@Oskar2KX please play 2nd map with
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
L12G40 jim010 (axis) vs gamerman01 (allies -5) battlemap
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The French put up such a fierce resistance :roll:
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Shoot, I can give you the ANZ and French moves now, I think
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UK1 with 29, London buys 9 INF (save 2)
With 17, Calcutta buys 4 INF, MECH (save 1)UK only has $28 to spend, not $29.
UK will have $35 to spend next turn.
Cheers
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Bid was 1 to UK bank account - you just forgot
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You were hoping I would have to buy something less than a tank, perhaps? :-)
I purposely made sure I had 36 :-D -
Touche. Of course, I have 3 bmbs to reduce your factory capacity anyways.
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Ooh - I forgot about the different SBR rules.
Yep, didn’t factor them in. Glad I moved the tac to Morocco, then. And I guess I’m looking at the 6 in excess of 30 a bit differently now. Still, every one counts.I see interceptors are weakened considerably….
Having never played Alpha3, I’ve also never done the new convoy method. Will be interesting. -
ANZ1 with 10, buy INF, TP
NCM -
Java - 2 INF (Nsw) 2 FTR (NZe)
Z54 - CA (Z63)
Z57 - DD (Z62)
Shan - INF (Mal)
Sud - 2 INF (Egy)
Nsw - INF, ART (Que)
Nte - INF (Que)
Sau - AA (Nsw)
Que - AA (Nsw)Collect 14, 14 on hand
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Don’t forget France.
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F1
DECLARE WAR ON JAPAN
(Marker added to diplomacy chart)Combat moves -
Z78 - DD (Z72)
Nig - INF (FWA)Air raid sirens are going off in London….
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I am sorely tempted to do Sealion, but then I’d be leaving the Italians out to dry. And I’ve never won a game when Italy was weak.
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I’m sticking with the plan.
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Germany
Buys
10 mec, 5 tanks
CM
sz112 to sz91
1 BB, 1 CA, 1 CV, 1 fht, 1 tac, 1 TT (load from Wge 2 inf to Mor)Wge to Mor
1 bmbWge to sz92
1 fht, 4 tac, 2 bmbSit to sz92
1 fht -
Battle of sz92
2 fht, 4 tac, 2 bmb vs 1 DD, 1 CV, 1 CA, 2 fhtatt
Rolls: 4@3 4@4; Total Hits: 64@3: (3, 2, 2, 1)4@4: (3, 1, 6, 5) -
Def
Rolls: 2@2 1@3 2@4; Total Hits: 42@2: (2, 3)1@3: (2)2@4: (2, 1) -
lose 3 tac, 1 fht
Battle of sz91
1 CA, 1 CV, 1 BB, 1 fht, 1 tac vs 1 DDatt
Rolls: 2@3 2@4; Total Hits: 32@3: (5, 1)2@4: (3, 3)def
Rolls: 1@2; Total Hits: 01@2: (3) -
Battle of Mor
2 inf, 1 bmb vs 1 inf, 1 tacatt
Rolls: 2@1 1@4; Total Hits: 22@1: (3, 1)1@4: (3)def
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (4) -
Its late, and I forgot 1 battle. I wanted to hit Wfr with 1 inf, 3 art from Paris. I need permission to do so. If not, I understand.
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Whew! Â I like how you have 70 at the end of G1 so that you can buy 10 transports.
Nice SeaLion feint. Â Not sure it’s worth it even if you take London with heavy losses (losing most of your planes) and without buying a ground unit on G2, but I thought I’d better go with pretty much maximum defense anyway.
You had me sweating about those 3 SBR’s, though. Â 3 bombers in Alpha3 could potentially do 20 max damage to a complex…. Â which is cool…
I think I’m liking this version of the game better than all previous.I guess another Alpha3 change is that USSR can declare war a turn early if Germany takes London G3…
Soon I get to see whether you’re serious about India crush…
I’m looking forward to the game getting past round 2, because I’ve never played many rounds in a single 1940 game…
Thanks again for granting me the game - I’m having a good time





