIT: Removing units owned by Chinese from Kweichow: 2 infantry
                EDIT: Turning off Edit Mode
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Territory Summary for Chinese :

    Shensi : 1 flag, 1 fighter and 3 infantry
        Yunnan : 1 flag, 6 infantry
        Szechwan : 1 flag, 6 infantry

    Production/PUs Summary :

    Germans : 42 / 68
        Russians : 36 / 40
        Japanese : 30 / 53
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0

    Game History

    Round :1

    Place Units - UK_Pacific
                1 battleship placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in 39 Sea Zone change ownership: 1 battleship

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major

    Production/PUs Summary :

    Germans : 42 / 68
        Russians : 36 / 40
        Japanese : 30 / 53
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 28 / 33
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • Britains aquired Improved Shipyards in this turn - I forgot to post the British turn.
    Building cheaper ships immediately works fine.

  • Customizer

    Test summary from TripleA, engine version: 1.6, time: 21:16:58

  • Customizer

    TripleA Turn Summary for game: Pact of Steel, version: 2.2

    Game History

    Round :1

    Research Technology - Italians
                Italians spend 5 on tech rolls

    Purchase Units - Italians
                Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Italy to Anglo Egypt
                1 artillery and 1 infantry moved from Libya to Anglo Egypt
                1 armour and 3 infantry moved from Italy to 14 Sea Zone
                1 armour, 1 battleship, 1 destroyer, 3 infantry and 2 transports moved from 14 Sea Zone to 15 Sea Zone
                1 armour and 3 infantry moved from 15 Sea Zone to Anglo Egypt

  • Customizer

    TripleA Move Summary for game: Pact of Steel, version: 2.2

    Game History

    Round :1

    Research Technology - Italians
                Italians spend 5 on tech rolls

    Purchase Units - Italians
                Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Italy to Anglo Egypt
                1 artillery and 1 infantry moved from Libya to Anglo Egypt
                1 armour and 3 infantry moved from Italy to 14 Sea Zone
                1 armour, 1 battleship, 1 destroyer, 3 infantry and 2 transports moved from 14 Sea Zone to 15 Sea Zone
                1 armour and 3 infantry moved from 15 Sea Zone to Anglo Egypt

  • Customizer

    TripleA Turn Summary for game: Pact of Steel, version: 2.2

    Game History

    Round :1

    Research Technology - Italians
                Italians spend 5 on tech rolls
                    Italians roll 5 for Jet Power and gets 0 hits

    Purchase Units - Italians
                Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Turn Summary: http://www.axisandallies.org/forums/index.php?topic=27606.0.10000
                Post Turn Summary to AxisAndAllies.org success = true
                1 fighter moved from Italy to Anglo Egypt
                1 artillery and 1 infantry moved from Libya to Anglo Egypt
                1 armour and 3 infantry moved from Italy to 14 Sea Zone
                1 armour, 1 battleship, 1 destroyer, 3 infantry and 2 transports moved from 14 Sea Zone to 15 Sea Zone
                1 armour and 3 infantry moved from 15 Sea Zone to Anglo Egypt

    Combat - Italians
                Battle in 15 Sea Zone
                    Italians attack with 1 battleship, 1 destroyer and 2 transports
                    British defend with 1 destroyer
                        Italians roll dice for 1 battleship, 1 destroyer and 2 transports in 15 Sea Zone, round 1 :  0/2 hits
                        British roll dice for 1 destroyer in 15 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Italians
                        Italians roll dice for 1 battleship, 1 destroyer and 2 transports in 15 Sea Zone, round 2 :  2/2 hits
                        British roll dice for 1 destroyer in 15 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 15 Sea Zone
                    Italians win with 1 battleship, 1 destroyer and 2 transports remaining. Battle score for attacker is 12
                    Casualties for British: 1 destroyer
                Battle in Anglo Egypt
                    Italians attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
                    British defend with 1 armour, 1 fighter and 2 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Anglo Egypt, round 1 :  5/7 hits
                        British roll dice for 1 armour, 1 fighter and 2 infantry in Anglo Egypt, round 1 :  1/4 hits
                        2 infantry owned by the British , 1 armour owned by the British , 1 fighter owned by the British and 1 infantry owned by the Italians lost in Anglo Egypt
                    Italians win, taking Anglo Egypt from British with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 18
                    Casualties for British: 1 armour, 1 fighter and 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Anglo Egypt to Libya
                1 infantry moved from Sicily to Italy

    Place Units - Italians
                2 artilleries and 1 infantry placed in Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                1 unit repaired.

    Territory Summary for Italians :

    Italy : 1 flag, 1 aaGun, 2 artilleries, 1 factory and 2 infantry
        Sardinia : 1 flag, 1 infantry
        West Balkans : 1 flag, 1 infantry
        Greece : 1 flag, 1 artillery
        Libya : 1 flag, 1 fighter
        Anglo Egypt : 1 flag, 1 armour, 1 artillery and 3 infantry
        15 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 2 transports

    Production/PUs Summary :

    Italians : 18 / 18
        Russians : 24 / 24
        Germans : 38 / 38
        British : 31 / 33
        Japanese : 30 / 30
        Americans : 42 / 42

  • Customizer

    TripleA Turn Summary for game: Pact of Steel, version: 2.2

    Game History

    Round :1

    Research Technology - Italians
                Italians spend 5 on tech rolls
                    Italians roll 4 for Jet Power and gets 0 hits

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 fighter moved from Italy to Anglo Egypt
                1 armour and 3 infantry moved from Italy to 14 Sea Zone
                1 armour, 1 battleship, 1 destroyer, 3 infantry and 2 transports moved from 14 Sea Zone to 15 Sea Zone
                1 armour and 3 infantry moved from 15 Sea Zone to Anglo Egypt
                1 artillery and 1 infantry moved from Libya to Anglo Egypt

    Combat - Italians
                Battle in 15 Sea Zone
                    Italians attack with 1 battleship, 1 destroyer and 2 transports
                    British defend with 1 destroyer
                        Italians roll dice for 1 battleship, 1 destroyer and 2 transports in 15 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 destroyer in 15 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Italians
                        1 destroyer owned by the British lost in 15 Sea Zone
                    Italians win with 1 battleship, 1 destroyer and 2 transports remaining. Battle score for attacker is 12
                    Casualties for British: 1 destroyer
                Battle in Anglo Egypt
                    Italians attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
                    British defend with 1 armour, 1 fighter and 2 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Anglo Egypt, round 1 :  2/7 hits
                        British roll dice for 1 armour, 1 fighter and 2 infantry in Anglo Egypt, round 1 :  0/4 hits
                        2 infantry owned by the British lost in Anglo Egypt
                        Italians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Anglo Egypt, round 2 :  2/7 hits
                        British roll dice for 1 armour and 1 fighter in Anglo Egypt, round 2 :  1/2 hits
                        1 armour owned by the British , 1 fighter owned by the British and 1 infantry owned by the Italians lost in Anglo Egypt
                    Italians win, taking Anglo Egypt from British with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 18
                    Casualties for British: 1 armour, 1 fighter and 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Anglo Egypt to Libya

    Place Units - Italians
                3 infantry placed in Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 20 PUs total
                1 unit repaired.

    Territory Summary for Italians :

    Italy : 1 flag, 1 aaGun, 1 factory and 3 infantry
        Sicily : 1 flag, 1 infantry
        Sardinia : 1 flag, 1 infantry
        West Balkans : 1 flag, 1 infantry
        Greece : 1 flag, 1 artillery
        Libya : 1 flag, 1 fighter
        Anglo Egypt : 1 flag, 1 armour, 1 artillery and 3 infantry
        15 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 2 transports

    Production/PUs Summary :

    Italians : 18 / 20
        Russians : 24 / 24
        Germans : 38 / 38
        British : 31 / 33
        Japanese : 30 / 30
        Americans : 42 / 42

  • Customizer

    TripleA Move Summary for game: Pact of Steel, version: 2.2

    Game History

    Round :1

    Research Technology - Italians
                Italians spend 5 on tech rolls

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Libya to Anglo Egypt
                1 fighter moved from Italy to Anglo Egypt
                1 armour and 3 infantry moved from Italy to 14 Sea Zone
                1 armour, 1 battleship, 1 destroyer, 3 infantry and 2 transports moved from 14 Sea Zone to 15 Sea Zone
                1 armour and 3 infantry moved from 15 Sea Zone to Anglo Egypt

  • Customizer

    TripleA Turn Summary for game: Pact of Steel, version: 2.2

    Game History

    Round :1

    Research Technology - Italians
                Italians spend 5 on tech rolls
                    Italians roll 2 for Jet Power and gets 0 hits

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                Turn Summary: http://www.axisandallies.org/forums/index.php?topic=27606.0.10000
                Post Turn Summary to AxisAndAllies.org success = true
                1 artillery and 1 infantry moved from Libya to Anglo Egypt
                1 fighter moved from Italy to Anglo Egypt
                1 armour and 3 infantry moved from Italy to 14 Sea Zone
                1 armour, 1 battleship, 1 destroyer, 3 infantry and 2 transports moved from 14 Sea Zone to 15 Sea Zone
                1 armour and 3 infantry moved from 15 Sea Zone to Anglo Egypt

    Combat - Italians
                Battle in 15 Sea Zone
                    Italians attack with 1 battleship, 1 destroyer and 2 transports
                    British defend with 1 destroyer
                        Italians roll dice for 1 battleship, 1 destroyer and 2 transports in 15 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 destroyer in 15 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Italians
                        1 destroyer owned by the British lost in 15 Sea Zone
                    Italians win with 1 battleship, 1 destroyer and 2 transports remaining. Battle score for attacker is 12
                    Casualties for British: 1 destroyer
                Battle in Anglo Egypt
                    Italians attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
                    British defend with 1 armour, 1 fighter and 2 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Anglo Egypt, round 1 :  1/7 hits
                        British roll dice for 1 armour, 1 fighter and 2 infantry in Anglo Egypt, round 1 :  1/4 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egypt
                        Italians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Anglo Egypt, round 2 :  2/6 hits
                        British roll dice for 1 armour, 1 fighter and 1 infantry in Anglo Egypt, round 2 :  3/3 hits
                        1 infantry owned by the British , 1 armour owned by the British and 3 infantry owned by the Italians lost in Anglo Egypt
                        Italians roll dice for 1 armour, 1 artillery and 1 fighter in Anglo Egypt, round 3 :  2/3 hits
                        British roll dice for 1 fighter in Anglo Egypt, round 3 :  1/1 hits
                        1 artillery owned by the Italians and 1 fighter owned by the British lost in Anglo Egypt
                    Italians win, taking Anglo Egypt from British with 1 armour and 1 fighter remaining. Battle score for attacker is 5
                    Casualties for British: 1 armour, 1 fighter and 2 infantry
                    Casualties for Italians: 1 artillery and 4 infantry

    Non Combat Move - Italians
                1 fighter moved from Anglo Egypt to Libya

    Place Units - Italians
                3 infantry placed in Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 20 PUs total
                1 unit repaired.

    Territory Summary for Italians :

    Italy : 1 flag, 1 aaGun, 1 factory and 3 infantry
        Sicily : 1 flag, 1 infantry
        Sardinia : 1 flag, 1 infantry
        West Balkans : 1 flag, 1 infantry
        Greece : 1 flag, 1 artillery
        Libya : 1 flag, 1 fighter
        Anglo Egypt : 1 flag, 1 armour
        15 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 2 transports

    Production/PUs Summary :

    Italians : 18 / 20
        Russians : 24 / 24
        Germans : 38 / 38
        British : 31 / 33
        Japanese : 30 / 30
        Americans : 42 / 42

  • Customizer

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0

    Game History

    Round :1

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Research Technology - Germans
                Germans spend 5 on tech rolls

    Purchase Units - Germans
                Germans buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 fighter moved from Holland Belgium to 111 Sea Zone
                2 tactical_bombers moved from Western Germany to 111 Sea Zone
                2 bombers moved from Germany to 111 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 battleship moved from 113 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Germany to 110 Sea Zone
                3 armour moved from Greater Southern Germany to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
                1 armour and 2 infantry moved from Romania to Yugoslavia
                1 armour and 1 tactical_bomber moved from Poland to Yugoslavia

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0

    Game History

    Round :1

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Research Technology - Germans
                Germans spend 5 on tech rolls

    Purchase Units - Germans
                Germans buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Turn Summary: http://www.axisandallies.org/forums/index.php?topic=27606.0.10000
                Post Turn Summary to AxisAndAllies.org success = true
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 fighter moved from Holland Belgium to 111 Sea Zone
                2 tactical_bombers moved from Western Germany to 111 Sea Zone
                2 bombers moved from Germany to 111 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 battleship moved from 113 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Germany to 110 Sea Zone
                3 armour moved from Greater Southern Germany to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
                1 armour and 2 infantry moved from Romania to Yugoslavia
                1 armour and 1 tactical_bomber moved from Poland to Yugoslavia

    Combat - Germans
                British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
                British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 106 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 destroyer and 1 transport
                    Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in France
                    Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                    French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 6 armour, 3 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 41
                    Casualties for Germans: 4 infantry
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour and 1 artillery
                Battle in 111 Sea Zone
                    Germans attack with 2 bombers, 2 fighters, 2 submarines and 2 tactical_bombers
                    British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                    Units damaged: 1 battleship owned by the British
                    Germans win with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 44
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                Battle in Yugoslavia
                    Germans attack with 3 armour, 2 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber
                    Neutral_Allies defend with 5 infantry
                    Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 5 infantry
                    Casualties for Germans: 2 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 2 fighters, 2 submarines and 2 tactical_bombers
                    French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
                    Units damaged: 1 battleship owned by the British
                    Units damaged: 1 battleship owned by the Germans
                    British win with 1 battleship and 1 fighter remaining. Battle score for attacker is -30
                    Casualties for Germans: 1 battleship, 2 fighters, 2 submarines and 2 tactical_bombers
                    Casualties for French: 1 cruiser
                    Casualties for British: 1 cruiser and 2 fighters
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
                Trigger Germans Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French

    Non Combat Move - Germans
                2 bombers, 2 fighters and 2 tactical_bombers moved from 111 Sea Zone to Western Germany
                1 fighter and 1 tactical_bomber moved from Yugoslavia to Western Germany

    Place Units - Germans
                1 artillery and 7 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 36 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs

  • Customizer

    TripleA Move Summary for game: Pact of Steel, version: 2.2

    Game History

    Round :1

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Libya to Anglo Egypt

  • Customizer

    TripleA Move Summary for game: Pact of Steel, version: 2.2

    Game History

    Round :1

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Libya to Anglo Egypt

  • Customizer

    TripleA Turn Summary for game: Pact of Steel, version: 2.2

    Game History

    Round :1

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                Turn Summary: http://www.axisandallies.org/forums/index.php?topic=27606.0.10000
                Post Turn Summary to AxisAndAllies.org success = true
                1 artillery and 1 infantry moved from Libya to Anglo Egypt

    Combat - Italians
                Battle in Anglo Egypt
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 armour, 1 fighter and 2 infantry
                    British win with 2 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 1 armour and 1 fighter
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Italy to West Balkans

    Place Units - Italians
                5 infantry placed in Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 17 PUs total

  • Customizer

    @Veqryn:

    TripleA Move Summary for game: Pact of Steel, version: 2.2

    Game History

    Round :1

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Libya to Anglo Egypt

    looks like my “move” summary poster is working well enough  :mrgreen:


  • Test summary from TripleA, engine version: 1.6.1, time: 12:35:57


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :1

    Politics - Germans
                Turning on Edit Mode
                EDIT: Changing PUs for Germans from 30 to 60
                EDIT: Turning off Edit Mode

    Research Technology - Germans
                Germans spend 30 on tech rolls
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 battleship moved from 113 Sea Zone to 110 Sea Zone
                2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Germany to 110 Sea Zone
                1 fighter moved from Norway to 110 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 fighter moved from Holland Belgium to 111 Sea Zone
                2 bombers moved from Germany to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
                3 mech_infantrys moved from Western Germany to Southern France
                1 armour moved from Greater Southern Germany to Southern France
                2 armour moved from Greater Southern Germany to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Romania to Yugoslavia
                1 armour moved from Poland to Yugoslavia
                1 infantry moved from Romania to Yugoslavia
                1 tactical_bomber moved from Poland to Yugoslavia
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 submarine moved from 117 Sea Zone to 109 Sea Zone

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